[2015] Venusaur

[OVERVIEW]
Venusaur is one of the most threatening Grass-types in the metagame, almost forcing every team to carry a check to it. Its Mega Evolution is one of the bulkiest Pokemon around, with impressive defensive stats of 80 / 123 / 120. Mega Venusaur is also a perfect counter to rain, walling the most common rain sweeper, Ludicolo. In addition, it perfectly fits into a bulky Fire / Water / Grass core, and its Poison typing allows it to solidly beat Fairy-types, as it resists their STAB type and hits them super effectively. Regular Venusaur can also work well as a sun sweeper thanks to Chlorophyll. However, Venusaur struggles with its limited coverage outside of its STAB attacks, having only various Hidden Powers as options for better coverage, and its weakness to Flying- and Psychic-type attacks, especially Talonflame's priority Brave Bird. Fire and Ice are also weaknesses, but these are neutralized when Venusaur Mega Evolves.

[SET]
name: Mega Evolution
move 1: Giga Drain
move 2: Sludge Bomb
move 3: Leech Seed / Synthesis / Sleep Powder
move 4: Protect
item: Venusaurite
ability: Chlorophyll
nature: Bold
evs: 252 HP / 124 Def / 76 SpA / 52 SpD / 4 Spe

[SET COMMENTS]
Moves
========

Giga Drain is an obvious choice on Mega Venusaur thanks to STAB and recovery. It also hits bulky Water-types hard, which are very popular in the metagame. Sludge Bomb is mainly used to hit Fairy-types or fish for poison. Leech Seed is a different type of recovery and is especially useful in a one-on-one situation; therefore, it is generally best to use when the foe cannot switch out. Synthesis is an option to recover a lot of HP at once, as Giga Drain and Leech Seed don't recover that much at a time. Sleep Powder is an option if you want to lull foes to sleep, but it has very shaky accuracy. Protect is a staple in VGC, and it allows Mega Venusaur to dodge potential double targeting and have its ally eliminate the biggest threat to it.

Set Details
========

252 EVs in HP maximize Mega Venusaur's overall bulk and allow it to tank as many hits as possible before it gets knocked out. 124 Defense EVs and a Bold nature are used to increase Mega Venusaur's physical bulk even further, as many of the hardest-hitting Pokemon in the metagame are physical attackers. This spread lets Mega Venusaur survive maximum Attack Life Orb Talonflame's Brave Bird and neutral-natured Choice Band Talonflame's Brave Bird. 76 Special Attack EVs maintain a high damage output for Mega Venusaur. 52 Special Defense EVs give Venusaur a little bit of extra special bulk, notably letting it survive a Psychic from neutral-natured Mega Gardevoir.

Usage Tips
========

When facing a foe that is hit neutrally by both of Venusaur's STAB moves, you must always consider which move to use: it comes down to choosing between Giga Drain's recovery and Sludge Bomb's higher power and poison chance. Picking the correct option between these can at times be the difference between winning and losing, so always think through which one you want to use. With Venusaur it is also important to consider the possibility of saving it for late in the match, as Venusaur can win one-on-one against almost all Pokemon that don't have a powerful super effective attack. Using Leech Seed early in the game can pay off but can also cost you, because then your opponent can just switch out to lift the effect of Leech Seed. However, using Leech Seed on a bulky Pokemon that is likely to stay in for a while can be very smart, as the damage dealt by Leech Seed over a few turns can quickly add up. You should also consider if your opponent has something in the back to deal with what you have out; if they don't have any good switch-ins, they will be more likely to stay in and take the damage from Leech Seed than to switch out to a worse matchup.

Team Options
========

Like so much else in VGC, Mega Venusaur really appreciates Tailwind, as it allows Venusaur to outspeed many threats and maybe KO them before they get to do anything. A good Tailwind setter that works well with Venusaur is Suicune; it can easily be EVed to OHKO Talonflame every time with Scald, which is maybe the biggest threat to Venusaur out there. Suicune can also deal with Mega Salamence with Ice Beam, which is the second big threat to Venusaur. Rotom-W synergizes very well with Venusaur, as Venusaur can switch in on Rotom-W's only weakness,while Rotom-W can, in return, easily switch into Flying-type moves and threaten Talonflame with Hydro Pump and Salamence with Will-O-Wisp. Snarl and Intimidate are also helpful for Venusaur, as they both cripple foes, making them deal very little damage to Venusaur. Suicune has access to both Snarl and Tailwind, making it a very good choice for a Snarl user. For Intimidate, you can easily go with Landorus-T, seeing as it fits at least decently on almost all VGC teams. Both Arcanine and Scrafty can carry Intimidate and Snarl and synergize somewhat well with Venusaur.

[SET]
name: Sun Sweeper
move 1: Giga Drain / Leaf Storm / Solar Beam
move 2: Sludge Bomb
move 3: Hidden Power Ice / Sleep Powder
move 4: Protect
item: Life Orb / Focus Sash
ability: Chlorophyll
nature: Modest
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]
Moves
========

Giga Drain is the preferred Grass-type STAB move, as it is reliable even without sun. Leaf Storm is an option, as it deals a lot of damage combined with Life Orb, OHKOing many bulky Water-types such as Suicune, Politoed, and Rotom-W. However, its Special Attack drop renders Venusaur kind of useless afterwards. Solar Beam is powerful with no direct drawbacks, but if the sun disappears it is useless. Sludge Bomb is mainly used to hit Fairy-types, namely Sylveon. Hidden Power Ice can OHKO Landorus-T and Mega Salamence, which Venusaur outspeeds under sun. Sleep Powder is an option if you want to use Sleep Powder combined with Chlorophyll, which allows Venusaur to outspeed almost any Pokemon and lull it to sleep. The only drawback is the rather poor accuracy of Sleep Powder. Protect is a staple and allows Venusaur to avoid hits it doesn't want to take, which is especially necessary because this set is quite frail.

Set Details
========

252 EVs in Special Attack and a Modest nature let Venusaur hit as hard as possible. 252 Speed EVs allow it to outspeed as good as anything under sun, and this set doesn't really need any bulk investment, as it doesn't want to take any hits anyway. If you want to invest some EVs in bulk, you could use only 60 EVs in Speed to outspeed standard Choice Scarf Landorus-T under the sun. With 236 EVs in Speed, Venusaur outspeeds neutral-natured Mega Salamence after it has set up a Dragon Dance. Life Orb maximizes damage output; Focus Sash is an option to survive a hit that would otherwise OHKO, such as Talonflame's Brave Bird.

Usage Tips
========

If running Sleep Powder, you can go for spreading Sleep Powder on as many foes as possible while Venusaur has the Speed boost from Chlorophyll. When using this set you should just dish out as much damage as possible when sun is up, as you won't have a chance to do anything once the Speed boost is lost. If you're using Mega Charizard Y as your sun setter, you also have to make sure that Venusaur doesn't get knocked out on the first turn, as Venusaur won't get the Speed boost as Charizard Mega Evolves.

Team Options
========

Because this is a sun sweeper set, you will need a Pokemon to set up sun; Mega Charizard Y is easily the best option, outclassing Ninetales in nearly every way. It is also important to have something that checks Fire-types, as they hit Venusaur extremely hard when sun is up. Good Pokemon for this are Landorus-T, Garchomp, and Terrakion. These Pokemon also check Talonflame, which is a very big threat to Venusaur in general. Rotom-W synergizes very well with regular Venusaur as well, although Hydro Pump is very weak under sun. Fake Out support is also very good, allowing Venusaur to launch a Sleep Powder for free. It can also give Mega Charizard Y more freedom to go for Heat Wave, as you will likely be using them on the same team. Good Fake Out users include Hitmontop and Scrafty.

[STRATEGY COMMENTS]
Other Options
=============

For the sun sweeper set, you can opt to go for a different Hidden Power; the most useful would be Hidden Power Ground, as it would help Venusaur's matchup against Steel-types such as Heatran and Aegislash. Energy Ball is an option for a Grass-type STAB move, as it has more power than Giga Drain and no drawbacks. Grass Pledge is also an option if you want to run a Pledge combo, preferably with Mega Charizard Y.

