Unyielding Essence
– A lab report by DRAGON_poop







Theory:
After the failure of my “Hyper Offense” team that couldn't get past 1500s, I wanted to take a bulkier approach. Games do take longer but the wins are just as satisfying, if not more. Lurking Smogon helped a lot, and when you try to rate other teams, it’s also you who benefits, because with or w/o your knowledge, you’re learning to build a better team. I’m saying this because through trying to rate teams and trying to find faults, I learned to manage the threats that I came across while making this team. I learned much about synergy and cores, and tried to apply myself by using a FWG core and combining more.
Objective:
- To wreck shit with Mawile
- To build an efficient synergy
Materials used:
Regenerators: I never played with these toys before, but I immediately enjoyed the perks
After some testing, the FWG core was formed,
the “filler” roles were given to two underrated physical threats
Team was frail as there were many moves combinations I couldn’t handle. So switched Raptor for AV Hydra to take strong Tbolts and Shadow Balls.
Crawdaunt was great, but not meant for this team, so I brought in a cleric that fit this team perfectly. A nice core type was built: FWGSFD
After a while I realized I didn’t need Hydragon walling things as Sylveon did that. So changes were made to see which dragon fit the bill. Lati@s, Chomp or Mence.
Needing some form of hazard control, someone from Competitive Tutoring room helped me and we agreed on AV Hitmontop.
After some battles, it proved to be dead weight. Also I realized my MegaPinsir weakness. Enter ditto:
Rafael suggested Bro and Ditto to be replaced. Enter Kyube and Latios:

Regenerators: I never played with these toys before, but I immediately enjoyed the perks





After some testing, the FWG core was formed,




the “filler” roles were given to two underrated physical threats






Team was frail as there were many moves combinations I couldn’t handle. So switched Raptor for AV Hydra to take strong Tbolts and Shadow Balls.






Crawdaunt was great, but not meant for this team, so I brought in a cleric that fit this team perfectly. A nice core type was built: FWGSFD






After a while I realized I didn’t need Hydragon walling things as Sylveon did that. So changes were made to see which dragon fit the bill. Lati@s, Chomp or Mence.






Needing some form of hazard control, someone from Competitive Tutoring room helped me and we agreed on AV Hitmontop.






After some battles, it proved to be dead weight. Also I realized my MegaPinsir weakness. Enter ditto:






Rafael suggested Bro and Ditto to be replaced. Enter Kyube and Latios:






Observation:
- http://replay.pokemonshowdown.com/ou-94065071 (18) Cores in action following a Ditto sweep.
- http://replay.pokemonshowdown.com/ou-94558736 (46) Bulk of the team was tested.
- http://replay.pokemonshowdown.com/ou-94848565 (31) Kyub outspeeding Shell Smash + Guss taking on Medicham like a bauss
- http://replay.pokemonshowdown.com/ou-94988811 (30) Kyurem "in a pinch" late game
- http://replay.pokemonshowdown.com/ou-95089836 (29) HOLY CWAP! Surviving CharX at +3.
Data and Analysis:

Heatran @ Leftovers
EV: 252 HP / 140 SpD / 116 Spe
Ability: Flash Fire
Calm Nature
- Will-o-Wisp
- Lava Plume
- Stealth Rock
- Taunt
- Special tank alongside Sylveon.
- Rafael's suggested set to stop MegaSaur from bullying me
- WoW and Taunt replace Earth power and Roar.
- So it can't do anything back to Talon and Char Y. Zapdos and Sylveon must handle them now.
- "The speed evs are to out speed 20 Speed EVs Zapdos"
- Alleviates my MegaSuar problem. Pros outwiegh cons, so this set is preferred.

Zapdos @ Leftovers
Ability: Pressure
EVs: 248 HP / 128 Def / 24 SAtk / 108 Spd
Modest Nature
IVs: 0 Atk
- Thunderbolt
- Heat Wave
- Roost
- Defog
- Replacing Latios, thanks to Pdizzle for his set.
- On par with Latios as far as EQ immunity and hazard control.
- Less firepower, but the ability to check MegaPinsir outweighs the cons.
- Outstanding downside was that I lacked a reliable check to MegaSaur. Currently testing new Heatran set to alleviate teh problem.
- "The evs are to outspeed base 70s, live after stealth rock and two +2 returns from mega pinsir"
- Heatwave is for Scizors who could have superpower.
- Could really use HP Ice to hit Gliscor after I come in on EQ, but the current moves are needed. So after an EQ dodge, I switch to Guss.

Amoonguss (M) @ Black Sludge
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SDef
Relaxed Nature
IVs: 0 Atk / 30 Def
- Giga Drain
- Sludge Bomb
- Hidden Power [Ice] > [Fire]
- Spore
- Poor man’s Venusaur? But by no means weaker. Spore is a big plus.
- Can reliably comes in on Exca, Lando-T, Azu lacking the rare Ice Punch, and friends.
- Wrecks things like Breloom. But struggles against special grass like Roselia and MegaSaur.
- Spore is the best thing in a pinch, as you’ll see in the threat list.
- Giga drain and sludge bomb for coverage.
- HP Ice is for Gliscor so that I’m not completely useless after I tank it.

Sylveon (F) @ Leftovers
Ability: Pixilate
EVs: 252 SDef / 252 HP / 4 SAtk
Calm Nature
IVs: 0 Atk
- Hyper Voice
- Wish
- Protect
- Heal Bell
- Poor mans Chansey? I don't think so.
- Not so esoteric, perfectly synergic, the much needed cleric that supports the team.
- Special tank alongside Tran, eating Shadow Balls, EarthPowers, and BoltBeams. Tanking special combos that others can’t handle, like Greninja.
- HV hits things like Mandi and deals back some damage to things it walls. Ignoring subs is a plus.
- Protect is to scout and complement wish. Will test yawn.

Mawile (F) @ Mawilite
Ability: Intimidate
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- Focus Punch > Knock off
- Sucker Punch
- Play Rough
- Substitute > SD
- Get rekt
- The wallbreaker, lovemaker, heartbreaker, whatever.
- Changed set as suggested by Rafael J. Feliciano
- Less prone to status. Focus Punch and PR can dent many things, while SP will clean whatever's left.
- Surprise focus punch can kill heatran and I should mention that it's my only way to OHKO it.
- Currently testing another physical mega. Possibly Chomp,Pinsir, Charx.
"When our lord and savior, Arceus decided to touch one among us with being his angel of vengeance, he bestowed this rite upon Kyurem-B"
- The Book of Black, Ver. 2.0, Line 646

Kyurem-Black @ Choice Scarf
Ability: Teravolt
EVs: 252 Atk / 80 Def / 176 Spd
Adamant Nature
- Ice Beam
- Earth Power
- Outrage
- Fusion Bolt
- Replaces Ditto, thanks to the awesome Pokédad Rafael J. Feliciano
- Ice beam is to OHKO Lando and Gliscor (x4)
- Main attraction of this set is late game cleansing if steels/faries are removed.
- Speed Evs allow it to out speed Gyarados and Dnite at +1.
- An excellent choice. As it provides this team a second physical mon AND beats Gliscor.
Possible Errors:
Scolipede w/ EQ: I could run Clear Smog on Guss, but HP is crucial to stop Gliscor bullying me. What I do currently is send Heatran to roar, and hope it doesn’t have EQ.
MegaMedicham: Shits on this team if I’m outplayed. Checked when I:
4 SpA Pixilate Sylveon Hyper Voice (Fairy) vs. 0 HP / 0 SpD Charizard-Mega-X: 157-186 (52.8 - 62.6%)
0 SpA Heatran Earth Power vs. 0 HP / 0 SpD Charizard-Mega-X: 186-220 (62.6 - 74%)
0 SpA Amoonguss Sludge Bomb vs. 0 HP / 0 SpD Charizard-Mega-X: 97-115 (32.6 - 38.7%)
252+ Atk Huge Power Mawile-Mega Focus Punch vs. 0 HP / 4 Def Charizard-Mega-X: 281-331 (94.6 - 111.4%)
I'm scared of this thing.
MegaSaur: I can't say Kyurem is a check, because I either have to predict, or get locked into Icebeam. Which isn't a good check. Opponent can work around my team with Saur and clever switches. So Raf's Heatran set aims to alleviate that problem
Scolipede w/ EQ: I could run Clear Smog on Guss, but HP is crucial to stop Gliscor bullying me. What I do currently is send Heatran to roar, and hope it doesn’t have EQ.
MegaMedicham: Shits on this team if I’m outplayed. Checked when I:
- Preserve Amoonguss at 95% to take a psycho cut and spore. But crit is imminent. See replay.
- Preserve Sylveon at 81% to take a psycho cut, and OHKO Hyper Voice, but crit is imminent.
- Preserve Zapdos at 85% to take an IcePunch, deal back min 58%. Then finish with Mawile if it lacks BP(guess work).
- Sac Mawile. SP deals 72% minimum while taking a OHKO HJK.
- Comes in on a focus punch or a sub.
- Amoongus takes 60%-70% Lava Plume damage then spores it. (Trouble if 2 or more threats that require sedating are on the same team)
- Kyub's EP is 2hko after SR damage. But risks getting burned.
- DDance: Can setup on Zapdos and Sylveon easy. Kyurem if locked in IB, and Guss if someone else is napping.
- Roost: Where it gets tricky for Mawile to SP or PR.
- FlareBlitz: Kills 3 of my mons- Guss, Syl, and Mawile. Sucker punch does min 50% damage. While FP is only OHKO after SR damage. Also OHKOs Zapdos at +1
- Dragon Claw: Outspeeds and kills Kyurem at +1
- EQ: Death of Heatran. If I'm lucky and it doesn't have it, I get to roar.
4 SpA Pixilate Sylveon Hyper Voice (Fairy) vs. 0 HP / 0 SpD Charizard-Mega-X: 157-186 (52.8 - 62.6%)
0 SpA Heatran Earth Power vs. 0 HP / 0 SpD Charizard-Mega-X: 186-220 (62.6 - 74%)
0 SpA Amoonguss Sludge Bomb vs. 0 HP / 0 SpD Charizard-Mega-X: 97-115 (32.6 - 38.7%)
252+ Atk Huge Power Mawile-Mega Focus Punch vs. 0 HP / 4 Def Charizard-Mega-X: 281-331 (94.6 - 111.4%)
I'm scared of this thing.
MegaSaur: I can't say Kyurem is a check, because I either have to predict, or get locked into Icebeam. Which isn't a good check. Opponent can work around my team with Saur and clever switches. So Raf's Heatran set aims to alleviate that problem
Conclusion
This team is currently very balanced,
In conclusion, cores seem to be the essence of teams with good synergy. What one can’t handle, other members can. By using a good core, you create the “back bone” of a team and then you start putting in the pieces together which support that foundation.
Thanks for reading.
P.S. Most of you scrubs never rate; just view or steal. So how about you give it a shot? You’ll get better at teambuilding as well.

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