Project Type Cores

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Voting is over and get ready for this. This week's winners are Core 5 by Choice Bowtie and Core 19 by JTD783. Our runner ups are Core 1 by Dr Ciel, Core 4 by Bendiving, Core 6 by Seth Vilo, Core 7 by DarkNostalgia, and Core 16 by Jaroda. Congrats to all of you!
Core 5: 4
Core 19: 4
Core 1: 3
Core 4: 3
Core 6: 3
Core 7: 3
Core 16: 3
Core 13: 2
Core 17: 2
Core 9: 1
Core 12: 1
Core 14: 1
Core 15: 1
Core 18: 1
 

Career Ended

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Keldeo + Tornadus-Therian + Garchomp



Keldeo @ Choice Specs
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hydro Pump
- Scald
- Secret Sword
- Focus Blast / Icy Wind / Hidden Power Electric / Hidden Power Flying


Tornadus-Therian @ Assault Vest
Ability: Regenerator
EVs: 128 HP / 128 SpA / 252 Spe
Timid Nature
- U-turn
- Knock Off / Superpower / Focus Blast
- Heat Wave / Focus Blast
- Hurricane / Air Slash (Don't use Air Slash)


Garchomp (F) @ Lum Berry
Ability: Rough Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Outrage
- Stealth Rock
- Earthquake
- Swords Dance

This is a very effective core from early game to mid game. Garchomp is a fantastic rock setter, which with SD paired with lum berry acts as a pseudo wallbreaker that helps it beat sableye, rotom and other fat pokemon that status you. Specs Keldeo is a explosive wallbreaker that annihilates every team without a check. Torn is a great suction cup that grabs momentum and brings in Keldeo to puncture a hole in the other team's urethra or to get up rocks again to help annoy the other play into bringing in their spinner or defogger which torn comes in and recycles momentum. (TRAPPED IN THE CYCLE!!!!) Anyway useful core that is common on offensive and balance teams. Usually paired with metagross now that i think about it...
The Fab CE

Yes I know i stole random passerby's format dont hate
 
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reserving keldeo tornt hippowdon



Tornadus-T removes Pokemon such as Latios, Starmie, Mega Venusaur and all other bulky grass-types of the tier, which are not appreciated by the other two; Keldeo is a solid switch-in to Mega Scizor, Bisharp and Weavile, which can threaten Tornadus-T with their strong priority moves. Hippowdon covers the Electric-Talonflame weakness of the core, and also provides Stealth Rock support.

Keldeo @ Choice Specs
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Scald
- Secret Sword
- Icy Wind

Tornadus-Therian @ Assault Vest
Ability: Regenerator
EVs: 96 HP / 160 SpA / 252 Spe
Timid Nature
- Hurricane
- Superpower / Focus Blast / Heat Wave
- Knock Off
- U-turn

Hippowdon @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 144 Def / 112 SpD
Impish Nature
- Stealth Rock
- Earthquake
- Slack Off
- Stone Edge
 
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MrAldo

Hey
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Gonna take breloom, talonflame and excadrill



Cool offensive and efficient core that work together really well. Breloom handles stuff like azumarill, opposing sand builds, rock types, water types, weaken ground types for talonflame, cripple stuff with spore and having the strongest mach punch in the game is appealing. Talonflame handles stuff that wall breloom like mega venu, mega altaria, opposing bulky grass types in general and stuff. Excadrill completes the core to handle electric types since the core kind of get boned by those right now, provides spin support for talonflame in emergency situations and a powerful ground type scarfer not weak to weavile. This core is extra prepared for mega lopunny so thats nice.

