Twice Weekly Chess Room Tours

Reverb

World's nicest narcissist
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#1
The Chess Room is excited to announce the inauguration of two new weekly tours! Starting this week, every Monday at 8:00 PM Eastern, a single-elimination round robin speed chess tournament capped at 30 minutes total tour time will be hosted. Every Thursday at 8:00 PM Eastern, a Chessmons tour will be hosted. The winners will have their names put in the Chess Room Intro!

The tournaments will be hosted by Chess Room staff, and they are expected to complete in less than one hour. Each player will have five minutes on their clock with no increment, and chess matches will be played at www.lichess.org. In order to play in the chess tournament, you must have a lichess account so you can be identified (it is free). Chessmon battles will take place as an "Ubers" tournament, but noncompliant teams will result in a disqualification.

Here is how you play Chessmons:
Your team must consist of the following:

1. a King (a legal* pseudo-legendary OU Pokémon, so either Dragonite, Tyranitar, Salamence, Metagross, Garchomp, Hydreigon, Goodra, or Kommo-o)

2. a Queen (a legal* Ubers (or below) mon. List of Ubers mons)

3. a Rook (a legal* OU (or below) mon. List of OU mons)

4. a Bishop (a legal* UU (or below) mon. List of UU mons)

5. a Pawn (a legal* Little Cup mon, excluding LC Ubers. List of LC mons)

6. a Knight (The final stage of your Pawn. For example, if Riolu is the Pawn, then Lucario is the Knight). Additionally, Knights have to be legal in the OU tier. As an additional restriction, Pawns that have Uber Pokémon as their final stage are also disallowed.

***************************
Your Pokemon is legal if it's move set and ability is allowed in the respected tier.
***************************

Gameplay Rules:
1. The winner is the first person to knock out the opponent's King.
2. Only the Queen or King may Mega-Evolve.
3. Only the Queen may be Ubers-tier (hence, no Ubers Blaziken Knight, or Ubers Mega-Salamence King)
4. Pokémon must have nicknames matching their roles (name your King "King", etc.).
5. Standard Smogon clauses minus certain exceptions for STAG on Uber Pokémon apply.

To challenge an opponent, select their username and challenge them using the "Uber" tier.

Point of Clarification: Wobbuffet cannot be used as a Knight if it has STAG, but Wynaut can be used with STAG as a Pawn because STAG is allowed in LC.


Chessmons Viablity Rankings
 
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#2
Chessmons Sample Teams

King (Garchomp) @ BrightPowder
Ability: Sand Veil
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Stone Edge
- Iron Head
- Outrage

Queen (Landorus) @ Choice Scarf
Ability: Sand Force
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Earth Power
- Earthquake
- Stone Edge
- Hidden Power [Steel]

Rook (Excadrill) @ Choice Band
Ability: Sand Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Rock Slide
- Earthquake
- Iron Head
- Rapid Spin

Bishop (Gliscor) @ Toxic Orb
Ability: Poison Heal
EVs: 224 HP / 184 Def / 28 SpD / 72 Spe
Impish Nature
- Protect
- Earthquake
- Swords Dance
- Roost

Pawn (Hippopotas) @ Smooth Rock
Ability: Sand Stream
Shiny: Yes
EVs: 252 HP / 252 Atk / 4 Spe
Adamant Nature
- Stealth Rock
- Earthquake
- Rock Slide
- Crunch

Knight (Hippowdon) @ Smooth Rock
Ability: Sand Stream
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Stealth Rock
- Earthquake
- Ice Fang
- Iron Head



King (Garchomp) (M) @ Choice Scarf
Ability: Rough Skin
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Earthquake
- Outrage
- Stone Edge
- Fire Blast

Queen (Xerneas) @ Power Herb
Ability: Fairy Aura
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
IVs: 0 Atk
- Geomancy
- Moonblast
- Thunder
- Aromatherapy

Rook (Tapu Lele) @ Choice Scarf
Ability: Psychic Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Moonblast
- Focus Blast
- Hidden Power [Fire]

