Project Type Cores

Status
Not open for further replies.

AD impish john

Consumed by Darkness...
Week 7 is over, which means the Voting is over! Congrats to Core 9 by Dr Ciel and our Runner Up, Core 1 by Career Ended.


Core 9: 8
Core 1: 5
Core 6: 4
Core 11: 4
Core 5: 3
Core 3: 2
Core 4: 2
Core 7: 2
Core 10: 2
Core 2: 1
 

Career Ended

Whatever happens, happens
is a Community Contributoris a Tiering Contributoris the defending Other Metas Circuit Champion
Otherwise Known as 2 Dawgs, 1 Stew

Suicune@ Leftovers
Ability: Pressure
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
IVs: 0 Atk
- Scald
- Calm Mind
- Rest
- Sleep Talk


Raikou @ Assault Vest/Choice Specs
Ability: Pressure
EVs: 252 SpA / 32 SpD / 224 Spe
Timid Nature
IVs: 0 Atk / 30 Def
- Volt Switch
- Thunderbolt
- Shadow Ball
- Hidden Power [Ice]


HEATran@ Leftovers
Ability: Flash Fire
EVs: 248 HP / 192 SpD / 68 Spe
Calm Nature
IVs: 0 Atk
- Taunt
- Stealth Rock
- Lava Plume
- Flash Cannon/Roar

So This Core is a really strong defensive backbone for balance teams. ELECTRIC DAWG deals with annoying stuff like Torn-t and Thundurus which hurt both Heatran and Suicune. Suicune is an excellent wincon right now especially with all the sand + clef running around. Speaking of clef, you can run roar over flash cannon if you're scared of getting lead 6-0d. Heatran is the fire type which counters all ground types not named torterra (Team Pokepals :]) or Ludicolo. Then theres Crocune, the gem of gen 5, the lord that ends careers and takes names. You can also be inclined To run Specs over AV on Raikou as Specs is a very good wallbreaker as of right now.
The fab CE
 
Last edited:
Keldeo Charizard Y Rotom-Wash
+
+

Sets:
Miracles (Keldeo-Resolute) @ Leftovers
Ability: Justified
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Scald
- Calm Mind
- Substitute
- Secret Sword

Lizardon (Charizard) (M) @ Charizardite Y
Ability: Solar Power
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Fire Blast
- Solar Beam
- Will-O-Wisp or Air Slash (Here's your Creativity) ;/
- Focus Blast

Tide (Rotom-Wash) @ Leftovers
Ability: Levitate
EVs: 252 HP / 200 Def / 58 SpD
Bold Nature
- Will-O-Wisp
- Pain Split/Hex
- Volt Switch
- Hydro Pump

Explanation: Pretty simple core this week that works pretty darn well and each of these can be a lead to start off your game. Stall is something no one likes playing so to help with that I've provided Sub Keldeo w/ Calm Mind, a suited candidate that works well taking down a portion of stall users and slower pokemon when used correctly, forcing them to make switch outs or recovery moves as they get scald burned and you keep calm minding. Keldeo can be a switch in to rock type attacks that threaten Charizard, but Rotom Wash comes in handy as well, taking care of Keldeo and Charizard from incoming brave birds. Charizard Y serves as hitting hard Pokemon that do try to set up such as Clefable and at the same time taking down those pesky water Calm Minders like Suicune and Tail Glow Manaphy with its Solar Beam. Rotom Wash comes in handy given Will-o-Wisp causing drastic attack drops and being a tank against Sand/Rain teams and really just a big portion of OU offense.
 
