Cofagrigus, Conkeldurr, Crawdaunt
The CCC
Here we have 3 pokes that would make a great core as they cover each others weaknesses and bash enemies in the head.
Here are the movesets for each of them.
Cofagrigus @ Leftovers
Ability: Mummy
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
- Trick Room
- Will-O-Wisp
- Toxic
- Pain Split
Conkeldurr @ Flame Orb
Ability: Guts
EVs: 252 Atk / 4 Def / 252 SpD
Brave Nature
IVs: 0 Spe
- Drain Punch
- Mach Punch
- Ice Punch
- Poison Jab
Crawdaunt @ Life Orb
Ability: Adaptability
EVs: 248 HP / 252 Atk / 8 SpD
Brave Nature
IVs: 0 Spe
- Crabhammer
- Knock Off
- Swords Dance
- Aqua Jet
First the mummy that starts it all. We have here our starter of the trick room which makes slower pokemon go first for 5 turns. This cofin here has a sassy nature to increase its sp def for the cost of speed. 252 on hp, 252 on sp def, and 4 on def. The reason we have this ev set is because we want cofa to be able to take any hit with large hp and sp defense. We dont really need investment on def as if a physical attacker comes out, we just burn them. When the battle gets to the point where Cofagrigus needs to use trick room, just select trick room, then wreck havoc. Cofa isnt just used to start rooms. This set is used to give status depending on which pokemon its facing. If its a physical attacker, BURN IT. If its a very bulky pokemon, esp physically bulky pokes, then poison it. Its next move, pain split, is used for recovery. Leftovers is also used for recovery.
Next we got the big boy with the big sticks of concrete. This set instead of investing on speed to outrun some random pokes, we just put 20 back to sp defense. Thats pretty much it with that, also brave instead of adamant.For the item we have a flame orb to deal as much damage with drain punch, ice punch, or poison jab until time expires. We have drain punch as a HUGE damaging move and its form of recovery, mach punch for when trick room runs out and you still got to take care of this poke with 4 hp left, poison jab to deal with fairies, and ice punch to whoop landorus, garchomp, salamence, latios, latias, and I guess Flygon if he ever gets a mega in pokemon Z.
And finally the rejected lobster for Red Lobster, Craudawnt. This little guy packs a punch even without boosts, with its awesome ability adaptability, should be part of a song, and its great typings to use it with. 2 types are better than 1 most of the time. Brave nature to make craw hit as hard as he can as fast as he can, with 252 on attack, 252 hp, and 4 on sp def. With moves you got crabhammer, which hits like a boat, knock off, which hits like a boat, swords dance, to be able to snag a 2+ on attack on switch ins, and aqua jet, which has the same explanation as conkeldurr.
Welp thats all folks.