Bishop (Milotic) @ Leftovers
Ability: Marvel Scale
EVs: 252 HP / 60 Def / 196 SpD
Bold Nature
IVs: 0 Atk
- Recover
- Scald
- Toxic
- Haze

Knight (Togekiss) (M) @ Leftovers
Ability: Serene Grace
Shiny: Yes
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Air Slash
- Thunder Wave
- Defog
- Roost

Pawn (Togepi) @ Eviolite
Ability: Serene Grace
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Body Slam
- Heal Bell
- Toxic
- Trick Y


King (Garchomp) @ Choice Band
Ability: Rough Skin
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Earthquake
- Outrage
- Stone Edge
- Dragon Claw

Queen (Swampert) @ Swampertite
Ability: Damp
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Waterfall
- Earthquake
- Ice Punch
- Stealth Rock

Rook (Klefki) @ Choice Scarf
Ability: Prankster
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Spikes
- Switcheroo
- Magnet Rise
- Magic Coat

Bishop (Omastar) @ Life Orb
Ability: Swift Swim
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Surf
- Hydro Pump
- Ice Beam
- Ancient Power

Knight (Politoed) @ Damp Rock
Ability: Drizzle
EVs: 248 HP / 164 SpD / 96 Spe
Calm Nature
- Scald
- Toxic
- Encore
- Rest

Pawn (Poliwag) @ Damp Rock
Ability: Swift Swim
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Rain Dance
- Encore
- Scald
- Haze


King (Dragonite) @ Weakness Policy
Ability: Multiscale
EVs: 248 HP / 8 Atk / 252 SpD
Careful Nature
- Roost
- Extreme Speed
- Dragon Claw
- Earthquake

Queen (Ho-Oh) @ Choice Band
Ability: Regenerator
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Sleep Talk
- Brave Bird
- Sacred Fire
- Earthquake

Rook (Porygon-Z) @ Choice Scarf
Ability: Adaptability
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Tri Attack
- Thunder
- Dark Pulse
- Ice Beam

Bishop (Latias) @ Leftovers
Ability: Levitate
EVs: 252 HP / 116 Def / 140 SpD
Bold Nature
IVs: 0 Atk
- Ice Beam
- Psyshock
- Defog
- Recover

Knight (Rampardos) @ Choice Scarf
Ability: Sheer Force
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Head Smash
- Earthquake
- Superpower
- Zen Headbutt

Pawn (Cranidos) @ Choice Scarf
Ability: Sheer Force
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Head Smash
- Earthquake
- Superpower
- Zen Headbutt


King (Garchomp) @ Choice Scarf
Ability: Rough Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Outrage
- Earthquake
- Stone Edge
- Fire Fang

Queen (Kyurem-White) @ Choice Scarf
Ability: Turboblaze
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Ice Beam
- Earth Power
- Fusion Flare

Rook (Xurkitree) @ Choice Scarf
Ability: Beast Boost
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Dazzling Gleam
- Energy Ball
- Hidden Power [Ice]

Bishop (Milotic) @ Leftovers
Ability: Marvel Scale
Shiny: Yes
EVs: 252 HP / 64 Def / 192 SpD
Calm Nature
IVs: 0 Atk
- Scald
- Toxic
- Haze
- Recover

Knight (Excadrill) @ Choice Scarf
Ability: Mold Breaker
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Iron Head
- Rock Slide
- Rapid Spin

Pawn (Drilbur) @ Eviolite
Ability: Mold Breaker
Shiny: Yes
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Earthquake
- Toxic
- Rapid Spin
- Stealth Rock


 
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Megazard

I'll show you the life of the mind!
is a member of the Site Staffis an official Team Rateris a Forum Moderatoris a Community Contributoris a Tiering Contributoris a Contributor to Smogonis a Smogon Media Contributor
BSS Tour Champion
#4
Is Ferroseed/Pawniard/Vullaby allowed as a pawn in this metagame?
Wobbuffet is not allowed with STAG as a knight, please clarify that in the rules.
yes to the first, the second is already clarified. I assume gothitelle should have a similar restriction though since it's PU and a final evo
 

