[OVERVIEW]
Venusaur is one of the most threatening Grass-types in the metagame, almost forcing every team to carry a check to it. Its Mega Evolution is one of the bulkiest Pokemon around, with impressive defensive stats of 80 / 123 / 120. Mega Venusaur is also a perfect counter to rain, walling the most common rain sweeper, Ludicolo. In addition, it perfectly fits into a bulky Fire / Water / Grass core, and its Poison typing allows it to solidly beat Fairy-types, as it resists their STAB type and hits them super effectively. Regular Venusaur can also work well as a sun sweeper thanks to Chlorophyll. However, Venusaur struggles with its limited coverage outside of its STAB attacks, having only various Hidden Powers as options for better coverage, and its weakness to Flying- and Psychic-type attacks, especially Talonflame's priority Brave Bird. Fire and Ice are also weaknesses, but these are neutralized when Venusaur Mega Evolves.
[SET]
name: Mega Evolution
move 1: Giga Drain
move 2: Sludge Bomb
move 3: Leech Seed / Synthesis / Sleep Powder
move 4: Protect
item: Venusaurite
ability: Chlorophyll
nature: Bold
evs: 252 HP / 124 Def / 76 SpA / 52 SpD / 4 Spe
[SET COMMENTS]
Moves
========
Giga Drain is an obvious choice on Mega Venusaur thanks to STAB and recovery. It also hits bulky Water-types hard, which are very popular in the metagame. Sludge Bomb is mainly used to hit Fairy-types or fish for poison. Leech Seed is a different type of recovery and is especially useful in a one-on-one situation; therefore, it is generally best to use when the foe cannot switch out. Synthesis is an option to recover a lot of HP at once, as Giga Drain and Leech Seed don't recover that much at a time. Sleep Powder is an option if you want to lull foes to sleep, but it has very shaky accuracy. Protect is a staple in VGC, and it allows Mega Venusaur to dodge potential double targeting and have its ally eliminate the biggest threat to it.
Set Details
========
252 EVs in HP maximize Mega Venusaur's overall bulk and allow it to tank as many hits as possible before it gets knocked out. 124 Defense EVs and a Bold nature are used to increase Mega Venusaur's physical bulk even further, as many of the hardest-hitting Pokemon in the metagame are physical attackers. This spread lets Mega Venusaur survive maximum Attack Life Orb Talonflame's Brave Bird and neutral-natured Choice Band Talonflame's Brave Bird. 76 Special Attack EVs maintain a high damage output for Mega Venusaur. 52 Special Defense EVs give Venusaur a little bit of extra special bulk, notably letting it survive a Psychic from neutral-natured Mega Gardevoir.
Usage Tips
========
When facing a foe that is hit neutrally by both of Venusaur's STAB moves, you must always consider which move to use: it comes down to choosing between Giga Drain's recovery and Sludge Bomb's higher power and poison chance. Picking the correct option between these can at times be the difference between winning and losing, so always think through which one you want to use. With Venusaur it is also important to consider the possibility of saving it for late in the match, as Venusaur can win one-on-one against almost all Pokemon that don't have a powerful super effective attack. Using Leech Seed early in the game can pay off but can also cost you, because then your opponent can just switch out to lift the effect of Leech Seed. However, using Leech Seed on a bulky Pokemon that is likely to stay in for a while can be very smart, as the damage dealt by Leech Seed over a few turns can quickly add up. You should also consider if your opponent has something in the back to deal with what you have out; if they don't have any good switch-ins, they will be more likely to stay in and take the damage from Leech Seed than to switch out to a worse matchup.
