[Ubers] Iron Leaves

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[SET]
name: 4 Attacks
move 1: Leaf Blade
move 2: Psyblade
move 3: Close Combat
move 4: Wild Charge
item: Leftovers / Life Orb
ability: Quark Drive
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe
tera type: Psychic / Steel / Fighting

[SET COMMENTS]
  • Iron Leaves is a potent win condition in Electric Terrain for its ability to break past common physical walls, like Skeledirge, Toxapex, and Great Tusk.
  • Close Combat lets Iron Leaves crush Corviknight and Kingambit, which otherwise completely wall Iron Leaves.
  • Wild Charge can lay waste to Corviknight more directly than Close Combat, as well as being strong coverage that gets boosted by Electric Terrain.
  • Tera Psychic allows Iron Leaves to 2HKO Skeledirge with Psyblade in Electric Terrain, as well as OHKOing Miraidon. However, it has very little practical use outside of this.
  • Tera Steel gives Iron Leaves a bevy of resistances, allowing it to switch in more easily against attacks like Koraidon and Miraidon’s U-turn, Iron Bundle’s Ice Beam, and Chien-Pao’s Icicle Crash or Ice Spinner.
  • Tera Fighting gives Iron Leaves a Dark and U-turn resistance, sheds its Ice and Ghost weakness, allowing it to more easily switch into attacks like Iron Bundle’s Ice Beam, Chien-Pao’s Crunch, and Kingmabit’s Kowtow Cleave, and gives it STAB on Close Combat, allowing Iron Leaves to more easily trash Corviknight.
  • Leftovers is an option to give Iron Leaves passive recovery to offset entry hazard damage, while Life Orb gives Iron Leaves a much-appreciated power boost.
  • Iron Leaves matches up very well into defensive teams, so it is best used as an attacker mid-game to punch holes in the opposing team’s defenses for a teammate like Miraidon to clean up.
  • Miraidon is a necessary partner, as it activates Quark Drive for Iron Leaves as well as powering up Psyblade. Miraidon also loves Iron Leaves threatening its best checks in Clodsire, Iron Treads, and Ting-Lu, while Iron Leaves likes Miraidon getting it on the field via pivot moves.
  • As Iron Leaves is decently slow and frail by Ubers standards, it likes pivoting support to get it in safely on slower, bulky targets that it threatens. This can come in the form of Pokémon like Miraidon, Koraidon, or Iron Bundle.
  • Koraidon can revenge kill Iron Leaves, so Great Tusk and Skeledirge are appreciated as checks to it. Great Tusk in particular can remove entry hazards, which Iron Leaves hates.
  • Iron Leaves is susceptible to all entry hazards and has no reliable recovery to speak of, so hazard removal support from the aforementioned Great Tusk, Iron Treads, and Corviknight is valuable for keeping it healthy enough to switch in.
[CREDITS]
Written by:
https://www.smogon.com/forums/members/oreospeedruns.597293/
Quality checked by:
QC User 1
QC User 2

Grammar checked by:
GP User 1
 
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I don't believe that the information here is accurate to how Iron Leaves operates or its role in the metagame. I'm gonna have to QC reject this. These are all the errors:

Iron Leaves is a potent win condition in Electric Terrain for its ability to break past common physical walls, like Skeledirge, Toxapex, and Great Tusk.
It's not a win condition, it's not sweeping it's a wallbreaker. Another key thing you failed to mention is its main entry point (Earthquake from defensive Ground types=mainly Ting-Lu, Treads and Tusk).

Close Combat lets Iron Leaves crush Corviknight and Kingambit, which otherwise completely wall Iron Leaves.
They don't completely wall Iron Leaves, and CC doesn't actually 2HKO Corviknight without LO. CC is mainly for punishing Chien-Pao, Chi-Yu and Kingambit, as well as a lot of the Steel Teras (of which you only mentioned Gambit). It's also pretty useful to OHKO Tera Ice Bundle.

Wild Charge can lay waste to Corviknight more directly than Close Combat
Just remove "more directly than CC" and mention Pelipper.

However, it has very little practical use outside of this.
It actually has a lot of practical use outside of this (it removes a lot of its weaknesses and powers up its best move). It can also ease prediction in the way that you can just go for Psyblade on the first turn, and put your target in range of your coverage move for the next turn (if you can't tell wether the opponent is going Mirai or Corvi e.g. you just go for Tera Psyblade and get your kill regardless). Just say that it's a very safe move to click if the opponent is lacking Chien-Pao or Kingambit.

Tera Steel gives Iron Leaves a bevy of resistances, allowing it to switch in more easily against attacks like Koraidon and Miraidon’s U-turn, Iron Bundle’s Ice Beam, and Chien-Pao’s Icicle Crash or Ice Spinner.
You are suggesting switching Iron Leaves into these attackers. Not sure why would you want to switch in Iron Leaves into Koraidon or Miraidon especially if you're expecting U-turn, and the other stuff just straight up doesn't make sense. Rephrase to "allowing it to take".

allowing it to more easily switch into attacks like Iron Bundle’s Ice Beam, Chien-Pao’s Crunch, and Kingmabit’s Kowtow Cleave
Again? Rephrase to "being able to take". Also mention that these are risky as Chien-Pao can murder you with Ice STAB anyway, and if Gambit Terad and attacked you're dead. Say this is why it's not the primary option.

to give Iron Leaves passive recovery
Rephrase to "improve Iron Leaves' longevity".

As Iron Leaves is decently slow and frail by Ubers standards
Iron Leaves is not slow by Uber standards, it's mid. And it actually has amazing special bulk, it can survive Iron Bundle Ice Beam and Flutter Mane Shadow Ball from full health.

This can come in the form of Pokémon like Miraidon, Koraidon, or Iron Bundle.
Since you didn't know, Koraidon is a terrible Leaves partner. Since Miraidon is mandatory, you're hugely opening yourself to Iron Bundle, Chien-Pao and Flutter Mane. That means it's almost impossible to build a consistent team this way. I think that it's important to specifically advise against pairing Iron Leaves with Koraidon. The rest of this statement is good.

which Iron Leaves hates
Hate is a bit too much, use a lesser term like "struggles with" or something.

is valuable for keeping it healthy enough to switch in.
Rephrase to "is valuable for allowing it to last throughout a game."

These were just the errors, but there is a lot of stuff you left out. Since there's so much and I don't have much time atm I'll write the rest later. Also you need to include SD as a 2nd slash with CC.
 
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