Last edited:

eren

je suis d'ailleurs
Reserving Manectric-Keldeo-Heatran

will probably forget about this so l0l
 
Last edited:
Volcarona + Mega Manectric + Starmie

+
+


Volcarona @ Passho Berry
Ability: Flame Body
EVs: 72 HP / 252 SpA / 184 Spe
Timid Nature
- Quiver Dance
- Fire Blast
- Bug Buzz
- Giga Drain

Manectric @ Manectite
Ability: Lightningrod
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Thunderbolt
- Volt Switch
- Overheat
- Hidden Power Ice

Starmie @ Life Orb
Ability: Analytic
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Hydro Pump
- Ice Beam
- Psyshock
- Rapid Spin


Mega Manectric helps to check Flying-types and Water-types which trouble Volcarona by threatening them with a Super Effective Thunderbolt. In return, Volcarona can take on Grass-types, bulky Psychics, Clefable and Mega Sableye which Mega Manectric struggles against. Starmie is added to the core to provide Rapid Spin support since Volcarona hates losing 50% of its health while Mega Manectric wants to pivot around more freely. It also helps to check Heatran, Gliscor, Hippowdon and Dragon-type check. In return, Volcarona and Mega Manectric easily deals with Slowbro, Mega Scizor and Ferrothorn.
 
Last edited:

DarkNostalgia

Fading in, fading out, on the edge of paradise
is a Contributor Alumnus


Pretty cool bulky offense core set on eliminating each other's weaknesses. Manaphy struggles with Grass-types such as Mega Venusaur, Celebi, and Amoonguss, as well as Dragon-types such as Latios and Mega Altaria as it lacks Ice Beam. Talonflame patches this weakness up by dealing with Grass-types, as well as checking Mega Altaria nicely. Brave Bird also OHKOes Latios and has useful priority against offensive teams which Manaphy struggles against due to its mediocre Speed stat. Talonflame does not like Water-, Rock-, and Ground-types, which Manaphy obliterates with ease, due to having Energy Ball, meaning it can hit the likes of Rotom-W for super effective damage. Raikou, with an Assault Vest, rounds off the core nicely by dealing with Electric-types such as Thundurus and Mega Manectric that are capable of defeating both Manaphy and Talonflame. The Assault Vest is an extra buffer against special attackers.

Manaphy @ Leftovers
Ability: Hydration
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Tail Glow
- Hidden Power [Fire]
- Scald
- Energy Ball

Talonflame @ Sharp Beak
Ability: Gale Wings
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Brave Bird
- Flare Blitz
- Swords Dance
- Roost

Raikou @ Assault Vest
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Volt Switch
- Hidden Power Ice
- Shadow Ball
 
Last edited:
+
+


Charizard @ Charizardite X
Ability: Blaze
EVs: 72 HP / 252 Atk / 184 Spe
Jolly Nature
- Dragon Dance
- Flare Blitz
- Dragon Claw
- Roost

Azumarill @ Choice Band
Ability: Huge Power
EVs: 172 HP / 252 Atk / 84 Spe
Adamant Nature
- Play Rough
- Waterfall
- Aqua Jet
- Superpower

Thundurus @ Life Orb
Ability: Prankster
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Thunder Wave
- Thunderbolt
- Grass Knot
- Focus Blast / HP Ice


Yep, we got three of OU's premier pokemon because originality rules. Mega Charizard X is currently one of two of ORAS OU's top Dragon Dancers, being able to clean once it has stuff weakened. And Azumarill helps weaken said stuff, taking on the likes of Hippowdon, Landorus, etc. to help Charizard set up and sweep. Charizard also checks the likes of Raikou and Manectric to help Azumarill being revenge killed, as well as being able to 1v1 Mega Venusaur assuming no hax. However, both pokemon may struggle with setting up or wallbreaking due to faster threats running around everywhere, hoping to revenge kill them. Thundurus solves this issue by providing the speed control both pokemon really want, allowing both to take on things like Lati@s, Serperior, Weavile, Alakazam, etc. with ease. Thundurus also beats Ground and Rock types along with Azumarill to help Charizard X, bulky waters like Mega Slowbro with Thunderbolt, and Water-Ground types that think they can switch in to the three members like Quagsire and Gastrodon if needed. It also appreciates the check to Electric types in the form of Charizard if needed. The sets are also interchangable with BD Azumarill being an option if you want another wincon or NP Thundy for the same reason or mixed to lure in more things. Of course hazard support and removal is necessary but this core just destroys things with just that little bit of help.