Team Options
========
Like so much else in VGC, Mega Venusaur really appreciates Tailwind, as it allows Venusaur to outspeed many threats and maybe KO them before they get to do anything. A good Tailwind setter that works well with Venusaur is Suicune; it can easily be EVed to OHKO Talonflame every time with Scald, which is maybe the biggest threat to Venusaur out there. Suicune can also deal with Mega Salamence with Ice Beam, which is the second big threat to Venusaur. Rotom-W synergizes very well with Venusaur, as Venusaur can switch in on Rotom-W's only weakness,while Rotom-W can, in return, easily switch into Flying-type moves and threaten Talonflame with Hydro Pump and Salamence with Will-O-Wisp. Snarl and Intimidate are also helpful for Venusaur, as they both cripple foes, making them deal very little damage to Venusaur. Suicune has access to both Snarl and Tailwind, making it a very good choice for a Snarl user. For Intimidate, you can easily go with Landorus-T, seeing as it fits at least decently on almost all VGC teams. Both Arcanine and Scrafty can carry Intimidate and Snarl and synergize somewhat well with Venusaur.
[SET]
name: Sun Sweeper
move 1: Giga Drain / Leaf Storm / Solar Beam
move 2: Sludge Bomb
move 3: Hidden Power Ice / Sleep Powder
move 4: Protect
item: Life Orb / Focus Sash
ability: Chlorophyll
nature: Modest
evs: 4 HP / 252 SpA / 252 Spe
[SET COMMENTS]
Moves
========
Giga Drain is the preferred Grass-type STAB move, as it is reliable even without sun. Leaf Storm is an option, as it deals a lot of damage combined with Life Orb, OHKOing many bulky Water-types such as Suicune, Politoed, and Rotom-W. However, its Special Attack drop renders Venusaur kind of useless afterwards. Solar Beam is powerful with no direct drawbacks, but if the sun disappears it is useless. Sludge Bomb is mainly used to hit Fairy-types, namely Sylveon. Hidden Power Ice can OHKO Landorus-T and Mega Salamence, which Venusaur outspeeds under sun. Sleep Powder is an option if you want to use Sleep Powder combined with Chlorophyll, which allows Venusaur to outspeed almost any Pokemon and lull it to sleep. The only drawback is the rather poor accuracy of Sleep Powder. Protect is a staple and allows Venusaur to avoid hits it doesn't want to take, which is especially necessary because this set is quite frail.
Set Details
========
252 EVs in Special Attack and a Modest nature let Venusaur hit as hard as possible. 252 Speed EVs allow it to outspeed as good as anything under sun, and this set doesn't really need any bulk investment, as it doesn't want to take any hits anyway. If you want to invest some EVs in bulk, you could use only 60 EVs in Speed to outspeed standard Choice Scarf Landorus-T under the sun. With 236 EVs in Speed, Venusaur outspeeds neutral-natured Mega Salamence after it has set up a Dragon Dance. Life Orb maximizes damage output; Focus Sash is an option to survive a hit that would otherwise OHKO, such as Talonflame's Brave Bird.
Usage Tips
========
If running Sleep Powder, you can go for spreading Sleep Powder on as many foes as possible while Venusaur has the Speed boost from Chlorophyll. When using this set you should just dish out as much damage as possible when sun is up, as you won't have a chance to do anything once the Speed boost is lost. If you're using Mega Charizard Y as your sun setter, you also have to make sure that Venusaur doesn't get knocked out on the first turn, as Venusaur won't get the Speed boost as Charizard Mega Evolves.
Team Options
========
Because this is a sun sweeper set, you will need a Pokemon to set up sun; Mega Charizard Y is easily the best option, outclassing Ninetales in nearly every way. It is also important to have something that checks Fire-types, as they hit Venusaur extremely hard when sun is up. Good Pokemon for this are Landorus-T, Garchomp, and Terrakion. These Pokemon also check Talonflame, which is a very big threat to Venusaur in general. Rotom-W synergizes very well with regular Venusaur as well, although Hydro Pump is very weak under sun. Fake Out support is also very good, allowing Venusaur to launch a Sleep Powder for free. It can also give Mega Charizard Y more freedom to go for Heat Wave, as you will likely be using them on the same team. Good Fake Out users include Hitmontop and Scrafty.
