UU Team Building towards ORAS: Advice GREATLY appreciated…
Hello everybody and welcome to my RMT. This is my first time writing an RMT on a tier other than OU so please bear with me. I’ve tried lurking for the past couple of weeks trying to grasp what’s viable and what’s not and one of the primary things that I found (though it could be just me) is how literally every mon between UU through NU can somehow find a place on a UU team. Obviously I’m stretching this out a bit, but I found it wonderfully refreshing being able to actually look at other mons that I haven’t looked at in so long and feel like, “hell… why not.” Unlike OU where some mons simply couldn’t hack it due to the obscene power that is being boasted in the tier; it appears that, with a little prep and justification, all mons are on the table. With that lengthy intro, I will now dive into the Team Building process:
One of the primary reasons why I started looking into UU, as well as, other tiers is because I actually got a Nidoran♂ via GTS on my card with its hidden ability and perfect IVs; which immediately piqued my interest. Always wanted to build a King Team and I finally get a legitimate excuse to go all in.
When looking for good teammates to pair him with, I found another wonderful mon who is a Boss… literally. Synergistically speaking, Bosskrow and Nidoking match each other very well and mesh to create a formidable offensive combination from both sides of the attack. Where ForceKing punches holes in teams, Honch with Moxie possesses the late game cleaning potential that anyone would salivate over.
In order for these two to net some awesome KO’s, I needed some entry hazard support… and after much perusing through the annals of UU, RU and NU, I think I found my support which doubles as an excellent special defense wall… Registeel.
Since I had my Special Defense wall, a physical wall was required… particularly someone who can partner well with Registeel and remove hazards. This lead me to a personal favorite, Tentacruel, who is a truly cruel Pokémon. At least, to the mons of my enemy (EVIL SMILE)
After setting up these pairings, I felt like my team could use some much needed speed for revenge killing purposes. This forwarded me to another mon that I have been dying to try out: Noivern. Great Speed with a usable Special Attack Stat, I decided to make Manbat my Avenger.
The last slot was dedicated, fairly or not, to a Mega that will be released ORAS and thus is the reason for the heading, so please don’t sue me. I doubt he will shoot up the ranks “that” fast or enough to crack OU viability, however, I do believe that ORAS will grant him new life and will be represented big time throughout the game: Mega Sharpedo. Two awesome abilities, very similar to his Dragon-like older brother Gyarados in that regard, Strong Jaw turns Crunch into one of the strongest AND safest attacks in the meta. Resisted by only 3 types, the Dark Shark of the Seas will be chomping his way into strong consideration for many team builders in the weeks to come.
Now on to the Team Details.
Team Details
Nidoking @ Life Orb
EVs: 252 SpA / 4 Def / 252 Spe
Ability: Sheer Force
Timid Nature (+Spe,-Atk)
IVs: 0 Atk
- Sludge Wave
- Earth Power
- Thunderbolt
- Ice Beam
Role: Wallbreaker
Aww yes, Nidoking aka “Did someone get the plate on that truck!?!?” Pretty cookie cutter with regards to moveset and EVs. Then again, a Wallbreaker is suppose to be simple… cut through obstacles like a hot knife through butter and laugh maniacally. (wuahahahahaha!!!!!!)
Synergy:
Ground –
,
Psychic –
,
Ice –
,
,
Water –
,
,
Honchkrow @ Life Orb
EVs: 32 HP / 252 Atk / 16 Def / 208 Spe
Ability: Moxie
Jolly Nature (+Spe,-SpA)
- Substitute
- Roost
- Sucker Punch
- Brave Bird
Role: “Camping is a legitimate strategy!!!” Random Blue Spartan - Red vs. Blue
Birdman (for you Miami Heat fans) is a fitting name in that, he may not do “a lot” but when he DOES do something; an emphatic block or a vicious slam, everyone in the arena knows it. Well, when Honch comes in and KOs something, your most likely going to feel it. Especially with the EV Spread and Nature selected specifically designed to capitalize on attacking behind a Sub (this is where the camping comes in) which can be annoying as heck as Sub mitigates the one thing that is a knock on the Boss; its’ pathetic defenses. Combine this with Roost and it’s as if Boss is still calling shots from a “prison cell” known as a Sub.
