Project Type Cores

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AD impish john

Consumed by Darkness...
Voting is over and we have our winner; Runner-Up will go in the Hall of Fame as well.

2nd Week's winner is Core 1 by Albacore and our Runner-Up is Core 11 by AD impish john

Congrats to you guys (yes I'm talking in 3rd Person) and thanks to everyone that participated for Week 2!

Albacore 10
AD impish john 6
SketchUp 5
Vinc608 4
Celticpride 3
FrozenCold 3
Altina 2
Sparkl3y 2
BlazeLatias 1
Charilax Blaster 1
EternalSnowman 1
Jaroda 1
Toon Linked 1
 
Kyurem-B + Magnezone + Hippowdon

Kyurem-Black @ Life Orb
Ability: Teravolt
EVs: 20 Atk / 252 SpA / 236 Spe
Mild Nature
- Ice Beam
- Earth Power
- Fusion Bolt
- Roost

Magnezone @ Choice Scarf
Ability: Magnet Pull
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Volt Switch
- Thunderbolt
- Hidden Power [Fire]
- Flash Cannon

Hippowdon @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 144 Def / 112 SpD
Impish Nature
- Slack Off
- Earthquake
- Stealth Rock
- Toxic

Kyurem-B is very underrated in the current meta, and has very few switch-ins because of its power and coverage. Scizor, Ferrothorn, and Mega Slowbro are common switch-ins to Kyurem and Magnezone is able to trap the steels and defeat the pesky bulky waters. Magnezone is also able to defeat fairies such as Clefable with Flash Cannon and it also defeats Keldeo which can revenge kill Kyurem-Black. Talonflame and Mega Lopunny are mons that can defeat Magnezone and Kyurem, but Hippowdon is able to check them and provide Stealth Rocks. Kyurem-B is able to get rid of grass types that annoy Hippo. These 3 work well together and provide excellent coverage.
 

jpw234

Catastrophic Event Specialist
Weavile + Mega-Manectric + Scarf Landorus-T



Weavile @ Life Orb
Ability: Pressure
252 Atk / 4 SpD / 252 Speed
Jolly Nature
- Ice Shard
- Icicle Crash
- Knock Off
- Low Kick

Manectric @ Manectite
Ability: Lightningrod
252 SpA / 4 SpD / 252 Speed
Timid Nature
- Thunderbolt
- Volt Switch
- Overheat
- Hidden Power Ice / Hidden Power Grass

Landorus-Therian @ Choice Scarf
Ability: Intimidate
252 Atk / 4 Def / 252 Speed
Jolly Nature
- Earthquake
- Stone Edge
- U-Turn
- Superpower


Classic Volt-Turn intimidate core puts in a lot of work against offense and wears down bulkier teams very easily. Weavile fills some holes in the core and also provides priority, which is very helpful, as well as opening up Mega-Manectric to possibly run something like Hidden Power Grass to catch Quagsire/Mega-Swampert, which are issues for this core. Overall this core needs very little support - mostly just hazard control - to be incredibly effective at maintaining momentum and wearing down any opponent.
 

Manly Pink (Weavile) (M) @ Life Orb
Ability: Pressure
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Icicle Crash
- Knock Off
- Low Kick
- Ice Shard

Zapdos @ Leftovers
Ability: Pressure
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Heat Wave
- Discharge
- Roost
- Defog

Camerupt @ Cameruptite
Ability: Solid Rock
EVs: 172 HP / 252 SpA / 84 Spe
Modest Nature
- Fire Blast
- Earth Power
- Ancient Power
- Flash Cannon

ITS TIME TO BRING THE MANLIEST OF WEAVILES aka Manly Pink. So I decided to build around Weavile since it goes sanic fast and beats down on alot of mons like lati twins, thundy, lando-t, torn-t,gengar, etc. Since Weavile defines glass I needed to add something for its fighting type weakness. I added Zapdos since both of them synergized well and zapdos can beat down azumarill and to remove them rocks. I needed something to not get worked on by fairies like mega gardevoir, togekiss, klefki so I added Mega Camerupt. Mega Camerupt also allows me to check mega venusaur since fire blast is a solid 2hko. And I ran 84 speed just to out speed base 30 mons.
 

