Keldeo Charizard Y Rotom-Wash
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Sets:
Miracles (Keldeo-Resolute) @ Leftovers
Ability: Justified
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Scald
- Calm Mind
- Substitute
- Secret Sword
Lizardon (Charizard) (M) @ Charizardite Y
Ability: Solar Power
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Fire Blast
- Solar Beam
- Will-O-Wisp or Air Slash (Here's your Creativity) ;/
- Focus Blast
Tide (Rotom-Wash) @ Leftovers
Ability: Levitate
EVs: 252 HP / 200 Def / 58 SpD
Bold Nature
- Will-O-Wisp
- Pain Split/Hex
- Volt Switch
- Hydro Pump
Explanation: Pretty simple core this week that works pretty darn well and each of these can be a lead to start off your game. Stall is something no one likes playing so to help with that I've provided Sub Keldeo w/ Calm Mind, a suited candidate that works well taking down a portion of stall users and slower pokemon when used correctly, forcing them to make switch outs or recovery moves as they get scald burned and you keep calm minding. Keldeo can be a switch in to rock type attacks that threaten Charizard, but Rotom Wash comes in handy as well, taking care of Keldeo and Charizard from incoming brave birds. Charizard Y serves as hitting hard Pokemon that do try to set up such as Clefable and at the same time taking down those pesky water Calm Minders like Suicune and Tail Glow Manaphy with its Solar Beam. Rotom Wash comes in handy given Will-o-Wisp causing drastic attack drops and being a tank against Sand/Rain teams and really just a big portion of OU offense.