[STRATEGY COMMENTS]
Other Options
=============
For the sun sweeper set, you can opt to go for a different Hidden Power; the most useful would be Hidden Power Ground, as it would help Venusaur's matchup against Steel-types such as Heatran and Aegislash. Energy Ball is an option for a Grass-type STAB move, as it has more power than Giga Drain and no drawbacks. Grass Pledge is also an option if you want to run a Pledge combo, preferably with Mega Charizard Y.
Checks and Counters
===================
**Flying-type Attacks**: Flying-type moves are some of the few things that hit Mega Venusaur for super effective damage. Pokemon to look out for and carry a solid check to are Talonflame and Mega Salamence.
**Psychic-types**: Psychic-types such as Latios, Latias, and Gardevoir give Venusaur trouble, as they have a super effective STAB move with which to hit Venusaur. They also tend to have reasonable special bulk, so they can tank a hit or two from Venusaur as well.
**Fire-types**: Fire-types wall all Grass-types in general, and Venusaur is no exception. Although Mega Venusaur only gets hit neutrally by Fire-type attacks, Venusaur can't do that much to them in return. Heatran walls Venusaur particularly hard, as it is immune to Sludge Bomb and has a 4x resistance to Grass.
**Steel-types**: Steel-types wall everything Venusaur wants to throw at them and aren't really scared of Venusaur being on the field. They are especially scary if they have Substitute, which Heatran, Mega Metagross, and sometimes Aegislash carry. Substitute is a big problem because Venusaur takes several turns to break them. Mega Metagross is probably the biggest threat, as Venusaur has nothing to hit it with and Metagross has Zen Headbutt to deal a ton of damage in return.
Venusaur is one of the most threatening Grass-types in the metagame, almost forcing every team to carry a check to it. Its Mega Evolution is one of the bulkiest Pokemon around, with impressive defensive stats of 80 / 123 / 120. Mega Venusaur is also a perfect counter to rain, walling the most common rain sweeper, Ludicolo. In addition, it perfectly fits into a bulky Fire / Water / Grass core, and its Poison typing allows it to solidly beat Fairy-types, as it resists their STAB type and hits them super effectively. Regular Venusaur can also work well as a sun sweeper thanks to Chlorophyll. However, Venusaur struggles with its limited coverage outside of its STAB attacks, having only various Hidden Powers as options for better coverage, and its weakness to Flying- and Psychic-type attacks, especially Talonflame's priority Brave Bird. Fire and Ice are also weaknesses, but these are neutralized when Venusaur Mega Evolves.
[SET]
name: Mega Evolution
move 1: Giga Drain
move 2: Sludge Bomb
move 3: Leech Seed / Synthesis / Sleep Powder
move 4: Protect
item: Venusaurite
ability: Chlorophyll
nature: Bold
evs: 252 HP / 124 Def / 76 SpA / 52 SpD / 4 Spe
[SET COMMENTS]
Moves
========
Giga Drain is an obvious choice on Mega Venusaur thanks to STAB and recovery. It also hits bulky Water-types hard, which are very popular in the metagame. Sludge Bomb is mainly used to hit Fairy-types or fish for poison. Leech Seed is a different type of recovery and is especially useful in a one-on-one situation; therefore, it is generally best to use when the foe cannot switch out. Synthesis is an option to recover a lot of HP at once, as Giga Drain and Leech Seed don't recover that much at a time. Sleep Powder is an option if you want to lull foes to sleep, but it has very shaky accuracy. Protect is a staple in VGC, and it allows Mega Venusaur to dodge potential double targeting and have its ally eliminate the biggest threat to it.
Set Details
========
252 EVs in HP maximize Mega Venusaur's overall bulk and allow it to tank as many hits as possible before it gets knocked out. 124 Defense EVs and a Bold nature are used to increase Mega Venusaur's physical bulk even further, as many of the hardest-hitting Pokemon in the metagame are physical attackers. This spread lets Mega Venusaur survive maximum Attack Life Orb Talonflame's Brave Bird and neutral-natured Choice Band Talonflame's Brave Bird. 76 Special Attack EVs maintain a high damage output for Mega Venusaur. 52 Special Defense EVs give Venusaur a little bit of extra special bulk, notably letting it survive a Psychic from neutral-natured Mega Gardevoir.