Checks and Counters
===================

**Flying-type Attacks**: Flying-type moves are some of the few things that hit Mega Venusaur for super effective damage. Pokemon to look out for and carry a solid check to are Talonflame and Mega Salamence.

**Psychic-types**: Psychic-types such as Latios, Latias, and Gardevoir give Venusaur trouble, as they have a super effective STAB move with which to hit Venusaur. They also tend to have reasonable special bulk, so they can tank a hit or two from Venusaur as well.

**Fire-types**: Fire-types wall all Grass-types in general, and Venusaur is no exception. Although Mega Venusaur only gets hit neutrally by Fire-type attacks, Venusaur can't do that much to them in return. Heatran walls Venusaur particularly hard, as it is immune to Sludge Bomb and has a 4x resistance to Grass.

**Steel-types**: Steel-types wall everything Venusaur wants to throw at them and aren't really scared of Venusaur being on the field. They are especially scary if they have Substitute, which Heatran, Mega Metagross, and sometimes Aegislash carry. Substitute is a big problem because Venusaur takes several turns to break them. Mega Metagross is probably the biggest threat, as Venusaur has nothing to hit it with and Metagross has Zen Headbutt to deal a ton of damage in return.



Kind of based on Xlstevo's VGC 14 skeleton, whom took it over from TheMantyke

Overview
########

  • Very bulky, especially it's Mega evolution
  • Poison typing allows it to beat Fairy types
  • BFF with Mega Charizard Y
  • Hates birds, flying dragons and Fire- and Icetypes
  • Limited coverage outside of STAB's
  • The mega is perfect as a part of a bulky FWG core
  • Mega Venusaur is an amazing counter to Rain

Mega Evolution
########
name: Mega Evolution
move 1: Giga Drain
move 2: Sludge Bomb
move 3: Leech Seed / Synthesis / Sleep Powder
move 4: Protect
ability: Chlorophyll
item: Venusaurite
evs: 252 HP, 124 Def, 76 SpA, 52 SpD, 4 Spe
nature: Bold

Moves
========

  • Giga Drain is recovery and STAB
  • Sludge Bomb is STAB and hits Fairy types like Sylveon hard
  • Leech Seed is another way of recovery, and is especially good lategame when Venusaur has a 1 on 1
  • Synthesis is a way of solid recovery, as Mega Venusaur is a very bulky pokemon, that has good use of recovery
  • Sleep Powder is to lull things asleep, but has low accuracy
  • Protect is a staple in VGC, and protects Venusaur against hits it doesn't want to take

Set Details
========

  • Mega stone because you want to mega evolve
  • 252 HP to provide maximum bulk
  • 124 Defense and Bold nature to really tank physical hits, as the metagame currently is very physically based. With this spread, Venusaur survives 252+ Atk Life Orb Brave Bird from Talonflame, as well as 252 Atk Choice Band Brave Bird.
  • 76 SpA to make Sludge Bomb and Giga Drain hit hard
  • 52 SpD to provide a bit of extra special bulk, seeing as one of Venusaur's weaknesses Psychic is mostly special. With this spread, Venusaur survives a Psychic from 252 SpA from Mega Gardevoir

Usage Tips
========

  • Against targets who get hit neutral by your STAB's, always consider if you want more power and possibility of Poison (Sludge Bomb), or lower damage output but recovery (Giga Drain)
  • Sometimes saving Venusaur for lategame to win with Leech Seed can be a good idea
  • Going for Leech Seed early on a bulky pokemon that can end up trying to stay on the field for a long time can be smart, as you want to switch out if you get seeded. Leech Seed combined with a lucky poison from Sludge Bomb racks up with damage after a few turns

Team Options
========

  • As many other things it loves Tailwind, and Venusaur works quite well paired up with Suicune, as Suicune can OHKO things like Talonflame and Mega Salamence
  • Mega Venusaur also has some wicked synergy with Rotom-W, resisting Grass type moves going into Rotom-W, and Rotom-W can switch in on Flying type moves
  • A team mate with Intimidate or Snarl is also good, to make opponents do almost no damage at all to Venusaur. Landorus-T is a good Pokemon with Intimidate, and Suicune is a great Snarl user. Scrafty and Arcanine can have both.


Sun Sweeper
########
name: Sun Sweeper
move 1: Giga Drain / Leaf Storm / Solar Beam
move 2: Sludge Bomb
move 3: Hidden Power Ice / Sleep Powder
move 4: Protect
ability: Chlorophyll
item: Life Orb / Focus Sash
evs: 4 HP, 252 SpA, 252 Spe
nature: Modest

Moves
========

  • Giga Drain is recovery and STAB
  • Leaf Storm is more powerful STAB to pick up a quick KO, but makes Venusaur loose offensive pressure after using it. If using Giga Drain it is also an option for secondary STAB, but at the cost of HP Ice or Sleep Powder
  • Sludge Bomb is STAB and hits Fairy types like Sylveon hard
  • Hidden Power Ice to kill things like Landorus-T and Garchomp, who threaten Charizard Y greatly
  • Sleep Powder is to make things fall asleep, works particulary well with the speed boost gained by Chlorophyll. But that accuracy tho....
  • Solar Beam is an option as it has base 120 power and only takes 1 turn in sun (With this set you are anyways screwed when sun is over no matter what you are running)
  • Protect is a staple in VGC, and protects Venusaur against hits it doesn't want to take

Set Details
========

  • 252 SpA together with Modest nature for maximum damage output
  • 252 Spe for outspeeding almost anything under sun
  • Focus Sash for if you want to live something like a Brave Bird or Fire type move
  • Life Orb for maximum damage output
  • HP Ice OHKO's Landorus-T, Mega Salamence and Garchomp with Life Orb
  • Leaf Storm with Life Orb OHKO's Suicune, Milotic, Rotom-W, Politoed and Jellicent

Usage Tips
========

  • If running Sleep Powder, launch Sleep Powder quicly against the biggest threat on the opposing team
  • Hit hard, hit fast, and don't let Talonflame get to you

Team Options
========

  • As this is a sun sweeper set, you should really use it together with Zard Y. Or be that guy with the Ninetales
  • Something to check Fire types, as they are a real threat to saur during sun. Preferably Landorus-T, Terrakion or Garchomp. These are also good for checking Talonflame
  • Rotom-W synergizes so good with it although sun weakens Hydro Pump. It can switch in to almost anything threatening Venusaur
  • Fake Out support from Pokemon like Scrafty and Hitmontop are appreciated, as they can give Venusaur a chance to get of a Sleep Powder, or give Zard Y (as you most likely will have it on the team too) a bit more freedom to Heat Wave

Other Options
########

  • It is possible to run a different Hidden Power like Ground to hit Heatran, Aegislash and Bisharp
  • You could use Grass Pledge for a pledge combo
  • Energy Ball is an option for Giga Drain, providing more power but with no recovery


Checks & Counters
########


**Flying-type moves**: Flying type moves are one of the few things that hit Mega Venusaur for super effective damage, and is mainly Talonflame's Brave Bird and Mega Salamence's Return / Frustration or Double-Edge
**Phychic-types**: Psychic types like Latios, Latias and Gardevoir give Venusaur trouble as they have super effective STAB to hit Venusaur with. They also tend to have a bit of special bulk from their base stats, so they can tank a hit from Venusaur as well
**Fire-types**: Fire types wall all Grass types in general, and Venusaur is no exception. Although it's mega gets hit neutral by Fire type attacks, it still can't do that much to them, especially Heatran
**Steel-types**: Steel types wall everything Venusaur wants to throw at them, and aren't really scared of Venusaur being on the field. Especially if they pack Substitute, something Heatran, Mega Metagross and sometimes Aegislash carries. Substitute is a big problem because Venusaur takes several rounds on breaking the sub. Mega Metagross is probably the one being the biggest threat, as Venusaur has nothing to hit it with and Gross has Zen Headbutt
 
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The best Sun Sweeper set has Hidden Power [Ice] in the third moveslot and Life Orb.
It allows you to outspeed and kill Choice Scarf Landorus-T in the sun, which is very helpful for the Charizard-Y you should be running and also helps against the rarer Garchomp.
You can also outspeed and revenge kill every Adamant Mega Salamence after it used Dragon Dance once if the sun is shining and you at least have 236 Speed EVs.

