Two Beginners Battle it Out!

Rules:
1v1 Beginner Battle
Training Items only
ASB Arena
5 Chill/2 Recovery
36 Hour DQ
I shall declare the following to be normal:
Switch=OK
All Abilities

Team EvAlNo:
Custom_Scyther_Sprite_by_Neslug.gif~c200

Scyther - Harold (Male)
Types:
Bug - Bug STAB; Adds an additional guaranteed attack on all multi-hit moves (does not include two hit moves) with a total hit cap of five (5).
Flying - Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.

Abilities:
Swarm
(Passive) - When this Pokemon's HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Technician (Passive) - This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
Steadfast: (LOCKED)


Nature: Adamant (+Attack, -Special Attack)

Stats:
HP:
100
Attack: 5+
Defense: 3
Special Attack: 1-
Special Defense: 3
Speed: 105
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 0/6
MC: 0
AC: 0/5


Attacks (20):
Level Up:

Vacuum Wave
Quick Attack
Leer
Focus Energy
Pursuit
False Swipe
Agility
Wing Attack
Fury Cutter
Double Team

TM:
Protect
U-turn
Brick Break
Swords Dance
Roost

Tutor:
None

Egg Moves:
Night Slash
Endure
Reversal
Quick Guard
Steel Wing

Other:
None
BKag8Dv.png

Arty (Cupra) (M)
Nature: Hasty (+15% Speed, - Defense, +9 Accuracy)
Type: Bug/Psychic
Bug: Bug STAB; Adds an additional guaranteed attack on all multi-hit moves (does not include two hit moves) with a total hit cap of five (5).
Psychic STAB: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities: Shield Dust/Keen Eye/Illusion(H - LOCKED)
Shield Dust: This Pokemon has dust covering the outside of its body that reduces the Effect Chance of incoming attacks to 0%. This prevents such things as Burns from Flamethrower from occuring.
Keen Eye: This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its vision also enables it to see through any attempts by an opponent to increase their own evasion.
Illusion (LOCKED) - Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Pokemon with Illusion with the info on said Pokemon and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]

Stats:
HP:
90
Attack: 2
Defense: 1(-)
Special Attack: 3
Special Defense: 2
Speed: 51(+)
BRT: 13
Weight Class: 1
Size Class: 1

EC: 0/9
MC: 0/???
AC: 0/5

Moves (16):
Level Up:

Tackle
String Shot
Bug Bite
Sunny Day
Heal Pulse
Confusion


TM:
Psychic
Shadow Ball
Will-o-Wisp
Safeguard
Protect

Egg:
Disable
Feint
Bug Buzz
Hydro Pump
Close Combat
Team cbrevan:
231wlh.jpg

Protowatt [Zwicky] (M)

Types: Water / Electric

Abilities: Trace / Magic Guard / Shed Skin (H)

Nature: Modest (+SAtk, -Atk)

Stats:
HP: 80
Atk: 1 (-)
Def: 1
SpA: 3(+)
SpD: 1
Spe: 95
Size Class: 1
Weight Class: 1
Base Rank Total: 10

EC: 0/9
MC: 0
AC: 0/5

Attacks (16):

Level Up
Bubble
Charge
Tackle
Thundershock
Fairy Wind
Detect

Egg
Counter
Mirror Coat
Shock Wave
Sheer Cold
Me First

TM/HM
Ice Beam
Scald
Thunderbolt
Substitute
Double Team

Tutor

Other
Scyther [Revan] (M)
123.png

Types: Bug / Flying

Abilities: Swarm / Technician / Steadfast (H)

Nature: Adamant (+Atk, -SAtk)

Stats:
HP: 100
Atk: 5 (+)
Def: 3
SpA: 1 (-)
SpD: 3
Spe: 105
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 0/6
MC: 0
AC: 0/5

Attacks (20):

Level Up
Vacuum Wave
Quick Attack
Leer
Focus Energy
Double Team
Pursuit
False Swipe
Agility
Wing Attack
Fury Cutter

Egg
Counter
Quick Guard
Reversal
Steel Wing
Safeguard

TM/HM
Roost
X-Scissor
Swords Dance
Substitute
Rock Smash

Tutor

Other
EvAlNo sends out + equips
cbrevan does likewise + orders
EvAlNo orders​
 
Zwicky, this fight is yours!
231wlh.jpg

Protowatt [Zwicky] (M) @ nothing

Scald~Thunderboltb~Scald
If U-Turn is used, then use Counter and push actions back.
The first time a Protecive/Evasive move is used, use Substitute(25) and push actions back.
 