SketchUp

Don't let your memes be dreams
Expecting a lot of Weavile/Kyubs and trapping cores (Duggy / Zone) because the options for ice pokemon are pretty limited. I used the following core once when trying out nice teammates for Tailwind Zapdos. Not the best core ever but pretty fun to use when just laddering for fun:


Zapdos @ Life Orb
Ability: Pressure
EVs: 88 HP / 252 SpA / 168 Spe
Modest Nature
- Tailwind
- Hidden Power [Ice]
- Thunderbolt
- Heat Wave

Many people expect they can just switch in their Clefable or Hippowdon against Zapdos but boy are they wrong when they see LO Modest Zapdos. Because of Tailwind, Zapdos can run a +SpA nature which means it hits harder than LO Thundurus, with nice coverage in Heat Wave and an awesome speed tier after Tailwind. 168 Speed to outspeed Adamant Excadrill and almost every non-scarfed Lando-T and Kyu-B before a Tailwind. With a modest nature and LO, Zapdos is able to 2hko defensive walls like Calm Clefable, Mixed Hippowdon and Kyurem-B, who can all switch in against Zapdos when using the regular defensive set. Zapdos deals with pokemon like Slowbro, MScizor and Rotom-W which helps the big wallbreaker of the core


Glalie @ Glalitite
Ability: Inner Focus
EVs: 252 Atk / 4 SpA / 252 Spe
Naughty Nature
- Double-Edge
- Earthquake
- Freeze-Dry
- Explosion

Not gonna lie Glalie is pretty bad but if you manage to get in a situation where tailwind is up, Glalie can easily break through offensive teams while still being a threat to bulky teams with a 120 BP STAB move. Mega Glalie struggles with pokemon like Mega Scizor, Ferrothorn and Rotom-W, but the 2 other members of the core can switch in against these pokemon and get some damage off. Double-Edge OHKOs almost every offensive pokemon that doesn't resist ice, while Earthquake helps against steel types like Heatran. Freeze-Dry to break through Rotom-W, Manaphy, Slowbro etc. but because it is really prediction reliant, it is still necessary to have a nice check to these bulky water types in the back. Explosion if the Tailwind slaughter is about to end. Even pokemon that resist this are in danger of getting killed (for example: 252+ Atk Refrigerate Mega Glalie Explosion vs. 0 HP / 0 Def Manaphy: 275-324 (80.6 - 95%) -- 50% chance to OHKO after Stealth Rock)


Garchomp @ Life Orb
Ability: Rough Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Earthquake
- Outrage
- Fire Fang

Though Zapdos can deal with pokemon like Ferrothorn easily, having no recovery and a stealth rock weakness makes it a really shaky check to these pokemon. Garchomp gives the core a second option to break bulky steel types, while also weakening Slowbro and Rotom-W for Mega Glalie. After a Swords Dance, Outrage OHKOs pokemon like Slowbro and Defensive Lando-T. Earthquake is for a nice secondary STAB that is more spammable in general because it doesn't lock you into one move. Fire Fang eats Ferrothorn, Mega Scizor and Skarmory, who can all switch in against Glalie and stay alive with Roost / Leech Seed. Even without a boost, LO Garchomp is a very strong pokemon. For example, Outrage does over 60% to Rotom-W, which means it is in range of Glalie's Freeze-Dry (or even Double-Edge after rocks damage)

Threats include pokemon that can prevent Zapdos from using Tailwind (when using these kind of teams I often use multiple Tailwind setters) as this core relies on the speed tier to break offensive teams. Pokemon like Weavile and Mega Diancie can beat this core without many troubles as long as they can prevent Tailwind from going up. Stealth Rock is also a threat because the core has 2 pokemon weak to it and without recovery they are easy to wear down. Clefable and CM Slowbro are annoying once they start boosting so an emergency check to them is also needed. Other teammates include other Tailwind setters, ways to deal with offense without a Tailwind up (Scarf Keldeo, Talonflame) and hazard control.
 
