Project Type Cores

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AD impish john

Consumed by Darkness...
Voting is Over! This weeks winner goes to Core 5 by fleggumfl and our Runner-Up Core 4 by Rumor. Congrats to you two ^_^

Core 1: 6
Core 2: 7
Core 3: 0
Core 4: 9
Core 5: 10
Core 6: 2
Core 7: 4
Core 8: 2
Core 9: 0
 

p2

Banned deucer.

Pretty simple balance core with solid defensive synergy. Suicune is really good in the meta right now and Venusaur and Hippo cover its weaknesses completely, with Venu shutting down almost all Grass types and Hippo shutting down almost all Electrics. Mega Venusaur hates the likes of Talonflame and Heatran which Hippo and Cune cover easily. Hippo hates Manaphy, but Suicune can Roar it out depending on the set and Venusaur shuts it down if it lacks Psychic. The core lacks a proper Psychic switch in so the likes of SpD Rachi is a good teammates, Klefki can work too with Spikes to capitalize on Suicune's phazing and slowly breaking teams.
Venusaur @ Venusaurite
Ability: Chlorophyll
EVs: 236 HP / 252 Def / 20 Spe
Bold Nature
IVs: 0 Atk
- Giga Drain
- Sludge Bomb
- Synthesis
- Leech Seed / Hidden Power Fire

Suicune @ Leftovers
Ability: Pressure
EVs: 252 HP / 240 Def / 16 Spe
Bold Nature
IVs: 0 Atk
- Scald
- Roar
- Rest
- Calm Mind

Hippowdon @ Leftovers
Ability: Sand Force
EVs: 252 HP / 144 Def / 112 SpD
Impish Nature
- Stealth Rock
- Earthquake
- Slack Off
- Stone Edge / Whirlwind
 

Dr Ciel

Banned deucer.
Reserving Gengar - Crawdaunt - Landorus-T a.k.a What is Stall?


This is a pretty cool core that is strictly for offense teams only, and for good reason. The three have excellent offensive synergy with each other, so they work extremely well together. First up, Gengar is one of the most powerful wall-breakers in the tier right now thanks to its high Special Attack & Speed backed up with powerful STAB moves coupled with solid coverage moves. Crawdaunt is an underrated and really underrated Pokemon. Crawdaunt's high powered STAB moves, coupled with Adaptability and Swords Dance make Crawaunt extremely hard to switch in to. Crawdaunt can also break down Pokemon such as Heatran, Tyranitar, and others, especially the two after-mentioned ones so Gengar doesn't have to resort to the unreliable Focus Blast. Finally, Landorus-T provides so much support for the core. Landorus-T provides Stealth Rock support, making Gengar's and Crawdaunt's jobs easier. Landorus-T can also use Explosion to cripple something, while getting Gengar and Crawdaunt in unscathed.

Gengar @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Shadow Ball
- Sludge Wave
- Focus Blast
- Taunt

Crawdaunt @ Life Orb
Ability: Adaptability
EVs: 4 HP / 252 Atk / 252 Spe
Jolly / Adamant Nature
- Swords Dance
- Crabhammer
- Knock Off
- Aqua Jet

Landorus-Therian @ Soft Sand
Ability: Intimidate
EVs: 72 HP / 252 Atk / 184 Spe
Adamant Nature
- Earthquake
- Explosion
- Stone Edge / Knock Off
- Stealth Rock

 
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So the idea was pretty simple you have sharks, frogs and bats.

I wanted to have an offensive core with Baton Pass Gliscor. Spe def gliscor so you can take hydro pump from a defensive rotom wash all day (0 SpA Rotom-W Hydro Pump vs. 244 HP / 252+ SpD Gliscor: 216-254 (61.3 - 72.1%) -- guaranteed 2HKO after Poison Heal) you SD on the switch while opponent brings his check/counter to gliscor (rotom), baton pass it to sharpedo or toxicroak on the incoming hydropump:

+2 252+ Atk Strong Jaw Mega Sharpedo Crunch vs. 248 HP / 252+ Def Rotom-W: 312-367 (102.9 - 121.1%) -- guaranteed OHKO

+2 252 Atk Life Orb Toxicroak Gunk Shot vs. 248 HP / 252+ Def Rotom-W: 304-359 (100.3 - 118.4%) -- guaranteed OHKO

This was for the cool part.

Other than that I like the fact that toxicroak is a soft check to the things that threaten gliscor (keldeo and azu for example) and the fact that gliscor is a check to the things that threaten toxicroak (lando for example, or some annoying stuff named mega sableye because gliscor sets up on it); croak also get rid of some well known fairy *cough* clefable * cough* to ease sharpedo job (because the unaware version is a pain for SD gliscor).