Usage Tips
========
When facing a foe that is hit neutrally by both of Venusaur's STAB moves, you must always consider which move to use: it comes down to choosing between Giga Drain's recovery and Sludge Bomb's higher power and poison chance. Picking the correct option between these can at times be the difference between winning and losing, so always think through which one you want to use. With Venusaur it is also important to consider the possibility of saving it for late in the match, as Venusaur can win one-on-one against almost all Pokemon that don't have a powerful super effective attack. Using Leech Seed early in the game can pay off but can also cost you, because then your opponent can just switch out to lift the effect of Leech Seed. However, using Leech Seed on a bulky Pokemon that is likely to stay in for a while can be very smart, as the damage dealt by Leech Seed over a few turns can quickly add up. You should also consider if your opponent has something in the back to deal with what you have out; if they don't have any good switch-ins, they will be more likely to stay in and take the damage from Leech Seed than to switch out to a worse matchup.
Team Options
========
Like so much else in VGC, Mega Venusaur really appreciates Tailwind, as it allows Venusaur to outspeed many threats and maybe KO them before they get to do anything. A good Tailwind setter that works well with Venusaur is Suicune; it can easily be EVed to OHKO Talonflame every time with Scald, which is maybe the biggest threat to Venusaur out there. Suicune can also deal with Mega Salamence with Ice Beam, which is the second big threat to Venusaur. Rotom-W synergizes very well with Venusaur, as Venusaur can switch in on Rotom-W's only weakness,while Rotom-W can, in return, easily switch into Flying-type moves and threaten Talonflame with Hydro Pump and Salamence with Will-O-Wisp. Snarl and Intimidate are also helpful for Venusaur, as they both cripple foes, making them deal very little damage to Venusaur. Suicune has access to both Snarl and Tailwind, making it a very good choice for a Snarl user. For Intimidate, you can easily go with Landorus-T, seeing as it fits at least decently on almost all VGC teams. Both Arcanine and Scrafty can carry Intimidate and Snarl and synergize somewhat well with Venusaur.
[SET]
name: Sun Sweeper
move 1: Giga Drain / Leaf Storm / Solar Beam
move 2: Sludge Bomb
move 3: Hidden Power Ice / Sleep Powder
move 4: Protect
item: Life Orb / Focus Sash
ability: Chlorophyll
nature: Modest
evs: 4 HP / 252 SpA / 252 Spe
[SET COMMENTS]
Moves
========
Giga Drain is the preferred Grass-type STAB move, as it is reliable even without sun. Leaf Storm is an option, as it deals a lot of damage combined with Life Orb, OHKOing many bulky Water-types such as Suicune, Politoed, and Rotom-W. However, its Special Attack drop renders Venusaur kind of useless afterwards. Solar Beam is powerful with no direct drawbacks, but if the sun disappears it is useless. Sludge Bomb is mainly used to hit Fairy-types, namely Sylveon. Hidden Power Ice can OHKO Landorus-T and Mega Salamence, which Venusaur outspeeds under sun. Sleep Powder is an option if you want to use Sleep Powder combined with Chlorophyll, which allows Venusaur to outspeed almost any Pokemon and lull it to sleep. The only drawback is the rather poor accuracy of Sleep Powder. Protect is a staple and allows Venusaur to avoid hits it doesn't want to take, which is especially necessary because this set is quite frail.