I tried Sleep Powder plus different Hidden Power types in that moveslot and Hidden Power [Ice] is the most useful in my opinion by far. I don't think that Leech Seed is viable on a sweeper set, because you should be dealing damage and not wasting sun turns with Leech Seed spreading/stalling.
 
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I also forgot to mention another thing. Leaf Storm is a very good option for the Sun Sweeper's Grass-type attack.
Life Orb Leaf Storm gives your Venusaur a way to nuke threatening Water-types that Giga Drain can't offer you.

Take these for example (all these spreads are from completed VGC15 analyses):

252+ SpA Life Orb Venusaur Leaf Storm vs. 252 HP / 4 SpD Suicune: 237-281 (114.4 - 135.7%) -- guaranteed OHKO
252+ SpA Life Orb Venusaur Giga Drain vs. 252 HP / 4 SpD Suicune: 135-164 (65.2 - 79.2%) -- guaranteed 2HKO

OHKOing Suicune before it can set up Tailwind, Snarl your Charizard-Y/Venusaur or simply attack one of your other Pokémon with Scald/Ice Beam is very useful. The best thing is that most Suicune don't run Protect, so you don't even have to predict those.

252+ SpA Life Orb Venusaur Leaf Storm vs. 252 HP / 0 SpD Rotom-W: 252-299 (160.5 - 190.4%) -- guaranteed OHKO
252+ SpA Life Orb Venusaur Giga Drain vs. 252 HP / 0 SpD Rotom-W: 148-174 (94.2 - 110.8%) -- 56.3% chance to OHKO

Killing Rotom-W before it can Thunderbolt your Charizard-Y, burn one of your physical Pokémon with Will-O-Wisp or even Thunder Wave Venusaur, is good.
Giga Drain has a chance to OHKO, but it also has a chance that Rotom-W survives your attack, eats it's Sitrus Berry, survives Charizard-Y's Heat Wave with the health it gained and lands a Thunderbolt...

252+ SpA Life Orb Venusaur Leaf Storm vs. 236 HP / 0 SpD Milotic: 218-260 (109 - 130%) -- guaranteed OHKO
252+ SpA Life Orb Venusaur Giga Drain vs. 236 HP / 0 SpD Milotic: 133-156 (66.5 - 78%)

Milotic isn't really that big of a threat to Charizard-Y/Venusaur in the sun unless it runs Mirror Coat. You want to OHKO Milotic if it does have Mirror Coat or if you have your own Landorus-T, which is a fairly common Pokémon on sun teams, because it threatens many of the Pokémon that check Charizard-Y and Venusaur like Heatran, Terrakion, Rotom-H, Tyranitar, Talonflame, etc. ...

252+ SpA Life Orb Venusaur Leaf Storm vs. 252 HP / 100+ SpD Politoed: 218-260 (110.6 - 131.9%) -- guaranteed OHKO
252+ SpA Life Orb Venusaur Giga Drain vs. 252 HP / 100+ SpD Politoed: 127-151 (64.4 - 76.6%) -- guaranteed 2HKO

Being able to OHKO bulky support Politoed makes the "weather war" a lot easier.


+ killing Jellicent before it can Trick Room should be a lot easier with Leaf Storm > Giga Drain as well, though it is rather uncommon

+ always OHKOing Choice Scarf Tyranitar in the sun AND sand can be very helpful for your team too. Giga Drain has a ~19% chance to OHKO in the sun and doesn't even come close to an OHKO in the sand.

That being said, Leaf Storm is not necessarily the BETTER option over Giga Drain and it has it's flaws, but it should be mentioned and is viable if your team needs the KOs it offers you.

EDIT: I agree with Aurorusite that the Mega should be the first set. Mega Venusaur is a pretty common choice to build teams around, while regular Venusaur is only seen on sun teams.
 
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I know this is WIP, but i feel like that mega should be primarly set. Also i feel like that Sleep Powder should be slashed in third slot at Mega set, because, well sleep support is always cool (unless we talk about hypnosis which always misses)
 

DaAwesomeDude1

waiting for a moment
is a Top Contributoris a Top Tiering Contributor Alumnus
DPL Champion
Not QC so you can take this with a grain of salt but I feel like Solar Beam should be slashed next to Leaf Storm on the sun sweeper set as it is a strong Grass STAB without the -2 decrease. I would also replace Grass Pledge with Leaf Storm as imo, pledge is more of an OO kind of thing while Leaf Storm is a great second Grass STAB (if you're using Giga Drain) for the reasons listed above. For a 2nd analysis, it looks REALLY good dude :]

EDIT: i know this is in WIP but I would also mention in the Overview that Mega Venusaur is one of the best answers to Rain
 
Not QC so you can take this with a grain of salt but I feel like Solar Beam should be slashed next to Leaf Storm on the sun sweeper set as it is a strong Grass STAB without the -2 decrease. I would also replace Grass Pledge with Leaf Storm as imo, pledge is more of an OO kind of thing while Leaf Storm is a great second Grass STAB (if you're using Giga Drain) for the reasons listed above. For a 2nd analysis, it looks REALLY good dude :]

EDIT: i know this is in WIP but I would also mention in the Overview that Mega Venusaur is one of the best answers to Rain
Implemented those things. I know this isn't QC yet, but I put it it in because I completely agree with the things you guys recommend, I honestly don't know how I forgot to put up Solar Beam in the first place.

Also thanks for the kind words :)

And if anyone are wondering the mega spread is taken from Aron "Cybertron" Zheng
 
"Checks & Counters" definitely needs more Mega Metagross. Zen Headbutt hurts.

I think you should also mention that Steel-types don't just wall (Mega) Venusaur, but have the potential to completely crap over your team if they have Substitute.
Mega Metagross, Heatran and Aegislash are all common Substitute users that make you lose a lot of momentum once they get a Substitute up, because you won't be able to break it with (Mega) Venusaur.
Leech Seed and Sleep Powder are also useless against it.

If Venusaur's partner isn't able to break their Substitutes or threaten them in some other way, you are screwed.
But even if it is able to, you become pretty easy to predict.
Switching (Mega) Venusaur out in such a situation is also problematic, since whatever comes in, might be double-targetted and probably still has to face a Pokémon behind a Substitute even if it survives the switchin...
 
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Alrighty then, added substitute to reasons why Steel-types are scary, and specifically talking about Mega Gross. Now I think we all can sit back and wait until we hear what the QC team have to say about this.
 
looks good to me. i'd like leaf storm deslashed on the sun set in the third slot though, to cut down on slashes and it's already mentioned on the set.

QC 1/2
 
I feel like Energy Ball should be listed in OO. It is decent option as it has more power than Giga Drain, but dont drop your Sp Atk like Leaf Storm.
 
Sorry I took so long to get here. I'd like just a few minor adjustment:

  • When you list your defense EVs, present what they live as justification for them. I'd move the talonflame and gardevoir mentions right to where you mention your defense and special defense investment.
  • You mention Snarl and Intimidate users as useful partners for Venusaur, but don't give any examples. I'd list one or two.
  • I'd throw Fake Out users like Hitmontop and Scrafty mention on the second set. They allow Venusaur to get a free sleep powder and buy charizard y some comfort heat waving

Once that's done: QC 2/2
 
Implemented the changes, time to write this thing up. Also, I will update it to the new format when I write the analysis up if you were wodnering about that.
 