Also this core is all blue so if that's your favorite color vote for this ^_^
 
Last edited:
  • Like
Reactions: Kav





This is a cool bulky offensive core, I do not think there's much to explain, the core turn around Azuma , AzumaManectric is a fantastic duo manectric check Ferrothorn, Thundurus, Raikou, and other electric types and Azu 1 of most powerful poke of ORAS, sweep .Heatran is the steel which helps azuma against other fairy and poison types that's all.

Sets

Manectric @ Manectite
Ability: Lightning Rod
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Flamethrower
- Hidden Power [Ice]
- Volt Switch

Azumarill @ Choice Band
Ability: Huge Power
EVs: 160 HP / 252 Atk / 96 Spe
Adamant Nature
- Play Rough
- Waterfall
- Aqua Jet
- Facade(if havent keldeo switch)/Knock Off

Heatran @ Leftovers
Ability: Flash Fire
EVs: 240 HP / 192 SpD / 76 Spe
Calm Nature
- Lava Plume
- Taunt
- Earth Power
- Stealth Rock
 
Last edited:

#legendary #dogs #Imnot10Iswear
Entei @ Choice Band
Ability: Pressure
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Sacred Fire
- Bulldoze
- Stone Edge
- Extreme Speed

Raikou @ Leftovers
Ability: Pressure
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Calm Mind
- Thunderbolt
- Hidden Power [Ice]
- Volt Switch

Suicune @ Leftovers
Ability: Pressure
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Scald
- Calm Mind
- Rest
- Sleep Talk

This trio actually makes sense, despite how stupid it looks. Entei and Suicune have reasonable synergy together, with the former being able to take on and soften up defensive grass types and special walls, while the latter is free to take on defensive ground types, Heatran, and the like. Raikou greatly appreciates having its checks burned, especially fat grounds like Hippowdon, and in return can provide free switches with Volt Switch or serve as a late game win condition with Calm Mind. Core's really good at wearing out opposing defenses while still having a strong presence against offense.
 


Ampharos @ Ampharosite
Ability: Static
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
- Agility
- Thunderbolt
- Dragon Pulse
- Focus Blast

Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
- Volt Switch
- Hydro Pump
- Thunder Wave
- Pain Split

Talonflame
Ability: Gale Wings
EVs: 248 HP / 252 SpD / 8 Spe
Careful Nature
- Acrobatics
- Roost
- Taunt
- Will-O-Wisp


A bulky as hell team made in order to get Ampharos-Mega out, and Agility set up. Rotom-W and Talonflame form a really resilient defensive core. Talonflame takes grass attacks well for Rotom-W, Rotom-W absorbs water attacks quite easily, and Mega-Ampharos can easily take electric attacks. The typing synergy is not amazing, but their bulk makes it quite viable. The most important part of this team is the support they offer Ampharos through spreading status. Thunder Wave is aimed at hitting faster mons that don't fear WoW like Lati@s, while Will-o-Wisp nails and wears down hefty ground types like Hippowdon. After the opponent's team has been generally harassed by status, sending in Mega-Ampharos and setting up an Agility is not too difficult.

Admittedly, this core does have weaknesses, such as Excadrill and Mega-Manectric, but it is a very good bulky core to address many top OU threats. For example, it has reasonably good match up versus Serperior w/o HP Rock, Heatran, the Zards (T-wave addresses Zard-X exceptionally well), Scizor, Bisharp, and the list goes on.
 