Set Details
========
252 EVs in Special Attack and a Modest nature let Venusaur hit as hard as possible. 252 Speed EVs allow it to outspeed as good as anything under sun, and this set doesn't really need any bulk investment, as it doesn't want to take any hits anyway. If you want to invest some EVs in bulk, you could use only 60 EVs in Speed to outspeed standard Choice Scarf Landorus-T under the sun. With 236 EVs in Speed, Venusaur outspeeds neutral-natured Mega Salamence after it has set up a Dragon Dance. Life Orb maximizes damage output; Focus Sash is an option to survive a hit that would otherwise OHKO, such as Talonflame's Brave Bird.
Usage Tips
========
If running Sleep Powder, you can go for spreading Sleep Powder on as many foes as possible while Venusaur has the Speed boost from Chlorophyll. When using this set you should just dish out as much damage as possible when sun is up, as you won't have a chance to do anything once the Speed boost is lost. If you're using Mega Charizard Y as your sun setter, you also have to make sure that Venusaur doesn't get knocked out on the first turn, as Venusaur won't get the Speed boost as Charizard Mega Evolves.
Team Options
========
Because this is a sun sweeper set, you will need a Pokemon to set up sun; Mega Charizard Y is easily the best option, outclassing Ninetales in nearly every way. It is also important to have something that checks Fire-types, as they hit Venusaur extremely hard when sun is up. Good Pokemon for this are Landorus-T, Garchomp, and Terrakion. These Pokemon also check Talonflame, which is a very big threat to Venusaur in general. Rotom-W synergizes very well with regular Venusaur as well, although Hydro Pump is very weak under sun. Fake Out support is also very good, allowing Venusaur to launch a Sleep Powder for free. It can also give Mega Charizard Y more freedom to go for Heat Wave, as you will likely be using them on the same team. Good Fake Out users include Hitmontop and Scrafty.
[STRATEGY COMMENTS]
Other Options
=============
For the sun sweeper set, you can opt to go for a different Hidden Power; the most useful would be Hidden Power Ground, as it would help Venusaur's matchup against Steel-types such as Heatran and Aegislash. Energy Ball is an option for a Grass-type STAB move, as it has more power than Giga Drain and no drawbacks. Grass Pledge is also an option if you want to run a Pledge combo, preferably with Mega Charizard Y.
Checks and Counters
===================
**Flying-type Attacks**: Flying-type moves are some of the few things that hit Mega Venusaur for super effective damage. Pokemon to look out for and carry a solid check to are Talonflame and Mega Salamence.
**Psychic-types**: Psychic-types such as Latios, Latias, and Gardevoir give Venusaur trouble, as they have a super effective STAB move with which to hit Venusaur. They also tend to have reasonable special bulk, so they can tank a hit or two from Venusaur as well.
**Fire-types**: Fire-types wall all Grass-types in general, and Venusaur is no exception. Although Mega Venusaur only gets hit neutrally by Fire-type attacks, Venusaur can't do that much to them in return. Heatran walls Venusaur particularly hard, as it is immune to Sludge Bomb and has a 4x resistance to Grass.
**Steel-types**: Steel-types wall everything Venusaur wants to throw at them and aren't really scared of Venusaur being on the field. They are especially scary if they have Substitute, which Heatran, Mega Metagross, and sometimes Aegislash carry. Substitute is a big problem because Venusaur takes several turns to break them. Mega Metagross is probably the biggest threat, as Venusaur has nothing to hit it with and Metagross has Zen Headbutt to deal a ton of damage in return.