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Thundurus @ Leftovers
Ability: Prankster
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Nasty Plot
- Thunderbolt
- Hidden Power Flying
- Sludge Wave

Garchomp @ Life Orb
Ability: Rough Skin
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Swords Dance
- Earthquake
- Dragon Claw
- Fire Blast

Weavile @ Life Orb
Ability: Pressure
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Icicle Crash
- Knock Off
- Ice Shard
- Pursuit


Garchomp and Thundurus share decent offensive synergy since they share checks such as Mega Altaria, Hippowdon, Clefable, Gliscor and Mega Venusaur. This allows one to lure another's checks for the partner to sweep. Nasty Plot Thundurus with Sludge Wave allows it to OHKO Fairy-types such as Mega Altaria, Mega Gardevoir and Clefable while Hidden Power Flying allows Thundurus to get past Mega Venusaur. With the addition of Swords Dance, Garchomp is able to muscle past Gliscor, Hippowdon and Landorus-Therain. Fire Blast also provides a way to get past Ferrothorn and Mega Scizor. Furthermore, Thundurus easily defeats Skarmory and Mega Slowbro while Garchomp is able to check Mega Charizard-X, Kyurem-B and Hydreigon.

Weavile makes the 3rd member for its ability to outspeed and Pursuit trap Lati@s and Starmie, which can OHKO both members of the core with ease. It's also able to OHKO Specs Raikou with Knock Off after Stealth Rock. In return, Fairies and Keldeo can be checked by Thundurus while Scizor can be lured by Garchomp.

Some of the threats to this core includes Scarfed Pokemon such as Keldeo and Kyurem-B. Opposing Weavile is also a pain for the core to deal with.


Note:

1) You can also use Mega Garchomp if you don't like the Life Orb recoil. The drop in Speed is something to consider though as Kyurem-B and Zard-X are big threats.

2) Leftovers is used on Thundurus because Nasty Plot sets doesn't need the additional power. Life Orb can be used if you want power before you boost though.
 
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Garchomp @ Garchompite
Ability: Rough Skin
EVs: 252 Atk / 80 SpA / 176 Spe
Naive Nature
- Swords Dance
- Earthquake
- Draco Meteor
- Stone Edge

Kyurem-Black @ Life Orb
Ability: Teravolt
EVs: 100 Atk / 252 SpA / 156 Spe
Naive Nature
- Ice Beam
- Earth Power
- Fusion Bolt
- HP Fire

Galvantula @ Focus Sash
Ability: Compound Eyes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Sticky Web
- Thunder
- Bug Buzz
- Thunder Wave


Double Dragon wall smashing offensive core. Mega Garchomp and Kyurem-B are two of the best wall breakers in the tier with their identical 170/120 offenses and high BP STAB options. At +2 nothing can survive Garchomps' EdgeQuake onslaught, especially when Hippo Balance teams activate its ability Sand Force. Thanks Hippo Balance! Kyurem handles the somewhat trickier opponents for Garchomp like Skarmory and Ferrothorn. That main issue with the core is offensive teams and there's no better Electric type to mitigate speed issues than Galvantula, one of the only ways to access Sticky Web. It can also use Thunder Wave to paralyze certain airborn or Levitating foes like the Latis or Tornadus-T. With Sticky Web in place however, Garchomp and Kyurem will outspeed every grounded enemy up to Mega Alakazam with that stat spread, not counting scarf pokemon or Contrary Serperior. Throw a Klefki on the team to soak up some Dragon and Fairy moves as well as laying down some Spikes and priority Thunder Waves for good measure and you have one brutal offensive core.
 
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TPP

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Head TD

This core aims for Mamoswine to setup Rocks then fire off attacks and for Thundurus to break Walls for a Sweeper to come and clean up. Thundurus however could engage a mini sweep if Defiant was activated.
Thundurus @ Life Orb
Ability: Defiant
EVs: 76 Atk / 180 SpA / 252 Spe
Naive Nature
- Superpower
- Knock Off
- Thunderbolt
- Hidden Power Ice

Mamoswine @ Focus Sash
Ability: Thick Fat
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stone Edge / Coverage Move
- Stealth Rock
- Icicle Crash / Icicle Spear
- Earthquake
You do realize it's 3 mons that make up the core and 2, right?
 