Yonko7

Guns make you stupid. Duct tape makes you smart.
is a Contributor Alumnus

[OVERVIEW]

Venusaur is one of the most threatening Grass-types in the metagame, almost forcing every team to carry a check to it. Its mega- evolution is one of the bulkiest Pokemon around, with impressive defensive stats of 80 / 123 / 120. Mega Venusaur is also a perfect counter to rain, walling the most common rain- sweeper Ludicolo. In addition, it suits perfectly fits into a bulky Fire-, Water-, and Grass- core. Venusaur's Poision-type makes Venusaur aing is solid way to beat Fairy-types, by resisting their STAbB and havitting them super effective STAB to hit them withly. Venusaur can also work well as a sun sweeper because of itsthanks to Chlorophyll ability. The sun sweeper set is known for always being paired with Mega Charizard Y, as it is the best sun setter in the metagame. However, Venusaur struggles with the fact that it has very limited coverage outside of its STAB attacks, having only various Hidden Powers as options for better coverage. Venusaur is weak to Flying- and Psychic-types, especially Talonflame's priority Brave Bird. Fire and Ice are also on the list of Venusaur's weaknesses, but these are neutralized when Venusaur mega evolves and gains Thick Fat.

[SET]
name: Mega Evolution
move 1: Giga Drain
move 2: Sludge Bomb
move 3: Leech Seed / Synthesis / Sleep Powder
move 4: Protect
item: Venusaurite
ability: Chlorophyll
nature: Bold
evs: 252 HP / 124 Def / 76 SpA / 52 SpD / 4 Spe

[SET COMMENTS]
Moves
========

Giga Drain is an obvious choice on Mega Venusaur, thanks it isto STAB and recovery. It also hits hard on bulky Water-types, which are very popular in the metagame. Sludge Bomb is also STAB, and is mainly used atfor Fairy-types or fishing for Ppoison. Leech Seed is a different type of recovery, and is especially useful to let Venusuar win a 1v1. Ione-on-one; it is generally best to use when the foe can not switch out, as the effect of Leech Seed is lifted when you switch out. Synthesis is an option to recover a lot of HP at once, since Giga Drain and Leech Seed doesn't recover that much at a time. Sleep Powder is an option if you want to lull foes to Ssleep, but it has very shaky accuracy. Protect is a staple in VGC, and allows Venusuar to dodge potential double targeting against it. Meanwhile Venusaur's teammate can eliminate the biggest threat to Venusaur.

Set Details
========

252 EVs in HP is to maximize Venusaur's overall bulk, to allow itnd to tank as many hits as possible before it gets knocked out. 124 Defense and Bold nature to gives Venusaur even more bulk on the physical end, which is useful as many of the hardest hitting Pokemon in the metagame are physical attackers. This spread makes it live a 252 Attack Life Orb Brave Bird from a Talonflame with an Attack boosting nature, and a Choice Band Brave Bird if the Talonflame does not have a positive Attack nature. 76 Special Attack makes VenusaurEVs maintains a high damage output for Venusaur. 52 Special Defense gives Venusaur that little bit of extra special bulk, and lets it live a Psychic from a Mega Gardevoir without a positive Special Attack nature.

Usage Tips
========

When you are facing a foe that is hit neutral by both of your STAB's, you must always consider which move you want to go for. Wto use. It comes down to whether you want some recovery with Giga Drain, or a bit more power and a possibility of Poison by using Sludge Bomb. Choosing the correct option between these can at times be the difference between winning and losing, so always think through which one you want to go foruse. With Venusaur, it is also important to consider the possibility of saving it for late in the match, as Venusaur can win a 1v1 matchup against almost all Pokemon that don't have powerful super effective attacks to hit it with. Using Leech Seed early in the game can pay off, but can also cost you. That is, because early in the game your opponent can just switch out to lift the effect of Leech Seed. However, using Leech Seed on a bulky Pokemon that is likely to stay in for a while can be very smart, as the damage dealt by Leech Seed over a few turns can quickly get higher than you would have gotten by attacking insteadadd up. You should also consider if your opponent has something in the back to deal with what you have in the front. If they don't have any good switch-ins, they will more likely stay in and take the damage from Leech Seed, than switch out to a worse matchup.

Team Options
========

As so much else in VGC, Mega Venusaur really appreciates Tailwind. It allows Venusaur to outspeed many threats, and maybe KO them before they get to do anything. A good Tailwind setter that works well with Venusaur is Suicune. Suicune can easily be EV'ed to OHKO Talonflame every time with Scald, which is very useful as Talonflame is maybe the biggest threat to Venusaur out there. Suicune can also deal with Mega Salamence with Ice Beam, with Salamence being the second big threat to Venusaur. Rotom-W synergizes very well with Venusaur, as Venusaur can switch in on Rotom-W's only weakness, Grass. Rotom-W can, in return, easily switch in onto Flying-type moves, and threaten Talonflame with Hydro Pump andor Salamence with Will-O-Wisp. Snarl and Intimidate isare also helpful for Venusaur, as they both cripple foes, making them deal very little damage to Venusaur. Suicune can have Snarl and has Tailwind, so it is a very good choicie for a Snarl user. For Intimidate, you can easily go with Landorus-T, seeing as it fits at least decently on almosot all VGC teams. Both Arcanine and Scrafty can carry Initmidate and Snarl, as well as synergizing somewhat well with Venusaur.

[SET]
name: Sun Sweeper
move 1: Giga Drain / Leaf Storm / Solar Beam
move 2: Sludge Bomb
move 3: Hidden Power Ice / Sleep Powder
move 4: Protect
item: Life Orb / Focus Sash
ability: Chlorophyll
nature: Modest
evs: 4 HP, / 252 SpA, / 252 Spe

[SET COMMENTS]
Moves
========

Giga Drain is most often the preferred Grass-STAB on sun sweeper Venusaur, as it is reliable over time even without sun. Leaf Storm is an option for a Grass-type STAB, as it deals a lot of damage combined with Life Orb, OHKO'ing many bulky Water-types like Suicune, Politoed, and Rotom-W. However, using Leaf Storm renders Venusaur kind of useless, as its damage output is greatly reduced. Solar Beam is powerful and with no direct drawbacks, but if the sun disappears Solar Beam is useless. Sludge Bomb is a Poison-type STAB, and really the only option for that. It is mainly used to hit Fairy-types, namely Sylveon. Hidden Power Ice makes Venusaur able tocan OHKO Landorus-T and Mega Salamence, which is very useful as Venusaur outspeeds them under sun. Sleep Powder is an option if you want to use Sleep Powder combined with the Chlorophyll boosted speed Venusaur has, which allows you to outspeed almost any Pokemon and lull it to Ssleep. The only drawback is the rather poor accuracy of Sleep Powder. Protect is a staple, and allows Venusaur to avoid hits it doesn't want to take, which is especially neccessary as this Venusaur set is quite fraille.

Set Details
========

252 EvVs in Special Attack and a Modest nature is to hit as hard as possible. 252 Speed is to outspeed as good as anything under sun, and this set doesn't really need any bulk as it don't want to take any hits anyways. If you want to invest some EVs in bulk, you could use only 60 EVs in Speed to outspeed standard Choice Scarf Landorus-T. With 236 in Speed, you outspeed a Mega Salamence without a positive Speed nature after it has set up a Dragon Dance. Life Orb is to maximize damage output, and; Focus Sash is an option if you want to live a hit like Talonflame's Brave Bird that would normallyotherwise OHKO.

Usage Tips
========

If you are running Sleep Powder, you can go for spreading Sleep Powder on as many foes as possible while you have the sSpeed boost from Chlorophyll. When using this set you should just dish out as much damage as possible when sun is up, as you won't really gethave a chance to do anything before you get knocked out when you don't have the speed boost is lost. You also have to make sure that you don't get knocked out by something on the first turn, as you won't get the speed boost the first turn because Mega Charizard Y's drought activates after the order of who moves when is locked.

Team Options
========

SincBecause this is a sun sweeper set, you will need a Pokemon to set up sun. Using anything else than Mega Charizard Y is considered madness, so just go for it. Ninetales does also have Drought, but really, use Charizard. It is also important to have something that checks Fire-types, as they hit Venusaur extremely hard when sun is up. Good Pokemon for this are Landorus-T, Garchomp, andor Terrakion. These Pokemon also check Talonflame, which is a very big threat. Rotom-W synergizes very good with regular Venusaur as well, t. The only problem is that Hydro Pump is very weakened under sun. Fake Out support is also very good, by allowing Venusaur to launch a Sleep Powder for free. It can also give Charizard Y more freedom to go for Heat Wave, as you will likely be using it on the same team. Good Fake Out users include Hitmontop and Scrafty.

