I know I posted a team quite recently, but if you read the end of this post you'll see why I chose to post this now.
Team Strategy
Mostly centered around setting up a sweep for Tyranitar. More defensive than my previous teams, but I still have good offense from all team members. I've also tried to make life difficult for any sweepers who require set ups. Not a TSS team as such, but I always try to have at least two other team members immune to SandStream when using Tyranitar, I ended up with four.
Rhyperior @ Leftovers
Trait: Hard Rock
EVs: 252 HP / 6 Atk / 252 Def
Impish Nature (+Def, -SAtk)
- Earthquake
- Stone Edge
- Stealth Rock
- Roar
A monster, both defensively and offensively - even with practically no Attack EVs. Sets up an early Stealth Rock and provides cover against starting Ninjasks. A fantastic physical wall and attacker.
Mesprit @ Leftovers
Trait: Levitate
EVs: 204 HP / 208 Def / 96 SAtk
Bold Nature (+Def, -Atk)
- Somersault
- Ice Beam
- Thunderbolt
- Thunder Wave
Always good to have a BoltBeamer on your team, especially one with nicely rounded stats. He also makes a good all in one Gyarados and Garchomp counter, plus he survives Schemed Flamethrowers from Azelf and Infernape allowing him to paralyze them.
Somersault will be a likely lead off to scout for Pursuiters and get in a light hit on them. Thunder Wave for some paralysis support as much of the team is slow, but I'm still considering other options here. Psychic, Light Screen, Yawn or Grass Rope all seem viable. Any thoughts on this?
Jirachi @ Leftovers
Trait: Serene Grace
EVs: 240 HP / 56 Atk / 76 Def / 136 Spd
Impish Nature (+Def, -SAtk)
- Wish
- Reflect
- Psychic Headbutt
- Somersault
It's back. With the team's general strategy being to wear down the opposition, Jirachi's Wish and Reflect support help a great deal.
Gliscor @ Leftovers
Trait: Sand Veil
EVs: 244 HP / 88 Atk / 176 Spd
Adamant Nature (+Atk, -SAtk)
- Aerial Ace
- Earthquake
- Knock Off
- Taunt
Knock Off is a really cool move on Gliscor, drawing in such annoyances as Suicune, Milotic, Skarmory and others. None of which will like being relieved of their items. Taunt prevents switch-ins getting a free set up too.
Oh, he counters Heracross too as CB Stone Edge does 41 - 48%.
Magnezone @ Beautiful Skin
Trait: Magnet Pull
EVs: 228 HP / 252 SAtk / 28 SDef
Modest Nature (+SAtk, -Atk)
- Thunderbolt
- Hidden Power Grass
- Rest
- Sleep Talk
I considered Empoleon here, but Magnezone won in the end. I needed this to take status (mostly from Gengar and Dusknoir, I'll have to beware of Fighting attacks from either though). Beautiful Skin is to avoid Dugtrio and other Magnet Pullers.
Powerful Thunderbolts help keep Gyarados and other Waters at bay. Rest and Sleep Talk help to make up for his lack of Leftovers too, especially as his typing makes it difficult for him to recieve Wish passes.
Hidden Power Grass can OHKO Swampert, who can otherwise cause problems for the team. I'll have to try and lure it into Ice Beaming Gliscor to get Magnezone in though.
Tyranitar @ Leftovers
Trait: Sand Stream
EVs: 6 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Dragon Dance
- Crunch
- Stone Edge
- Earthquake
The heart of the team. Good old DD Tyranitar, but with a more powerful STAB move. Crunch over Taunt to increase sweeping potential, which is the same reason he is Jolly and not Adamant.
Threat Analysis
I ran through the threat list and appear to have no really severe problems. Mixed Infernape is a slight problem, but Mesprit can survive a Schemed Flamethrower and paralyze it. Thankfully, it has no easy switch-in but could be a problem nevertheless.
Spikes/Stealth Rock: No spinner, but two of the team are immune to Spikes, no one is weak to Stealth Rock and three teams members are resistant. Taunt, two Thunderbolts and two powerful STAB Stone Edges, plus Magnezone's Magnet Pull and Gliscor's Knock Off should be enough to keep Skarmory from setting up.
Wobbuffet, DT and OHKOs
In light of the recent poll I decided to see how my team fares against Wobbuffet, DT and OHKOS.
Wobbuffet: Taunt, SandStream, Knock Off, Two Somersaulters (but no Ghost, so that's a bit of a problem), Beautiful Skin on Magnezone, Roar on Rhyperior. So he can only trap two Pokemon, one of which has Taunt. Gliscor can just Taunt, Knock Off (Countering it back won't hurt much) then keeping Taunting until Wobby gets bored and switches out.
DT: I've got a phazer, which obviously helps a little. Taunt also helps, Gliscor's Aerial Ace can work against some DT users if they don't resist Flying. Shock Wave on Magnezone? Maybe not.
OHKOs: Mesprit and Gliscor are immune to Fissure. I could always switch Magnezone to Sturdy, Skarmory is more of an annoyance to the team than a threat.
I should point out that I did not consider Wobbuffet, DT or OHKOs when constructing this team. I ran through a "threat down" on them only after I finished making it.