Last edited:
Pre-round:
Custom_Scyther_Sprite_by_Neslug.gif~c200

Harold the Scyther
HP: 100
EN: 100
Stats: 5/3/1/3/105
SC/WC: 3/4
Abilities: Technician/Swarm
Other: None

VS
231wlh.jpg

Zwicky the Protowatt
HP: 80
EN: 100
Stats: 1/1/3/1/95
SC/WC: 1/1
Abilities: Trace/Magic Guard
Other: None

Begin round 1
Action 1:
Order: Scyther, Potowatt

Scyther used Fury Cutter
Crit(73): Yes
Damage: (4*1.5+3+3+7.5-1.5)=18
Protowatt health: 72
-4 Energy
Scyther energy: 96

Protowatt used Scald
Crit(2787): No
Effect(8096): No
Damage: (8+3+4.5-4.5)=11
Scyther health: 89
-5 Energy
Protowatt energy: 95


Action 2:
Order: Scyther, Protowatt

Scyther used Fury Cutter
Crit(5137): No
Damage: (7+3+7.5-1.5)=16
Protowatt health: 56
-4 Energy
Scyther energy: 92

Protowatt used Thunderbolt
Crit(4942): No
Effect(8780): No
Damage: (9+3+4.5-4.5)(3/2)=18
Scyther health: 71
-6 Energy
Protowatt energy: 89


Action 3:
Order: Scyther, Protowatt

Scyther used Fury Cutter
Crit(5214): No
Damage: (10+3+7.5-1.5)=19
Protowatt health: 37
-5 Energy
Scyther energy: 87

Protowatt used Scald
Crit(2109): No
Effect(7109): No
Damage: (8+3+4.5-4.5)=11
Scyther health: 60
-5 Energy
Protowatt energy: 84
Post-round:
Custom_Scyther_Sprite_by_Neslug.gif~c200

Harold the Scyther
HP: 60
EN: 87
Stats: 5/3/1/3/105
SC/WC: 3/4
Abilities: Technician/Swarm
Other: None

VS

231wlh.jpg

Zwicky the Protowatt
HP: 37
EN: 84
Stats: 1/1/3/1/95
SC/WC: 1/1
Abilities: Trace/Magic Guard
Other: None

EvAlNo orders
cbrevan orders
 
Last edited:
Fury Cutter - Fury Cutter - Fury Cutter
IF [Protowatt uses a P/E move] THEN [Chill] AND [Push back] AND [Replace all instances of "Fury Cutter" with "U-Turn"]
IF [a move used by Protowatt would cause Scyther's HP to drop to 0 or below] THEN [use Endure] AND [replace subsequent actions with "Reversal"]
 
Mulan15262 , there a some mistakes with the calculations. You added a 1.5 multiplier to the base power of Scyther's first Fury Cutter, but crits are a flat 3 boost to damage, so the attack should have done 16 damage. This should have left Protowatt with 64 HP, not 72, after the first action. Fury Cutter's energy use increases by 1 with each consectutive use, so Scyther should have lost 5 energy the second action, and 6 energy the third action.

EDIT: Protowatt has 95 speed, not 85. Not that it matters though...
 
Last edited:
Technician multiplies the power of any move with a power of 6 or less by 1.5. I also added in the crit to the first hit.

Also note that technician increases energy cost by 1.
 
Okay, thank you for the clarification. With that in mind, Protowatt should have 27 HP at the end of the round, which effectively means I lost this match.

You put up a good fight Zwicky, now lets go down fighting!
Scald+Scald~Cooldown (Thunderbolt)~Shock Wave+Sheer Cold
 
EvAlNo's second sub is illegal, you can't sub for the damage an attack would do.

Pre-round:
Custom_Scyther_Sprite_by_Neslug.gif~c200

Harold the Scyther
HP: 60
EN: 87
Stats: 5/3/1/3/105
SC/WC: 3/4
Abilities: Technician/Swarm
Other: None
VS

231wlh.jpg

Zwicky the Protowatt
HP: 37
EN: 84
Stats: 1/1/3/1/95
SC/WC: 1/1
Abilities: Trace/Magic Guard
Other: None

Begin round 2
Action 1:
Order: Scyther, Protwatt

Scyther used Fury Cutter
Crit(8018): No
Damage: (13+3+7.5-1.5)=22
Protowatt health: 15
-6 Energy
Scyther energy: 81

Protwatt used Scald+Scald combo
Crit(8762): No
Effect(7110): No
Damage: (8*2.25+3+4.5-4.5)=21
Scyther health: 39
-24 Energy
Protowatt energy: 60


Action 2:
Order: Scyther, Protowatt

Scyther used Fury Cutter
Damage: (16+3+7.5-1.5)=25
Protowatt is KOed

Prizes:
Mulan15262 3 UC

cbrevan 1 CC
Protowatt: 1 EC, 2 MC, 1 AC

EvAlNo 1 CC
Scyther: 1 EC, 2 MC, 1 AC, 1 KOC
 
Back
Top