Anyways just a funky offensive core overall.

{Hide}
Charly (Toxicroak) (M) @ Life Orb
Ability: Dry Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Drain Punch
- Gunk Shot
- Ice Punch
- Sucker Punch

Spielberg (Sharpedo) (M) @ Sharpedonite
Ability: Speed Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Waterfall
- Crunch
- Aqua Jet
- Protect

Wayne (Gliscor) (M) @ Toxic Orb
Ability: Poison Heal
EVs: 244 HP / 12 Def / 252 SpD
Careful Nature
- Earthquake
- Roost
- Swords Dance
- Baton Pass{/Hide}

Sorry if I messed up with the "show hide" thing I forgot how to do it.
 


This core is based on Natural Gift Fire Gyarados that can rid of common dragalge switchins (spdef skarmory, ferrothorn, mega scizor and heatran) as well as landorus one (skarmory, ferrothorn and bulky ground). Adaptability makes Dragalge a fantastic wallbreaker destroying everything that doesnt resist while Toxic Spikes help a possible late game sweep from Choice scarf Landorus-t which also works as revenge killer since the others member of the core are really slow.
Dragalge @ Black Sludge
Ability: Adaptability
EVs: 228 HP / 252 SpA / 28 Spe
Modest Nature
- Draco Meteor
- Sludge Wave
- Focus Blast
- Toxic Spikes

Gyarados @ Watmel Berry
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Waterfall
- Bounce
- Natural Gift

Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 24 Def / 232 Spe
Jolly Nature
- Earthquake
- Stone Edge
- U-turn
- Knock Off
 


Pretty cool core with Beedrill and Keldeo as the main offensive mons, with Lando-T acting as a sort of glue mon. Basicaly Beedrill can break down fat Psychic types like Slowking and Latias for Keldeo, while Keldeo can beat a lot of things Beedrill struggles with like Hippowdon, Ferrothorn and Garchomp. However both of them get beaten by Talonflame, so Lando-T is used to check it and set up rocks, while also using U-Turn to bring Beedrill in safely. Other bulky Grounds such as Hippo can also work since they basically do the same job. HP Flying is used on Keldeo to lure Mega Venusaur, which can otherwise be pretty troublesome to this core.

Beedrill @ Beedrillite
Ability: Swarm
EVs: 252 Atk / 80 Def / 176 Spe
Jolly Nature
- Protect
- U-turn
- Poison Jab
- Knock Off

Keldeo @ Choice Specs
Ability: Justified
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Scald
- Secret Sword
- Hydro Pump
- Hidden Power Flying

Landorus-Therian @ Leftovers
Ability: Intimidate
EVs: 252 HP / 248 Def / 8 Spe
Impish Nature
- Earthquake
- U-turn
- Stone Edge
- Stealth Rock
 
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Manaphy @ Salac Berry
Ability: Hydration
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Scald
- Ice Beam
- Energy Ball/Psychic
- Tail Glow

Venusaur-Mega @ Venusaurite
Ability: Chlorophyll
EVs: 200 HP / 252 SpA / 56 Spe
Modest Nature
- Giga Drain
- Sludge Bomb
- Hidden Power [Fire]
- Synthesis

Garchomp @ Choice Scarf
Ability: Rough Skin
Shiny: Yes
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Dragon Claw/Outrage
- Earthquake
- Stone Edge
- Fire Blast

So I decided to build around some weird shit which was salac berry manaphy. I threw offensive mega venusaur because it eats up electric/grass types hits and hits back hard against them.Mega Venusaur also shits on Unaware Clef which annoys the hell out of Manaphy. Now I noticed this team was weak to Kyu-B/Talonflame/Zard X/Zard Y/Torn-T So I added Scarf Chomp to check Zard X at +1 Spe and Kyu-B and I have stone miss for talonflame/Zard-Y/Torn-T since this core is weak to it.Fire Blast is for Ferrothorn/Mega Scizor which can be annoying.Now the thing I like about salac berry manaphy is that it eats up a hit like LO draco and then sets up Tail glow and salac berry activates then it sweeps around late game.
 
Mega Gyarados + Toxicroak + Landorus-T.
+
+


Gyarados @ Gyaradosite
Ability: Intimidate
EVs: 60 HP / 252 Atk / 196 Spe
Jolly Nature
- Waterfall
- Crunch
- Substitute
- Dragon Dance

Toxicroak @ Life Orb
Ability: Dry Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Gunk Shot
- Drain Punch
- Sucker Punch
- Swords Dance

Landorus-Therian @ Leftovers
Ability: Intimidate
EVs: 20 HP / 252 Atk / 236 Spe
Adamant Nature
- Earthquake
- Stone Edge
- Swords Dance
- Rock Polish


Mega Gyarados faces trouble from Grass-types and Fairy-types such as Breloom, Clefable, Azumarill and Ferrothorn, all of which Toxicroak can defeat with its dual STABs. Toxicroak appreciates Mega Gyarados dealing with bulky Psychics and bulky Grounds which it dislikes such as Slowbro, Hippowdon and Cresselia.

