Hi, I started playing monotype a few months ago but didn't take it seriously. Now I've looked more into matchups and viability rankings and decided to give Ice a try. My team might seem generic maybe but hey that's all Ice has to offer so here it is.
Froslass @ Focus Sash
Ability: Cursed Body
Shiny: Yes
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Taunt
- Shadow Ball
- Spikes
- Destiny Bond
Standard Froslass lead. I go with Shadow Ball because my whole team has an Ice attack already and has proven useful against certain matchups such as Psychic or Ghost. I try to save Froslass against Fighting or Bug so I get a Fighting immunity which is big, at the same time I always try to lead if I suspect my opponent is going to set up Stealth Rock asap. If I can't do anything about it i.e. Shuckle then I can spin later with Avalugg.
Avalugg @ Leftovers
Ability: Sturdy
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Rapid Spin
- Avalanche
- Earthquake
- Recover
Again, standard tank set. It can survive some SE effective attacks and recover the damage. Only thing is sometimes it can't spin because of offensive pressure. I'd rather get the kill on Mega Pinsir than spin rocks for example but that leaves me with a crippled Avalugg. All in all, one of the most important team members. Sometimes I wish he had Toxic but Earthquake makes him not MegaMetagross' bitch.
Weavile (M) @ Life Orb
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Ice Shard
- Swords Dance/Low Kick
- Icicle Crash
- Knock Off
Weavile is my cleaner and revenge killer. He outspeeds most of the unscarfed meta and has great coverage with its STABs. Only problem is that priority kills him (Bullet Punch, Mach Punch) while Ice Shard sometimes doesn't do much against such priority users (Scizor, Conkeldur, Metagross, etc). At the same time, I found Low Kick very underwhelming and rather unnecessary 90% of the times. However, with the current set I can't revenge Keldeo :( (unless I use Aerial Ace lol). Don't know if the SD set is better in monotype but it's what I'm currently using.
Kyurem-Black @ Sitrus Berry
Ability: Teravolt
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Ice Beam
- Earth Power
- Iron Head
- Fusion Bolt
So here is what I think I need help with. Kyu-B has been great and all but sometimes I feel like I want him scarfed, sometimes I want him AV and sometimes I want Roost + 3 attacks and lefties. I know Sitrus sucks but the idea was to sorta bluff a choiced item. I'd prefer not to use a choiced item, especially with a monoice team because switching is not very rewarding. I don't have much resistances and hazards kill this team. Also, I used to have Outrage instead of Iron Head but Clefable has been a HUGE problem for this team (only 2HKOd by Weavile or Mamo). At least Iron Head should help me with a 2HKO. This thing is bulky and because of the dragon typing has actually some resistances I can take advantage but generally I don't switch him into something, I bring him after someone has died or lead with him against Dragon teams if I suspect Dragonite is leading. I chose Kyurem-B over Kyurem-W because the coverage from Electric/Ice helps a lot against the better monotype teams (Flying, Water) as oppose to a harder Ice Beam and a Fire coverage. I'm open to a lot of suggestions for this guy but would prefer to keep him and not go Kyurem-W.
Mamoswine @ Life Orb
Ability: Thick Fat
EVs: 252 Atk / 252 Def / 4 Spe
Adamant Nature
- Earthquake
- Stealth Rock
- Icicle Crash
- Ice Shard
Mamoswine, the ultimate weapon. This guy is so clutch bringing Stealth Rock against Bug, Fire and Electric immunity in general. I went bulky because his speed isn't that great to begin with. I didn't add EVs on HP because I always felt is dumb to have 252 HP EVs with Life Orb draining your HP every attack. I rather have them on Def which is ok, his SpDef is horrendous and the HP is not gonna help much. With 252 Def EVs, this thing has lived many many Flare Blitz, Mach Punches, Iron Heads, etc. from unsuspecting enemies. No one expects him to live any SE attack and he still hits really hard back. Ice Shard provides my second priority and it is pretty strong and somehow makes up for the lack of speed against some threats. I have considered replacing Life Orb with Babiri or Chople Berry to help Avalugg in a pinch. I'm inclining to go Babiri so that he can lure MegaGross and KO back with EQ.
Walrein (M) @ Assault Vest
Ability: Thick Fat
EVs: 248 HP / 8 Def / 252 SpA
Modest Nature
- Hidden Power [Fire]
- Super Fang
- Ice Beam
- Surf
Got this set from the viability rankings, it is surprisingly decent. It laughs at most Fire attacks and can actually sponge Scizor's BP twice to bring him into Ice Shard range with HP Fire. Really clutch against Bug because it is my only answer against Volcarona and Genesect. Super Fang helps a lot against walls and CM users. My only gripe is that because of his typing and ability sometimes I overload him with walling duties. For example, if there is a Scizor on the other team I would have to sac Walrein to kill him, but that leaves me open to any other Fire user to dent holes on my team. I'm open to suggestion for this one as well. Have considered switching to Calm + lefties but the damage output is pretty good and I feel with a fully SpDef set I'd become set up bait for many sweepers like Volcarona (unless I carry Roar).
Here are some replays of this team so you get an idea of my playstyle and how do I deal with some threats. This replays come from the bottom of the ladder so sometimes my opponents are not very good but it is just to show how the team works together. Please watch some of these before making suggestions as there is not much versatility on these type to play around and one change can leave me weak to several other things.
Replays:
http://replay.pokemonshowdown.com/monotype-207903599 <- against Bug
http://replay.pokemonshowdown.com/monotype-207906634 <- against Fairy
http://replay.pokemonshowdown.com/monotype-207907337 <- against Grass
http://replay.pokemonshowdown.com/monotype-207914871 <- against Electric
http://replay.pokemonshowdown.com/monotype-208448456 <- against Ground
http://replay.pokemonshowdown.com/monotype-208449080 <- against Bug
http://replay.pokemonshowdown.com/monotype-208449601 <- against Ground
http://replay.pokemonshowdown.com/monotype-208453665 <- against Dragon
http://replay.pokemonshowdown.com/monotype-208456626 <- against Bug
http://replay.pokemonshowdown.com/monotype-208457240 <- against Bug
http://replay.pokemonshowdown.com/monotype-208459306 <- against Grass
http://replay.pokemonshowdown.com/monotype-208674137 <- against Dragon
http://replay.pokemonshowdown.com/monotype-208674137 <- against Normal
I've peaked at mid 1300s but some matchups are autolose (Fire and anything with Keldeo lol) so I'm more like hanging around mid 1200s typically. Have only played two Flying teams so far (same fucking team yknow Zapdos, Togekiss, Lando, Skarm, etc,) and I won one and lost the other. It's all about getting rid of Skarmory and then my team does well. Grass is easy, Ground is kinda tricky (Exca) but overall ok matchup, Dragon is easy peasy, Fighting is hard, Psychic is ok, Fire is impossible lol, haven't seen a Rock team yet, Fairy is alright (F Clefable though), Water is hard and haven't faced the archetype Normal yet but can imagine Mega Lopunny being a pain in the ass.
So please RMT and I welcome suggestions, thanks!