AD impish john

Consumed by Darkness...
You do realize it's 3 mons that make up the core and 2, right?
I'm still here I thought we said that you can make a core with 2 mons that have the 3 needed types, or did you change the rule?

Example: For Week 2, Mega Medicham+Hydreigon, as Medicham is a Fighting, Psychic type and Hydreigon plays a Dark type.
 
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p2

Banned deucer.
I only have one team with a Electric / Ground / Ice core, so here goes

A pretty standard VoltTurn + KyuB core I'd say. 3 Attacks KyuB is walled by Scizor and Ferrothorn, so Magnezone is a huge help it as it can trap and severly weaken or OHKO Scizor and Ferrothorn for KyuB. The core is left quite weak to variants of Talonflame, which can be dealt by with Lando-T which also provides SR support while forming a VoltTurn core with Magnezone. Magnezone also beats Landos counters in bulky waters while KyuB helps a ton with bulky Ground types.
Magnezone @ Choice Scarf
Ability: Magnet Pull
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Thunderbolt
- Volt Switch
- Flash Cannon
- Hidden Power [Fire]

Landorus-Therian @ Leftovers
Ability: Intimidate
EVs: 248 HP / 240 Def / 8 SpD / 12 Spe
Impish Nature
- U-turn
- Stealth Rock
- Stone Edge
- Earthquake

Kyurem-Black @ Life Orb
Ability: Teravolt
EVs: 4 Atk / 252 SpA / 252 Spe
Rash Nature
- Ice Beam
- Earth Power
- Fusion Bolt
- Roost
 

TPP

is a Tournament Directoris a Community Leaderis a Community Contributoris a Tiering Contributoris a Top Dedicated Tournament Hostis a Top Tutor Alumnusis a Top Team Rater Alumnusis a Senior Staff Member Alumnusis a Past SPL Championis a Past WCoP Champion
Head TD
I'm still here I thought we said that you can make a core with 2 mons that have the 3 needed types, or did you change the rule?

Example: For Week 2, Mega Medicham+Hydreigon, as Medicham is a Fighting, Psychic type and Hydreigon plays a Dark type.
I thought we would just use 3 mons since we've been doing that from the start. Technically speaking 2 mons probably would work, but just for this project, I'd like to use 3 mons because most people would/should just post it in the Good Cores thread if it was 2 mons. Also, I don't think anyone posted a core with just 2 mons last week, but I can change it in the OP to just keep 3. 3 mons give you a lot more utility, and it's easier to finish teams with them since you can just slap on stuff like spinners or hazard setters if you don't already have that.
 
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I am a bit late but Hi! n_n so this is my new idea Zygarde + Raikou + Kyurem-Black Offense!

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Zygarde @ Leftovers
Ability: Aura Break
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Earthquake
- Outrage
- Stone Edge / Extreme Speed

Raikou @ Assault Vest
Ability: Pressure
EVs: 252 SpA / 32 SpD / 224 Spe
Timid Nature
- Thunderbolt
- Volt Switch
- Hidden Power [Ice]
- Shadow Ball

Kyurem-Black @ Life Orb
Ability: Teravolt
EVs: 20 Atk / 252 SpA / 236 Spe
Mild Nature
- Ice Beam
- Earth Power
- Fusion Bolt
- Roost



Zygarde is the most underrated Mon right now , but I tried to build around it its decent HP and atk stats makes it a dd version of Garchomp , its high def also helps it alot to check bird spam specially :3. While it suffers against pokemons like gengar and tor-t Raikou helps it there AV raikou is one of the best tor-t switch-in right now it also stops Keldeo to fuck my core I was quite weak against stall so I added Kyurem-b which is my stall and wallbreaker roost makes it reliable while the three attacks help it to fuck stall to an extend so the core act as a offense one , Raikou and Kyurem-b clear the weaknesses of Zygarde , Zygarde sets up and fuck everything a lot of good mega mons synergies with this core... :3.

P.S. Have a Nice day :]…
 
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