UltiMario

Out of Obscurity
is a Pokemon Researcher
#5
Some people outside of the Chess Room have started to pick up on this meta, myself included, because it's an interesting idea. But I'm posting to put an opinion that's come up between the rest of us about the following rule:

2. Only the Queen or King may Mega-Evolve.
This rule is pretty much a chokehold, and it's entirely making the meta and team building entirely restrictive and much worse. I can't imagine using a mega except Salamence (as Queen) or Metagross (as King), as all the other Uber megas aren't notably better than just running another Uber, and probably worse than running Uber + MegaGross. There probably means that (ironically, like chess) the teambuilding in this meta is so restrictive it might be solvable, which is generally considered a bad thing. There's probably some combination of Uber + Megagross + TBD Optimal Pawn/Knight + Two filler that's the best team in the metagame and once its found this meta will pretty much die on the spot since there will be no reason to run anything else. This single rule probably reduces the teambuilding possibilities to <0.1% of whats possible without it, and is probably a huge oversight from the Chess room making a flavorful rule. I suggest two solutions.

1. Remove it.
2. Your King is a mega OU or under.

Both open up significant teambuilding avenues. Both have their own flavor to them: 1 keeps the pseudos, while 2 results in a more varied (but ultimately more ou-like) meta. I like 1 more personally. Of course, your rook/bishop/knight slots are still defined by the tier of your mega, not the base mon, just like the current tiering system. Edit: I guess theres a third option to just ban megas entirely, which is still better than the current rules, but worse than the two above.

I get that this rule probably was just made for flavor, but it's bad for the tier, and shouldn't even make it to the first tour. That's what outside teambuilding/testing indicates, anyways.


Oh, and as an additional notice, you might want to add BP clause. Basically: No Geopass Smeargle as your Rook, please.
 
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#6
Tyranitar-Mega (M) @ Tyranitarite
Ability: Sand Stream
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Dragon Claw
- Crunch
- Stone Edge

Xerneas @ Power Herb
Ability: Fairy Aura
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Geomancy
- Moonblast
- Focus Blast
- Psyshock

Nosepass @ Berry Juice
Ability: Sturdy
Level: 1
IVs: 0 Atk
- Stealth Rock
- Toxic
- Pain Split
- Magic Coat

Donphan @ Leftovers
Ability: Sturdy
EVs: 252 HP / 112 Atk / 140 Def / 4 SpD
Impish Nature
- Earthquake
- Ice Shard
- Stealth Rock
- Rapid Spin

Probopass @ Berry Juice
Ability: Sturdy
Level: 2
IVs: 0 HP / 0 Atk / 0 Def / 0 SpD
- Toxic
- Stealth Rock
- Pain Split
- Magic Coat

Clefable @ Leftovers
Ability: Magic Guard
EVs: 228 HP / 120 Def / 160 SpD
Bold Nature
IVs: 0 Atk
- Moonblast
- Calm Mind
- Soft-Boiled
- Cosmic Power

There haven't been many made yet, but I can safely say this is the worst team ever in this tier
 
#7
Some people outside of the Chess Room have started to pick up on this meta, myself included, because it's an interesting idea. But I'm posting to put an opinion that's come up between the rest of us about the following rule:



This rule is pretty much a chokehold, and it's entirely making the meta and team building entirely restrictive and much worse. I can't imagine using a mega except Salamence (as Queen) or Metagross (as King), as all the other Uber megas aren't notably better than just running another Uber, and probably worse than running Uber + MegaGross. There probably means that (ironically, like chess) the teambuilding in this meta is so restrictive it might be solvable, which is generally considered a bad thing. There's probably some combination of Uber + Megagross + TBD Optimal Pawn/Knight + Two filler that's the best team in the metagame and once its found this meta will pretty much die on the spot since there will be no reason to run anything else. This single rule probably reduces the teambuilding possibilities to <0.1% of whats possible without it, and is probably a huge oversight from the Chess room making a flavorful rule. I suggest two solutions.