Landorus-T is added to the core to pile on the pressure on its shared checks with Mega Gyarados such as bulky Waters and Skarmory. For instance, Swords Dance-boosted Stone Edge 2HKOes SpD Skarmory and Rotom-W. It also outspeeds standard Kyurem-B and OHKOes it with Stone Edge after Stealth Rock.
 
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2 Frogs 1 Fish Toxicroak + Politoed + Mega Swampert


Sets:
Toxicroak @ Life Orb
Ability: Dry Skin
EVs: 252 Atk/ 4 Def/ 252 Spe
Jolly Nature
-Swords Dance
-Gunk Shot
-Drain Punch
-Sucker Punch

Politoed @ Damp Rock
Ability: Drizzle
EVs: 248 HP/ 164 SpD/ 96 Spe
Calm Nature
-Scald
-Toxic
-Encore
-Rest

Swampert @Swampertite
Ability: Swift Swim
EVs: 252 Atk/ 4 Def/ 252 Spe
Adamant Nature
-Waterfall
-Earthquake
-Ice Punch
-Power-Up Punch


Explanation:
This offensive core's purpose is to facilitate a Mega Swampert sweep.

Politoed is here to set the rain and chip away at the opposing team with Scald/Toxic. Encore is nice against opposing stealth rockers, while Rest offers staying power.

Toxicroak is needed to check opposing rain abusers and threaten several of Mega Pert's checks, such as Ferrothorn and Clefable. After a SD, both easily drop regardless of their sets. It provides an easier way to break through slow teams, and generally does a good job at punching holes so Mega Pert can finish off the opponent. Sucker is nice for giving this core access to priority.

Mega Swampert, the core's main member, is used to rip apart frail offensive teams and break through balance with support. Waterfall/ EQ shreds most mons that don't resist it and Ice Punch is excellent for OHKO'ing tankchomp, the Latis, and others. Power-Up Punch is preferred over Superpower as Toxicroak already handles Ferrothorn and PuP allows Pert to clean up weakened teams much more easily.

Note that all of the listed EV spreads and movesets are standard.
 
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Mega sharpedo+Gengar+garchomp



been using this on a nice offensive team recently and its been working really well so i decided on entering it. The purpose of this core is to weaken mega sharpedos switch ins in order for him to clean. Rocky chomp sets up rocks while weakening ferrothorn,mega scizor with fire blast while also weakening things by phasing them out with dragon tail to rack up the hazard damage. Gengars job is to also weaken and cripple things for mega sharpedo such as steel types like skarmory (physically defensive), Clefable (unaware and magic guard variants). Pretty much both pokemon support mega sharpedo by constantly weakening them to the point mega sharpedo can come out and clean them. Mega sharpedos last slot can be adjusted however you like and can be zen headbutt,poison jab or ice fang. Mega diancie is a pretty big threat as unless sharpedo has gained boosts, mega diancie out-speeds the entire core. (ties with gengar however) This core also works really well with hazard stack so thats something to keep in mind. Also it should be noted that chomp removes talon which revenges both sharpedo and gengar.


Jaws The musical (Sharpedo) @ Sharpedonite
Ability: Speed Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Crunch
- Waterfall
- Ice Fang
- Protect

Anti-Clefable (Gengar) @ Black Sludge
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hex
- Sludge Wave
- Will-O-Wisp
- Substitute

Sharknado (Garchomp) @ Rocky Helmet
Ability: Rough Skin
EVs: 252 HP / 164 Def / 92 Spe
Impish Nature
- Earthquake
- Dragon Tail
- Stealth Rock
- Fire Blast


shout-outs to Ad impish john
 
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This is a neat core that is really easy to build around. Due to the unique typings the core covers all its own weaknesses perfectly (in fact the only types the core doesn't resist are normal, flying, and dragon, which none of them are weak to anyway, so slap a steel type on and you're golden), doesn't use a mega, and is easy to fit defog and stealth rocks on, so it offers a ton of flexibility with teambuilding.

Slowbro is a great bulky wincon, he can also bullshit past would-be checks with scald burns and/or Thunderwave. T-wave also slows down faster mons for Krookdile to pick off later. Bro tanks water-, ice-, and fighting attacks aimed at the others and covers physical attackers and bulky mons such as Hippowdown, CharX, Talonflame, M-lopunny.