Fuck weavile btw

Breloom @ Life Orb
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
IVs: 29 HP / 0 SpA
- Mach Punch
- Bullet Seed
- Spore
- Rock Tomb / Swords Dance

Talonflame @ Sharp Beak
Ability: Gale Wings
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
IVs: 0 SpA
- Swords Dance
- Brave Bird
- Flare Blitz
- Roost

Excadrill @ Choice Scarf
Ability: Mold Breaker
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
IVs: 0 SpA
- Rapid Spin
- Iron Head
- Rock Slide
- Earthquake
 
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Pidgeot-Mega @ Pidgeotite
Ability: Big Pecks
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hurricane
- Heat Wave
- U-turn
- Roost

Dugtrio @ Focus Sash
Ability: Arena Trap
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Stone Edge
- Stealth Rock
- Sucker Punch

Breloom @ Life Orb
Ability: Technician
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
IVs: 29 HP
- Bullet Seed
- Rock Tomb
- Spore
- Mach Punch

This is a pretty simple offensive core with the bird messiah himself. Mega-Pidgeot is the center of this core and can get rid of some common threats like Keldeo, Mega-Venusaur, and Serperior. Dugtrio can then trap nuisances to Pidgeot like Raikou, Heatran, Tyranitar, and Mega-Diancie. Breloom then comes in and finishes the core by getting rid of Rotom-Wash and spdef Hippowdon. This core struggles with bulky fairies like Clef and Sylveon, and also Scarf Lando can be annoying. I don't think I need to go in depth for the movesets as they're all pretty self explanatory, as is the synergy between them. Also if Dragonite gets a chance to set up, you're really screwed. HF with this core guys, hope you like it n_n
(And if someone could teach me how to do the /hidehide thing that would be helpful)
 
Mega Lopunny + Garchomp + Thundurus-I lol
+
+


Lopunny @ Lopunnite
Ability: Limber
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- High Jump Kick
- Return
- Fake Out
- Power-Up Punch

Garchomp @ Rocky Helmet
Ability: Rough Skin
EVs: 252 HP / 164 Def / 76 SpD / 16 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Dragon Tail
- Fire Blast

Thundurus @ Life Orb
Ability: Defiant
EVs: 68 Atk / 188 SpA / 252 Spe
Naive Nature
- Thunderbolt
- Knock Off
- Grass Knot
- Hidden Power Ice


Garchomp helps Mega Lopunny to handle Talonflame, Jirachi and Mega Scizor while Mega Lopunny pressures Mega Sableye, Mamoswine and Weavile. Thundurus completes the core by defeating Slowbro, Hippowdon, Keldeo and Lati@s which are huge threats to the core.
 
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I set out to build HO, this quickly turned into a balanced core but it works really well!

This core is focused on supporting a Work Up Pidgeot sweep and is surprisingly hard to take down. Mega Pidgeot is an underrated monster - Roost and Refresh make her very self-sufficient and difficult to kill, making it really easy to set up multiple Work Ups. STAB 100% accurate hurricane just decimates teams once steel, rock and electric types are gone, and that's where Infernape and Gastrodon come in.
Between Close Combat, Fire Blast and Will-o-wisp, Nape can take on pretty much all of the annoying rock and steel types in the tier, clearing the way for a Pidgeot sweep, while shrugging off any damage with Slack Off.
Gastrodon rounds off the core nicely - Storm Drain lets him absorb water attacks aimed at Infernape, and he also resists electric and rock attacks aimed at Pidgeot, while recovering off any damage with Recover. In return they both resist grass, Gastro's only weakness. Earthquake over Earth Power destroys electric types such as AV Raikou which are troublesome, Scald is Scald, and Toxic allows him to cripple set-up sweepers which can boost faster than Pidgeot and stall them to death before they can become a problem, along with the likes of Rotom-W which the core otherwise struggles with.

Overall this is a really effective core which just does not die, while covering each other's weaknesses both offensively and defensively and dealing out a load of damage in the process. My first balance core, excited to continue trying this out on the ladder, hope you like it :)

Pidgeot @ Pidgeotite
Ability: Big Pecks
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Hurricane
- Work Up
- Roost
- Refresh

Infernape @ Leftovers
Ability: Blaze
EVs: 212 HP / 252 Def / 44 Spe
Lax Nature
- Close Combat
- Will-O-Wisp
- Slack Off
- Fire Blast

Gastrodon @ Leftovers
Ability: Storm Drain
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
- Scald
- Earthquake
- Toxic
- Recover

44 speed on infernape outspeeds adamant gyarados and jolly 70s such as breloom. The rest of the spreads is fairly self explanatory. Nape to tank physical attacks with wisp and max def, as many rock types carry EQ. Gastro as the special tank. Taunt is a good option over fire blast on Nape, just make sure you pack something to deal with the likes of Skarmory, Scizor etc (eg Magnezone)
 
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Dr Ciel

Banned deucer.
Cobalion | Landorus-T | Talonflame


This is a pretty cool offensive core that works with physically based attackers & thanks to the cores decent synergy with each other, it is able to preform effectively. First up, Cobalion is one of only 3 Fighting-type Pokemon that can use Stealth Rock in OU, and thanks to its fantastic typing and solid bulk, it can set up SR multiple times throughout a match. Cobalion can also make use of Volt Switch, which can be used to gain early game momentum. Up next, classic Scarf Landorus-T is an amazing partner to Cobalion, being able to check Garchomp, while also being able to revenge kill Chary-X and Excadrill while also being able to use U-Turn in conjunction with Cobalions Volt Switch in order to wear down the opponent. Finally, Swords Dance Talonflame is used to sweep once the opponents team has been worn down enough by Volt-Turn and Stealth Rock.

Cobalion @ Leftovers
Ability: Justified
EVs: 144 HP / 112 Atk / 252 Spe
Jolly Nature
- Close Combat
- Volt Switch
- Iron Head
- Stealth Rock

Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Earthquake
- Stone Edge
- Knock Off / Superpower / Explosion
- U-turn

Talonflame @ Sharp Beak
Ability: Gale Wings
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Brave Bird
- Flare Blitz
- Swords Dance
- Roost
 
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Cobalion | Landorus-T | Talonflame


This is a pretty cool offensive core that works with physically based attackers & thanks to the cores decent synergy with each other, it is able to preform effectively. First up, Cobalion is one of only 3 Pokemon that can use Stealth Rock in OU, and thanks to its fantastic typing and solid bulk, it can set up SR multiple times throughout a match. Cobalion can also make use of Volt Switch, which can be used to gain early game momentum. Up next, classic Scarf Landorus-T is an amazing partner to Cobalion, be able to check Mega Charizard X, Excadrill, and Garchomp, while also being a solid revenge killer and being able to use U-Turn in conjunction with Cobalions Volt Switch in order to wear down the opponent. Finally, Swords Dance Talonflame is used to sweep once the opponents team has been worn down enough by Volt-Turn and Stealth Rock.

Cobalion @ Leftovers
Ability: Justified
EVs: 144 HP / 112 Atk / 252 Spe
Jolly Nature
- Close Combat
- Volt Switch
- Iron Head
- Stealth Rock

Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Earthquake
- Stone Edge
- Knock Off / Superpower / Explosion
- U-turn

Talonflame @ Sharp Beak
Ability: Gale Wings
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Brave Bird
- Flare Blitz
- Swords Dance
- Roost
1) Errr, pretty sure Terrakion, Lando-T, Garchomp, Gliscor, Clefable, blobs, Heatran, Infernape, Celebi, Ttar all learn Stealth Rock.

2) Scarf Lando-T is a pretty poor check to Zard-X imo since it is outsped and OHKOed by +1 Zard-X, taking into account Stealth Rock. It also isn't that bulky without investment.

EDIT: Forgot abput Ferrothorn and Skarmory
 

Dr Ciel

Banned deucer.
1) Errr, pretty sure Terrakion, Lando-T, Garchomp, Gliscor, Clefable, blobs, Heatran, Infernape, Celebi, Ttar all learn Stealth Rock.

2) Scarf Lando-T is a pretty poor check to Zard-X imo since it is outsped and OHKOed by +1 Zard-X, taking into account Stealth Rock. It also isn't that bulky without investment.
1) I missed a few words there, edited.

2) Misworded again & edited.
 



Sharkeisha (Garchomp-Mega) (F) @ Garchompite
Ability:Rough Skin
Shiny: Yes
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Dragon Claw/Outrage(Personally I prefer no confuse but +2 outrage OHKO's rotom-w)
- Earthquake
- Swords Dance
- Fire Blast

Skarmory @ Rocky Helmet
Ability: Sturdy
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Iron Head
- Counter
- Defog
- Roost

Keldeo-Resolute @ Leftovers
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Substitute
- Scald
- Secret Sword
- Calm Mind

ITS TIME TO BRING GOD DAM SHARKEISHA!!!! Now Sharkeisha here is a fucking monster. I added Fire Blast so dat I can BOP skarmory, ferrothorn, scizor, chesnaught better. So Sharkeisha is weak as hell to stuff like fairies, ice, dragons so I added skarmory. I used a set dat i saw Team Pokepals used b4 because dat skarmory honestly fit this core. Iron Head for mega gardevoir/ fairies. Counter for crap like Excadrill,Mega-Meta,Bisharp,Weavile, etc. Now I added Keldeo since Mega-Sableye is annoying as hell and sub cm helps against opposing ponies.Keldeo also helps take down hippo which lives Sharkeisha's eq. The Obvious teammate to set up sand is T-tar to pursuit trap lati twins.Also u need something fast since dis core is slow.

+2 252 Atk Sand Force Mega Garchomp Earthquake vs. 252 HP / 252+ Def Mega Venusaur in Sand: 322-381 (88.4 - 104.6%) -- guaranteed OHKO after Stealth Rock
4 SpA Mega Garchomp Fire Blast vs. 252 HP / 252+ SpD Skarmory: 168-198 (50.2 - 59.2%) -- 82.4% chance to 2HKO after Leftovers recovery
+2 252 Atk Sand Force Mega Garchomp Earthquake vs. 252 HP / 252+ Def Slowbro in Sand: 349-412 (88.5 - 104.5%) -- guaranteed OHKO after Stealth Rock
252 Atk Sand Force Mega Garchomp Earthquake vs. 252 HP / 252+ Def Unaware Quagsire in Sand: 208-246 (52.7 - 62.4%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
 


Emboar + Gyarados + Krookodile

Emboar @ Leftovers
Ability: Reckless
EVs: 160 HP / 252 Atk / 52 Def / 44 Spe
Adamant Nature
- Flare Blitz
- Focus Punch
- Wild Charge/Sucker Punch
- Substitute

Gyarados @ Leftovers
Ability: Intimidate
EVs: 248 HP / 104 Def / 156 SpD
Careful Nature
- Thunder Wave/Roar/Bounce
- Water Fall
- Rest
- Sleep Talk

Krookodile @ Leftovers
Ability: Intimidate
EVs: 248 HP / 92 Def / 168 Spe
Jolly Nature
- Earthquake
- Knock Off
- Taunt
- Stealth Rock


Here's a bulky semi-stall core with enough tools to handle both offensive and defensive teams alike. The core's focus is on preventing the enemy from setting up hazards or stat boosts rather than worrying about Defogging theirs and maintain the field advantage from the onset.

Emboar is the primary damage dealer. STAB Reckless Flare Blitz and Focus Punch hit phenomenally hard without any help from an offensive item. Rather, Emboar makes use of Substitute and Leftovers to hide from damage and status and to buffer his recoil. A third (or more) Flare Blitz unboosted is better than two LO Blitzes in many case. The EVs form 101 Subs and also outspeeds Skarmory. Wild Charge is used to handle many would be annoying Water checks that would resist both STABs like Slowbro, Tentacruel and Azumarill. But Sucker Punch is another option for speedier foes and enabling a one-two punch to finish off many threats and is just great against the Latis and Gengar in general. I'd recommend it if I weren't using Krookodile, but speaking of...