1. Remove it.
2. Your King is a mega OU or under.

Both open up significant teambuilding avenues. Both have their own flavor to them: 1 keeps the pseudos, while 2 results in a more varied (but ultimately more ou-like) meta. I like 1 more personally. Of course, your rook/bishop/knight slots are still defined by the tier of your mega, not the base mon, just like the current tiering system. Edit: I guess theres a third option to just ban megas entirely, which is still better than the current rules, but worse than the two above.

I get that this rule probably was just made for flavor, but it's bad for the tier, and shouldn't even make it to the first tour. That's what outside teambuilding/testing indicates, anyways.


Oh, and as an additional notice, you might want to add BP clause as a rule clarification. Basically: No Geopass Smeargle as your Rook, please. Its pretty clear for me from the rules but it hasn't been clear for everyone I've discussed the meta with.
I have seen people run Kings aside from Metagross like Tyranitar, Hydreigon, Garchomp, and Goodra (the latter is annoying for its hydration + rest antics). I don't think removing the "Only the Queen or King may Mega-Evolve" rule is the right choice. You say there is an "optimal" team in which a combo of an Uber + Megagross + Optimal Pawn/Knight and two fillers will result if this rule is not abolished. However, I disagree. There are many upon many of Ubers you can pick (Xerneas/Arceus/Groudon/Kyogre to name a few), the King is not only limited to Metagross, and there are many Pawn/Knight Combos out there.

Please explain how the single rule reduces teambuilding possibilities to <0.1% of whats possible without it. The only reason only the King/Queen should be able to mega-evolve is because they are the most powerful pieces in chess and they are the only ones that should be granted that opportunity.
 

UltiMario

Out of Obscurity
is a Pokemon Researcher
#8
Please explain how the single rule reduces teambuilding possibilities to <0.1% of whats possible without it. The only reason only the King/Queen should be able to mega-evolve is because they are the most powerful pieces in chess and they are the only ones that should be granted that opportunity.
Because you can't (reasonably) mega evolve something other than Metagross, TTar, Salamence, and MAYBE Gengar. Yeah, you COULD use something like MKhan, MLuc, MM2, etc but they're pretty suboptimal compared to other choices. There's a LOT of megas, and a LOT of playstyles in Pokemon, and very few of them are compatible with that tiny list of megas. There'd actually be more diversity not having megas at all because the current megas push teambuilding towards offense, and removing them would improve the viability of defensive teams, and improve the diversity of the King slot since you're not using a Scarftar or MGross as an offensive utility. BO/HO is the absolute limit of what's viable with the current ruleset since no other team types can even exist.

I get the idea of wanting Queen/King to stand out, but your King is typically the third worst member of your team (after your pawn and bishop) and that's even when you're using the OU ones. Hydreigon and Goodra probably leave them as the second worst mon on your team, if you're not using shitmons. With rule 2 in place as it currently is, teambuilding gets no options to invest defensively other than your single rook (of which can't even be like, Mega Scizor to check Xerneas, leaving M-Gross, Bronzong, and Aegis the only viable xern counters in the tier), which pretty much turns every single team into a queen, 3 mons that let that queen sweep, and then 1 or 2 deadweights that don't contribute to the game. A single rule is making a metagame significantly worse than what it could be for the sake of flavor. If King/Queen must really be that special, find something else interesting to do with them. Just not something that slashes teambuilding possibilities.
 

Reverb

World's nicest narcissist
is a Tiering Contributoris a Battle Server Moderatoris a Forum Moderator Alumnusis a Smogon Media Contributor Alumnus
#13
Yesterday, I asked for another speed chess tournament in a different time. 8 pm East is really unconfortable for all European players. Thanks in advance.
Hi, we are looking into other times in the future. Right now we don't have the staff power to support more tournaments, but we are actively expanding our staff right now.
 
#14
Hi, we are looking into other times in the future. Right now we don't have the staff power to support more tournaments, but we are actively expanding our staff right now.
Thanks a lot. I have not so much spare time at this moment, otherwise I'd ask you if I could give you my permanent contribution.
However, if you need some different persons to do that (like Smogon Tours), perhaps I could help you.
 