[STRATEGY COMMENTS]
Other Options
=============

For the sun sweeper set, you can opt to go for a different Hidden Power, most useful would be Hidden Power Ground. That would mainly help your matchup against Steel-types like Heatran and Aegislash. Energy Ball is an option to run as your Grass-type STAB, as it has more power than Giga Drain and no drawbacks. Grass Pledge is also an option if you want to run a pledge combo, preferably with Charizard.

Checks and Counters
===================

**Flying-type moveattacks**: Flying-type moves are one of the few things that hit Mega Venusaur for super effective damage. The Pokemon here that you will want to look out for and carry a solid check for are Talonflame and Mega Salamence.

**Psychic-types**: Psychic types like Latios, Latias, and Gardevoir give Venusaur trouble as they have a super effective STAB to hit Venusaur with. They also tend to have a bit of special bulk from their base stats, so they can tank a hit or two from Venusaur as well.

**Fire-types**: Fire types wall all Grass -types in general, and Venusaur is no exception. Although it's mMega Venusaur gets hit neutrally by Fire -type attacks, Venusaur still can't do that much to them. Heatran walls Venusaur particularly wellhard, as it does not get hit by Sludge Bomb and has a 4x resistsance to Grass times four.

**Steel-types**: Steel types wall everything Venusaur wants to throw at them, and aren't really scared of Venusaur being on the field. They are especially scary if they have Substitute, which Heatran, Mega Metagross, and sometimes Aegislash carries. Substitute is a big problem because Venusaur takes several rounds ton breaking the substitute on them. Mega Metagross is probably the one being the biggest threat, as Venusaur has nothing to hit it with and Metagross has Zen Headbutt to deal a ton of damage in return.

[OVERVIEW]

Venusaur is one of the most threatening Grass-types in the metagame, almost forcing every team to carry a check to it. Its mega evolution is one of the bulkiest Pokemon around, with impressive defensive stats of 80 / 123 / 120. Mega Venusaur is also a perfect counter to rain, walling the most common rain sweeper Ludicolo. In addition, it perfectly fits into a bulky Fire-, Water-, and Grass core. Venusaur's Poison-typing is solid way to beat Fairy-types, by resisting their STAB and hitting them super effectively. Venusaur can also work well as a sun sweeper thanks to Chlorophyll. The sun sweeper set is known for always being paired with Mega Charizard Y, as it is the best sun setter in the metagame. However, Venusaur struggles with the fact that it has very limited coverage outside of its STAB attacks, having only various Hidden Powers as options for better coverage. Venusaur is weak to Flying- and Psychic-types, especially Talonflame's priority Brave Bird. Fire and Ice are also weaknesses, but these are neutralized when Venusaur mega evolves.

[SET]
name: Mega Evolution
move 1: Giga Drain
move 2: Sludge Bomb
move 3: Leech Seed / Synthesis / Sleep Powder
move 4: Protect
item: Venusaurite
ability: Chlorophyll
nature: Bold
evs: 252 HP / 124 Def / 76 SpA / 52 SpD / 4 Spe

[SET COMMENTS]
Moves
========

Giga Drain is an obvious choice on Mega Venusaur thanks to STAB and recovery. It also hits hard on bulky Water-types, which are very popular in the metagame. Sludge Bomb is also STAB, and is mainly used for Fairy-types or fishing for poison. Leech Seed is a different type of recovery, and is especially useful to win a one-on-one; it is generally best to use when the foe can not switch out. Synthesis is an option to recover a lot of HP at once, since Giga Drain and Leech Seed doesn't recover that much at a time. Sleep Powder is an option if you want to lull foes to sleep, but it has very shaky accuracy. Protect is a staple in VGC, and allows Venusuar to dodge potential double targeting against it. Meanwhile Venusaur's teammate can eliminate the biggest threat to Venusaur.

Set Details
========

252 EVs in HP is to maximize Venusaur's overall bulk and to tank as many hits as possible before it gets knocked out. 124 Defense and Bold nature gives Venusaur even more bulk on the physical end, which is useful as many of the hardest hitting Pokemon in the metagame are physical attackers. This spread makes it live a 252 Attack Life Orb Brave Bird from a Talonflame with an Attack boosting nature, and a Choice Band Brave Bird if the Talonflame does not have a positive Attack nature. 76 Special Attack EVs maintains a high damage output for Venusaur. 52 Special Defense gives Venusaur that little bit of extra special bulk, and lets it live a Psychic from a Mega Gardevoir without a positive Special Attack nature.

Usage Tips
========

When you are facing a foe that is hit neutral by both of your STABs, you must always consider which move you to use. It comes down to whether you want some recovery with Giga Drain, or a bit more power and a possibility of Poison by using Sludge Bomb. Choosing the correct option between these can at times be the difference between winning and losing, so always think through which one you want to use. With Venusaur, it is also important to consider the possibility of saving it for late in the match, as Venusaur can win a 1v1 matchup against almost all Pokemon that don't have powerful super effective attack. Using Leech Seed early in the game can pay off but can also cost you, because early in the game your opponent can just switch out to lift the effect of Leech Seed. However, using Leech Seed on a bulky Pokemon that is likely to stay in for a while can be very smart, as the damage dealt by Leech Seed over a few turns can quickly add up. You should also consider if your opponent has something in the back to deal with what you have in the front. If they don't have any good switch-ins, they will more likely stay in and take the damage from Leech Seed, than switch out to a worse matchup.

Team Options
========

As so much else in VGC, Mega Venusaur really appreciates Tailwind. It allows Venusaur to outspeed many threats, and maybe KO them before they get to do anything. A good Tailwind setter that works well with Venusaur is Suicune. Suicune can easily be EVed to OHKO Talonflame every time with Scald, which is very useful as Talonflame is maybe the biggest threat to Venusaur out there. Suicune can also deal with Mega Salamence with Ice Beam, with Salamence being the second big threat to Venusaur. Rotom-W synergizes very well with Venusaur, as Venusaur can switch in on Rotom-W's only weakness. Rotom-W can, in return, easily switch into Flying-type moves, and threaten Talonflame with Hydro Pump or Salamence with Will-O-Wisp. Snarl and Intimidate are also helpful for Venusaur, as they both cripple foes, making them deal very little damage to Venusaur. Suicune can have Snarl and Tailwind, so it is a very good choice for a Snarl user. For Intimidate, you can easily go with Landorus-T, seeing as it fits at least decently on almost all VGC teams. Both Arcanine and Scrafty can carry Initmidate and Snarl, as well as synergizing somewhat well with Venusaur.

[SET]
name: Sun Sweeper
move 1: Giga Drain / Leaf Storm / Solar Beam
move 2: Sludge Bomb
move 3: Hidden Power Ice / Sleep Powder
move 4: Protect
item: Life Orb / Focus Sash
ability: Chlorophyll
nature: Modest
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]
Moves
========

Giga Drain is most often the preferred STAB on sun sweeper Venusaur as it is reliable even without sun. Leaf Storm is an option for a Grass-type STAB as it deals a lot of damage combined with Life Orb, OHKOing many bulky Water-types like Suicune, Politoed, and Rotom-W. However, using Leaf Storm renders Venusaur kind of useless, as its damage output is greatly reduced. Solar Beam is powerful and with no direct drawbacks, but if the sun disappears Solar Beam is useless. Sludge Bomb is a Poison-type STAB, and really the only option. It is mainly used to hit Fairy-types, namely Sylveon. Hidden Power Ice can OHKO Landorus-T and Mega Salamence, which is very useful as Venusaur outspeeds them under sun. Sleep Powder is an option if you want to use Sleep Powder combined with the Chlorophyll, which allows you to outspeed almost any Pokemon and lull it to sleep. The only drawback is the rather poor accuracy of Sleep Powder. Protect is a staple and allows Venusaur to avoid hits it doesn't want to take, which is especially necessary as this set is quite frail.