Froslass @ Focus Sash
Ability: Cursed Body
Shiny: Yes
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Taunt
- Shadow Ball
- Spikes
- Destiny Bond
Standard Froslass lead. I go with Shadow Ball because my whole team has an Ice attack already and has proven useful against certain matchups such as Psychic or Ghost. I try to save Froslass against Fighting or Bug so I get a Fighting immunity which is big, at the same time I always try to lead if I suspect my opponent is going to set up Stealth Rock asap. If I can't do anything about it i.e. Shuckle then I can spin later with Avalugg.

Avalugg @ Leftovers
Ability: Sturdy
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Rapid Spin
- Avalanche
- Earthquake
- Recover
Again, standard tank set. It can survive some SE effective attacks and recover the damage. Only thing is sometimes it can't spin because of offensive pressure. I'd rather get the kill on Mega Pinsir than spin rocks for example but that leaves me with a crippled Avalugg. All in all, one of the most important team members. Sometimes I wish he had Toxic but Earthquake makes him not MegaMetagross' bitch.

Weavile (M) @ Life Orb
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Ice Shard
- Swords Dance/Low Kick
- Icicle Crash
- Knock Off
Weavile is my cleaner and revenge killer. He outspeeds most of the unscarfed meta and has great coverage with its STABs. Only problem is that priority kills him (Bullet Punch, Mach Punch) while Ice Shard sometimes doesn't do much against such priority users (Scizor, Conkeldur, Metagross, etc). At the same time, I found Low Kick very underwhelming and rather unnecessary 90% of the times. However, with the current set I can't revenge Keldeo :( (unless I use Aerial Ace lol). Don't know if the SD set is better in monotype but it's what I'm currently using.