#19
Some people outside of the Chess Room have started to pick up on this meta, myself included, because it's an interesting idea. But I'm posting to put an opinion that's come up between the rest of us about the following rule:



This rule is pretty much a chokehold, and it's entirely making the meta and team building entirely restrictive and much worse. I can't imagine using a mega except Salamence (as Queen) or Metagross (as King), as all the other Uber megas aren't notably better than just running another Uber, and probably worse than running Uber + MegaGross. There probably means that (ironically, like chess) the teambuilding in this meta is so restrictive it might be solvable, which is generally considered a bad thing. There's probably some combination of Uber + Megagross + TBD Optimal Pawn/Knight + Two filler that's the best team in the metagame and once its found this meta will pretty much die on the spot since there will be no reason to run anything else. This single rule probably reduces the teambuilding possibilities to <0.1% of whats possible without it, and is probably a huge oversight from the Chess room making a flavorful rule. I suggest two solutions.

1. Remove it.
2. Your King is a mega OU or under.

Both open up significant teambuilding avenues. Both have their own flavor to them: 1 keeps the pseudos, while 2 results in a more varied (but ultimately more ou-like) meta. I like 1 more personally. Of course, your rook/bishop/knight slots are still defined by the tier of your mega, not the base mon, just like the current tiering system. Edit: I guess theres a third option to just ban megas entirely, which is still better than the current rules, but worse than the two above.

I get that this rule probably was just made for flavor, but it's bad for the tier, and shouldn't even make it to the first tour. That's what outside teambuilding/testing indicates, anyways.


Oh, and as an additional notice, you might want to add BP clause. Basically: No Geopass Smeargle as your Rook, please.
I am not the creator of this meta but I was the person to mainly bring it to the chess room meaning most of the current rules are mine or was approved by me. I'm pretty open to rule improvements and agree with the megas especially since you showed how much team building is limited by this (either of your options work, and I'll run it by the other chess room staff to get their opinions) but for BP I think it'd be better to have a bit more play testing before banning unless there's enough people complaining.
 
#20
Tyranitar-Mega (M) @ Tyranitarite
Ability: Sand Stream
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Dragon Claw
- Crunch
- Stone Edge

Xerneas @ Power Herb
Ability: Fairy Aura
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Geomancy
- Moonblast
- Focus Blast
- Psyshock

Nosepass @ Berry Juice
Ability: Sturdy
Level: 1
IVs: 0 Atk
- Stealth Rock
- Toxic
- Pain Split
- Magic Coat

Donphan @ Leftovers
Ability: Sturdy
EVs: 252 HP / 112 Atk / 140 Def / 4 SpD
Impish Nature
- Earthquake
- Ice Shard
- Stealth Rock
- Rapid Spin

Probopass @ Berry Juice
Ability: Sturdy
Level: 2
IVs: 0 HP / 0 Atk / 0 Def / 0 SpD
- Toxic
- Stealth Rock
- Pain Split
- Magic Coat

Clefable @ Leftovers
Ability: Magic Guard
EVs: 228 HP / 120 Def / 160 SpD
Bold Nature
IVs: 0 Atk
- Moonblast
- Calm Mind
- Soft-Boiled
- Cosmic Power

There haven't been many made yet, but I can safely say this is the worst team ever in this tier

Worst is not bad enough to describe this team. This team is a failure
 
#21
Rook (Keldeo-Resolute) @ Leftovers
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Substitute
- Calm Mind
- Scald
- Secret Sword

I think Sub CM Keldeo is one of the best and most underrated rooks there is. It punishes people who use suicide lead pawns, and can actually do quite alot of damage. It can beat many of the kings, and Dragonite/Salamence wont appreciate Scald damage or Scald burns (and you get chip damage which is good).
 
#22
Incidentally, for those of you wondering about the discrepancy between the Soul Dew rules posted above by Reverb and those currently listed in the chess room (and before someone posts about said inconsistency): we'll be resolving said difference shortly. The version Reverb posted above is, obviously, the one to go by for the tour.
 
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