Synergy:
Rock –
,
Ice –
,
,
Fairy –
,
Electric –
Registeel @ Leftovers
EVs: 248 HP / 8 Def / 252 SpD
Ability: Clear Body
Careful Nature (+SpD, -SpA)
- Stealth Rock
- Thunder Wave
- Seismic Toss
- Earthquake
Role: Hazard set-up & Special Defense Wall
Regi works over those Steel-like defenses and plethora of resistances plus an immunity to leverage plenty of switch-in opportunities to set-up hazards. Regi’s attacking prowess is less than stellar, however, Seismic Toss mitigates this since it is a fix damage output while EQ provides coverage against Fire types that plague Regi, though this would most likely come down to prediction… which is where T-Wave comes in as it is the safer alternative and provides interesting speed situations for Regi and the rest of the team.
Synergy:
Fighting –
,
,
Fire –
,
,
Ground –
,
Tentacruel @ Black Sludge
EVs: 240 HP / 244 Def / 24 Spe
Ability: Liquid Ooze
Bold Nature (+Def, -Atk)
IVs: 0 Atk
- Rapid Spin
- Toxic
- Knock Off
- Scald
Role: Rapid Spin User & Physical Defense Wall
This cruel organism can do so many things that it is viciously wonderfully… for me anyway. Potential burns with Scald, severe poison with Toxic, item removal with Knock Off AND hazard maintenance. Liquid Ooze was chosen to annoy mons who rely on Leech Seed and Drain Punch to maintain longevity and the 24 Spe allows him to outrun Honchkrow and fish for a burn before krow goes on the offensive.
Synergy:
Ground –
,
Psychic –
,
Electric –
Noivern @ Life Orb
EVs: 252 SpA / 4 Def / 252 Spe
Ability: Infiltrator
Naïve Nature (+Spe,-SpD)
- Hurricane
- Flamethrower
- Draco Meteor
- U-Turn
Role: Revenge Killer
Avenging my mons is the reason that he’s here. My team is slow; I make no bones about it. So to make sure that other faster mons don’t run circles around me; Noivern comes in and with its acceptable Special Attack being boosted by LO, savenges any KOs that might be there for the taking. Roost was considered; however, Noivern is so friggin’ frail that I felt a fast U-Turn into one of my walls would be better served. Thus why ManBat’s nature is not Timid as to gain a little extra out of U-Turn. All other moves are either STAB or for coverage purposes.
Synergy:
Dragon –
Rock –
,
Ice –
,
,
Fairy –
,
Sharpedo @ Sharpedite
EVs: 252 Atk / 4 Def / 252 Spe
Ability: Speed Boost -> Strong Jaw
Adamant Nature (+Atk,-SpA)
- Crunch
- Waterfall
- Protect
- Destiny Bond
Role: Mega Jaws!!!
I just had to try out Mega Jaws. 180 Base Power Crunch is friggin’ ridiculous. For anyone who hasn’t tried this out yet, I implore you to either build a team around him (or if you want you can run with this team for kicks… ^_^) and wail in hysteria as nothing can switch into this thing. Especially if the opponent has received prior damage beforehand or failed to remove rocks from their side of the field. To make matters worse, If I CAN’T net the KO, Destiny Bond acts as a M!DDLE F!NGER salute to the guilty party.
Synergy:
Bug –
,
,
,
,
Grass –
,
,
Electric –
Fairy –
,
Fighting –
,
,
This is the team. I hoped you all liked it. All in all, I really like this team and hope to make it as competitive as possible. So any constructive criticism would be greatly appreciated. Thanks for readings and hope to hear from yall.
Edit: Importable added as per UU RMT rules. - Rafael J. Feliciano
Hello everybody and welcome to my RMT. This is my first time writing an RMT on a tier other than OU so please bear with me. I’ve tried lurking for the past couple of weeks trying to grasp what’s viable and what’s not and one of the primary things that I found (though it could be just me) is how literally every mon between UU through NU can somehow find a place on a UU team. Obviously I’m stretching this out a bit, but I found it wonderfully refreshing being able to actually look at other mons that I haven’t looked at in so long and feel like, “hell… why not.” Unlike OU where some mons simply couldn’t hack it due to the obscene power that is being boasted in the tier; it appears that, with a little prep and justification, all mons are on the table. With that lengthy intro, I will now dive into the Team Building process:

One of the primary reasons why I started looking into UU, as well as, other tiers is because I actually got a Nidoran♂ via GTS on my card with its hidden ability and perfect IVs; which immediately piqued my interest. Always wanted to build a King Team and I finally get a legitimate excuse to go all in.


When looking for good teammates to pair him with, I found another wonderful mon who is a Boss… literally. Synergistically speaking, Bosskrow and Nidoking match each other very well and mesh to create a formidable offensive combination from both sides of the attack. Where ForceKing punches holes in teams, Honch with Moxie possesses the late game cleaning potential that anyone would salivate over.



In order for these two to net some awesome KO’s, I needed some entry hazard support… and after much perusing through the annals of UU, RU and NU, I think I found my support which doubles as an excellent special defense wall… Registeel.




Since I had my Special Defense wall, a physical wall was required… particularly someone who can partner well with Registeel and remove hazards. This lead me to a personal favorite, Tentacruel, who is a truly cruel Pokémon. At least, to the mons of my enemy (EVIL SMILE)





After setting up these pairings, I felt like my team could use some much needed speed for revenge killing purposes. This forwarded me to another mon that I have been dying to try out: Noivern. Great Speed with a usable Special Attack Stat, I decided to make Manbat my Avenger.






The last slot was dedicated, fairly or not, to a Mega that will be released ORAS and thus is the reason for the heading, so please don’t sue me. I doubt he will shoot up the ranks “that” fast or enough to crack OU viability, however, I do believe that ORAS will grant him new life and will be represented big time throughout the game: Mega Sharpedo. Two awesome abilities, very similar to his Dragon-like older brother Gyarados in that regard, Strong Jaw turns Crunch into one of the strongest AND safest attacks in the meta. Resisted by only 3 types, the Dark Shark of the Seas will be chomping his way into strong consideration for many team builders in the weeks to come.
Now on to the Team Details.
Team Details



Nidoking @ Life Orb
EVs: 252 SpA / 4 Def / 252 Spe
Ability: Sheer Force
Timid Nature (+Spe,-Atk)
IVs: 0 Atk
- Sludge Wave
- Earth Power
- Thunderbolt
- Ice Beam
Role: Wallbreaker
Aww yes, Nidoking aka “Did someone get the plate on that truck!?!?” Pretty cookie cutter with regards to moveset and EVs. Then again, a Wallbreaker is suppose to be simple… cut through obstacles like a hot knife through butter and laugh maniacally. (wuahahahahaha!!!!!!)
Synergy:
Ground –


Psychic –


Ice –



Water –






Honchkrow @ Life Orb
EVs: 32 HP / 252 Atk / 16 Def / 208 Spe
Ability: Moxie
Jolly Nature (+Spe,-SpA)
- Substitute
- Roost
- Sucker Punch
- Brave Bird
Role: “Camping is a legitimate strategy!!!” Random Blue Spartan - Red vs. Blue
Birdman (for you Miami Heat fans) is a fitting name in that, he may not do “a lot” but when he DOES do something; an emphatic block or a vicious slam, everyone in the arena knows it. Well, when Honch comes in and KOs something, your most likely going to feel it. Especially with the EV Spread and Nature selected specifically designed to capitalize on attacking behind a Sub (this is where the camping comes in) which can be annoying as heck as Sub mitigates the one thing that is a knock on the Boss; its’ pathetic defenses. Combine this with Roost and it’s as if Boss is still calling shots from a “prison cell” known as a Sub.
Synergy:
Rock –


Ice –



Fairy –


Electric –




Registeel @ Leftovers
EVs: 248 HP / 8 Def / 252 SpD
Ability: Clear Body
Careful Nature (+SpD, -SpA)
- Stealth Rock
- Thunder Wave
- Seismic Toss
- Earthquake
Role: Hazard set-up & Special Defense Wall
Regi works over those Steel-like defenses and plethora of resistances plus an immunity to leverage plenty of switch-in opportunities to set-up hazards. Regi’s attacking prowess is less than stellar, however, Seismic Toss mitigates this since it is a fix damage output while EQ provides coverage against Fire types that plague Regi, though this would most likely come down to prediction… which is where T-Wave comes in as it is the safer alternative and provides interesting speed situations for Regi and the rest of the team.
Synergy:
Fighting –



Fire –



Ground –





Tentacruel @ Black Sludge
EVs: 240 HP / 244 Def / 24 Spe
Ability: Liquid Ooze
Bold Nature (+Def, -Atk)
IVs: 0 Atk
- Rapid Spin
- Toxic
- Knock Off
- Scald
Role: Rapid Spin User & Physical Defense Wall
This cruel organism can do so many things that it is viciously wonderfully… for me anyway. Potential burns with Scald, severe poison with Toxic, item removal with Knock Off AND hazard maintenance. Liquid Ooze was chosen to annoy mons who rely on Leech Seed and Drain Punch to maintain longevity and the 24 Spe allows him to outrun Honchkrow and fish for a burn before krow goes on the offensive.
Synergy:
Ground –