Kyurem-Black @ Sitrus Berry
Ability: Teravolt
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Ice Beam
- Earth Power
- Iron Head
- Fusion Bolt
So here is what I think I need help with. Kyu-B has been great and all but sometimes I feel like I want him scarfed, sometimes I want him AV and sometimes I want Roost + 3 attacks and lefties. I know Sitrus sucks but the idea was to sorta bluff a choiced item. I'd prefer not to use a choiced item, especially with a monoice team because switching is not very rewarding. I don't have much resistances and hazards kill this team. Also, I used to have Outrage instead of Iron Head but Clefable has been a HUGE problem for this team (only 2HKOd by Weavile or Mamo). At least Iron Head should help me with a 2HKO. This thing is bulky and because of the dragon typing has actually some resistances I can take advantage but generally I don't switch him into something, I bring him after someone has died or lead with him against Dragon teams if I suspect Dragonite is leading. I chose Kyurem-B over Kyurem-W because the coverage from Electric/Ice helps a lot against the better monotype teams (Flying, Water) as oppose to a harder Ice Beam and a Fire coverage. I'm open to a lot of suggestions for this guy but would prefer to keep him and not go Kyurem-W.

Mamoswine @ Life Orb
Ability: Thick Fat
EVs: 252 Atk / 252 Def / 4 Spe
Adamant Nature
- Earthquake
- Stealth Rock
- Icicle Crash
- Ice Shard
Mamoswine, the ultimate weapon. This guy is so clutch bringing Stealth Rock against Bug, Fire and Electric immunity in general. I went bulky because his speed isn't that great to begin with. I didn't add EVs on HP because I always felt is dumb to have 252 HP EVs with Life Orb draining your HP every attack. I rather have them on Def which is ok, his SpDef is horrendous and the HP is not gonna help much. With 252 Def EVs, this thing has lived many many Flare Blitz, Mach Punches, Iron Heads, etc. from unsuspecting enemies. No one expects him to live any SE attack and he still hits really hard back. Ice Shard provides my second priority and it is pretty strong and somehow makes up for the lack of speed against some threats. I have considered replacing Life Orb with Babiri or Chople Berry to help Avalugg in a pinch. I'm inclining to go Babiri so that he can lure MegaGross and KO back with EQ.

Walrein (M) @ Assault Vest
Ability: Thick Fat
EVs: 248 HP / 8 Def / 252 SpA
Modest Nature
- Hidden Power [Fire]
- Super Fang
- Ice Beam
- Surf
Got this set from the viability rankings, it is surprisingly decent. It laughs at most Fire attacks and can actually sponge Scizor's BP twice to bring him into Ice Shard range with HP Fire. Really clutch against Bug because it is my only answer against Volcarona and Genesect. Super Fang helps a lot against walls and CM users. My only gripe is that because of his typing and ability sometimes I overload him with walling duties. For example, if there is a Scizor on the other team I would have to sac Walrein to kill him, but that leaves me open to any other Fire user to dent holes on my team. I'm open to suggestion for this one as well. Have considered switching to Calm + lefties but the damage output is pretty good and I feel with a fully SpDef set I'd become set up bait for many sweepers like Volcarona (unless I carry Roar).
Here are some replays of this team so you get an idea of my playstyle and how do I deal with some threats. This replays come from the bottom of the ladder so sometimes my opponents are not very good but it is just to show how the team works together. Please watch some of these before making suggestions as there is not much versatility on these type to play around and one change can leave me weak to several other things.
Replays:
http://replay.pokemonshowdown.com/monotype-207903599 <- against Bug
http://replay.pokemonshowdown.com/monotype-207906634 <- against Fairy
http://replay.pokemonshowdown.com/monotype-207907337 <- against Grass
http://replay.pokemonshowdown.com/monotype-207914871 <- against Electric
http://replay.pokemonshowdown.com/monotype-208448456 <- against Ground
http://replay.pokemonshowdown.com/monotype-208449080 <- against Bug
http://replay.pokemonshowdown.com/monotype-208449601 <- against Ground
http://replay.pokemonshowdown.com/monotype-208453665 <- against Dragon
http://replay.pokemonshowdown.com/monotype-208456626 <- against Bug
http://replay.pokemonshowdown.com/monotype-208457240 <- against Bug
http://replay.pokemonshowdown.com/monotype-208459306 <- against Grass
http://replay.pokemonshowdown.com/monotype-208674137 <- against Dragon
http://replay.pokemonshowdown.com/monotype-208674137 <- against Normal
I've peaked at mid 1300s but some matchups are autolose (Fire and anything with Keldeo lol) so I'm more like hanging around mid 1200s typically. Have only played two Flying teams so far (same fucking team yknow Zapdos, Togekiss, Lando, Skarm, etc,) and I won one and lost the other. It's all about getting rid of Skarmory and then my team does well. Grass is easy, Ground is kinda tricky (Exca) but overall ok matchup, Dragon is easy peasy, Fighting is hard, Psychic is ok, Fire is impossible lol, haven't seen a Rock team yet, Fairy is alright (F Clefable though), Water is hard and haven't faced the archetype Normal yet but can imagine Mega Lopunny being a pain in the ass.
So please RMT and I welcome suggestions, thanks!
Last edited: