[VGC 2015] Gardevoir [GP: 2/2]

Overview
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With access to Hyper Voice, Gardevoir has received new relevance in VGC 2015 as a strong and powerful Mega Evolution with good typing and decent stats. With two excellent abilities in Trace and Telepathy, Gardevoir can use similar sets that can work very differently on completely separate teams, and it can work outside of its Mega forme, utilizing different strategies for each variation. Unfortunately, its base 65 Defense and base 68 HP make Gardevoir incredibly physically frail. But with the strongest Fairy-type move in the game and three excellent abilities, it can wreak havoc on teams unprepared for the dressed destroyer.

Mega Gardevoir
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name: Mega Gardevoir
move 1: Hyper Voice
move 2: Psychic / Psyshock
move 3: Shadow Ball / Hidden Power Ground / Focus Blast
move 4: Protect
ability: Trace / Telepathy
item: Gardevoirite
evs: 108 HP / 124 Def / 252 SpA / 4 SpD / 20 Spe
nature: Modest

Moves
========

Pixilate Hyper Voice has incredible power, being only marginally less powerful than Choice Specs Sylveon's Hyper Voice. Whether you should run Psychic or Psyshock depends on your team, as the former has a higher Base Power, but the latter deals physical damage, and many common switch-ins to Mega Gardevoir have lower Defense than Special Defense. Finally, Shadow Ball can be used to hit opposing Psychic-types such as Cresselia and Gothitelle hard, while Hidden Power Ground or Focus Blast can be used to deal with common Steel-type switch-ins such as Heatran, Metagross, and Ferrothorn. Protect is a staple move in VGC, and it gives Gardevoir a free turn to Mega Evolve and shift its mediocre base 80 Speed to a more tolerable base 100 Speed.

Set Details
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252 Special Attack EVs and a Modest nature maximize spread damage and allow Gardevoir to whittle down or knock out as many foes as possible as quickly as possible. With 20 Speed EVs, Mega Gardevoir outspeeds Bisharp and OHKOes it with Hyper Voice. 108 HP and 4 Special Defense EVs are enough so that Modest Gengar cannot OHKO Mega Gardevoir with Sludge Bomb or Shadow Ball. 124 Defense EVs increase Mega Gardevoir's physical bulk. However, the EVs can be put into Speed, and a spread of 4 HP / 252 SpA / 252 Spe could be considered to maximize Speed and power.

Usage Tips
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As with all Mega Evolutions, Mega Gardevoir is best used as a sweeper instead of a lead, though using it as a lead can take the heat off of other, more frail sweepers that could always benefit from Mega Gardevoir weakening the opponent's team, such as Gengar or Weavile. Mega Gardevoir's poor Defense stat requires it caution next to Earthquake users, and the loss of Telepathy only maximizes this worry. Gardevoir should also be used after its checks, such as Metagross, Mawile, and Scizor, have already been dispatched of or at least weakened.

Team Options
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Mega Gardevoir adores Intimidate support and partners that beat Pokemon that resist Fairy. Arcanine has access to Intimidate, can threaten most Steel- and Bug-types, and can spread burns. Pokemon such as Volcarona and Amoonguss are just as helpful, as they can beat most Fairy checks and divert attention from Mega Gardevoir with Rage Powder. Milotic has access to Icy Wind to further augment Gardevoir's Speed and let it fully utilize its power; Milotic can also use Scald to burn foes, halving the damage taken from physical attacks and making Gardevoir's frail Defense more tolerable. Mega Gardevoir also works well as a "second Mega Evolution" alongside another Mega Evolution such as Garchomp, Venusaur, Lucario, or Tyranitar, which can all work with or without their Mega Stone, allowing for more diverse in-game decisions to adapt to your opponent's team.

Choice Scarf
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name: Choice Scarf
move 1: Moonblast
move 2: Psychic / Psyshock
move 3: Dazzling Gleam / Healing Wish
move 4: Shadow Ball / Destiny Bond
ability: Trace / Telepathy
item: Choice Scarf
evs: 12 HP / 252 SpA / 244 Spe
nature: Timid

Moves
========

Moonblast has a high damage output and 100% accuracy; because of this, it is usually the move of choice to deal with specific targets. The choice between Psychic and Psyshock depends on your team, as the former has a higher Base Power, but the latter deals physical damage, which is helpful because many of Gardevoir's checks have low Defense stats. Dazzling Gleam is a STAB spread move, which works if Gardevoir wants to cause more spread damage over the opposing team instead of targeting a specific member. However, Healing Wish allows Gardevoir to come in and completely revive an otherwise incapacitated teammate, immediately changing the momentum of the game. Shadow Ball covers opposing Psychic- and Ghost-types such as Gothitelle, Cresselia, and Aegislash, respectively, better than the previous moves do, while Choice Scarf Destiny Bond allows Gardevoir to switch in at low health and get a surprise KO out of a risky situation.

Set Details
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Choice Scarf supplements one of Gardevoir's weakest points: its base 80 Speed. With maximum Special Attack investment and 244 Speed EVs, Gardevoir outspeeds major threats such as Choice Scarf Adamant Landorus-T, Jolly Smeargle, Mega Gengar, Mega Lopunny, Jolly Mega Tyranitar at +1, and neutral-natured Mega Gyarados at +1 and hits as hard as possible. The remaining EVs go into HP to increase Gardevoir's ability to take hits. However, a variant with 252 Speed and 4 HP EVs works just as well to maximize Speed. Telepathy and Trace work equally well here, catering to whether your team needs a partner to Earthquake users or a counter to specific threats such as Intimidate, Parental Bond, or Competitive users.

Usage Tips
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Choice Scarf Gardevoir works well in either a lead or a clean-up situation, though not both in the same match. Its ability to inflict incredibly quick and good amounts of damage can work very efficiently in either situation. However, Gardevoir finds itself very vulnerable to priority moves due to its low Defense, and Sucker Punch, Fake Out, Bullet Punch, and Shadow Sneak are very prevalent. Be sure to eliminate users of such moves before attempting to sweep. Paralysis and Trick Room are also crippling to Gardevoir, taking away the best asset of the set and allowing common slower sweepers such as Mawile and Camerupt to knock Gardevoir out first.


Team Options
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Gardevoir really appreciates Steel-type checks; Heatran, Arcanine, and Rotom-H work especially well, as they all have respectable bulk and appreciate Gardevoir's Speed allowing them to invest into bulk and power. Landorus-T also acts as an excellent partner, as Intimidate cushions Gardevoir's lackluster Defense and its STAB spread move in Earthquake threatens the entire field. However, if Landorus-T is to be Gardevoir's partner, consider Telepathy over Trace, as Earthquake will hit Gardevoir otherwise. Amoonguss acts as a Trick Room check and has access to Rage Powder and Spore, allowing Gardevoir to more effectively focus on one foe at a time while Amoonguss incapacitates the other. Volcarona also provides Rage Powder support and has Fire-type STAB moves, being a great median of Rage Powder user and Steel-type check. Finally, Gardevoir adores Shadow Tag support, as it is able to trap opposing threats for Gardevoir to eliminate. Gothitelle works excellently, as it has considerable bulk and can provide Helping Hand support as well, while Mega Gengar acts as an offensive force with extremely strong STAB moves that hit Fairy- and Psychic-types, which could otherwise sponge hits, super effectively.

Choice Specs
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name: Choice Specs
move 1: Moonblast
move 2: Psychic / Psyshock
move 3: Dazzling Gleam
move 4: Shadow Ball
ability: Trace / Telepathy
item: Choice Specs
evs: 68 HP / 4 Def / 252 SpA / 182 Spe
nature: Modest

Moves
========

Moonblast is the move with the highest damage output that Gardevoir has access to; it also has 100% accuracy, so it is usually the move of choice to deal with specific targets. Whether you run Psychic or Psyshock depends on your team, as the former has a higher Base Power, but the latter deals physical damage against Gardevoir's checks, many of which have low Defense stats. Dazzling Gleam gets a STAB boost and is a spread move, which works if Gardevoir wants to cause more spread damage over the team instead of targeting a specific member. Finally, Shadow Ball acts as coverage for bulky Psychic-types such as Gothitelle and Cresselia, as well as Aegislash.

Set Details
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Maximum Special Attack investment with Choice Specs allows Gardevoir to have the strongest Fairy-type move in the game, even over Mega Gardevoir, Choice Specs Sylveon, and Mega Altaria's Hyper Voice. 182 Speed EVs allow Gardevoir to outspeed Adamant Bisharp and OHKO it with Moonblast, while the remaining 68 HP and 4 Defense EVs maximize Gardevoir's bulk without wasting EVs. However, a spread with 252 Speed and Special Attack EVs is also extremely effective, maximizing Gardevoir's questionable Speed and dangerous power.

Usage Tips
========

Choice Specs Gardevoir works best as a wallbreaker, as its immense power is incredibly hard to deal with for a majority of the metagame, and having remaining team members to clean up allows Gardevoir to more effectively accomplish this goal throughout the match. Firing off a few Moonblasts or Dazzling Gleams is usually all that Gardevoir will be able to accomplish, but the immense amount of damage it can cause is usually worth it. However, Gardevoir can clean up in the late-game equally well, where its power is needed and its mediocre base 80 Speed is less of an issue. Gardevoir does poorly against most priority moves due to its poor HP and Defense, so Sucker Punch, Bullet Punch, Extreme Speed, and Shadow Sneak should be scouted for and their users eliminated.


Team Options
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Gardevoir appreciates Fake Out support, as it nearly guarantees that Gardevoir can use a Choice Specs-boosted Dazzling Gleam or Moonblast. Mega Kangaskhan and Scrafty are excellent partners, as the former's ability Parental Bond creates a lot of offensive pressure and the latter has access to Intimidate and Quick Guard, easing the pressure on Gardevoir. Pokemon that can check Steel-types or provide Intimidate support are also useful, such as Landorus-T or Gyarados with Earthquake or Arcanine with Will-O-Wisp. Gyarados also gets access to Thunder Wave, which provides necessary speed control that Gardevoir also really appreciates to supplement its mediocre Speed. Pokemon with access to Tailwind or Icy Wind are always welcome; for example, Suicune can set up Tailwind and also threatens the Fire-types that resist Moonblast. Thundurus with Prankster Thunder Wave and Encore or Cresselia can provide Thunder Wave, Icy Wind, or even the occasional Helping Hand support to boost the power of Gardevoir's moves even further. Finally, redirection in the form of Rage Powder can be helpful as well. Amoonguss can provide this support and also gets access to Spore, which can be used to cripple the opponent's team. Volcarona's Fire-type STAB moves also threaten enemy Steel-types.


Other Options
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Gardevoir has an immense amount of other options, allowing its moveslots to be adjusted to the needs of your team. Focus Blast is another very strong move in Gardevoir's arsenal that hits many of Gardevoir's checks such as Heatran super effectively, though it has 70% accuracy. Thunderbolt threatens Flying-type Pokemon such as Talonflame, which otherwise is a check to Gardevoir, and allows Gardevoir to be useful against weather teams, as it can Trace abilities such as Swift Swim to outspeed common sweepers and put offensive pressure on the opponent with Thunderbolt. Hidden Power Fire or Ground is Gardevoir's only access to Fire- or Ground-type coverage for the Steel-types that threaten it. However, because of Hidden Power's poor Base Power of 60, Moonblast and Hyper Voice hit neutral targets such as Bisharp harder, so only use it for foes that resist Fairy. Hidden Power Ground is preferred because of Scizor's lack of prevalence and allows Gardevoir to have a higher Speed IV, but it hits Ferrothorn neutrally instead of 4x super effectively. Icy Wind is an excellent spread move as well as a great support move, hitting Landorus-T harder than any of Gardevoir's other moves. It also grants Gardevoir the ability to control its foes' Speed, lessening the support job of the rest of the team and allowing Gardevoir and its teammates to create a better position against faster, more powerful threats.

A support set of Heal Pulse / Helping Hand / Icy Wind / Safeguard or Misty Terrain with Telepathy allows Gardevoir to fill a powerful support role and, when paired with maximum HP and Defense investment, be a difficult Pokemon to KO. Will-O-Wisp can be used to cripple offensive threats, but its 85% accuracy is lackluster. Imprison is a niche move that, when used on Mega Gardevoir, cripples Sylveon, specially offensive Mega Salamence, and Mega Altaria; it also punishes any foe for using Protect. It can also be used on support sets either with Icy Wind to cripple Cresselia and rid the utility of Suicune, Gengar and Milotic or with Thunderbolt to reduce the viability of Rotom, especially Rotom-H. Trick is another interesting move used with the Choice sets to put otherwise difficult Pokemon into an uncomfortable situation. However, with the commonness of Mega Pokemon, it can often backfire and force Gardevoir into multiple Tricks before it works, which allows for easy exploitation, and many Pokemon benefit from the Speed boost that Choice Scarf gives. Memento can be used on the Choice Scarf set to instantly turn the tide of battle in situations where either Gardevoir would not deal enough damage or it is at low health, crippling the opposing Pokemon that could otherwise end the game and allowing for allied Pokemon to capitalize on or punish the switch-in.

Life Orb allows for a utility in switching moves that Choice Specs cannot, as well as access to the coveted Protect. Though there are few to no key KOs it sacrifices, the loss of damage to neutral targets is noticeable, and the 10% HP penalty is a severe punishment to Gardevoir's longevity.

Checks & Counters
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**Steel-types**: Mawile and Heatran resist every move Gardevoir usually runs and will always KO Gardevoir with Iron Head and Flash Cannon, respectively. Pokemon with access to Bullet Punch such as Scizor and Lucario should be warranted extreme caution, as their power is usually enough to KO Gardevoir even before it accumulates a mass amount of damage. Bulkier Steel-types such as Metagross and Aegislash pose a similar problem if they dodge or survive the appropriate coverage move, and they always have a move to KO Gardevoir with. Slow Steel-types such as Ferrothorn and Aggron have access to Gyro Ball, which will almost always KO Gardevoir with any Speed investment. The only Steel-types that are threatened by Gardevoir are Bisharp and Lucario, as their secondary type allows Gardevoir to hit them neutrally and neither of them can take more than one Hyper Voice, but they usually can knock Gardevoir out before a second one is used.

**Talonflame**: Gale Wings Brave Bird is the strongest priority move in the game, and even without Choice Band, it still deals a hefty amount and can potentially knock out Gardevoir. Its resistance to Fairy-type moves and Gardevoir's lack of coverage attacks leave Talonflame always on top one-on-one.

**Bulky Fire-types**: Rotom-H, Arcanine, and Entei all resist Hyper Voice and have the bulk and power to hit back hard. Intimidate support and burns from Sacred Fire can cripple Gardevoir and its teammates, and Rotom-H can use its incredible typing and access to Volt Switch to keep the momentum on its side.
 
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I know it's a WIP but be sure to give Telepathy some love in the abilities. Tracing Intimidates is good, but being immune to your own partner's EQs if you have a Landorus or Garchomp (if you have any) is great.
 

leremyju

Banned deucer.
For Scarf Gardevoir, Sejun's spread is pretty cool

4 HP / 44 Def / 252 SpA / 4 SpD / 204 Spe
In order to outspeed Mega Tyranitar after a Dragon Dance, Mega Manectric, and Aerodactyl, I had to use a Timid nature. I invested heavily into Speed in order to outspeed Mega Manectric and Ludicolo after a Swift Swim boost. Since Gardevoir’s low Defense can make it very risky, I decided to invest the remaining EVs into Defense instead of HP. In the finals, Gardevoir was able to take a Bullet Punch from Mega Lucario, and investing into Defense instead of HP maximized my chances.

I also think suppport Gardevoir with TR, Swagger and/or Will o Wisp is good. Of course Cresselia is the more common TR setter but I think a mention is good
 
EVs for Mega Gardevoir took forever to get right
For Scarf Gardevoir, Sejun's spread is pretty cool

4 HP / 44 Def / 252 SpA / 4 SpD / 204 Spe
In order to outspeed Mega Tyranitar after a Dragon Dance, Mega Manectric, and Aerodactyl, I had to use a Timid nature. I invested heavily into Speed in order to outspeed Mega Manectric and Ludicolo after a Swift Swim boost. Since Gardevoir’s low Defense can make it very risky, I decided to invest the remaining EVs into Defense instead of HP. In the finals, Gardevoir was able to take a Bullet Punch from Mega Lucario, and investing into Defense instead of HP maximized my chances.

I also think suppport Gardevoir with TR, Swagger and/or Will o Wisp is good. Of course Cresselia is the more common TR setter but I think a mention is good
while I like Sejun's spread, that is for Pre-Lando-T metagame. The new threshold should be to beat Adamant Lando-T, which is much faster than all of those, and deals as much, if not more damage. Being able to outspeed and deal massive damage to that monster is much better than not out speeding it and guaranteeing the death
252 SpA Gardevoir Moonblast vs. 0 HP / 0 SpD Landorus-T: 94-112 (57.3 - 68.2%) -- guaranteed 2HKO
252+ Atk Landorus-T Earthquake vs. 12 HP / 0 Def Gardevoir: 108-127 (74.4 - 87.5%) -- guaranteed 2HKO

so whomever goes first decides who the winner of the two is. That's just my two cents.

I also did mention Will o', but Swagger is just too risky with awful defense and how physical the metagame is. Playing with crossed fingers shouldn't be listed in Other Options in my opinion. I won't mention Trick Room with Gardevoir's awful speed stat unless I have to, as Gothitelle and Cresselia outclass it in every way.
 

Martin

A monoid in the category of endofunctors
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I want to see AV get some love. While in 2014 it was unreliable due to its lacking power, low speed and inability to use support options, it was still a very decent anti-meta mon back then. It is far better in the VGC'15 meta though due to it being as anti-meta as it was before, but this time around it has access to Icy Wind, allowing it to support its teammates. Add to this its traits from VGC'14 (its ability to either trace a variety of useful abilities such as Intimidate, Parental Bond, Adaptability, Flash Fire, Lightningrod, Storm Drain, Telepathy (ironically), Levitate, Protean (although it isn't that common), Competitive etc., its ability to avoid teammates' spread attacks if it chooses to run Telepathy and its ability to take a variety of hits that Gardevoir and Mega Gardevoir wouldn't usually take (e.g. Mega Charizard Y's Overheat)) and you have a far better Pokemon than in VGC'14. While it should be at the bottom, I feel that it should be listed simply because of how effective it is at dealing with the things which can usually beat Gardevoir. This is the set I recommend:

Assault Vest
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name: Assault Vest
move 1: Moonblast
move 2: Psychic
move 3: Thunderbolt
move 4: Icy Wind
ability: Trace / Telepathy
item: Assault Vest
evs: 180 HP / 172 Def / 140 SpA / 4 SpD / 12 Spe

(my own spread was kinda bad so credit to ProjectTitan313 to most of the spread, although I fixed one inefficiency (144 SpA gives the same stat as 140)). Put Shadow Ball in moves for Aegislash but explain that it isn't that useful. The rest is self-explanitory. EVs live CB BB from Talonflame and 2HKO CharY with Thunderbolt. Psychic>Psyshock cause Amoonguss, and TBH I feel that you should probably do that on all the sets due to the meta being a little more physdef than spdef atm, rather than slashing both Psychic and Psyshock in on all of the sets.
 
I want to see AV get some love. While in 2014 it was unreliable due to its lacking power, low speed and inability to use support options, it was still a very decent anti-meta mon back then. It is far better in the VGC'15 meta though due to it being as anti-meta as it was before, but this time around it has access to Icy Wind, allowing it to support its teammates. Add to this its traits from VGC'14 (its ability to either trace a variety of useful abilities such as Intimidate, Parental Bond, Adaptability, Flash Fire, Lightningrod, Storm Drain, Telepathy (ironically), Levitate, Protean (although it isn't that common), Competitive etc., its ability to avoid teammates' spread attacks if it chooses to run Telepathy and its ability to take a variety of hits that Gardevoir and Mega Gardevoir wouldn't usually take (e.g. Mega Charizard Y's Overheat)) and you have a far better Pokemon than in VGC'14. While it should be at the bottom, I feel that it should be listed simply because of how effective it is at dealing with the things which can usually beat Gardevoir. This is the set I recommend:

Assault Vest
########
name: Assault Vest
move 1: Moonblast
move 2: Psychic
move 3: Thunderbolt
move 4: Icy Wind
ability: Trace / Telepathy
item: Assault Vest
evs: 180 HP / 172 Def / 140 SpA / 4 SpD / 12 Spe

(my own spread was kinda bad so credit to ProjectTitan313 to most of the spread, although I fixed one inefficiency (144 SpA gives the same stat as 140)). Put Shadow Ball in moves for Aegislash but explain that it isn't that useful. The rest is self-explanitory. EVs live CB BB from Talonflame and 2HKO CharY with Thunderbolt. Psychic>Psyshock cause Amoonguss, and TBH I feel that you should probably do that on all the sets due to the meta being a little more physdef than spdef atm, rather than slashing both Psychic and Psyshock in on all of the sets.
<3
You forgot the nature, its Modest :P

EV discrepancy may of been my HP Ground spread. 30 Sp. Atk requires 144 Sp. Atk.
Thunderbolt also smashes Gyarados, who struggles to KO this set:

140+ SpA Gardevoir Thunderbolt vs. 252 HP / 4 SpD Gyarados: 204-240 (100.9 - 118.8%) -- guaranteed OHKO
+1 252+ Atk Gyarados Waterfall vs. 180 HP / 172 Def Gardevoir: 123-145 (74 - 87.3%) -- guaranteed 2HKO

It does flop on Mega Gyara, ironically enough.
Only other relevant move is HP Ground, which lets it laugh off Heatran if the team needs that checked more than Gyarados/MegaZard-Y:

252+ SpA Choice Specs Heatran Overheat vs. 180 HP / 4 SpD Assault Vest Gardevoir: 109-129 (65.6 - 77.7%) -- guaranteed 2HKO
252+ SpA Heatran Flash Cannon vs. 180 HP / 4 SpD Assault Vest Gardevoir: 90-108 (54.2 - 65%) -- guaranteed 2HKO
252+ SpA Heatran Eruption (150 BP) vs. 180 HP / 4 SpD Assault Vest Gardevoir: 61-73 (36.7 - 43.9%) -- guaranteed 3HKO [Doubles]

140+ SpA Gardevoir Hidden Power Ground vs. 252 HP / 0 SpD Heatran: 132-156 (66.6 - 78.7%) -- guaranteed 2HKO
140+ SpA Gardevoir Hidden Power Ground vs. 252 HP / 0 SpD Shuca Berry Heatran: 66-78 (33.3 - 39.3%) -- guaranteed 3HKO

2HKO even with max HP and a Shuca, and Gardevoir's higher base Speed does help here.


I obviously have to try Icy Wind though. :3
Might have to tweak the spread for Speed numbers though, the 12 Speed was just a speedcreep for the ever-crowded base 80 area. As is, it outruns neutral 100's (Modest MegaZard-Y) and... max Speed Rotom-W / Rotom-H after 1 Icy Wind, and everything slower than neutral 150/positive 130's.

edit: actually, for fun:

252+ SpA Choice Specs Magnezone Flash Cannon vs. 180 HP / 4 SpD Assault Vest Gardevoir: 134-158 (80.7 - 95.1%) -- guaranteed 2HKO
252+ SpA Life Orb Magnezone Thunder vs. 180 HP / 4 SpD Assault Vest Gardevoir: 79-95 (47.5 - 57.2%) -- 90.2% chance to 2HKO

140+ SpA Gardevoir Hidden Power Ground vs. 252 HP / 0 SpD Magnezone: 148-176 (83.6 - 99.4%) -- guaranteed 2HKO
 
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Alright, here's what I'd like changed.

  • When I meant "Give Telepathy some love" I didn't so much mean a dismissive mention of it OO. Telepathy is a wonderfully helpful ability and allows you to use stuff like Landorus-T or Garchomp more easily with it. On every set except for the Mega, I would slash it after trace and mention in the set details to consider Telepathy if you have an Earthquake user or some other team mate striking spread move on the team.
  • Don't think 80 and 100 are awful speed tiers, just awkward and crowded ones.
  • Gardevoir's physical vulnerability probably needs to be listed first.
  • I don't think it has a poor offensive movepool. Shadow Ball, HP, and Focus Blast are just enough to round out its moveset.
  • Mention that preparations for Sylveon's Hyper Voice usually results in people usually having answers to Hyper Voice.
  • Slash Psychic before Psyshock. Not really sure where Psyshock's more useful. I'd do this for every moveset.
  • I'd suggest replacing Hidden Power Fire with Hidden Power Ground and also slashing Focus Blast. Scizor is less relevant now and HP Ground lets you save a point of speed, still hit mawile and aegislash, and also hit heatran harder. Focus Blast does all of that but at 70% accuracy.
  • I'd mention that for Gardevoir's spread, going for max power and speed with 252 / 252 is still an option.
  • You should also make sure Hidden Power isn't messing with your spread too much and that it's not wasting EVs somewhere.
  • I'd get rid of the Whimsicott mention here since they have horrible offensive and defensive Synergy. I'd also get rid of the Mega Venusaur and Lucario mentions. Gardevoir likes having Pokemon that can beat whatever resists fairy and cushions / redirects physical attacks for it. Give Landorus-T, Arcanine, Rotom-H, Volcarona, and Amoonguss some mention here.
  • On the scarf set, simplify Heatran's mention to just its Fire-type stab and also mention a few other Pokemon like Landorus-T, Arcanine, Rotom-H, and Garchomp
  • Get rid of the word astronomical in the set details. It's hyperbole and kind of cliche.
  • Unless this is for a specific calc, change the 68 HP / 4 Def to 72 HP.
  • In the redirection mention, get rid of the Rotom-W mention (gardevoir's smacking it for STAB neutral damage already) and replace Togekiss's mention with Volcarona.
  • Give Thundurus and Cresselia mention for the speed control section.
  • Replace the mention about harming Gardevoir with Landorus-T's EQ with strongly recommending Telepathy over Trace when using it.
  • Add in the thunderbolt mention in OO that it's helpful for Talonflame
  • In Checks and Counter, list Mawhile and Heatran as some of the most problematic Steel-types, then mention Aegislash, Metagross, and Scizor if they can dodge the appropriate coverage move. Also Mention that Bisharp and Lucario can't take more than one Hyper Voice, but can knock Gardevoir out.
  • Through bulky Fire-types a mention in Checks & Counters. Mainly Rotom-H, Arcanine, and Entei
 
  • Alright, here's what I'd like changed.

    • When I meant "Give Telepathy some love" I didn't so much mean a dismissive mention of it OO. Telepathy is a wonderfully helpful ability and allows you to use stuff like Landorus-T or Garchomp more easily with it. On every set except for the Mega, I would slash it after trace and mention in the set details to consider Telepathy if you have an Earthquake user or some other team mate striking spread move on the team.
    • Don't think 80 and 100 are awful speed tiers, just awkward and crowded ones.
    • Gardevoir's physical vulnerability probably needs to be listed first.
    • I don't think it has a poor offensive movepool. Shadow Ball, HP, and Focus Blast are just enough to round out its moveset.
    • Mention that preparations for Sylveon's Hyper Voice usually results in people usually having answers to Hyper Voice.
    • Slash Psychic before Psyshock. Not really sure where Psyshock's more useful. I'd do this for every moveset.
    • I'd suggest replacing Hidden Power Fire with Hidden Power Ground and also slashing Focus Blast. Scizor is less relevant now and HP Ground lets you save a point of speed, still hit mawile and aegislash, and also hit heatran harder. Focus Blast does all of that but at 70% accuracy.
    • I'd mention that for Gardevoir's spread, going for max power and speed with 252 / 252 is still an option.
    • You should also make sure Hidden Power isn't messing with your spread too much and that it's not wasting EVs somewhere.
    • I'd get rid of the Whimsicott mention here since they have horrible offensive and defensive Synergy. I'd also get rid of the Mega Venusaur and Lucario mentions. Gardevoir likes having Pokemon that can beat whatever resists fairy and cushions / redirects physical attacks for it. Give Landorus-T, Arcanine, Rotom-H, Volcarona, and Amoonguss some mention here.
    • On the scarf set, simplify Heatran's mention to just its Fire-type stab and also mention a few other Pokemon like Landorus-T, Arcanine, Rotom-H, and Garchomp
    • Get rid of the word astronomical in the set details. It's hyperbole and kind of cliche.
    • Unless this is for a specific calc, change the 68 HP / 4 Def to 72 HP.
    • In the redirection mention, get rid of the Rotom-W mention (gardevoir's smacking it for STAB neutral damage already) and replace Togekiss's mention with Volcarona.
    • Give Thundurus and Cresselia mention for the speed control section.
    • Replace the mention about harming Gardevoir with Landorus-T's EQ with strongly recommending Telepathy over Trace when using it.
    • Add in the thunderbolt mention in OO that it's helpful for Talonflame
    • In Checks and Counter, list Mawhile and Heatran as some of the most problematic Steel-types, then mention Aegislash, Metagross, and Scizor if they can dodge the appropriate coverage move. Also Mention that Bisharp and Lucario can't take more than one Hyper Voice, but can knock Gardevoir out.
    • Through bulky Fire-types a mention in Checks & Counters. Mainly Rotom-H, Arcanine, and Entei
    sorry, I didn't mean for it to be so mean about Telepathy. I'll reword it. It does seem mean when I meant for it to be analytical.

    I meant poor offensive movepool because HP's base 60 is very lackluster, and doesn't pack enough power for it to really stand out as something worth replacing a moveslot for. But the problem is that any set having protect won't have that coverage in HP, if you opt for spread moves, or Shadow Ball or Focus Blast. The problem is the "OR," which is why I mentioned it. It has a lackluster coverage because it suffers from such critical 4-moveslot syndrome. Typing that out here makes that much more clear.

    HP Ground it is. For no reason other than my own mediocrity, I forgot about that.

    Max stats included in OP.

    I think I checked Hidden Power when I first did my calcs, but it's worth another check.

    Whimsicott gone

    All 5 mentioned

    Heatran mention fixed

    I didn't realize I typed this. It sounds more than cliche, it sounds like I have no idea what I'm talking about

    The 68 HP 4 Def actually is worth something. Though it doesn't give a SPECIFIC calc, it does buffer some amount of physical damage. It's a waste of 4 HP EV to not give it to defense, however, it doesn't meet any sort of threshold other than lower chances to 2HKO or OHKO from physical threats

    Thundurus and Cress mentioned

    Landorus mentioned in the Telepathy part of OO

    Fire types added
Again, I'm sorry, I didn't mean it to sound as bad as it did.

I want to see AV get some love. While in 2014 it was unreliable due to its lacking power, low speed and inability to use support options, it was still a very decent anti-meta mon back then. It is far better in the VGC'15 meta though due to it being as anti-meta as it was before, but this time around it has access to Icy Wind, allowing it to support its teammates. Add to this its traits from VGC'14 (its ability to either trace a variety of useful abilities such as Intimidate, Parental Bond, Adaptability, Flash Fire, Lightningrod, Storm Drain, Telepathy (ironically), Levitate, Protean (although it isn't that common), Competitive etc., its ability to avoid teammates' spread attacks if it chooses to run Telepathy and its ability to take a variety of hits that Gardevoir and Mega Gardevoir wouldn't usually take (e.g. Mega Charizard Y's Overheat)) and you have a far better Pokemon than in VGC'14. While it should be at the bottom, I feel that it should be listed simply because of how effective it is at dealing with the things which can usually beat Gardevoir. This is the set I recommend:

Assault Vest
########
name: Assault Vest
move 1: Moonblast
move 2: Psychic
move 3: Thunderbolt
move 4: Icy Wind
ability: Trace / Telepathy
item: Assault Vest
evs: 180 HP / 172 Def / 140 SpA / 4 SpD / 12 Spe

(my own spread was kinda bad so credit to ProjectTitan313 to most of the spread, although I fixed one inefficiency (144 SpA gives the same stat as 140)). Put Shadow Ball in moves for Aegislash but explain that it isn't that useful. The rest is self-explanitory. EVs live CB BB from Talonflame and 2HKO CharY with Thunderbolt. Psychic>Psyshock cause Amoonguss, and TBH I feel that you should probably do that on all the sets due to the meta being a little more physdef than spdef atm, rather than slashing both Psychic and Psyshock in on all of the sets.
That's a really great spread. To be honest, I didn't even think about AV. Thank you. I fixed the Psychic over Psyshock. TheMantyke corrected me on that one as well =]
 
Just want to bump this to make sure everything is alright. Any other suggestions people have? Should I add the AV set in?
 
No AV set please. Thought 68 was wasting an EV, but it wasn't, my mistake.

Get Telepathy out of other options and make it the secondary slash on the last two sets. Mention in set details of those two sets to use Telepathy if you have something with Earthquake on your team. This is such a major part of Gardevoir and should not be in Other Options at all.
 
No AV set please. Thought 68 was wasting an EV, but it wasn't, my mistake.

Get Telepathy out of other options and make it the secondary slash on the last two sets. Mention in set details of those two sets to use Telepathy if you have something with Earthquake on your team. This is such a major part of Gardevoir and should not be in Other Options at all.
Done. Easy enough.
 
Two last things. For the 252 SpAtk / Speed mentions, put them in the set comments, not in other options. Also, please remove mention of Assault Vest. I don't think it's worth having Gardevoir hit that weak just to marginally improve its special durability when lots of physical attacks are aimed its way to begin with.

QC 1/2 once that's done.
 
Looks fine I like infernape as a partner in theory for beating other FO users so Garde can attack turn one and punishing steel-types and Mega Kangaskhan. Do with that what you will.

Qc Approved: 2/2
 
Looks fine I like infernape as a partner in theory for beating other FO users so Garde can attack turn one and punishing steel-types and Mega Kangaskhan. Do with that what you will.

Qc Approved: 2/2
I'll add that.
Expect first GP writeup
 
Just posting it here before it is too late

Wasnt it mentioned about Telepathy for you that only on 2 last sets should have it slashed? On mega set it seems also fairly silly option

If possible, remove it imo from mega set
because for some reason you have it also on mega set
 
Just posting it here before it is too late

Wasnt it mentioned about Telepathy for you that only on 2 last sets should have it slashed? On mega set it seems also fairly silly option

If possible, remove it imo from mega set
because for some reason you have it also on mega set
The reason I did that is because I mention in Other Options that Gardevoir Mega can act as a second Mega, so that you can use it out of its Mega Form if you use a mon like Venusaur, T-tar, Garchomp, Gyarados or Aerodactyl alongside it. Having it slashed means you can still choose which one works best for your team, so that if you opt not to Mega Evolve, it still works well.
 
The reason I did that is because I mention in Other Options that Gardevoir Mega can act as a second Mega, so that you can use it out of its Mega Form if you use a mon like Venusaur, T-tar, Garchomp, Gyarados or Aerodactyl alongside it. Having it slashed means you can still choose which one works best for your team, so that if you opt not to Mega Evolve, it still works well.
Oh, okay, never mind then.

Then again, though, while i see Mega Garde fuctioning as 2ndary mega, isnt it bit silly to bring one with mega set if you have other mon that wants to mega evolve, considering that Hyper Voice is terrible without pixilate. Just saying.
 
Oh, okay, never mind then.

Then again, though, while i see Mega Garde fuctioning as 2ndary mega, isnt it bit silly to bring one with mega set if you have other mon that wants to mega evolve, considering that Hyper Voice is terrible without pixilate. Just saying.
Hyper Voice is still a spread attack that goes behind Substitute, and hits everything but Rock, Steel and Ghost neutrally, which is a large portion of the meta-game. No, it isn't anywhere near as good as with Pixilate, but it isn't something to scoff at.
 

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Overview
########

With access to Hyper Voice, Gardevoir has received new relevance in VGC 2015, [rc] now being as a strong and powerful Mega Evolution with good typing and decent stats, its viability has suddenly increased on many teams. With two excellent standard abilities in Trace and Telepathy outside of the Mega Evolution, similar sets can work very differently on completely separate teams, and Gardevoir can work in our outside of its Mega form, needing different strategies for each variation. But with a mediocre movepool plaguing its base 125 standard Special Attack or 165 Mega Special Attack as Mega Gardevoir, and [later you say it has "immense amount of other options" so I don't think that a "mediocre movepool" is appropriate here] its base 65 defense and 68 HP make making Gardevoir incredibly physically frail, [rc] it takes some consideration and team analysis to find the right niche for Gardevoir. But with the strongest Fairy-type move in the game, [rc] and three excellent abilities, it can wreck havoc on teams unprepared for the dressed destroyer.

Mega Gardevoir
########
name: Mega Gardevoir
move 1: Hyper Voice
move 2: Psychic / Psyshock
move 3: Shadow Ball / Hidden Power Ground / Focus Blast
move 4: Protect
ability: Trace / Telepathy => Pixilate
item: Gardevoirite
evs: 108 HP / 124 Def / 252 SpA / 4 SpD / 20 Spe
nature: Modest

Moves
========

Pixilate Hyper Voice has incredible power, being only marginally less powerful than Choice Specs Sylveon's [apostrophe change] Hyper Voice. [period > comma] and keeps the ability to switch moves and use Protect, [rc] which acts as is a staple move in for VGC, and it gives Gardevoir allows a free turn to Mega Evolve and shift its Gardevoir's mediocre base 80 Speed to a Mega Gardevoir’s more tolerable base 100 Speed. Psychic or Psyshock depends on your team, as the former has a higher Base Power, but the latter deals physical damage against physical defense, which many common Mega Gardevoir switch-ins have lower than their Special Defense. Finally, Shadow Ball can be used to hit opposing Psychic types such as like Cresselia and Gothitelle the hardest, while Hidden Power Ground or Focus Blast can be used to deal with common Steel-type switch-ins such as like Heatran, Metagross, [ac] and Ferrothorn the hardest.

Set Details
========

252 Special Attack EVs and Modest nature maximize spread damage, [rc] which is used for Gardevoir’s role of causing maximum spread damage to wittle and allow Gardevoir to whittle or knock out as many opponents foes as possible as quickly as possible. With 20 extra Speed, Mega Gardevoir outspeeds Bisharp, [rc] and OHKOes it with Hyper Voice. 108 HP and 4 Special Defense EVs are is enough so that Modest Gengar cannot OHKO with Sludge Bomb or Shadow Ball with 4 Special Defense. 124 Defense EVs is then put in to increase Mega Gardevoir's weakest stat, increasing physical bulk and survivability. However, this can be put into Speed, and a set of 252 Special Attack, 252 Speed and spread of 252 SpA / 252 Spe / 4 HP could be considered to maximize Speed and power.

Usage Tips
========

As with all Mega Evolutions, Mega Gardevoir will cause a maximal amount of attention to flood to it, so it is best used as a sweeper instead of a lead, though usage as a lead can take the heat off of other, more frail sweepers that could always benefit from residual damage such as Gengar or Weavile. Its poor defense stat requires it caution next to Earthquake users, and the loss of Telepathy only maximizes this worry. Gardevoir should also be used after its checks, [ac] such as like Metagross, Mawile or and Scizor, [ac] have already been dispatched, [rc] or at least weakened.

Team Options
========

Mega Gardevoir adores Intimidate support and partners that beat Pokemon that resist Fairy, [rc] as well as Pokemon that beat Fairy resist. Arcanine has deserves a special mention, [rc] having access to Intimidate, [ac] can threaten and threatening most Steel- [add hyphen] and Bug-types [hyphenate], and can spread as well as spreading burns. However, Pokemon such as like Volcarona and Amoonguss are just as helpful, as they can beat beating most Fairy checks and divert diverting attention from Mega Gardevoir with Rage Powder. Milotic also has works as an interesting partner, [rc] having access to Icy Wind to allow for Gardevoir's Speed to be further augmented and its power more fully utilized; [semi > comma] Milotic can also use Scald to halve the damage from physical attacks and as well as Scald, whose burns make Gardevoir's frail Defense more tolerable, [rc] as well as residual damage. Mega Gardevoir also works well as a "second Mega Evolution" [rc] alongside another Mega Evolution such as like Garchomp, Venusaur, Lucario, [ac] or Tyranitar, who which can all work in or out of their Mega Evolution, allowing for more diverse in-game decisions to adapt to your opponent's [add apostrophe] team.

Choice Scarf
########
name: Choice Scarf
move 1: Moonblast
move 2: Psychic / Psyshock
move 3: Dazzling Gleam / Healing Wish
move 4: Shadow Ball / Destiny Bond
ability: Trace / Telepathy
item: Choice Scarf
evs: 12 HP / 252 SpA / 244 Spe
nature: Timid

Moves
========

Without Pixilate, Moonblast has a high damage output becomes the highest output damage, [rc] and it has with 100% accuracy; [semi > comma] because of this, it is mostly is the move of choice to deal with specific targets. Psychic or Psyshock depends on your team, as the former has a higher Base Power, but the latter deals physical damage, [ac] which is helpful because many of Gardevoir's checks have low Defense stats against physical defense, which many Gardevoir checks tend to have less of in favor of special defense. Dazzling Gleam is a STAB spread move allows for STAB spread, which works if Gardevoir wants to cause more spread damage over the team instead of targeting a specific member. However, Healing Wish allows acts for interesting support, [rc] allowing Gardevoir to quickly come in and completely revive an otherwise incapacitated member, immediately changing the momentum of the game unexpectedly from a Choice user. Shadow Ball covers opposing Psychic- [add hyphen] types and Ghost-types [hyphenate] such as like Gothitelle, Cresselia, [ac] and Aegislash, [ac] respectively, [ac - matching order which Psychic and Ghost is mentioned] and Cresselia better than the previous moves, while Choice Scarf Destiny Bond allows Gardevoir to switch in at low health, [rc] and bait a surprise kill out of a tempting, albeit risky, [ac] situation.

Set Details
========

Choice Scarf supplements one of Gardevoir's weakest points: [colon > comma] its base 80 Speed. With maximum Special Attack investment and 244 Speed EVs, Gardevoir outspeeds major threats such as Choice like Scarf Adamant Landorus-T, Jolly Smeargle, Mega Gengar, Mega Lopunny, Jolly Mega Tyranitar at +1 and neutral-natured Mega Gyarados at +1, [rc] and hit as hard as possible. The remaining EVs go unwasted into HP to increase survivability. However, a variant with 252 Speed, [rc] and 4 HP EVs variant works just as well to maximize Speed. Telepathy and Trace work equally well here, catering to whether your team needs, [ac] such as a partner to Earthquake users, [rc] or a counter to specific threats such as like Intimidate, Parental Bond, or Competitive, [rc] ect.

Usage Tips
========

Choice Scarf Gardevoir works well in either a lead or a clean-up situation, though not both in the same match. The ability to cause incredibly quick and good amounts of damage can work very efficiently in either situation, [rc] where speed is the most important. However, Gardevoir finds itself very vulnerable to priority moves due to its low Defense, with its defense so low, [rc] and Sucker Punch, Fake Out, Bullet Punch, Extreme Speed and Shadow Sneak are very so prevalent. Be sure to eliminate users of such before attempting to a sweep attempt. Paralysis and Trick Room are also crippling to Gardevoir, taking away the best asset of the set, [rc] and allowing common slower sweepers such as like Mawile and Camerupt to knock out first.

Team Options
========

Gardevoir really appreciates Steel-type [hyphenate] checks; [semi > colon] Heatran, Arcanine and Rotom-H work especially well, as they all have respectable bulk and appreciate Gardevoir's Speed to allow them to invest into bulk and power. Landorus-T also acts as an excellent partner, as Intimdate cushions Gardevoir's lackluster Defense, [rc] and STAB spread in Earthquake threatens the entire field. However, if Landorus-T is to be partner, consider Telepathy over Trace, as Earthquake can hit Gardevoir as well otherwise. Amoonguss acts as a Trick Room check, [rc] and has access to Rage Powder and Spore, allowing Gardevoir to more effectively focus on one foe opponent at a time, [rc] while Amoonguss incapacitates the other. Volcarona also provides Rage Powder support and has Fire-type STAB moves support, being a great median of the two. Finally, Gardevoir adores Shadow Tag support, as it is being able to effectively trap and eliminate certain threats on the opponent's team. Gothitelle works immaculately, as it has considerable bulk and can provide providing Helping Hand support as well, [rc] and considerable bulk, while Mega Gengar acts as an offensive force with extremely strong STAB moves that hit and STAB for Fairy- [hyphen] and Psychic-types [hyphenate], [ac] which that could otherwise sponge hits.

Choice Specs
########
name: Choice Specs
move 1: Moonblast
move 2: Psychic / Psyshock
move 3: Dazzling Gleam
move 4: Shadow Ball
ability: Trace / Telepathy
item: Choice Specs
evs: 68 HP / 4 Def / 252 SpA / 182 Spe
nature: Modest

Moves
========

Without Pixilate, [rc] Moonblast is the move with the highest damage output that Gardevoir has access to; [semi] it also has becomes the highest output damage, and with 100% accuracy, so it is mostly is the move of choice to deal with specific targets. Psychic or Psyshock depends on your team, as the former has a higher Base Power, but the latter deals physical damage against many Gardevoir checks that have low Defense stats physical defense, which many Gardevoir checks tend to have less of in favor of special defense. Dazzling Gleam gets a STAB boost and is a allows for STAB spread move, which works if Gardevoir wants to cause more spread damage over the team instead of targeting a specific member. Finally, Shadow Ball acts as coverage for bulky Psychic-types [hyphenate] such as like Gothitelle and Cresselia, as well as Aegislash.

Set Details
========

Maximum Special Attack investment with Choice Specs allows Gardevoir to have the strongest Fairy-type move in the game, even over Mega Gardevoir, Choice Specs Sylveon, [ac] and or Mega Altaria's Hyper Voice with Moonblast. 182 Speed EVs allow Gardevoir to outspeed Adamant Bisharp and OHKO with Moonblast, while the remaining 68 HP and 4 Defense EVs maximize Gardevoir's bulk without wasting EVs. However, a spread with 252 Speed and Special Attack EVs is 252 Speed, 252 Special Attack spread is also extremely effective, maximizing Gardevoir's questionable Speed and dangerous power.

Usage Tips
========

Specs Gardevoir works best as a wallbreaker, as its immense power is incredibly hard to deal with for a majority of the metagame, and having remaining team members allows Gardevoir to more effectively accomplish this goal. Firing off a few Moonblasts or Dazzling Gleams is usually all that Gardevoir will be able to accomplish, but immense amount of damage is usually worth it. However, Gardevoir can clean up also work equally well as a clean-up, where its power is needed and its mediocre base 80 Speed is less of an issue. Gardevoir does poorly against most priority moves due to its poor HP and Defense, so Sucker Punch, Bullet Punch, Extreme Speed and Shadow Sneak should be scouted for, [rc] and users eliminated if need be.

Team Options
========

Gardevoir appreciates Fake Out support, as it nearly guarantees that Gardevoir can use a Choice guaranteeing a Specs Dazzling Gleam or Moonblast to go off. Mega- [remove hyphen] Kangaskhan and Scrafty are excellent partners, as the former's ability Parental Bond creates a lot of offensive pressure and the latter has access to Intimidate and Quick Guard, easing the pressure on Gardevoir. Pokemon that can check Steel-types or can provide Intimidate support Steel checks and Intimidate are also useful, such as Landorus-T or Gyarados with Earthquake, [rc] or Arcanine with Will-O-Wisp Will’ O. Gyarados also gets access to Thunder Wave, which acts as a necessary Speed control, which Gardevoir also really appreciates to supplement its mediocre Speed. Pokemon with access to Tailwind or Icy Wind are always welcome; [semi > comma] for example, [ac] like Suicune: [remove colon] who also threatens the Fire-types that resist Moonblast. [period] Thundurus with Prankster Thunder Wave and Encore or Cresselia, [rc] which can provide Thunder Wave, Icy Wind, [ac] and even the occasional Helping Hand support to boost the power of Gardevoir's moves attack even further. Finally, redirection in the form of Rage Powder can be helpful essential [you can't say "can be essential" - something is either essential or it isn't] as well. Amoonguss also gets access to Spore, which can be used to cripple crippling the opponent's team. [period > comma] while Volcarona's Fire-type STAB moves also threaten enemy Steel-types.

Other Options
########

One of the most difficult things about using Gardevoir is the immense amount of other options you can use to customize Gardevoir to your team. Focus Blast is another very strong move in Gardevoir's arsenal that hits many of Gardevoir's checks, [ac] such as Heatran, [ac] super effectively, [rc] such as Heatran, [rc] with 70% accuracy. Thunderbolt puts pressure on Flying- and Water-type Pokemon, [rc] and allows Gardevoir to put pressure on weather teams, as it can Trace Tracing abilities such as Chlorophyll and Swift Swim to outspeed common sweepers, [rc] and put putting offensive pressure on the opponent with moves such as Psyshock or Thunderbolt. However, the same set can be achieved without Thunderbolt, as with the exception of Politoed, Kabutops, [ac] and Flying-types, Moonblast will often do more damage. Thunderbolt also puts the most pressure on Talonflame, which who otherwise is a decent check for to Gardevoir. Hidden Power Fire or Ground is the only access to Fire- or Ground-type coverage to pressure the Steel-types that threaten Gardevoir has to offer [what?], but with poor Base Power of in 60, Moonblast or Hyper Voice can hit neutral targets such as like Bisharp harder. Hidden Power Ground is preferred [wait.. didn't you just say don't use Hidden Powers??] with Scizor's lack of prevalence, [rc] and allows Gardevoir to have a higher Speed IV you to maintain a point of speed, but it hits Ferrothorn neutrally instead of at 4x its weakness. Icy Wind is an excellent spread move as well as a great support move, hitting Landorus-T harder than with any other move. It also grants Gardevoir the ability to control Speed its own speed control, lessening the support job of the rest of the team, [rc] and allowing for Gardevoir and its teammates to create a better position against faster, more powerful threats.


Support Variant with Heal Pulse, Helping Hand, Icy Wind, Safeguard and/or Misty Terrain with Telepathy, [rc] allows Gardevoir to fill a powerful support role, [rc] and, [ac] when paired with maximum HP and Defense investment, can be a difficult Pokemon to KO kill, [rc] with natural Special Attack to still hit hard. Will-O-Wisp Will o' Wisp can be used to cripple offensive threats, but 85% accuracy means that missing acts as almost a death sentence, [rc] not being able to lower attack, [rc] and dealing no damage. However, it still has the element of surprise poses a lot of pressure as a surprise slot to the various offensive threats in the metagame. Imprison is a niche move that, when used on the Mega Gardevoir slot, cripples Sylveon, specially offensive Mega Salamence, and Mega Altaria's Hyper Voice; [semi > comma] it also punishes any foe for using as well as any opponent's Protect (if that is also run). It can also be used on support sets with Icy Wind to cripple Cresselia, [rc] or rid the utility of Suicune, Gengar or Milotic, or with Thunderbolt to reduce the viability of Rotom, especially Rotom-H. Trick is another interesting move used with the Choice sets to put otherwise difficult Pokemon into an uncomfortable situation. However, with the commonality of Mega Pokemon, it can often backfire and force Gardevoir into multiple Tricks before it works, which allows for easy exploitation, and many Pokemon benefit from the Speed boost that Choice Scarf gives when used with the right move. Momento can be used on the Choice Scarf set to instantly turn the tide of battle, [rc] in situations where Gardevoir would either not deal enough damage, [rc] or is at low health to cripple opposing Pokemon that could otherwise end the game and allow for allied Pokemon to capitalize on, [rc] or punish on the tempting switch-in.


Life Orb over Choice Specs allows for a utility in switching moves that Choice Specs cannot allow, as well as access to the coveted Protect. Though there are few to no key KOs it sacrifices, the loss of damage to neutral targets is noticeable, and the 10% HP penalty is a severe punish to Gardevoir's survivability.


Checks & Counters
########
**Steel-types** The worst offenders are Mawile and Heatran,[rc] as they will always KO, [rc] Gardevoir with ___ [insert move] and their typing causes them to resist every move everything Gardevoir usually runs has to offer. Pokemon with access to Bullet Punch such as like Scizor or and Lucario should be warranted extreme caution, as their power is usually enough to KO Gardevoir before a mass amount of damage is accumulated. Bulkier Steel-types such as like Metagross and or Aegislash pose a similar problem if they dodge or survive the appropriate coverage move, and they always have a move to KO Gardevoir with. Slow Steel-types such as pokemon like Ferrothorn and Aggron have access to Gyro Ball, which will almost always KO Gardevoir with any Speed investment. The only Steel-types that are threatened by Gardevoir that offer some salvation are Bisharp and Lucario, as their secondary type allows Gardevoir to hit them neutrally, and is usually EVed to beat. [remove period] neither of them can take more than one Hyper Voice, but they usually can knock Gardevoir out before a second one is used.
[add space]
**Talonflame** Gale Wings Brave Bird is the strongest priority move in the game, and even without Choice Band, it still deals a hefty amount, [rc] if not and can potentially knocking out Gardevoir. Resistance to Fairy-type moves and a lack of coverage attacks leaves Talonflame always on top without team support
[add space]
**Bulky Fire-types** Rotom-H, Arcanine, and Entei all resist Hyper Voice, [rc] and have the bulk and power to hit back hard strong. Intimidate support and burns from Sacred Fire can cripple Gardevoir and its teammates, [I think this is what you meant] and Rotom-H can use its incredible or Sacred Fire burns are incredibly resourceful to put common teammates of Gardevoir off, or check them, while Rotom-H's incredibly typing and access to Volt Switch to keep the momentum on the opponent's side in the opponents field.
1/2
 
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Mega Gardevoir
########
name: Mega Gardevoir
move 1: Hyper Voice
move 2: Psychic / Psyshock
move 3: Shadow Ball / Hidden Power Ground / Focus Blast
move 4: Protect
ability: Trace / Telepathy => Pixilate
item: Gardevoirite
evs: 108 HP / 124 Def / 252 SpA / 4 SpD / 20 Spe
nature: Modest

Set Details
========

252 Special Attack and Modest nature maximizes damage, which is used for Gardevoir’s role of causing maximum spread damage to wittle or knock out as many opponents as possible as quickly as possible. With 20 extra speed, Mega Gardevoir outspeeds Bisharp, and OHKO’s with Hyper Voice. 108 HP is enought that Modest Gengar cannot OHKO with Sludge Bomb or Shadow Ball with 4 Special Defense. 124 Defense is then put in to increase Mega Gardevoir’s weakest stat, increasing physical bulk and survivability. However, this can be put into Speed, and a set of 252 Special Attack, 252 Speed and 4 HP could be considered to maximize speed and power.
Is that really a defensive benchmark worth investing in? Modest/Quiet Gengar are pretty much non-existent and they tend to carry a Focus Sash anyway, so Gengar would be able to attack you twice no matter what you survive or not...

Gengar natures according to today's Battle Spot statistics:

93.3% - Timid
02.9% - Quiet
02.3% - Modest

Gengar items according to today's Battle Spot statistics:

58.5% - Focus Sash
35.4% - Gengarite

(All other natures and items are used on less than 2% of Gengar, which is why I didn't list them.)

A scenario where you benefit from being able to survive +252 STAB Sludge Bomb coming from a regular Gengar, while not being 2HKO'd the following turn, thanks to Focus Sash, is way to unlikely to be mentioned in this analysis in my opinion.
 
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Is that really a defensive benchmark worth investing in? Modest/Quiet Gengar are pretty much non-existent and they tend to carry a Focus Sash anyway, so Gengar would be able to attack you twice no matter what you survive or not...

Gengar natures according to today's Battle Spot statistics:

93.3% - Timid
02.9% - Quiet
02.3% - Modest

Gengar items according to today's Battle Spot statistics:

58.5% - Focus Sash
35.4% - Gengarite

(All other natures and items are used on less than 2% of Gengar, which is why I didn't list them.)

A scenario where you benefit from being able to survive +252 STAB Sludge Bomb coming from a regular Gengar, while not being 2HKO'd the following turn, thanks to Focus Sash, is way to unlikely to be mentioned in this analysis in my opinion.
I do, seeing as most of the time that I've seen Mega Gardevoir and Gengar out, I often have another pokemon, as does my opponent. With the sash variant, which is obviously more common, the goal is to knock Gengar out that turn, but it doesn't need to be by one pokemon alone. As gengar outspeeds, this would be incredibly hard if it were 1v1, which seems to be what you're looking at. But when another pokemon is involved, it's incredibly helpful to survive the attack, and be able to get rid of Gengar using your other pokemon as well, after Gardevoir has brought it down to sash, and then can continue surviving to do more damage to the opponents team. So yes, I thought it was a fine point as otherwise Gengar would be a pretty hard counter.
I always do say that these are theoretical, and in a vaccuum, so for your Mega Gardevoir, ignore the EVs. Do what works best for your team, even if it isn't what I've calced, if that's not what you're worried about. I've played with Gardevoir enough to be afraid of standard Gengar's Sludge Bomb, so I ev'ed to survive it.

add/correct remove comments
Overview
########

With access to Hyper Voice, Gardevoir has received new relevance in VGC 2015, [rc] now being as a strong and powerful Mega Evolution with good typing and decent stats, its viability has suddenly increased on many teams. With two excellent standard abilities in Trace and Telepathy outside of the Mega Evolution, similar sets can work very differently on completely separate teams, and Gardevoir can work in our outside of its Mega form, needing different strategies for each variation. But with a mediocre movepool plaguing its base 125 standard Special Attack or 165 Mega Special Attack as Mega Gardevoir, and [later you say it has "immense amount of other options" so I don't think that a "mediocre movepool" is appropriate here] its base 65 defense and 68 HP make making Gardevoir incredibly physically frail, [rc] it takes some consideration and team analysis to find the right niche for Gardevoir. But with the strongest Fairy-type move in the game, [rc] and three excellent abilities, it can wreck havoc on teams unprepared for the dressed destroyer.

Mega Gardevoir
########
name: Mega Gardevoir
move 1: Hyper Voice
move 2: Psychic / Psyshock
move 3: Shadow Ball / Hidden Power Ground / Focus Blast
move 4: Protect
ability: Trace / Telepathy => Pixilate
item: Gardevoirite
evs: 108 HP / 124 Def / 252 SpA / 4 SpD / 20 Spe
nature: Modest

Moves
========

Pixilate Hyper Voice has incredible power, being only marginally less powerful than Choice Specs Sylveon's [apostrophe change] Hyper Voice. [period > comma] and keeps the ability to switch moves and use Protect, [rc] which acts as is a staple move in for VGC, and it gives Gardevoir allows a free turn to Mega Evolve and shift its Gardevoir's mediocre base 80 Speed to a Mega Gardevoir’s more tolerable base 100 Speed. Psychic or Psyshock depends on your team, as the former has a higher Base Power, but the latter deals physical damage against physical defense, which many common Mega Gardevoir switch-ins have lower than their Special Defense. Finally, Shadow Ball can be used to hit opposing Psychic types such as like Cresselia and Gothitelle the hardest, while Hidden Power Ground or Focus Blast can be used to deal with common Steel-type switch-ins such as like Heatran, Metagross, [ac] and Ferrothorn the hardest.

Set Details
========

252 Special Attack EVs and Modest nature maximize spread damage, [rc] which is used for Gardevoir’s role of causing maximum spread damage to wittle and allow Gardevoir to whittle or knock out as many opponents foes as possible as quickly as possible. With 20 extra Speed, Mega Gardevoir outspeeds Bisharp, [rc] and OHKOes it with Hyper Voice. 108 HP and 4 Special Defense EVs are is enough so that Modest Gengar cannot OHKO with Sludge Bomb or Shadow Ball with 4 Special Defense. 124 Defense EVs is then put in to increase Mega Gardevoir's weakest stat, increasing physical bulk and survivability. However, this can be put into Speed, and a set of 252 Special Attack, 252 Speed and spread of 252 SpA / 252 Spe / 4 HP could be considered to maximize Speed and power.

Usage Tips
========

As with all Mega Evolutions, Mega Gardevoir will cause a maximal amount of attention to flood to it, so it is best used as a sweeper instead of a lead, though usage as a lead can take the heat off of other, more frail sweepers that could always benefit from residual damage such as Gengar or Weavile. Its poor defense stat requires it caution next to Earthquake users, and the loss of Telepathy only maximizes this worry. Gardevoir should also be used after its checks, [ac] such as like Metagross, Mawile or and Scizor, [ac] have already been dispatched, [rc] or at least weakened.

Team Options
========

Mega Gardevoir adores Intimidate support and partners that beat Pokemon that resist Fairy, [rc] as well as Pokemon that beat Fairy resist. Arcanine has deserves a special mention, [rc] having access to Intimidate, [ac] can threaten and threatening most Steel- [add hyphen] and Bug-types [hyphenate], and can spread as well as spreading burns. However, Pokemon such as like Volcarona and Amoonguss are just as helpful, as they can beat beating most Fairy checks and divert diverting attention from Mega Gardevoir with Rage Powder. Milotic also has works as an interesting partner, [rc] having access to Icy Wind to allow for Gardevoir's Speed to be further augmented and its power more fully utilized; [semi > comma] Milotic can also use Scald to halve the damage from physical attacks and as well as Scald, whose burns make Gardevoir's frail Defense more tolerable, [rc] as well as residual damage. Mega Gardevoir also works well as a "second Mega Evolution" [rc] alongside another Mega Evolution such as like Garchomp, Venusaur, Lucario, [ac] or Tyranitar, who which can all work in or out of their Mega Evolution, allowing for more diverse in-game decisions to adapt to your opponent's [add apostrophe] team.

Choice Scarf
########
name: Choice Scarf
move 1: Moonblast
move 2: Psychic / Psyshock
move 3: Dazzling Gleam / Healing Wish
move 4: Shadow Ball / Destiny Bond
ability: Trace / Telepathy
item: Choice Scarf
evs: 12 HP / 252 SpA / 244 Spe
nature: Timid

Moves
========

Without Pixilate, Moonblast has a high damage output becomes the highest output damage, [rc] and it has with 100% accuracy; [semi > comma] because of this, it is mostly is the move of choice to deal with specific targets. Psychic or Psyshock depends on your team, as the former has a higher Base Power, but the latter deals physical damage, [ac] which is helpful because many of Gardevoir's checks have low Defense stats against physical defense, which many Gardevoir checks tend to have less of in favor of special defense. Dazzling Gleam is a STAB spread move allows for STAB spread, which works if Gardevoir wants to cause more spread damage over the team instead of targeting a specific member. However, Healing Wish allows acts for interesting support, [rc] allowing Gardevoir to quickly come in and completely revive an otherwise incapacitated member, immediately changing the momentum of the game unexpectedly from a Choice user. Shadow Ball covers opposing Psychic- [add hyphen] types and Ghost-types [hyphenate] such as like Gothitelle, Cresselia, [ac] and Aegislash, [ac] respectively, [ac - matching order which Psychic and Ghost is mentioned] and Cresselia better than the previous moves, while Choice Scarf Destiny Bond allows Gardevoir to switch in at low health, [rc] and bait a surprise kill out of a tempting, albeit risky, [ac] situation.

Set Details
========

Choice Scarf supplements one of Gardevoir's weakest points: [colon > comma] its base 80 Speed. With maximum Special Attack investment and 244 Speed EVs, Gardevoir outspeeds major threats such as Choice like Scarf Adamant Landorus-T, Jolly Smeargle, Mega Gengar, Mega Lopunny, Jolly Mega Tyranitar at +1 and neutral-natured Mega Gyarados at +1, [rc] and hit as hard as possible. The remaining EVs go unwasted into HP to increase survivability. However, a variant with 252 Speed, [rc] and 4 HP EVs variant works just as well to maximize Speed. Telepathy and Trace work equally well here, catering to whether your team needs, [ac] such as a partner to Earthquake users, [rc] or a counter to specific threats such as like Intimidate, Parental Bond, or Competitive, [rc] ect.

Usage Tips
========

Choice Scarf Gardevoir works well in either a lead or a clean-up situation, though not both in the same match. The ability to cause incredibly quick and good amounts of damage can work very efficiently in either situation, [rc] where speed is the most important. However, Gardevoir finds itself very vulnerable to priority moves due to its low Defense, with its defense so low, [rc] and Sucker Punch, Fake Out, Bullet Punch, Extreme Speed and Shadow Sneak are very so prevalent. Be sure to eliminate users of such before attempting to a sweep attempt. Paralysis and Trick Room are also crippling to Gardevoir, taking away the best asset of the set, [rc] and allowing common slower sweepers such as like Mawile and Camerupt to knock out first.

Team Options
========

Gardevoir really appreciates Steel-type [hyphenate] checks; [semi > colon] Heatran, Arcanine and Rotom-H work especially well, as they all have respectable bulk and appreciate Gardevoir's Speed to allow them to invest into bulk and power. Landorus-T also acts as an excellent partner, as Intimdate cushions Gardevoir's lackluster Defense, [rc] and STAB spread in Earthquake threatens the entire field. However, if Landorus-T is to be partner, consider Telepathy over Trace, as Earthquake can hit Gardevoir as well otherwise. Amoonguss acts as a Trick Room check, [rc] and has access to Rage Powder and Spore, allowing Gardevoir to more effectively focus on one foe opponent at a time, [rc] while Amoonguss incapacitates the other. Volcarona also provides Rage Powder support and has Fire-type STAB moves support, being a great median of the two. Finally, Gardevoir adores Shadow Tag support, as it is being able to effectively trap and eliminate certain threats on the opponent's team. Gothitelle works immaculately, as it has considerable bulk and can provide providing Helping Hand support as well, [rc] and considerable bulk, while Mega Gengar acts as an offensive force with extremely strong STAB moves that hit and STAB for Fairy- [hyphen] and Psychic-types [hyphenate], [ac] which that could otherwise sponge hits.

Choice Specs
########
name: Choice Specs
move 1: Moonblast
move 2: Psychic / Psyshock
move 3: Dazzling Gleam
move 4: Shadow Ball
ability: Trace / Telepathy
item: Choice Specs
evs: 68 HP / 4 Def / 252 SpA / 182 Spe
nature: Modest

Moves
========

Without Pixilate, [rc] Moonblast is the move with the highest damage output that Gardevoir has access to; [semi] it also has becomes the highest output damage, and with 100% accuracy, so it is mostly is the move of choice to deal with specific targets. Psychic or Psyshock depends on your team, as the former has a higher Base Power, but the latter deals physical damage against many Gardevoir checks that have low Defense stats physical defense, which many Gardevoir checks tend to have less of in favor of special defense. Dazzling Gleam gets a STAB boost and is a allows for STAB spread move, which works if Gardevoir wants to cause more spread damage over the team instead of targeting a specific member. Finally, Shadow Ball acts as coverage for bulky Psychic-types [hyphenate] such as like Gothitelle and Cresselia, as well as Aegislash.

Set Details
========

Maximum Special Attack investment with Choice Specs allows Gardevoir to have the strongest Fairy-type move in the game, even over Mega Gardevoir, Choice Specs Sylveon, [ac] and or Mega Altaria's Hyper Voice with Moonblast. 182 Speed EVs allow Gardevoir to outspeed Adamant Bisharp and OHKO with Moonblast, while the remaining 68 HP and 4 Defense EVs maximize Gardevoir's bulk without wasting EVs. However, a spread with 252 Speed and Special Attack EVs is 252 Speed, 252 Special Attack spread is also extremely effective, maximizing Gardevoir's questionable Speed and dangerous power.

Usage Tips
========

Specs Gardevoir works best as a wallbreaker, as its immense power is incredibly hard to deal with for a majority of the metagame, and having remaining team members allows Gardevoir to more effectively accomplish this goal. Firing off a few Moonblasts or Dazzling Gleams is usually all that Gardevoir will be able to accomplish, but immense amount of damage is usually worth it. However, Gardevoir can clean up also work equally well as a clean-up, where its power is needed and its mediocre base 80 Speed is less of an issue. Gardevoir does poorly against most priority moves due to its poor HP and Defense, so Sucker Punch, Bullet Punch, Extreme Speed and Shadow Sneak should be scouted for, [rc] and users eliminated if need be.

Team Options
========

Gardevoir appreciates Fake Out support, as it nearly guarantees that Gardevoir can use a Choice guaranteeing a Specs Dazzling Gleam or Moonblast to go off. Mega- [remove hyphen] Kangaskhan and Scrafty are excellent partners, as the former's ability Parental Bond creates a lot of offensive pressure and the latter has access to Intimidate and Quick Guard, easing the pressure on Gardevoir. Pokemon that can check Steel-types or can provide Intimidate support Steel checks and Intimidate are also useful, such as Landorus-T or Gyarados with Earthquake, [rc] or Arcanine with Will-O-Wisp Will’ O. Gyarados also gets access to Thunder Wave, which acts as a necessary Speed control, which Gardevoir also really appreciates to supplement its mediocre Speed. Pokemon with access to Tailwind or Icy Wind are always welcome; [semi > comma] for example, [ac] like Suicune: [remove colon] who also threatens the Fire-types that resist Moonblast. [period] Thundurus with Prankster Thunder Wave and Encore or Cresselia, [rc] which can provide Thunder Wave, Icy Wind, [ac] and even the occasional Helping Hand support to boost the power of Gardevoir's moves attack even further. Finally, redirection in the form of Rage Powder can be helpful essential [you can't say "can be essential" - something is either essential or it isn't] as well. Amoonguss also gets access to Spore, which can be used to cripple crippling the opponent's team. [period > comma] while Volcarona's Fire-type STAB moves also threaten enemy Steel-types.

Other Options
########

One of the most difficult things about using Gardevoir is the immense amount of other options you can use to customize Gardevoir to your team. Focus Blast is another very strong move in Gardevoir's arsenal that hits many of Gardevoir's checks, [ac] such as Heatran, [ac] super effectively, [rc] such as Heatran, [rc] with 70% accuracy. Thunderbolt puts pressure on Flying- and Water-type Pokemon, [rc] and allows Gardevoir to put pressure on weather teams, as it can Trace Tracing abilities such as Chlorophyll and Swift Swim to outspeed common sweepers, [rc] and put putting offensive pressure on the opponent with moves such as Psyshock or Thunderbolt. However, the same set can be achieved without Thunderbolt, as with the exception of Politoed, Kabutops, [ac] and Flying-types, Moonblast will often do more damage. Thunderbolt also puts the most pressure on Talonflame, which who otherwise is a decent check for to Gardevoir. Hidden Power Fire or Ground is the only access to Fire- or Ground-type coverage to pressure the Steel-types that threaten Gardevoir has to offer [what?], but with poor Base Power of in 60, Moonblast or Hyper Voice can hit neutral targets such as like Bisharp harder. Hidden Power Ground is preferred [wait.. didn't you just say don't use Hidden Powers??] with Scizor's lack of prevalence, [rc] and allows Gardevoir to have a higher Speed IV you to maintain a point of speed, but it hits Ferrothorn neutrally instead of at 4x its weakness. Icy Wind is an excellent spread move as well as a great support move, hitting Landorus-T harder than with any other move. It also grants Gardevoir the ability to control Speed its own speed control, lessening the support job of the rest of the team, [rc] and allowing for Gardevoir and its teammates to create a better position against faster, more powerful threats.


Support Variant with Heal Pulse, Helping Hand, Icy Wind, Safeguard and/or Misty Terrain with Telepathy, [rc] allows Gardevoir to fill a powerful support role, [rc] and, [ac] when paired with maximum HP and Defense investment, can be a difficult Pokemon to KO kill, [rc] with natural Special Attack to still hit hard. Will-O-Wisp Will o' Wisp can be used to cripple offensive threats, but 85% accuracy means that missing acts as almost a death sentence, [rc] not being able to lower attack, [rc] and dealing no damage. However, it still has the element of surprise poses a lot of pressure as a surprise slot to the various offensive threats in the metagame. Imprison is a niche move that, when used on the Mega Gardevoir slot, cripples Sylveon, specially offensive Mega Salamence, and Mega Altaria's Hyper Voice; [semi > comma] it also punishes any foe for using as well as any opponent's Protect (if that is also run). It can also be used on support sets with Icy Wind to cripple Cresselia, [rc] or rid the utility of Suicune, Gengar or Milotic, or with Thunderbolt to reduce the viability of Rotom, especially Rotom-H. Trick is another interesting move used with the Choice sets to put otherwise difficult Pokemon into an uncomfortable situation. However, with the commonality of Mega Pokemon, it can often backfire and force Gardevoir into multiple Tricks before it works, which allows for easy exploitation, and many Pokemon benefit from the Speed boost that Choice Scarf gives when used with the right move. Momento can be used on the Choice Scarf set to instantly turn the tide of battle, [rc] in situations where Gardevoir would either not deal enough damage, [rc] or is at low health to cripple opposing Pokemon that could otherwise end the game and allow for allied Pokemon to capitalize on, [rc] or punish on the tempting switch-in.


Life Orb over Choice Specs allows for a utility in switching moves that Choice Specs cannot allow, as well as access to the coveted Protect. Though there are few to no key KOs it sacrifices, the loss of damage to neutral targets is noticeable, and the 10% HP penalty is a severe punish to Gardevoir's survivability.


Checks & Counters
########
**Steel-types** The worst offenders are Mawile and Heatran,[rc] as they will always KO, [rc] Gardevoir with ___ [insert move] and their typing causes them to resist every move everything Gardevoir usually runs has to offer. Pokemon with access to Bullet Punch such as like Scizor or and Lucario should be warranted extreme caution, as their power is usually enough to KO Gardevoir before a mass amount of damage is accumulated. Bulkier Steel-types such as like Metagross and or Aegislash pose a similar problem if they dodge or survive the appropriate coverage move, and they always have a move to KO Gardevoir with. Slow Steel-types such as pokemon like Ferrothorn and Aggron have access to Gyro Ball, which will almost always KO Gardevoir with any Speed investment. The only Steel-types that are threatened by Gardevoir that offer some salvation are Bisharp and Lucario, as their secondary type allows Gardevoir to hit them neutrally, and is usually EVed to beat. [remove period] neither of them can take more than one Hyper Voice, but they usually can knock Gardevoir out before a second one is used.
[add space]
**Talonflame** Gale Wings Brave Bird is the strongest priority move in the game, and even without Choice Band, it still deals a hefty amount, [rc] if not and can potentially knocking out Gardevoir. Resistance to Fairy-type moves and a lack of coverage attacks leaves Talonflame always on top without team support
[add space]
**Bulky Fire-types** Rotom-H, Arcanine, and Entei all resist Hyper Voice, [rc] and have the bulk and power to hit back hard strong. Intimidate support and burns from Sacred Fire can cripple Gardevoir and its teammates, [I think this is what you meant] and Rotom-H can use its incredible or Sacred Fire burns are incredibly resourceful to put common teammates of Gardevoir off, or check them, while Rotom-H's incredibly typing and access to Volt Switch to keep the momentum on the opponent's side in the opponents field.
1/2
I've always wondered if it's frustrating to the GP team how much you have to fix. I know to people like me you're a godsend, especially when I see how obvious most of these should have been. I also understand how confusing I got in the Other Options after reading over your comments. I tried to make it a little clearer after re-reading it over. Thank you again for doing this.
 

P Squared

a great unrecorded history
is a Site Content Manageris a Community Contributoris a Top Contributoris a Top Social Media Contributor Alumnusis a Senior Staff Member Alumnusis a Top Smogon Media Contributor Alumnus
tentative GP 2/2
add remove comment


lots of comments!

edit: I just realized that this was my 200th GP check. woo!
Overview
########

With access to Hyper Voice, Gardevoir has received new relevance in VGC 2015 as a strong and powerful Mega Evolution with good typing and decent stats. With two excellent standard abilities in Trace and Telepathy outside of the Mega Evolution, Gardevoir can use similar sets that can work very differently on completely separate teams, and Gardevoir it can work outside of its Mega forme, needing different strategies for each variation. (this is confusing x__x) But Unfortunately, its base 65 Defense and base 68 HP make Gardevoir incredibly physically frail. But with the strongest Fairy-type move in the game and three excellent abilities, it can wreck havoc on teams unprepared for the dressed destroyer.

Mega Gardevoir
########
name: Mega Gardevoir
move 1: Hyper Voice
move 2: Psychic / Psyshock
move 3: Shadow Ball / Hidden Power Ground / Focus Blast
move 4: Protect
ability: Trace / Telepathy => Pixilate
item: Gardevoirite
evs: 108 HP / 124 Def / 252 SpA / 4 SpD / 20 Spe
nature: Modest

Moves
========

Pixilate Hyper Voice has incredible power, being only marginally less powerful than Choice Specs Sylveon's [apostrophe change]Hyper Voice. Protect is a staple move in VGC, and it gives Gardevoir a free turn to Mega Evolve and shift its mediocre base 80 Speed to a more tolerable base 100 Speed. (should match move order on the set, so either move this sentence to the end of the paragraph or move Protect to move 2 on the moveset) Whether you should run Psychic or Psyshock depends on your team, as the former has a higher Base Power, but the latter deals physical damage against physical defense, and which many common Mega Gardevoir switch-ins to Mega Gardevoir have lower Defense than their Special Defense. Finally, Shadow Ball can be used to hit opposing Psychic(dash)types such as Cresselia and Gothitelle hard, while Hidden Power Ground or Focus Blast can be used to deal with common Steel-type switch-ins such as Heatran, Metagross, [ac] and Ferrothorn.

Set Details
========

252 Special Attack EVs and a Modest nature maximize spread damage and allow Gardevoir to whittle down or knock out as many foes as possible as quickly as possible. With 20 extra Speed EVs, Mega Gardevoir outspeeds Bisharp and OHKOes it with Hyper Voice. 108 HP and 4 Special Defense EVs are enough so that Modest Gengar cannot OHKO Mega (I'm guessing?) Gardevoir with Sludge Bomb or Shadow Ball. 124 Defense EVs increase Mega Gardevoir's physical bulk and survivability. However, this the EVs can be put into Speed, and a spread of 4 HP / 252 SpA / 252 Spe / 4 HP could be considered to maximize Speed and power.

Usage Tips
========

As with all Mega Evolutions, Mega Gardevoir is best used as a sweeper instead of a lead, though usage using it as a lead can take the heat off of other, more frail sweepers that could always benefit from residual damage(comma) (but also, residual damage is more associated with entry hazards/weather/status, so if you meant that the frail sweepers appreciate Gardevoir weakening foes with its attacks, then say "could always benefit from Mega Gardevoir weakening the opponent's team") such as Gengar or Weavile. Mega Gardevoir's poor Defense Its poor defense stat requires it caution next to Earthquake users, and the loss of Telepathy only maximizes this worry. Gardevoir should also be used after its checks, such as Metagross, Mawile(comma) and Scizor, have already been dispatched of or at least weakened.

Team Options
========

Mega Gardevoir adores Intimidate support and partners that beat Pokemon that resist Fairy. Arcanine has access to Intimidate, can threaten most Steel- and Bug-types, and can spread burns. Pokemon such as Volcarona and Amoonguss are just as helpful, as they can beat most Fairy checks and divert attention from Mega Gardevoir with Rage Powder. Milotic also has access to Icy Wind to further augment allow for Gardevoir's Speed to be further augmented and let it fully utilize its power more fully utilized; Milotic can also use Scald to burn foes, halving halve the damage taken from physical attacks and making Gardevoir's frail Defense more tolerable. Mega Gardevoir also works well as a "second Mega Evolution" alongside another Mega Evolution such as Garchomp, Venusaur, Lucario, or Tyranitar, which can all work in or out of their Mega Evolution, (subjective but I greatly prefer "which can all work with or without their Mega Stone", as a Pokemon isn't really "in" its Mega Evolution imo?) allowing for more diverse in-game decisions to adapt to your opponent's team.

Choice Scarf
########
name: Choice Scarf
move 1: Moonblast
move 2: Psychic / Psyshock
move 3: Dazzling Gleam / Healing Wish
move 4: Shadow Ball / Destiny Bond
ability: Trace / Telepathy
item: Choice Scarf
evs: 12 HP / 252 SpA / 244 Spe
nature: Timid

Moves
========

Without Pixilate, Moonblast has a high damage output and it has 100% accuracy; because of this, it is usually mostly the move of choice to deal with specific targets. The choice between Psychic or and Psyshock depends on your team, as the former has a higher Base Power, but the latter deals physical damage, which is helpful because many of Gardevoir's checks have low Defense stats. Dazzling Gleam is a STAB spread move, which works if Gardevoir wants to cause more spread damage over the opposing team instead of targeting a specific member. However, Healing Wish allows Gardevoir to quickly come in and completely revive an otherwise incapacitated teammate member, immediately changing the momentum of the game. Shadow Ball covers opposing Psychic- and Ghost-types such as Gothitelle, Cresselia, and Aegislash, respectively, better than the previous moves do, while Choice Scarf Destiny Bond allows Gardevoir to switch in at low health, (remove comma) and bait get a surprise KO kill out of a tempting, albeit risky, situation. (you don't bait a KO; I suppose you can bait for a KO, but in general you should just think of baiting Pokemon. similarly you don't bait a capture, you bait a mouse/fish)

Set Details
========

Choice Scarf supplements one of Gardevoir's weakest points: its base 80 Speed. With maximum Special Attack investment and 244 Speed EVs, Gardevoir outspeeds major threats such as Choice Scarf Adamant Landorus-T, Jolly Smeargle, Mega Gengar, Mega Lopunny, Jolly Mega Tyranitar at +1(comma) and neutral-natured Mega Gyarados at +1 and hits as hard as possible. The remaining EVs go unwasted into HP to increase Gardevoir's ability to take hits survivability. However, a variant with 252 Speed and 4 HP EVs works just as well to maximize Speed. Telepathy and Trace work equally well here, catering to whether your team needs, such as a partner to Earthquake users or a counter to specific threats such as Intimidate, Parental Bond, or Competitive users.

Usage Tips
========

Choice Scarf Gardevoir works well in either a lead or a clean-up situation, though not both in the same match. The Its ability to inflict (or "deal") cause incredibly quick and good amounts of damage can work very efficiently in either situation. However, Gardevoir finds itself very vulnerable to priority moves due to its low Defense, and Sucker Punch, Fake Out, Bullet Punch, and Shadow Sneak are very prevalent. Be sure to eliminate users of such moves before attempting to sweep. Paralysis and Trick Room are also crippling to Gardevoir, taking away the best asset of the set and allowing common slower sweepers such as Mawile and Camerupt to knock Gardevoir out first.

Team Options
========

Gardevoir really appreciates Steel-type checks; Heatran, Arcanine(comma) and Rotom-H work especially well, as they all have respectable bulk and appreciate Gardevoir's Speed to allowing them to invest into bulk and power. Landorus-T also acts as an excellent partner, as Intimidate cushions Gardevoir's lackluster Defense and its STAB spread move in Earthquake threatens the entire field. However, if Landorus-T is to be Gardevoir's partner, consider Telepathy over Trace, as Earthquake can will hit Gardevoir otherwise. Amoonguss acts as a Trick Room check and has access to Rage Powder and Spore, allowing Gardevoir to more effectively focus on one foe at a time while Amoonguss incapacitates the other. Volcarona also provides Rage Powder support and has(space)Fire-type STAB moves, being a great median of the two (assuming the two refers to Landorus-T and Amoonguss?). Finally, Gardevoir adores Shadow Tag support, as it (what does this "it" refer to? if Gardevoir: Gardevoir doesn't trap threats. if Shadow Tag: Shadow Tag doesn't eliminate threats. is "as it is able to trap opposing threats for Gardevoir to eliminate" close to what you mean? or something else) is able to effectively trap and eliminate certain threats on the opponent's team. Gothitelle works immaculately (kind of a weird word choice; immaculately is more associated with cleanliness. "perfectly" maintains the tone I think? or you could just go for "excellently" or something), as it has considerable bulk and can provide Helping Hand support as well, while Mega Gengar acts as an offensive force with extremely strong STAB moves that hit Fairy- and Psychic-types, which could otherwise sponge hits, (comma) super effectively.

Choice Specs
########
name: Choice Specs
move 1: Moonblast
move 2: Psychic / Psyshock
move 3: Dazzling Gleam
move 4: Shadow Ball
ability: Trace / Telepathy
item: Choice Specs
evs: 68 HP / 4 Def / 252 SpA / 182 Spe
nature: Modest

Moves
========

Moonblast is the move with the highest damage output that Gardevoir has access to; it also has 100% accuracy, so it is mostly usually the move of choice to deal with specific targets. Whether you run Psychic or Psyshock depends on your team, as the former has a higher Base Power, but the latter deals physical damage against many Gardevoir's checks, (comma) many of which that have low Defense stats. Dazzling Gleam gets a STAB boost and is a spread move, which works if Gardevoir wants to cause more spread damage over the team instead of targeting a specific member. Finally, Shadow Ball acts as coverage for bulky Psychic-types [hyphenate] such as Gothitelle and Cresselia, as well as Aegislash.

Set Details
========

Maximum Special Attack investment with Choice Specs allows Gardevoir to have the strongest Fairy-type move in the game, even over Mega Gardevoir, Choice Specs Sylveon, and Mega Altaria's Hyper Voice. 182 Speed EVs allow Gardevoir to outspeed Adamant Bisharp and OHKO it with Moonblast, while the remaining 68 HP and 4 Defense EVs maximize Gardevoir's bulk without wasting EVs. However, a spread with 252 Speed and Special Attack EVs is also extremely effective, maximizing Gardevoir's questionable Speed and dangerous power.

Usage Tips
========

Choice Specs Gardevoir works best as a wallbreaker, as its immense power is incredibly hard to deal with for a majority of the metagame, and having remaining team members allows Gardevoir to more effectively accomplish this goal (this last part is a bit confusing; do you mean that the remaining team members clean the rest of the opponent's team?). Firing off a few Moonblasts or Dazzling Gleams is usually all that Gardevoir will be able to accomplish, but the immense amount of damage it can cause is usually worth it. However, Gardevoir can clean up in the late-game equally well, where its power is needed and its mediocre base 80 Speed is less of an issue. Gardevoir does poorly against most priority moves due to its poor HP and Defense, so Sucker Punch, Bullet Punch, Extreme Speed(comma) and Shadow Sneak should be scouted for and their users eliminated.

Team Options
========

Gardevoir appreciates Fake Out support, as it nearly guarantees that Gardevoir can use a Choice Specs-boosted Dazzling Gleam or Moonblast. Mega Kangaskhan and Scrafty are excellent partners, as the former's ability Parental Bond creates a lot of offensive pressure and the latter has access to Intimidate and Quick Guard, easing the pressure on Gardevoir. Pokemon that can check Steel-types or can provide Intimidate support are also useful, such as Landorus-T or Gyarados with Earthquake or Arcanine with Will-O-Wisp. Gyarados also gets access to Thunder Wave, which acts as a provides necessary speed control, which that Gardevoir also really appreciates to supplement its mediocre Speed. Pokemon with access to Tailwind or Icy Wind are always welcome; for example, Suicune can set up Tailwind and also threatens the Fire-types that resist Moonblast. Thundurus with Prankster Thunder Wave and Encore or Cresselia(space)can provide Thunder Wave, Icy Wind, and or even the occasional Helping Hand support to boost the power of Gardevoir's moves even further. Finally, redirection in the form of Rage Powder can be helpful as well. Amoonguss can provide this support and also gets access to Spore, which can be used to cripple the opponent's team. Volcarona's Fire-type STAB moves also threaten enemy Steel-types.

Other Options
########

One of the most difficult things about using Gardevoir is the immense amount of other options you can use to customize Gardevoir to your team. (kinda fluffy) Focus Blast is another very strong move in Gardevoir's arsenal that hits many of Gardevoir's checks, [ac] such as Heatran, [ac] super effectively, though it has with 70% accuracy. Thunderbolt puts pressure on Flying- and Water-type Pokemon and allows Gardevoir to put pressure on weather teams, as it can Trace abilities such as Chlorophyll and Swift Swim to outspeed common sweepers and put offensive pressure on the opponent with moves such as Psyshock or Thunderbolt. (this is kinda messy; first you're talking about Thunderbolt and then you're talking about Trace and then Psyshock and Thunderbolt...? also, "puts pressure" shows up in this sentence three times x_x can you rephrase this, split it up into two sentences, or just bullet point the main things you're trying to say here and then tag me? also include the sentence I colored purple here, because it fits better in the "good stuff about Thunderbolt" section than after a sentence about how Thunderbolt isn't that great) However, the same set effect can be achieved without Thunderbolt, as with the exception of Politoed, Kabutops, and Flying-types, Moonblast will often (listing exceptions and then saying "often" is kinda counterintuitive) do more damage. Thunderbolt also puts the most pressure on Talonflame, which otherwise is a decent check to Gardevoir. Hidden Power Fire or Ground is the Gardevoir's only access to Fire- or Ground-type coverage to pressure for the Steel-types that threaten it. (period) Gardevoir, but However, because of Hidden Power's with poor Base Power of 60, Moonblast and or Hyper Voice can hit neutral targets such as Bisharp harder, so only use it for foes opponents that resist Fairy Moonblast or Hyper Voice. Hidden Power Ground is preferred because of with Scizor's lack of prevalence and allows Gardevoir to have a higher Speed IV, but it hits Ferrothorn neutrally instead of 4x super effectively at 4x its weakness. Icy Wind is an excellent spread move as well as a great support move, hitting Landorus-T harder than with any of Gardevoir's other moves. It also grants Gardevoir the ability to control its foes' (this one's up to you) Speed, lessening the support job of the rest of the team and allowing for Gardevoir and its teammates to create a better position against faster, more powerful threats.

A support set of Heal Pulse / Helping Hand / Icy Wind / Safeguard or Misty Terrain (looks cleaner imo) Support Variant with Heal Pulse, Helping Hand, Icy Wind, Safeguard and/or Misty Terrain with Telepathy allows Gardevoir to fill a powerful support role and, [ac] when paired with maximum HP and Defense investment, be a difficult Pokemon to KO. Will-O-Wisp can be used to cripple offensive threats, but it has 85% accuracy means that and missing acts as is almost a death sentence. (the grammar here was fine but the logic wasn't, if that makes sense? like... "This medicine might be able to cure your sickness, but its chance to fail means that failing kills you." not quite right.) However, it still has the element of surprise. Imprison is a niche move that, when used on Mega Gardevoir, cripples Sylveon, specially offensive Mega Salamence, and Mega Altaria; it also punishes any foe for using Protect. It can also be used on support sets either with Icy Wind to cripple Cresselia or rid the utility of Suicune, Gengar or and Milotic, or with Thunderbolt to reduce the viability of Rotom, especially Rotom-H. Trick is another interesting move used with the Choice sets to put otherwise difficult Pokemon into an uncomfortable situation. However, with the commonality (that means something else) commonness of Mega Pokemon, it can often backfire and force Gardevoir into multiple Tricks before it works, which allows for easy exploitation, and many Pokemon benefit from the Speed boost that Choice Scarf gives when used with the right move. Memento can be used on the Choice Scarf set to instantly turn the tide of battle in situations where Gardevoir either would either (having "either" here kind of - in math terms - distributes it to the subsequent listed items. so it's saying: Gardevoir would not deal enough damage, or Gardevoir would is at low health. moving the "either" before it changes it to: Gardevoir would not deal enough damage, or Gardevoir is at low health.) not deal enough damage or is at low health, crippling the to cripple opposing Pokemon that could otherwise end the game and allowing for allied Pokemon to capitalize on or punish on the tempting switch-in. (sorry again! which one is correct? (1) the foe that was hit by Memento stays in, and Gardevoir's teammates capitalize on its lowered stats. or, the foe switches out and Gardevoir's teammates punish the switch-in. (2) the foe that was hit by Memento ALWAYS switches out, and Gardevoir's teammates can both capitalize on and punish the foe that switches in to replace it. if (1), ignore the last two red words and do this instead: "allowing for allied Pokemon to capitalize on it or punish the switch-in". if (2), keep my change)

Life Orb over Choice Specs allows for a utility in switching moves that Choice Specs cannot allow, as well as access to the coveted Protect. Though there are few to no key KOs it sacrifices, the loss of damage to neutral targets is noticeable, and the 10% HP penalty is a severe punishment to Gardevoir's longevity survivability.

Checks & Counters
########

**Steel-types**(colon) Mawile and Heatran resist every move Gardevoir usually runs and will always KO Gardevoir with Iron Head and Flash Cannon, respectively and their typing causes them to resist every move Gardevoir usually runs. Pokemon with access to Bullet Punch such as Scizor and Lucario should be warranted extreme caution, as their power is usually enough to KO Gardevoir before they accumulate a mass amount of damage is accumulated. (not sure if that's what you meant? if your point was that Gardevoir could be at almost full health and still be KOed by Bullet Punch, change to "enough to KO Gardevoir even before it accumulates...") Bulkier Steel-types such as Metagross and Aegislash pose a similar problem if they dodge or survive the appropriate coverage move, and they always have a move to KO Gardevoir with. Slow Steel-types such as Ferrothorn and Aggron have access to Gyro Ball, which will almost always KO Gardevoir with any Speed investment. The only Steel-types that are threatened by Gardevoir are Bisharp and Lucario, as their secondary type allows Gardevoir to hit them neutrally, and neither of them can take more than one Hyper Voice, but they usually can knock Gardevoir out before a second one is used.

**Talonflame**(colon) Gale Wings Brave Bird is the strongest priority move in the game, and even without Choice Band, it still deals a hefty amount and can potentially knock out Gardevoir. Its resistance to Fairy-type moves and a Gardevoir's lack of coverage attacks leaves Talonflame always on top one-on-one without team support(period)

**Bulky Fire-types**(colon) Rotom-H, Arcanine, and Entei all resist Hyper Voice and have the bulk and power to hit back hard. Intimidate support and burns from Sacred Fire can cripple Gardevoir and its teammates, and Rotom-H can use its incredible typing and access to Volt Switch to keep the momentum on its the opponent's side. (kind of subjective, but I've always thought that it's not just the Gardevoir user reading this analysis, but also the person trying to check/counter Gardevoir. so it's better to keep the POV of this section kinda neutral. just my opinion though)
 
Last edited:
tentative GP 2/2
add remove comment


lots of comments!

edit: I just realized that this was my 200th GP check. woo!
Overview
########

With access to Hyper Voice, Gardevoir has received new relevance in VGC 2015 as a strong and powerful Mega Evolution with good typing and decent stats. With two excellent standard abilities in Trace and Telepathy outside of the Mega Evolution, Gardevoir can use similar sets that can work very differently on completely separate teams, and Gardevoir it can work outside of its Mega forme, needing different strategies for each variation. (this is confusing x__x) But Unfortunately, its base 65 Defense and base 68 HP make Gardevoir incredibly physically frail. But with the strongest Fairy-type move in the game and three excellent abilities, it can wreck havoc on teams unprepared for the dressed destroyer.

Mega Gardevoir
########
name: Mega Gardevoir
move 1: Hyper Voice
move 2: Psychic / Psyshock
move 3: Shadow Ball / Hidden Power Ground / Focus Blast
move 4: Protect
ability: Trace / Telepathy => Pixilate
item: Gardevoirite
evs: 108 HP / 124 Def / 252 SpA / 4 SpD / 20 Spe
nature: Modest

Moves
========

Pixilate Hyper Voice has incredible power, being only marginally less powerful than Choice Specs Sylveon's [apostrophe change]Hyper Voice. Protect is a staple move in VGC, and it gives Gardevoir a free turn to Mega Evolve and shift its mediocre base 80 Speed to a more tolerable base 100 Speed. (should match move order on the set, so either move this sentence to the end of the paragraph or move Protect to move 2 on the moveset) Whether you should run Psychic or Psyshock depends on your team, as the former has a higher Base Power, but the latter deals physical damage against physical defense, and which many common Mega Gardevoir switch-ins to Mega Gardevoir have lower Defense than their Special Defense. Finally, Shadow Ball can be used to hit opposing Psychic(dash)types such as Cresselia and Gothitelle hard, while Hidden Power Ground or Focus Blast can be used to deal with common Steel-type switch-ins such as Heatran, Metagross, [ac] and Ferrothorn.

Set Details
========

252 Special Attack EVs and a Modest nature maximize spread damage and allow Gardevoir to whittle down or knock out as many foes as possible as quickly as possible. With 20 extra Speed EVs, Mega Gardevoir outspeeds Bisharp and OHKOes it with Hyper Voice. 108 HP and 4 Special Defense EVs are enough so that Modest Gengar cannot OHKO Mega (I'm guessing?) Gardevoir with Sludge Bomb or Shadow Ball. 124 Defense EVs increase Mega Gardevoir's physical bulk and survivability. However, this the EVs can be put into Speed, and a spread of 4 HP / 252 SpA / 252 Spe / 4 HP could be considered to maximize Speed and power.

Usage Tips
========

As with all Mega Evolutions, Mega Gardevoir is best used as a sweeper instead of a lead, though usage using it as a lead can take the heat off of other, more frail sweepers that could always benefit from residual damage(comma) (but also, residual damage is more associated with entry hazards/weather/status, so if you meant that the frail sweepers appreciate Gardevoir weakening foes with its attacks, then say "could always benefit from Mega Gardevoir weakening the opponent's team") such as Gengar or Weavile. Mega Gardevoir's poor Defense Its poor defense stat requires it caution next to Earthquake users, and the loss of Telepathy only maximizes this worry. Gardevoir should also be used after its checks, such as Metagross, Mawile(comma) and Scizor, have already been dispatched of or at least weakened.

Team Options
========

Mega Gardevoir adores Intimidate support and partners that beat Pokemon that resist Fairy. Arcanine has access to Intimidate, can threaten most Steel- and Bug-types, and can spread burns. Pokemon such as Volcarona and Amoonguss are just as helpful, as they can beat most Fairy checks and divert attention from Mega Gardevoir with Rage Powder. Milotic also has access to Icy Wind to further augment allow for Gardevoir's Speed to be further augmented and let it fully utilize its power more fully utilized; Milotic can also use Scald to burn foes, halving halve the damage taken from physical attacks and making Gardevoir's frail Defense more tolerable. Mega Gardevoir also works well as a "second Mega Evolution" alongside another Mega Evolution such as Garchomp, Venusaur, Lucario, or Tyranitar, which can all work in or out of their Mega Evolution, (subjective but I greatly prefer "which can all work with or without their Mega Stone", as a Pokemon isn't really "in" its Mega Evolution imo?) allowing for more diverse in-game decisions to adapt to your opponent's team.

Choice Scarf
########
name: Choice Scarf
move 1: Moonblast
move 2: Psychic / Psyshock
move 3: Dazzling Gleam / Healing Wish
move 4: Shadow Ball / Destiny Bond
ability: Trace / Telepathy
item: Choice Scarf
evs: 12 HP / 252 SpA / 244 Spe
nature: Timid

Moves
========

Without Pixilate, Moonblast has a high damage output and it has 100% accuracy; because of this, it is usually mostly the move of choice to deal with specific targets. The choice between Psychic or and Psyshock depends on your team, as the former has a higher Base Power, but the latter deals physical damage, which is helpful because many of Gardevoir's checks have low Defense stats. Dazzling Gleam is a STAB spread move, which works if Gardevoir wants to cause more spread damage over the opposing team instead of targeting a specific member. However, Healing Wish allows Gardevoir to quickly come in and completely revive an otherwise incapacitated teammate member, immediately changing the momentum of the game. Shadow Ball covers opposing Psychic- and Ghost-types such as Gothitelle, Cresselia, and Aegislash, respectively, better than the previous moves do, while Choice Scarf Destiny Bond allows Gardevoir to switch in at low health, (remove comma) and bait get a surprise KO kill out of a tempting, albeit risky, situation. (you don't bait a KO; I suppose you can bait for a KO, but in general you should just think of baiting Pokemon. similarly you don't bait a capture, you bait a mouse/fish)

Set Details
========

Choice Scarf supplements one of Gardevoir's weakest points: its base 80 Speed. With maximum Special Attack investment and 244 Speed EVs, Gardevoir outspeeds major threats such as Choice Scarf Adamant Landorus-T, Jolly Smeargle, Mega Gengar, Mega Lopunny, Jolly Mega Tyranitar at +1(comma) and neutral-natured Mega Gyarados at +1 and hits as hard as possible. The remaining EVs go unwasted into HP to increase Gardevoir's ability to take hits survivability. However, a variant with 252 Speed and 4 HP EVs works just as well to maximize Speed. Telepathy and Trace work equally well here, catering to whether your team needs, such as a partner to Earthquake users or a counter to specific threats such as Intimidate, Parental Bond, or Competitive users.

Usage Tips
========

Choice Scarf Gardevoir works well in either a lead or a clean-up situation, though not both in the same match. The Its ability to inflict (or "deal") cause incredibly quick and good amounts of damage can work very efficiently in either situation. However, Gardevoir finds itself very vulnerable to priority moves due to its low Defense, and Sucker Punch, Fake Out, Bullet Punch, and Shadow Sneak are very prevalent. Be sure to eliminate users of such moves before attempting to sweep. Paralysis and Trick Room are also crippling to Gardevoir, taking away the best asset of the set and allowing common slower sweepers such as Mawile and Camerupt to knock Gardevoir out first.