Kind of based on Xlstevo's VGC 14 skeleton, whom took it over from TheMantyke
Overview
########
Mega Evolution
########
name: Mega Evolution
move 1: Giga Drain
move 2: Sludge Bomb
move 3: Leech Seed / Synthesis / Sleep Powder
move 4: Protect
ability: Chlorophyll
item: Venusaurite
evs: 252 HP, 124 Def, 76 SpA, 52 SpD, 4 Spe
nature: Bold
Moves
========
Set Details
========
Usage Tips
========
Team Options
========
Sun Sweeper
########
name: Sun Sweeper
move 1: Giga Drain / Leaf Storm / Solar Beam
move 2: Sludge Bomb
move 3: Hidden Power Ice / Sleep Powder
move 4: Protect
ability: Chlorophyll
item: Life Orb / Focus Sash
evs: 4 HP, 252 SpA, 252 Spe
nature: Modest
Moves
========
Set Details
========
Usage Tips
========
Team Options
========
Other Options
########
Checks & Counters
########
**Flying-type moves**: Flying type moves are one of the few things that hit Mega Venusaur for super effective damage, and is mainly Talonflame's Brave Bird and Mega Salamence's Return / Frustration or Double-Edge
**Phychic-types**: Psychic types like Latios, Latias and Gardevoir give Venusaur trouble as they have super effective STAB to hit Venusaur with. They also tend to have a bit of special bulk from their base stats, so they can tank a hit from Venusaur as well
**Fire-types**: Fire types wall all Grass types in general, and Venusaur is no exception. Although it's mega gets hit neutral by Fire type attacks, it still can't do that much to them, especially Heatran
**Steel-types**: Steel types wall everything Venusaur wants to throw at them, and aren't really scared of Venusaur being on the field. Especially if they pack Substitute, something Heatran, Mega Metagross and sometimes Aegislash carries. Substitute is a big problem because Venusaur takes several rounds on breaking the sub. Mega Metagross is probably the one being the biggest threat, as Venusaur has nothing to hit it with and Gross has Zen Headbutt
Overview
########
- Very bulky, especially it's Mega evolution
- Poison typing allows it to beat Fairy types
- BFF with Mega Charizard Y
- Hates birds, flying dragons and Fire- and Icetypes
- Limited coverage outside of STAB's
- The mega is perfect as a part of a bulky FWG core
- Mega Venusaur is an amazing counter to Rain
Mega Evolution
########
name: Mega Evolution
move 1: Giga Drain
move 2: Sludge Bomb
move 3: Leech Seed / Synthesis / Sleep Powder
move 4: Protect
ability: Chlorophyll
item: Venusaurite
evs: 252 HP, 124 Def, 76 SpA, 52 SpD, 4 Spe
nature: Bold
Moves
========
- Giga Drain is recovery and STAB
- Sludge Bomb is STAB and hits Fairy types like Sylveon hard
- Leech Seed is another way of recovery, and is especially good lategame when Venusaur has a 1 on 1
- Synthesis is a way of solid recovery, as Mega Venusaur is a very bulky pokemon, that has good use of recovery
- Sleep Powder is to lull things asleep, but has low accuracy
- Protect is a staple in VGC, and protects Venusaur against hits it doesn't want to take
Set Details
========
- Mega stone because you want to mega evolve
- 252 HP to provide maximum bulk
- 124 Defense and Bold nature to really tank physical hits, as the metagame currently is very physically based. With this spread, Venusaur survives 252+ Atk Life Orb Brave Bird from Talonflame, as well as 252 Atk Choice Band Brave Bird.
- 76 SpA to make Sludge Bomb and Giga Drain hit hard
- 52 SpD to provide a bit of extra special bulk, seeing as one of Venusaur's weaknesses Psychic is mostly special. With this spread, Venusaur survives a Psychic from 252 SpA from Mega Gardevoir
Usage Tips
========
- Against targets who get hit neutral by your STAB's, always consider if you want more power and possibility of Poison (Sludge Bomb), or lower damage output but recovery (Giga Drain)
- Sometimes saving Venusaur for lategame to win with Leech Seed can be a good idea
- Going for Leech Seed early on a bulky pokemon that can end up trying to stay on the field for a long time can be smart, as you want to switch out if you get seeded. Leech Seed combined with a lucky poison from Sludge Bomb racks up with damage after a few turns
Team Options
========
- As many other things it loves Tailwind, and Venusaur works quite well paired up with Suicune, as Suicune can OHKO things like Talonflame and Mega Salamence
- Mega Venusaur also has some wicked synergy with Rotom-W, resisting Grass type moves going into Rotom-W, and Rotom-W can switch in on Flying type moves
- A team mate with Intimidate or Snarl is also good, to make opponents do almost no damage at all to Venusaur. Landorus-T is a good Pokemon with Intimidate, and Suicune is a great Snarl user. Scrafty and Arcanine can have both.