Set Details
========

252 EVs in Special Attack and a Modest nature is to hit as hard as possible. 252 Speed is to outspeed as good as anything under sun, and this set doesn't really need any bulk as it don't want to take any hits anyway. If you want to invest some EVs in bulk, you could use only 60 EVs in Speed to outspeed standard Choice Scarf Landorus-T. With 236 in Speed, you outspeed a Mega Salamence without a positive Speed nature after it has set up a Dragon Dance. Life Orb is to maximize damage output; Focus Sash is an option if you want to live a hit like Talonflame's Brave Bird that would otherwise OHKO.

Usage Tips
========

If you are running Sleep Powder, you can go for spreading Sleep Powder on as many foes as possible while you have the Speed boost from Chlorophyll. When using this set you should just dish out as much damage as possible when sun is up, as you won't have a chance to do anything once the speed boost is lost. You also have to make sure that you don't get knocked out by something on the first turn, as you won't get the speed boost the first turn because Mega Charizard Y's drought activates after the order of who moves when is locked.

Team Options
========

Because this is a sun sweeper set, you will need a Pokemon to set up sun. Using anything else than Mega Charizard Y is considered madness, so just go for it. Ninetales does have Drought, but really, use Charizard. It is also important to have something that checks Fire-types, as they hit Venusaur extremely hard when sun is up. Good Pokemon for this are Landorus-T, Garchomp, or Terrakion. These Pokemon also check Talonflame, which is a very big threat. Rotom-W synergizes very good with regular Venusaur as well. The only problem is that Hydro Pump is very weak under sun. Fake Out support is also very good, by allowing Venusaur to launch a Sleep Powder for free. It can also give Charizard Y more freedom to go for Heat Wave, as you will likely be using it on the same team. Good Fake Out users include Hitmontop and Scrafty.

[STRATEGY COMMENTS]
Other Options
=============

For the sun sweeper set, you can opt to go for a different Hidden Power, most useful would be Hidden Power Ground. That would mainly help your matchup against Steel-types like Heatran and Aegislash. Energy Ball is an option to run as your Grass-type STAB as it has more power than Giga Drain and no drawbacks. Grass Pledge is also an option if you want to run a pledge combo, preferably with Charizard.

Checks and Counters
===================

**Flying-type attacks**: Flying-type moves are one of the few things that hit Mega Venusaur for super effective damage. The Pokemon here that you will want to look out for and carry a solid check for are Talonflame and Mega Salamence.

**Psychic-types**: Psychic types like Latios, Latias, and Gardevoir give Venusaur trouble as they have a super effective STAB to hit Venusaur. They also tend to have a bit of special bulk, so they can tank a hit or two from Venusaur as well.

**Fire-types**: Fire types wall all Grass-types in general, and Venusaur is no exception. Although Mega Venusaur gets hit neutrally by Fire-type attacks, Venusaur still can't do that much to them. Heatran walls Venusaur particularly hard, as it does not get hit by Sludge Bomb and has a 4x resistance to Grass.

**Steel-types**: Steel types wall everything Venusaur wants to throw at them, and aren't really scared of Venusaur being on the field. They are especially scary if they have Substitute, which Heatran, Mega Metagross, and sometimes Aegislash carries. Substitute is a big problem because Venusaur takes several rounds to break them. Mega Metagross is probably the one being the biggest threat, as Venusaur has nothing to hit it with and Metagross has Zen Headbutt to deal a ton of damage in return.

Ksh13


GP 1/2
 

P Squared

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apologies, but I'm going to request a third check on this :S

GP 2/3
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[OVERVIEW]

Venusaur is one of the most threatening Grass-types in the metagame, almost forcing every team to carry a check to it. Its mega-evolution Mega Evolution is one of the bulkiest Pokemon around, with impressive defensive stats of 80 / 123 / 120. Mega Venusaur is also a perfect counter to rain, walling the most common rain sweeper, (comma) Ludicolo. In addition, it perfectly fits into a bulky Fire-, Water-, and Grass Fire / Water / Grass core. Venusaur's Poison typing allows it to solidly is solid way to beat Fairy-types, as it resists by resisting their STAB type and hitting hits them super effectively. Venusaur can also work well as a sun sweeper thanks to Chlorophyll. The sun sweeper set is known for always being paired with Mega Charizard Y, as it is the best sun setter in the metagame. However, Venusaur struggles with the fact that it has very limited coverage outside of its STAB attacks, having only various Hidden Powers as options for better coverage. Venusaur is weak to Flying- and Psychic-types attacks, especially Talonflame's priority Brave Bird. Fire and Ice are also weaknesses, but these are neutralized when Venusaur Mega Evolves.

[SET]
name: Mega Evolution
move 1: Giga Drain
move 2: Sludge Bomb
move 3: Leech Seed / Synthesis / Sleep Powder
move 4: Protect
item: Venusaurite
ability: Chlorophyll
nature: Bold
evs: 252 HP / 124 Def / 76 SpA / 52 SpD / 4 Spe

[SET COMMENTS]
Moves
========

Giga Drain is an obvious choice on Mega Venusaur thanks to STAB and recovery. It also hits hard on bulky Water-types, which are very popular in the metagame. Sludge Bomb is also STAB, and is mainly used on Fairy-types or for fishing for poison. Leech Seed is a different type of recovery, (remove comma) and is especially useful to win a one-on-one; it is generally best to use when the foe cannot switch out. Synthesis is an option to recover a lot of HP at once, since as Giga Drain and Leech Seed doesn't don't recover that much at a time. Sleep Powder is an option if you want to lull foes to sleep, but it has very shaky accuracy. Protect is a staple in VGC, and it allows Venusuar to dodge potential double targeting against it. Meanwhile Venusaur's teammate can eliminate the biggest threat to Venusaur.

Set Details
========

252 EVs in HP is to maximize Venusaur's overall bulk and allow it to tank as many hits as possible before it gets knocked out. 124 Defense EVs and a Bold nature give Venusaur even more physical bulk on the physical end, which is useful, (comma) as many of the hardest-hitting Pokemon in the metagame are physical attackers. This spread makes it live a lets Venusaur survive maximum Attack 252 Attack Life Orb Talonflame's Brave Bird from a Talonflame with an Attack boosting nature, and a neutral-natured Choice Band Talonflame's Brave Bird if the Talonflame does not have a positive Attack nature. 76 Special Attack EVs maintains a high damage output for Venusaur. 52 Special Defense EVs gives Venusaur that little bit of extra special bulk, (remove comma) and lets it live let it survive a Psychic from a neutral-natured Mega Gardevoir without a positive Special Attack nature.

Usage Tips
========

When you are facing a foe that is hit neutrally by both of Venusaur's STAB moves your STABs, you must always consider which move to use. It comes down to whether you want some recovery with Giga Drain, (remove comma) or a bit more power and a possibility of to poison with by using Sludge Bomb. Choosing the correct option between these can at times be the difference between winning and losing, so always think through which one you want to use. With Venusaur it is also important to consider the possibility of saving it for late in the match, as Venusaur can win a 1v1 matchup against almost all Pokemon that don't have a powerful super effective attack. Using Leech Seed early in the game can pay off but can also cost you, because early in the game your opponent can just switch out to lift the effect of Leech Seed. However, using Leech Seed on a bulky Pokemon that is likely to stay in for a while can be very smart, as the damage dealt by Leech Seed over a few turns can quickly add up. You should also consider if your opponent has something in the back to deal with what you have in the front. If they don't have any good switch-ins, they will more likely stay in and take the damage from Leech Seed, (remove comma) than switch out to a worse matchup.

Team Options
========

As Like so much else in VGC, Mega Venusaur really appreciates Tailwind. It allows Venusaur to outspeed many threats, (remove comma) and maybe KO them before they get to do anything. A good Tailwind setter that works well with Venusaur is Suicune. Suicune can easily be EV'd EVd to OHKO Talonflame every time with Scald, which is very useful, (comma) as Talonflame is maybe the biggest threat to Venusaur out there. Suicune can also deal with Mega Salamence with Ice Beam, with Salamence being the second big threat to Venusaur. Rotom-W synergizes very well with Venusaur, as Venusaur can switch in on Rotom-W's only weakness. Rotom-W can, in return, easily switch into Flying-type moves, (remove comma) and threaten Talonflame with Hydro Pump or and Salamence with Will-O-Wisp. Snarl and Intimidate are also helpful for Venusaur, as they both cripple foes, making them deal very little damage to Venusaur. Suicune can have has access to both Snarl and Tailwind, so it is a very good choice for a Snarl user. For Intimidate, you can easily go with Landorus-T, seeing as it fits at least decently on almost all VGC teams. Both Arcanine and Scrafty can carry Intimidate and Snarl, as well as synergizing and synergize somewhat well with Venusaur.