With his typing and STABs Krookodile covers the dark, electric and ghost weaknesses for Slowbro and the rock, psychic and electric weaknesses for Crobat. He checks the likes of Raikou, Bisharp, Latis, Gengar which Bro can struggle with. He traps and removes Latis and Gengar with pursuit and with Moxie boosts, can quickly spiral out of control. Superpower helps against Ferrothorn and Chansey, stone edge and stealth rock (also scarf) are other options depending on the team.

Crobat brings much-needed speed and quad-resists grass and bug which the other two are weak to, and counters the likes of Serperior and Mega-Venusaur which can otherwise cause a lot of trouble. He outspeeds most of the metagame and can break HO apart for the team. He also covers Krookodile's fairy weakness to the likes of Clefable, which Slowbro also struggles with. U-turn can scout and create momentum and he can defog to remove hazards.

The core is weak to burns so a burn absorber makes a good teammate, or you can go CroBro (in which case go scarf on Krook as you lack T-wave support), or Lum berry on Krookodile.


Slowbro @ Leftovers
Ability: Regenerator
EVs: 252 HP / 232 Def / 24 SpD
Bold Nature
- Scald
- Slack Off
- Thunder Wave
- Calm Mind

Krookodile @ Life Orb
Ability: Moxie
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Knock Off
- Earthquake
- Superpower
- Pursuit

Crobat @ Choice Band
Ability: Infiltrator
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Brave Bird
- U-turn
- Cross Poison
- Defog
 
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Martin

A monoid in the category of endofunctors
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sry for the slightly weird core :/
Qwilfish + Excadrill + Nidoqueen

Qwilfish @ Black Sludge / Focus Sash / Custap Berry
Ability: Intimidate
EVs: 252 HP / 252 Def / 4 SpD (Black Sludge) | 252 HP / 4 Atk / 252 Spe (Focus Sash) | 240 HP / 176 Def / 28 SpD / 64 Spe (Custap Berry)
Impish (Black Sludge/Custap Berry) / Jolly (Focus Sash) Nature
- Spikes
- Waterfall
- Explosion
- Taunt / Thunder Wave

Excadrill @ Leftovers
Ability: Mold Breaker
EVs: 220 HP / 252 SpD / 36 Spe
Careful Nature
- Rapid Spin
- Stealth Rock
- Earthquake
- Iron Head

Nidoqueen @ Life Orb
Ability: Sheer Force
EVs: 128 HP / 252 SpA / 128 Spe (Ice Beam) | 236 HP / 92 Def / 180 SpA (Fire Blast)
IVs: 0 Atk
Timid (Ice Beam) / Modest (Fire Blast) Nature
- Toxic Spikes
- Earth Power
- Sludge Wave
- Ice Beam / Fire Blast


This core is based off of a 2-mon hazard-stacking/removing core that I made for 4-attackers team a while back, and this version suits balanced builds well. The aim of this core is to lead with Qwilfish, set up as many layers of spikes as possible, go kaboom if I have to, and then proceed to set up as many layers of hazards as possible to increase the rate at which I can break through my opponent. Seems straight-foreward? That's cause it is. This pairs well with a hazard-protecting core like Sub Gengar+Pursuit Bisharp and either a third powerful attacker like Latios/Keldeo/Terrakion or an offensive Healing Wish user such as Latias to allow Bisharp/Gengar to get back to full health and continue protecting the hazards. Excadrill is there so that Sableye and Diancie don't cockblock your hazards

They all have complex EV spreads, so here are the explanations
  • Qwilfish's EV spread is optimised for each item, and they are as follows:
    • The Black Sludge spread maximises its physical bulk, allowing it to come back in later in the match to set up Spikes again.
    • The Focus Sash spread maximises its speed so that it can lay down an extra layer of hazards v.s. anything slower than base 85.
    • The Custap Berry spread allows you to live a non-analytic Psyshock+Rapid Spin from Starmie from full health so that variants which opt for it over Psychic do not force you out - allowing you to guarantee at least one layer before going boom, and outpaces 8 speed Landorus-T so that you can hit it with Waterfall or set up a layer of Spikes before it U-Turns out/uses Earthquake.
  • Excadrill's EV spread hits a leftovers number and outpaces 8 Spe Landorus-T so that you can spin or set up rocks before it uses EQ.
  • Nidoqueen's EVs depend on its choice of coverage:
    • The Ice Beam spread guarantees you outpace 56 spe Gliscor so that you can OHKO with Ice Beam with greater stat efficiency than the Modest equivalent (21 more total stat points than hitting the benchmark with modest)
    • The Fire Blast spread guarantees you live an EQ from defensive Lando-T after Stealth Rock damage while maximising SpA so that you can hit it or set up an extra layer of T-Spikes before you go down to it.
 
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