Sun Sweeper
########
name: Sun Sweeper
move 1: Giga Drain / Leaf Storm / Solar Beam
move 2: Sludge Bomb
move 3: Hidden Power Ice / Sleep Powder
move 4: Protect
ability: Chlorophyll
item: Life Orb / Focus Sash
evs: 4 HP, 252 SpA, 252 Spe
nature: Modest
Moves
========
- Giga Drain is recovery and STAB
- Leaf Storm is more powerful STAB to pick up a quick KO, but makes Venusaur loose offensive pressure after using it. If using Giga Drain it is also an option for secondary STAB, but at the cost of HP Ice or Sleep Powder
- Sludge Bomb is STAB and hits Fairy types like Sylveon hard
- Hidden Power Ice to kill things like Landorus-T and Garchomp, who threaten Charizard Y greatly
- Sleep Powder is to make things fall asleep, works particulary well with the speed boost gained by Chlorophyll. But that accuracy tho....
- Solar Beam is an option as it has base 120 power and only takes 1 turn in sun (With this set you are anyways screwed when sun is over no matter what you are running)
- Protect is a staple in VGC, and protects Venusaur against hits it doesn't want to take
Set Details
========
- 252 SpA together with Modest nature for maximum damage output
- 252 Spe for outspeeding almost anything under sun
- Focus Sash for if you want to live something like a Brave Bird or Fire type move
- Life Orb for maximum damage output
- HP Ice OHKO's Landorus-T, Mega Salamence and Garchomp with Life Orb
- Leaf Storm with Life Orb OHKO's Suicune, Milotic, Rotom-W, Politoed and Jellicent
Usage Tips
========
- If running Sleep Powder, launch Sleep Powder quicly against the biggest threat on the opposing team
- Hit hard, hit fast, and don't let Talonflame get to you
Team Options
========
- As this is a sun sweeper set, you should really use it together with Zard Y. Or be that guy with the Ninetales
- Something to check Fire types, as they are a real threat to saur during sun. Preferably Landorus-T, Terrakion or Garchomp. These are also good for checking Talonflame
- Rotom-W synergizes so good with it although sun weakens Hydro Pump. It can switch in to almost anything threatening Venusaur
- Fake Out support from Pokemon like Scrafty and Hitmontop are appreciated, as they can give Venusaur a chance to get of a Sleep Powder, or give Zard Y (as you most likely will have it on the team too) a bit more freedom to Heat Wave
Other Options
########
- It is possible to run a different Hidden Power like Ground to hit Heatran, Aegislash and Bisharp
- You could use Grass Pledge for a pledge combo
- Energy Ball is an option for Giga Drain, providing more power but with no recovery
Checks & Counters
########
**Flying-type moves**: Flying type moves are one of the few things that hit Mega Venusaur for super effective damage, and is mainly Talonflame's Brave Bird and Mega Salamence's Return / Frustration or Double-Edge
**Phychic-types**: Psychic types like Latios, Latias and Gardevoir give Venusaur trouble as they have super effective STAB to hit Venusaur with. They also tend to have a bit of special bulk from their base stats, so they can tank a hit from Venusaur as well
**Fire-types**: Fire types wall all Grass types in general, and Venusaur is no exception. Although it's mega gets hit neutral by Fire type attacks, it still can't do that much to them, especially Heatran
**Steel-types**: Steel types wall everything Venusaur wants to throw at them, and aren't really scared of Venusaur being on the field. Especially if they pack Substitute, something Heatran, Mega Metagross and sometimes Aegislash carries. Substitute is a big problem because Venusaur takes several rounds on breaking the sub. Mega Metagross is probably the one being the biggest threat, as Venusaur has nothing to hit it with and Gross has Zen Headbutt
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