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Ooraloo
golett.png

Golett (-) Turquoise
Type:
Ground/Ghost
Abilities: Iron Fist/Klutz/No Guard (H)
Nature: Brave (-10% Eva)
Stats:
HP:
90
Atk: 4 (+)
Def: 2
SpA: 2
SpD: 2
Spe: 30 (-)
Size Class: 2
Weight Class: 4
Base Rank Total: 13
EC: 0/6
MC: 0
AC: 0/5

Attacks:
Level Up

Pound
Astonish
Defense Curl
Mud-Slap
Rollout
Shadow Punch
Iron Defense
Mega Punch
Magnitude

Tutor
Fire Punch
Ice Punch
Thunder Punch
Drain Punch
Magic Coat

TM/HM
Earthquake
Rock Slide
Toxic
Protect
Substitute

Jay
golett.png

Golett [-] [Montana]
Nature: Brave (+1 Atk, Spe ÷ 1.15, -10% Evasion)
Type: Ghost / Ground

[Abilities]
Iron Fist (Passive): The Base Attack Power of this Pokemon's "Punch" attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamic Punch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunder Punch, Power-Up Punch)
Klutz (Toggle): By default, the Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks is increased by 10% (flat). While engaging in this style it cannot use a hold item, though an item is necessary to pull it off. When toggled, there is no effect.
No Guard (Passive) [Hidden]: This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy as well as ignoring the effects of Double Team, evasive moves, Dodge, Sky Drop, and evasive damaging moves. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does the Pokemon sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.​
[Stats]
HP: 90
Atk: 4+
Def: 2
SpA: 2
SpD: 2
Spe: 30-
-10% Evasion
Size Class: 2
Weight Class: 4
Base Rank Total: 13​
[Counters]
EC: 0/6
MC: 0
AC: 0/5​
[Moves] [19|X]
PHYSICAL
Astonish
Bulldoze
Drain Punch
Earthquake
Fire Punch
Ice Punch
Low Kick
Magnitude
Mega Punch
Pound
Rollout
Shadow Punch
Thunder Punch

SPECIAL
Grass Knot

OTHER
Protect
Substitute​
---
golett.png

Turquoise @ Exp Share
Shadow Punch | Ice Punch | Shadow Punch
[Nonconsecutive] IF P/E, THEN Chill and restart queue.

jayelt413
 
Ooraloo
golett.png

90
100
OK

Jay
golett.png

90
100
OK

A1
Speed Tie [1=O, 2=J] 1/2 O

O-Golett: Shadow Punch (3 EN)
Crit: 6/16 NO
Damage: (6 + 2 + 3 + 6 - 3) * 1.5 = 21

J-Golett: Shadow Punch (3 EN)
Crit: 10/16 NO
Damage: (6 + 2 + 3 + 6 - 3) * 1.5 = 21

A2
O-Golett: Ice Punch (6 EN)
Crit: 3/16 NO
Effect: 28/100 NO
Damage: (8 + 2 + 6 - 3) * 1.5 = 19.5

J-Golett: Shadow Punch (7 EN)
Crit: 10/16 NO
Damage: (6 + 2 + 3 + 6 - 3) * 1.5 = 21

A3
O-Golett: Shadow Punch (3 EN)
Crit: 16/16 NO
Damage: (6 + 2 + 3 + 6 - 3) * 1.5 = 21

J-Golett: Shadow Punch (11 EN)
Crit: 2/16 NO
Damage: (6 + 2 + 3 + 6 - 3) * 1.5 = 21
Ooraloo
golett.png

27
88
OK

Jay
golett.png

28
79
OK

jayelt413
 
Astonish | Shadow Punch | Astonish
IF Damaging Ghost OR Ice Combination, THEN Protect that action and Shadow Punch + Shadow Punch the next action
 
Ooraloo
golett.png

27
88
OK

Jay
golett.png

28
79
OK

A1
J-Golett: Astonish (2 EN)
Crit: 2/16 NO
Effect: 67/100 NO
Damage: (4 + 3 + 6 - 3) * 1.5 = 15

O-Golett: Earthquake + Earthquake (30.5 EN)
Crit: 7/16 NO
Damage: (22.5 + 3 + 6 - 3) = 28.5
J-Golett fainted.
Ooraloo
golett.png

12
57
Cooldown

Jay
golett.png

KO
KO
KO

jayelt413: 1 CC; Golett: 1 AC, 2 MC, 1 EC, 2 KOC
Me: 1 CC, 3 UC; Golett: 1 AC, 3 MC, 1 EC
 
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