Psychic –


Electric –




Noivern @ Life Orb
EVs: 252 SpA / 4 Def / 252 Spe
Ability: Infiltrator
Naïve Nature (+Spe,-SpD)
- Hurricane
- Flamethrower
- Draco Meteor
- U-Turn
Role: Revenge Killer
Avenging my mons is the reason that he’s here. My team is slow; I make no bones about it. So to make sure that other faster mons don’t run circles around me; Noivern comes in and with its acceptable Special Attack being boosted by LO, savenges any KOs that might be there for the taking. Roost was considered; however, Noivern is so friggin’ frail that I felt a fast U-Turn into one of my walls would be better served. Thus why ManBat’s nature is not Timid as to gain a little extra out of U-Turn. All other moves are either STAB or for coverage purposes.
Synergy:
Dragon –

Rock –


Ice –



Fairy –





Sharpedo @ Sharpedite
EVs: 252 Atk / 4 Def / 252 Spe
Ability: Speed Boost -> Strong Jaw
Adamant Nature (+Atk,-SpA)
- Crunch
- Waterfall
- Protect
- Destiny Bond
Role: Mega Jaws!!!
I just had to try out Mega Jaws. 180 Base Power Crunch is friggin’ ridiculous. For anyone who hasn’t tried this out yet, I implore you to either build a team around him (or if you want you can run with this team for kicks… ^_^) and wail in hysteria as nothing can switch into this thing. Especially if the opponent has received prior damage beforehand or failed to remove rocks from their side of the field. To make matters worse, If I CAN’T net the KO, Destiny Bond acts as a M!DDLE F!NGER salute to the guilty party.
Synergy:
Bug –





Grass –



Electric –

Fairy –


Fighting –



This is the team. I hoped you all liked it. All in all, I really like this team and hope to make it as competitive as possible. So any constructive criticism would be greatly appreciated. Thanks for readings and hope to hear from yall.
Nidoking @ Life Orb
Ability: Sheer Force
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Earth Power
- Sludge Wave
- Thunderbolt
- Ice Beam
Honchkrow (M) @ Life Orb
Ability: Moxie
Shiny: Yes
EVs: 32 HP / 252 Atk / 16 Def / 208 Spe
Jolly Nature
- Sucker Punch
- Roost
- Substitute
- Brave Bird
Registeel @ Leftovers
Ability: Clear Body
Shiny: Yes
EVs: 248 HP / 8 Def / 252 SpD
Careful Nature
- Seismic Toss
- Thunder Wave
- Stealth Rock
- Earthquake
Tentacruel (M) @ Black Sludge
Ability: Liquid Ooze
Shiny: Yes
EVs: 240 HP / 252 Def / 16 Spe
Bold Nature
- Scald
- Toxic
- Knock Off
- Rapid Spin
Noivern (F) @ Life Orb
Ability: Frisk
Shiny: Yes
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Flamethrower
- Draco Meteor
- U-turn
- Hurricane
Sharpedo (M) @ Sharpedite
Ability: Speed Boost
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Crunch
- Waterfall
- Destiny Bond
- Protect
Ability: Sheer Force
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Earth Power
- Sludge Wave
- Thunderbolt
- Ice Beam
Honchkrow (M) @ Life Orb
Ability: Moxie
Shiny: Yes
EVs: 32 HP / 252 Atk / 16 Def / 208 Spe
Jolly Nature
- Sucker Punch
- Roost
- Substitute
- Brave Bird
Registeel @ Leftovers
Ability: Clear Body
Shiny: Yes
EVs: 248 HP / 8 Def / 252 SpD
Careful Nature
- Seismic Toss
- Thunder Wave
- Stealth Rock
- Earthquake
Tentacruel (M) @ Black Sludge
Ability: Liquid Ooze
Shiny: Yes
EVs: 240 HP / 252 Def / 16 Spe
Bold Nature
- Scald
- Toxic
- Knock Off
- Rapid Spin
Noivern (F) @ Life Orb
Ability: Frisk
Shiny: Yes
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Flamethrower
- Draco Meteor
- U-turn
- Hurricane
Sharpedo (M) @ Sharpedite
Ability: Speed Boost
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Crunch
- Waterfall
- Destiny Bond
- Protect
Edit: Importable added as per UU RMT rules. - Rafael J. Feliciano
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