Team Strategy
Mostly centered around setting up a sweep for Tyranitar. More defensive than my previous teams, but I still have good offense from all team members. I've also tried to make life difficult for any sweepers who require set ups. Not a TSS team as such, but I always try to have at least two other team members immune to SandStream when using Tyranitar, I ended up with four.
Rhyperior @ Leftovers
Trait: Hard Rock
EVs: 252 HP / 6 Atk / 252 Def
Impish Nature (+Def, -SAtk)
- Earthquake
- Stone Edge
- Stealth Rock
- Roar
A monster, both defensively and offensively - even with practically no Attack EVs. Sets up an early Stealth Rock and provides cover against starting Ninjasks. A fantastic physical wall and attacker.
Mesprit @ Leftovers
Trait: Levitate
EVs: 204 HP / 208 Def / 96 SAtk
Bold Nature (+Def, -Atk)
- Somersault
- Ice Beam
- Thunderbolt
- Thunder Wave
Always good to have a BoltBeamer on your team, especially one with nicely rounded stats. He also makes a good all in one Gyarados and Garchomp counter, plus he survives Schemed Flamethrowers from Azelf and Infernape allowing him to paralyze them.
Somersault will be a likely lead off to scout for Pursuiters and get in a light hit on them. Thunder Wave for some paralysis support as much of the team is slow, but I'm still considering other options here. Psychic, Light Screen, Yawn or Grass Rope all seem viable. Any thoughts on this?
Jirachi @ Leftovers
Trait: Serene Grace
EVs: 240 HP / 56 Atk / 76 Def / 136 Spd
Impish Nature (+Def, -SAtk)
- Wish
- Reflect
- Psychic Headbutt
- Somersault
It's back. With the team's general strategy being to wear down the opposition, Jirachi's Wish and Reflect support help a great deal.
Gliscor @ Leftovers
Trait: Sand Veil
EVs: 244 HP / 88 Atk / 176 Spd
Adamant Nature (+Atk, -SAtk)
- Aerial Ace
- Earthquake
- Knock Off
- Taunt
Knock Off is a really cool move on Gliscor, drawing in such annoyances as Suicune, Milotic, Skarmory and others. None of which will like being relieved of their items. Taunt prevents switch-ins getting a free set up too.
Oh, he counters Heracross too as CB Stone Edge does 41 - 48%.
Magnezone @ Beautiful Skin
Trait: Magnet Pull
EVs: 228 HP / 252 SAtk / 28 SDef
Modest Nature (+SAtk, -Atk)
- Thunderbolt
- Hidden Power Grass
- Rest
- Sleep Talk
I considered Empoleon here, but Magnezone won in the end. I needed this to take status (mostly from Gengar and Dusknoir, I'll have to beware of Fighting attacks from either though). Beautiful Skin is to avoid Dugtrio and other Magnet Pullers.
Powerful Thunderbolts help keep Gyarados and other Waters at bay. Rest and Sleep Talk help to make up for his lack of Leftovers too, especially as his typing makes it difficult for him to recieve Wish passes.
Hidden Power Grass can OHKO Swampert, who can otherwise cause problems for the team. I'll have to try and lure it into Ice Beaming Gliscor to get Magnezone in though.
Tyranitar @ Leftovers
Trait: Sand Stream
EVs: 6 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Dragon Dance
- Crunch
- Stone Edge
- Earthquake
The heart of the team. Good old DD Tyranitar, but with a more powerful STAB move. Crunch over Taunt to increase sweeping potential, which is the same reason he is Jolly and not Adamant.
Threat Analysis
I ran through the threat list and appear to have no really severe problems. Mixed Infernape is a slight problem, but Mesprit can survive a Schemed Flamethrower and paralyze it. Thankfully, it has no easy switch-in but could be a problem nevertheless.
Spikes/Stealth Rock: No spinner, but two of the team are immune to Spikes, no one is weak to Stealth Rock and three teams members are resistant. Taunt, two Thunderbolts and two powerful STAB Stone Edges, plus Magnezone's Magnet Pull and Gliscor's Knock Off should be enough to keep Skarmory from setting up.
Wobbuffet, DT and OHKOs
In light of the recent poll I decided to see how my team fares against Wobbuffet, DT and OHKOS.
Wobbuffet: Taunt, SandStream, Knock Off, Two Somersaulters (but no Ghost, so that's a bit of a problem), Beautiful Skin on Magnezone, Roar on Rhyperior. So he can only trap two Pokemon, one of which has Taunt. Gliscor can just Taunt, Knock Off (Countering it back won't hurt much) then keeping Taunting until Wobby gets bored and switches out.
DT: I've got a phazer, which obviously helps a little. Taunt also helps, Gliscor's Aerial Ace can work against some DT users if they don't resist Flying. Shock Wave on Magnezone? Maybe not.
OHKOs: Mesprit and Gliscor are immune to Fissure. I could always switch Magnezone to Sturdy, Skarmory is more of an annoyance to the team than a threat.
I should point out that I did not consider Wobbuffet, DT or OHKOs when constructing this team. I ran through a "threat down" on them only after I finished making it.