[SET]
name: Sun Sweeper
move 1: Giga Drain / Leaf Storm / Solar Beam
move 2: Sludge Bomb
move 3: Hidden Power Ice / Sleep Powder
move 4: Protect
item: Life Orb / Focus Sash
ability: Chlorophyll
nature: Modest
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]
Moves
========

Giga Drain is most often the preferred, (comma) STAB on sun sweeper Venusaur as it is reliable even without sun. Leaf Storm is an option, (comma) for a Grass-type STAB as it deals a lot of damage combined with Life Orb, OHKOing many bulky Water-types like such as Suicune, Politoed, and Rotom-W. However, using Leaf Storm renders Venusaur kind of useless, as its damage output is greatly reduced. Solar Beam is powerful and with no direct drawbacks, but if the sun disappears Solar Beam is useless. Sludge Bomb is a Poison-type STAB, and really the only option. It is mainly used to hit Fairy-types, namely Sylveon. Hidden Power Ice can OHKO Landorus-T and Mega Salamence, which is very useful, (comma) as Venusaur outspeeds them under sun. Sleep Powder is an option if you want to use Sleep Powder combined with the Chlorophyll, which allows you Venusaur to outspeed almost any Pokemon and lull it to sleep. The only drawback is the rather poor accuracy of Sleep Powder. Protect is a staple and allows Venusaur to avoid hits it doesn't want to take, which is especially necessary because as this set is quite frail.

Set Details
========

252 EVs in Special Attack and a Modest nature is to let Venusaur hit as hard as possible. 252 Speed is EVs allow it to outspeed as good as anything under sun, and this set doesn't really need any bulk investment, as it don't doesn't want to take any hits anyway. If you want to invest some EVs in bulk, you could use only 60 EVs in Speed to outspeed standard Choice Scarf Landorus-T. With 236 EVs in Speed, you outspeed a Venusaur outspeeds neutral-natured Mega Salamence without a positive Speed nature after it has set up a Dragon Dance. Life Orb is to maximizes damage output; Focus Sash is an option if you want to live survive a hit like Talonflame's Brave Bird that would otherwise OHKO, such as Talonflame's Brave Bird.

Usage Tips
========

If you are running Sleep Powder, you can go for spreading Sleep Powder on as many foes as possible while you have Venusaur has the Speed boost from Chlorophyll. When using this set you should just dish out as much damage as possible when sun is up, as you won't have a chance to do anything once the Speed boost is lost. You also have to make sure that you don't Venusaur doesn't get knocked out by something on the first turn, as you Venusaur won't get the Speed boost the first turn because Mega Charizard Y's drought activates after the order of who moves when is locked.

Team Options
========

Because this is a sun sweeper set, you will need a Pokemon to set up sun. Using anything else than Mega Charizard Y is considered madness, so just use that go for it. Ninetales does have Drought, but really, use Charizard. It is also important to have something that checks Fire-types, as they hit Venusaur extremely hard when sun is up. Good Pokemon for this are Landorus-T, Garchomp, or and Terrakion. These Pokemon also check Talonflame, which is a very big threat. Rotom-W synergizes very good well with regular Venusaur as well. The only problem is that Hydro Pump is very weak under sun. Fake Out support is also very good, by allowing Venusaur to launch a Sleep Powder for free. It can also give Mega Charizard Y more freedom to go for Heat Wave, as you will likely be using it them on the same team. Good Fake Out users include Hitmontop and Scrafty.

[STRATEGY COMMENTS]
Other Options
=============

For the sun sweeper set, you can opt to go for a different Hidden Power,; the most useful would be Hidden Power Ground. That would mainly help your Venusaur's matchup against Steel-types like such as Heatran and Aegislash. Energy Ball is an option to run as your for a Grass-type STAB move, as it has more power than Giga Drain and no drawbacks. Grass Pledge is also an option if you want to run a pledge combo, preferably with Charizard. (period)

Checks and Counters
===================

**Flying-type Attacks**: Flying-type moves are one some of the few things that hit Mega Venusaur for super effective damage. The Pokemon here that you will want to look out for and carry a solid check for are Talonflame and Mega Salamence.
(space)
**Psychic-types**: Psychic-types such as like Latios, Latias, and Gardevoir give Venusaur trouble, (comma) as they have a super effective STAB move with which to hit Venusaur. They also tend to have a bit of special bulk, so they can tank a hit or two from Venusaur as well.
(space)
**Fire-types**: Fire-types wall all Grass-types in general, and Venusaur is no exception. Although Mega Venusaur only gets hit neutrally by Fire-type attacks, Venusaur still can't do that much to them. Heatran walls Venusaur particularly hard, as it does not get hit by is immune to Sludge Bomb and has a 4x resistance to Grass.
(space)
**Steel-types**: Steel-types wall everything Venusaur wants to throw at them, (remove comma) and aren't really scared of Venusaur being on the field. They are especially scary if they have Substitute, which Heatran, Mega Metagross, (comma) and sometimes Aegislash carry carries. Substitute is a big problem because Venusaur takes several rounds turns to break them. Mega Metagross is probably the one being the biggest threat, as Venusaur has nothing to hit it with and Metagross has Zen Headbutt to deal a ton of damage in return.
 
Last edited:

Lumari

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TFP Leader
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add (Capitalize)
(comments); (AC=add comma; RC=remove comma; SC=semicolon)


[OVERVIEW]

Venusaur is one of the most threatening Grass-types in the metagame, almost forcing every team to carry a check to it. Its Mega Evolution is one of the bulkiest Pokemon around, with impressive defensive stats of 80 / 123 / 120. Mega Venusaur is also a perfect counter to rain, walling the most common rain sweeper, Ludicolo. In addition, it perfectly fits into a bulky Fire / Water / Grass core, (comma) Venusaur's and its Poison typing allows it to solidly beat Fairy-types, as it resists their STAB type and hits them super effectively. Regular Venusaur can also work well as a sun sweeper thanks to Chlorophyll. However, Venusaur struggles with the fact that it has very its limited coverage outside of its STAB attacks, having only various Hidden Powers as options for better coverage, (AC) Venusaur is weak and its weakness to Flying- and Psychic-type attacks, especially Talonflame's priority Brave Bird. Fire and Ice are also weaknesses, but these are neutralized when Venusaur Mega Evolves.

[SET]
name: Mega Evolution
move 1: Giga Drain
move 2: Sludge Bomb
move 3: Leech Seed / Synthesis / Sleep Powder
move 4: Protect
item: Venusaurite
ability: Chlorophyll
nature: Bold
evs: 252 HP / 124 Def / 76 SpA / 52 SpD / 4 Spe

[SET COMMENTS]
Moves
========

Giga Drain is an obvious choice on Mega Venusaur thanks to STAB and recovery. It also hits hard on bulky Water-types hard, which are very popular in the metagame. Sludge Bomb is mainly used on to hit Fairy-types or for fishing fish for poison. Leech Seed is a different type of recovery and is especially useful to win in a one-on-one situation; therefore, it is generally best to use when the foe cannot switch out. Synthesis is an option to recover a lot of HP at once, as Giga Drain and Leech Seed don't recover that much at a time. Sleep Powder is an option if you want to lull foes to sleep, but it has very shaky accuracy. Protect is a staple in VGC, and it allows Venusuar Mega Venusaur to dodge potential double targeting against it. Meanwhile Venusaur's teammate can and have its ally eliminate the biggest threat to Venusaur it.