Reserving Mega Slowbro + Zapdos + Heatran



Slowbro @ Slowbronite
Ability: Regenerator
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
IVs: 0 Atk
- Calm Mind
- Scald
- Slack Off
- Flamethrower/Psyshock

Zapdos @ Leftovers
Ability: Pressure
EVs: 248 HP / 152 Def / 108 SpD
Bold Nature
IVs: 0 Atk
- Defog
- Discharge
- Roost
- Heat Wave

Heatran @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 8 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Lava Plume/Magma Storm
- Flash Cannon
- Toxic
- Taunt

This is a pretty cute semi-stall or defensive core that can take on the majority of most teams single handedly. The purpose of this annoying combo is to wear down and get chip damage on the mons that Mega Bro can't handle, or so the rest of the team can clean up. Heatran is the main man who sponges special hits and can take a toxic or a will-o. Heatran is also a pretty good check to unaware clef which can be a real nuisance to Mega Bro, just watch out for t-waves. The real threats to this core are Mega Sableye, Manaphy, Clefable, and Gastrodon. The EVs on Zapdos are so the combo from hp ice and thunderbolt from LO Thundurus-I doesn't 2HKO. And the 8 speed EVs on Slowbro are to outspeed Amoongus and Reuniclus.
 
Last edited:

Charizard-Mega-Y @ Charizardite Y
Ability: Drought
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Flamethrower
- Focus Blast
- Solar Beam
- Roost

Starmie @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 4 Def / 252 Spe
Timid Nature
IVs: 0 Atk
- Scald
- Psyshock
- Rapid Spin
- Recover

Raikou @ Assault Vest
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Volt Switch
- Hidden Power Ice
- Shadow Ball


Zard-Y is a good wallbreaker but the entry hazard is one of the most important aspects to cover with Zard-Y's teammates, Starmie like to do this. One of the weaknesses of Starmie are the dark type a good option is reflect type. Zard-Y and Starmie have a good synergy but not have a safe entry on zard-y o manaphy (just an example). Raikou AV is a good switch-in because Raikou it'is very dangerous Vs Manaphy or Zard-Y, and with Volt Switch take momentum.
 
Last edited:


Talonflame @ Sharp Beak
Ability: Gale Wings
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Flare Blitz
- Brave Bird
- Swords Dance
- Roost

Raikou @ Assault Vest
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Volt Switch
- Shadow Ball
- Hidden Power [Ice]

Manaphy @ Leftovers
Ability: Hydration
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Scald
- Ice Beam
- Energy Ball
- Tail Glow


So I was randomly scrolling thru mons they have decent synergy with electric+water and then I realized talonflame. Talonflame helps shit on stuff like mega venusaur,ferrothorn,conk,sp.def jirachi while being able to check mega lopunnny with priority Brave bird since manaphy and raikou r slower than it. It also can set up on mega sableye since it can't touch it besides foul play. Raikou was aded since with AV it can take hits from other opposing raikous,mega manectric, thundurus. It also takes status like para which can cripple both talonflame and manaphy. Raikou helps check mons like gchomp and lando-t which talonflame struggle with and keep mons like keldeo and manaphy from becoming threatening if they set up. Raikou also helps stop the lati twins to an extent. Finally manaphy was added since I couldn't handle T-tar,hippowdon, heatran well. I have ice beam to help cover lati twins and mega alt since they both can take hp ice from av raikou well. Energy ball was added since the team fairly struggles with Rotom-W. This team appreciates hazard removers like skarmory or excadrill.
 

AD impish john

Consumed by Darkness...
It's time to vote for our next president this weeks cores, you get two votes. Voting Ends in 48 Hours! (No Voting to yourselves to those that are new)

Core 1:

Core 2:

Core 3:

Core 4:

Core 5:

Core 6:

Core 7:

Core 8:

Core 9:

Core 10:


To those that didn't finish their cores, they'll not be in this list.
Sorry FrozenCold, but DarkNostalgia did your core before you, sorry :[
 
Status
Not open for further replies.

Users Who Are Viewing This Thread (Users: 1, Guests: 1)

Top