Krookodile fits really nicely here. STAB Knock Off and Earthquake are great STABs to have. Mainly though, he fulfills multiple support roles in one. It sets rocks up when it gets the chance to, which is more than you'd think thanks to his other two qualities that give him many free opportunities. Intimidate lowers the enemy's attack and is often the perfect prompt to set rocks up as they switch out. Taunt is also crucially important as it prevents the other team from tons of shenanigans from setting up their own hazards, Defogging your own, and preventing status and healing. The speed investment puts you over Jolly Gyarados and the base 80 speed tier, allowing you to, with good prediction, Taunt a DD Gyarados for example.

Finally Gyarados is a great compliment typing wise. Krookodile resists or is immune to its only two weaknesses (Rock and Electric), meanwhile being immune to Ground for Emboar and resisting Fighting for Krookodile, and crucially resists Water for both of them. Another Intimidate user further protects the group from physical attackers. While weak to Stealth Rock, this defensive RestTalk set doesn't mind it so much, as it also focuses on absorbing Scald, Sleep and Toxic for the other two and merely Resting it way. Meanwhile it annoys the enemy with Thunder Wave to put offensive teams out of their comfort zone and well below the core's mediocre speed tiers, also having the option of Roar to phaze out CM users.

Additionally, Emboar naturally absorbs Will-O-Wisp and Krookodile naturally Thunder Wave. Krookodile also is immune to Volt Switch and Gyarados and Emboar both resist U-Turn. While two Intimidate users makes Bisharp threatening, Emboar is a natural counter. Last little bonus is that you still have your choice of mega.
 


Infernape + Seismitoad + Skarmory

Actually I am quite new into competitive seen, but this one seems like a good balanced core to me. Infernape provides with a mixed attack set who can take out various threat as a sweeper, Seismitoad can absorb water attacks aimed at Infernape as well as set up Stealth Rock as well as be a defensive tank, Skarmory has a good synergy as well with Spikes set up and being a specially defensive wall who can take out some threats to Seismitoad.....

Infernape @ Life Orb
Ability: Iron Fist
EVs: 168 Atk / 88 SpA / 252 Spe
Naive Nature
- Flamethrower/Fire Blast
- Close Combat
- Mach Punch
- Thunder Punch/Grass Knot

Seismitoad @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 244 Def / 12 Spe
Bold Nature
- Stealth Rock
- Scald
- Earthquake
- Knock Off/Toxic

Skarmory @ Rocky Helmet
Ability: Sturdy
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Iron Head
- Spikes
- Roost
- Whirlwind/Defog
 
No terakion :(




This is a fun offensive core i came up with just for this. Aside from the fact 2/3 mon are Bl and one uu mon this is still pretty solid. You have banded terakion to dent holes in things that often get in mega pinsers way such as ground types,water types,rock types and etc so that mega pinser can have a better time with wallbreakeing once said mons are weakend while nidoqueen sets rocks up to allow mega pinser or terakion to pick up some ko's and also denting oppoising pokemon wither her sheer force boosted attacks to help wallbreak/weaken stuff even more for pinser. Last we have mega pinser who also wallbreaks or comes in to clean the game up. (which he can still do in oras) Water types pose to be a real issue alongside ground types as this core is only ment to weaken these pokemon so make sure to be careful with those pokemon. Also naturally you wanna keep hazards off the feild with this core because you have mega pinser.


Pinsir @ Pinsirite
Ability: Hyper Cutter
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Close Combat
- Return
- Quick Attack
- Swords Dance

Terrakion @ Choice Band
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Close Combat
- Stone Edge
- Earthquake
- Quick Attack

Nidoqueen (F) @ Life Orb
Ability: Sheer Force
EVs: 48 HP / 252 SpA / 208 Spe
Modest Nature
- Earth Power
- Sludge Wave
- Stealth Rock
- Ice Beam / Fire Blast
 
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