Set Details
========

252 EVs in HP maximize Mega Venusaur's overall bulk and allow it to tank as many hits as possible before it gets knocked out. 124 Defense EVs and a Bold nature give Venusaur even more physical bulk, which is useful are used to increase Mega Venusaur's physical bulk even further, as many of the hardest-hitting Pokemon in the metagame are physical attackers. This spread lets Mega Venusaur survive maximum Attack Life Orb Talonflame's Brave Bird and neutral-natured Choice Band Talonflame's Brave Bird. 76 Special Attack EVs maintain a high damage output for Mega Venusaur. 52 Special Defense EVs give Venusaur that a little bit of extra special bulk, (AC) and let notably letting it survive a Psychic from neutral-natured Mega Gardevoir.

Usage Tips
========

When facing a foe that is hit neutrally by both of Venusaur's STAB moves, (space) you must always consider which move to use: (colon) it comes down to whether you want some recovery with choosing between Giga Drain's recovery or a bit more power and a possibility to poison with and Sludge Bomb's higher power and poison chance. Choosing Picking (less repetitive) the correct option between these can at times be the difference between winning and losing, so always think through which one you want to use. With Venusaur it is also important to consider the possibility of saving it for late in the match, as Venusaur can win a 1v1 matchup one-on-one against almost all Pokemon that don't have a powerful super effective attack. Using Leech Seed early in the game can pay off but can also cost you, because early in the game then your opponent can just switch out to lift the effect of Leech Seed. However, using Leech Seed on a bulky Pokemon that is likely to stay in for a while can be very smart, as the damage dealt by Leech Seed over a few turns can quickly add up. You should also consider if your opponent has something in the back to deal with what you have in the front out; (SC) if they don't have any good switch-ins, they will be more likely to stay in and take the damage from Leech Seed than to switch out to a worse matchup.

Team Options
========

Like so much else in VGC, Mega Venusaur really appreciates Tailwind, (comma) as it allows Venusaur to outspeed many threats and maybe KO them before they get to do anything. A good Tailwind setter that works well with Venusaur is Suicune; (SC) Suicune it can easily be EVd EVed to OHKO Talonflame every time with Scald, which is very useful, as Talonflame (fluff, if it weren't useful you wouldn't suggest it) is maybe the biggest threat to Venusaur out there. Suicune can also deal with Mega Salamence with Ice Beam, with Salamence being which is the second big threat to Venusaur. Rotom-W synergizes very well with Venusaur, as Venusaur can switch in on Rotom-W's only weakness, (comma) while Rotom-W can, in return, easily switch into Flying-type moves and threaten Talonflame with Hydro Pump and Salamence with Will-O-Wisp. Snarl and Intimidate are also helpful for Venusaur, as they both cripple foes, making them deal very little damage to Venusaur. Suicune has access to both Snarl and Tailwind, so it is making it a very good choice for a Snarl user. For Intimidate, you can easily go with Landorus-T, seeing as it fits at least decently on almost all VGC teams. Both Arcanine and Scrafty can carry Intimidate and Snarl and synergize somewhat well with Venusaur.

[SET]
name: Sun Sweeper
move 1: Giga Drain / Leaf Storm / Solar Beam
move 2: Sludge Bomb
move 3: Hidden Power Ice / Sleep Powder
move 4: Protect
item: Life Orb / Focus Sash
ability: Chlorophyll
nature: Modest
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]
Moves
========

Giga Drain is the preferred Grass-type STAB move, as it is reliable even without sun. Leaf Storm is an option, as it deals a lot of damage combined with Life Orb, OHKOing many bulky Water-types such as Suicune, Politoed, and Rotom-W. However, using Leaf Storm its Special Attack drop renders Venusaur kind of useless afterwards, as its damage output is greatly reduced. Solar Beam is powerful with no direct drawbacks, but if the sun disappears Solar Beam it is useless. Sludge Bomb is mainly used to hit Fairy-types, namely Sylveon. Hidden Power Ice can OHKO Landorus-T and Mega Salamence, which is very useful, as Venusaur outspeeds them under sun. Sleep Powder is an option if you want to use Sleep Powder combined with Chlorophyll, which allows Venusaur to outspeed almost any Pokemon and lull it to sleep. The only drawback is the rather poor accuracy of Sleep Powder. Protect is a staple and allows Venusaur to avoid hits it doesn't want to take, which is especially necessary because this set is quite frail.

Set Details
========

252 EVs in Special Attack and a Modest nature let Venusaur hit as hard as possible. 252 Speed EVs allow it to outspeed as good as anything under sun, and this set doesn't really need any bulk investment, as it doesn't want to take any hits anyway. If you want to invest some EVs in bulk, you could use only 60 EVs in Speed to outspeed standard Choice Scarf Landorus-T under the sun. With 236 EVs in Speed, Venusaur outspeeds neutral-natured Mega Salamence after it has set up a Dragon Dance. Life Orb maximizes damage output; Focus Sash is an option to survive a hit that would otherwise OHKO, such as Talonflame's Brave Bird.

Usage Tips
========

If running Sleep Powder, you can go for spreading Sleep Powder on as many foes as possible while Venusaur has the Speed boost from Chlorophyll. When using this set you should just dish out as much damage as possible when sun is up, as you won't have a chance to do anything once the Speed boost is lost. If you're using Mega Charizard Y as your sun setter, (clarity; 'Seeing as you'll be using' etc should be fine too if you don't want to imply you could use Ninetales) you also have to make sure that Venusaur doesn't get knocked out on the first turn, as Venusaur won't get the Speed boost the first turn as Charizard Mega Evolves.

Team Options
========

Because this is a sun sweeper set, you will need a Pokemon to set up sun. Using anything else than Mega Charizard Y is considered madness, so just use that. Ninetales does have Drought, but really, use Charizard.; Mega Charizard Y is easily the best option, outclassing Ninetales in nearly every way. (or something like this, in any case something less informal) It is also important to have something that checks Fire-types, as they hit Venusaur extremely hard when sun is up. Good Pokemon for this are Landorus-T, Garchomp, and Terrakion. These Pokemon also check Talonflame, which is a very big threat. (to sun teams or in general?) Rotom-W synergizes very well with regular Venusaur as well, (comma) The only problem is that although Hydro Pump is very weak under sun. Fake Out support is also very good, allowing Venusaur to launch a Sleep Powder for free. It can also give Mega Charizard Y more freedom to go for Heat Wave, as you will likely be using them on the same team. Good Fake Out users include Hitmontop and Scrafty.

[STRATEGY COMMENTS]
Other Options
=============

For the sun sweeper set, you can opt to go for a different Hidden Power; (RC) the most useful would be Hidden Power Ground, (comma) That would mainly as it would help Venusaur's matchup against Steel-types such as Heatran and Aegislash. Energy Ball is an option for a Grass-type STAB move, as it has more power than Giga Drain and no drawbacks. Grass Pledge is also an option if you want to run a Pledge combo, preferably with Mega Charizard Y.

Checks and Counters
===================

**Flying-type Attacks**: Flying-type moves are some of the few things that hit Mega Venusaur for super effective damage. Pokemon to look out for and carry a solid check for to are Talonflame and Mega Salamence.

**Psychic-types**: Psychic-types such as Latios, Latias, and Gardevoir give Venusaur trouble, as they have a super effective STAB move with which to hit Venusaur. They also tend to have a bit of reasonable special bulk, so they can tank a hit or two from Venusaur as well.

**Fire-types**: Fire-types wall all Grass-types in general, and Venusaur is no exception. Although Mega Venusaur only gets hit neutrally by Fire-type attacks, Venusaur still can't do that much to them in return. Heatran walls Venusaur particularly hard, as it is immune to Sludge Bomb and has a 4x resistance to Grass.

**Steel-types**: Steel-types wall everything Venusaur wants to throw at them and aren't really scared of Venusaur being on the field. They are especially scary if they have Substitute, which Heatran, Mega Metagross, and sometimes Aegislash carry. Substitute is a big problem because Venusaur takes several turns to break them. Mega Metagross is probably the biggest threat, as Venusaur has nothing to hit it with and Metagross has Zen Headbutt to deal a ton of damage in return.



GP 3/3
 
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