Team Options
========

Gardevoir really appreciates Steel-type checks; Heatran, Arcanine(comma) and Rotom-H work especially well, as they all have respectable bulk and appreciate Gardevoir's Speed to allowing them to invest into bulk and power. Landorus-T also acts as an excellent partner, as Intimidate cushions Gardevoir's lackluster Defense and its STAB spread move in Earthquake threatens the entire field. However, if Landorus-T is to be Gardevoir's partner, consider Telepathy over Trace, as Earthquake can will hit Gardevoir otherwise. Amoonguss acts as a Trick Room check and has access to Rage Powder and Spore, allowing Gardevoir to more effectively focus on one foe at a time while Amoonguss incapacitates the other. Volcarona also provides Rage Powder support and has(space)Fire-type STAB moves, being a great median of the two (assuming the two refers to Landorus-T and Amoonguss?). Finally, Gardevoir adores Shadow Tag support, as it (what does this "it" refer to? if Gardevoir: Gardevoir doesn't trap threats. if Shadow Tag: Shadow Tag doesn't eliminate threats. is "as it is able to trap opposing threats for Gardevoir to eliminate" close to what you mean? or something else) is able to effectively trap and eliminate certain threats on the opponent's team. Gothitelle works immaculately (kind of a weird word choice; immaculately is more associated with cleanliness. "perfectly" maintains the tone I think? or you could just go for "excellently" or something), as it has considerable bulk and can provide Helping Hand support as well, while Mega Gengar acts as an offensive force with extremely strong STAB moves that hit Fairy- and Psychic-types, which could otherwise sponge hits, (comma) super effectively.

Choice Specs
########
name: Choice Specs
move 1: Moonblast
move 2: Psychic / Psyshock
move 3: Dazzling Gleam
move 4: Shadow Ball
ability: Trace / Telepathy
item: Choice Specs
evs: 68 HP / 4 Def / 252 SpA / 182 Spe
nature: Modest

Moves
========

Moonblast is the move with the highest damage output that Gardevoir has access to; it also has 100% accuracy, so it is mostly usually the move of choice to deal with specific targets. Whether you run Psychic or Psyshock depends on your team, as the former has a higher Base Power, but the latter deals physical damage against many Gardevoir's checks, (comma) many of which that have low Defense stats. Dazzling Gleam gets a STAB boost and is a spread move, which works if Gardevoir wants to cause more spread damage over the team instead of targeting a specific member. Finally, Shadow Ball acts as coverage for bulky Psychic-types [hyphenate] such as Gothitelle and Cresselia, as well as Aegislash.

Set Details
========

Maximum Special Attack investment with Choice Specs allows Gardevoir to have the strongest Fairy-type move in the game, even over Mega Gardevoir, Choice Specs Sylveon, and Mega Altaria's Hyper Voice. 182 Speed EVs allow Gardevoir to outspeed Adamant Bisharp and OHKO it with Moonblast, while the remaining 68 HP and 4 Defense EVs maximize Gardevoir's bulk without wasting EVs. However, a spread with 252 Speed and Special Attack EVs is also extremely effective, maximizing Gardevoir's questionable Speed and dangerous power.

Usage Tips
========

Choice Specs Gardevoir works best as a wallbreaker, as its immense power is incredibly hard to deal with for a majority of the metagame, and having remaining team members allows Gardevoir to more effectively accomplish this goal (this last part is a bit confusing; do you mean that the remaining team members clean the rest of the opponent's team?). Firing off a few Moonblasts or Dazzling Gleams is usually all that Gardevoir will be able to accomplish, but the immense amount of damage it can cause is usually worth it. However, Gardevoir can clean up in the late-game equally well, where its power is needed and its mediocre base 80 Speed is less of an issue. Gardevoir does poorly against most priority moves due to its poor HP and Defense, so Sucker Punch, Bullet Punch, Extreme Speed(comma) and Shadow Sneak should be scouted for and their users eliminated.

Team Options
========

Gardevoir appreciates Fake Out support, as it nearly guarantees that Gardevoir can use a Choice Specs-boosted Dazzling Gleam or Moonblast. Mega Kangaskhan and Scrafty are excellent partners, as the former's ability Parental Bond creates a lot of offensive pressure and the latter has access to Intimidate and Quick Guard, easing the pressure on Gardevoir. Pokemon that can check Steel-types or can provide Intimidate support are also useful, such as Landorus-T or Gyarados with Earthquake or Arcanine with Will-O-Wisp. Gyarados also gets access to Thunder Wave, which acts as a provides necessary speed control, which that Gardevoir also really appreciates to supplement its mediocre Speed. Pokemon with access to Tailwind or Icy Wind are always welcome; for example, Suicune can set up Tailwind and also threatens the Fire-types that resist Moonblast. Thundurus with Prankster Thunder Wave and Encore or Cresselia(space)can provide Thunder Wave, Icy Wind, and or even the occasional Helping Hand support to boost the power of Gardevoir's moves even further. Finally, redirection in the form of Rage Powder can be helpful as well. Amoonguss can provide this support and also gets access to Spore, which can be used to cripple the opponent's team. Volcarona's Fire-type STAB moves also threaten enemy Steel-types.

Other Options
########

One of the most difficult things about using Gardevoir is the immense amount of other options you can use to customize Gardevoir to your team. (kinda fluffy) Focus Blast is another very strong move in Gardevoir's arsenal that hits many of Gardevoir's checks, [ac] such as Heatran, [ac] super effectively, though it has with 70% accuracy. Thunderbolt puts pressure on Flying- and Water-type Pokemon and allows Gardevoir to put pressure on weather teams, as it can Trace abilities such as Chlorophyll and Swift Swim to outspeed common sweepers and put offensive pressure on the opponent with moves such as Psyshock or Thunderbolt. (this is kinda messy; first you're talking about Thunderbolt and then you're talking about Trace and then Psyshock and Thunderbolt...? also, "puts pressure" shows up in this sentence three times x_x can you rephrase this, split it up into two sentences, or just bullet point the main things you're trying to say here and then tag me? also include the sentence I colored purple here, because it fits better in the "good stuff about Thunderbolt" section than after a sentence about how Thunderbolt isn't that great) However, the same set effect can be achieved without Thunderbolt, as with the exception of Politoed, Kabutops, and Flying-types, Moonblast will often (listing exceptions and then saying "often" is kinda counterintuitive) do more damage. Thunderbolt also puts the most pressure on Talonflame, which otherwise is a decent check to Gardevoir. Hidden Power Fire or Ground is the Gardevoir's only access to Fire- or Ground-type coverage to pressure for the Steel-types that threaten it. (period) Gardevoir, but However, because of Hidden Power's with poor Base Power of 60, Moonblast and or Hyper Voice can hit neutral targets such as Bisharp harder, so only use it for foes opponents that resist Fairy Moonblast or Hyper Voice. Hidden Power Ground is preferred because of with Scizor's lack of prevalence and allows Gardevoir to have a higher Speed IV, but it hits Ferrothorn neutrally instead of 4x super effectively at 4x its weakness. Icy Wind is an excellent spread move as well as a great support move, hitting Landorus-T harder than with any of Gardevoir's other moves. It also grants Gardevoir the ability to control its foes' (this one's up to you) Speed, lessening the support job of the rest of the team and allowing for Gardevoir and its teammates to create a better position against faster, more powerful threats.

A support set of Heal Pulse / Helping Hand / Icy Wind / Safeguard or Misty Terrain (looks cleaner imo) Support Variant with Heal Pulse, Helping Hand, Icy Wind, Safeguard and/or Misty Terrain with Telepathy allows Gardevoir to fill a powerful support role and, [ac] when paired with maximum HP and Defense investment, be a difficult Pokemon to KO. Will-O-Wisp can be used to cripple offensive threats, but it has 85% accuracy means that and missing acts as is almost a death sentence. (the grammar here was fine but the logic wasn't, if that makes sense? like... "This medicine might be able to cure your sickness, but its chance to fail means that failing kills you." not quite right.) However, it still has the element of surprise. Imprison is a niche move that, when used on Mega Gardevoir, cripples Sylveon, specially offensive Mega Salamence, and Mega Altaria; it also punishes any foe for using Protect. It can also be used on support sets either with Icy Wind to cripple Cresselia or rid the utility of Suicune, Gengar or and Milotic, or with Thunderbolt to reduce the viability of Rotom, especially Rotom-H. Trick is another interesting move used with the Choice sets to put otherwise difficult Pokemon into an uncomfortable situation. However, with the commonality (that means something else) commonness of Mega Pokemon, it can often backfire and force Gardevoir into multiple Tricks before it works, which allows for easy exploitation, and many Pokemon benefit from the Speed boost that Choice Scarf gives when used with the right move. Memento can be used on the Choice Scarf set to instantly turn the tide of battle in situations where Gardevoir either would either (having "either" here kind of - in math terms - distributes it to the subsequent listed items. so it's saying: Gardevoir would not deal enough damage, or Gardevoir would is at low health. moving the "either" before it changes it to: Gardevoir would not deal enough damage, or Gardevoir is at low health.) not deal enough damage or is at low health, crippling the to cripple opposing Pokemon that could otherwise end the game and allowing for allied Pokemon to capitalize on or punish on the tempting switch-in. (sorry again! which one is correct? (1) the foe that was hit by Memento stays in, and Gardevoir's teammates capitalize on its lowered stats. or, the foe switches out and Gardevoir's teammates punish the switch-in. (2) the foe that was hit by Memento ALWAYS switches out, and Gardevoir's teammates can both capitalize on and punish the foe that switches in to replace it. if (1), ignore the last two red words and do this instead: "allowing for allied Pokemon to capitalize on it or punish the switch-in". if (2), keep my change)

Life Orb over Choice Specs allows for a utility in switching moves that Choice Specs cannot allow, as well as access to the coveted Protect. Though there are few to no key KOs it sacrifices, the loss of damage to neutral targets is noticeable, and the 10% HP penalty is a severe punishment to Gardevoir's longevity survivability.

Checks & Counters
########

**Steel-types**(colon) Mawile and Heatran resist every move Gardevoir usually runs and will always KO Gardevoir with Iron Head and Flash Cannon, respectively and their typing causes them to resist every move Gardevoir usually runs. Pokemon with access to Bullet Punch such as Scizor and Lucario should be warranted extreme caution, as their power is usually enough to KO Gardevoir before they accumulate a mass amount of damage is accumulated. (not sure if that's what you meant? if your point was that Gardevoir could be at almost full health and still be KOed by Bullet Punch, change to "enough to KO Gardevoir even before it accumulates...") Bulkier Steel-types such as Metagross and Aegislash pose a similar problem if they dodge or survive the appropriate coverage move, and they always have a move to KO Gardevoir with. Slow Steel-types such as Ferrothorn and Aggron have access to Gyro Ball, which will almost always KO Gardevoir with any Speed investment. The only Steel-types that are threatened by Gardevoir are Bisharp and Lucario, as their secondary type allows Gardevoir to hit them neutrally, and neither of them can take more than one Hyper Voice, but they usually can knock Gardevoir out before a second one is used.

**Talonflame**(colon) Gale Wings Brave Bird is the strongest priority move in the game, and even without Choice Band, it still deals a hefty amount and can potentially knock out Gardevoir. Its resistance to Fairy-type moves and a Gardevoir's lack of coverage attacks leaves Talonflame always on top one-on-one without team support(period)

**Bulky Fire-types**(colon) Rotom-H, Arcanine, and Entei all resist Hyper Voice and have the bulk and power to hit back hard. Intimidate support and burns from Sacred Fire can cripple Gardevoir and its teammates, and Rotom-H can use its incredible typing and access to Volt Switch to keep the momentum on its the opponent's side. (kind of subjective, but I've always thought that it's not just the Gardevoir user reading this analysis, but also the person trying to check/counter Gardevoir. so it's better to keep the POV of this section kinda neutral. just my opinion though)
I changed everything you needed, as well as rewording a couple of other sentences that needed to be done.
See if it works before I update the title
Thank you and congrats on number 200! sorry it was so much work!
 

P Squared

a great unrecorded history
is a Site Content Manageris a Community Contributoris a Top Contributoris a Top Social Media Contributor Alumnusis a Senior Staff Member Alumnusis a Top Smogon Media Contributor Alumnus
just some minor stuff and you're good to go ^_^

With access to Hyper Voice, Gardevoir has received new relevance in VGC 2015 as a strong and powerful Mega Evolution with good typing and decent stats. With two excellent abilities in Trace and Telepathy, Gardevoir can use similar sets that can work very differently on completely separate teams, and it can work outside of its Mega forme, utilizing different strategies for each variation. Unfortunately, its base 65 Defense and base 68 HP make Gardevoir incredibly physically frail. But with the strongest Fairy-type move in the game and three excellent abilities, it can wreck wreak (woops, I missed this from last time, sorry) havoc on teams unprepared for the dressed destroyer.

Mega Gardevoir
########
(no space here I believe)
name: Mega Gardevoir

Team Options
========

Gardevoir really appreciates Steel-type checks; Heatran, Arcanine, and Rotom-H work especially well, as they all have respectable bulk and appreciate Gardevoir's Speed allowing them to invest into bulk and power. Landorus-T also acts as an excellent partner, as Intimidate cushions Gardevoir's lackluster Defense and its STAB spread move in Earthquake threatens the entire field. However, if Landorus-T is to be Gardevoir's partner, consider Telepathy over Trace, as Earthquake will hit Gardevoir otherwise. Amoonguss acts as a Trick Room check and has access to Rage Powder and Spore, allowing Gardevoir to more effectively focus on one foe at a time while Amoonguss incapacitates the other. Volcarona also provides Rage Powder support and has Fire-type STAB moves, being a great median of Rage Powder user usage and Steel-type check. Finally, Gardevoir adores Shadow Tag support, as it is able to trap opposing threats for Gardevoir to eliminate. Gothitelle works excellently, as it has considerable bulk and can provide Helping Hand support as well, while Mega Gengar acts as an offensive force with extremely strong STAB moves that hit Fairy- and Psychic-types, which could otherwise sponge hits, super effectively.

Gardevoir has an immense amount of other options, allowing its moveslots to be adjusted to the needs of your team. Focus Blast is another very strong move in Gardevoir's arsenal that hits many of Gardevoir's checks such as Heatran super effectively, though it has 70% accuracy. Thunderbolt threatens Flying-type Pokemon such as Talonflame, which otherwise is a check to Gardevoir, and allows Gardevoir to be useful against weather teams, as it can Trace abilities such as Swift Swim to outspeed common sweepers and put offensive pressure on the opponent with Thunderbolt.

A support set of Heal Pulse / Helping Hand / Icy Wind / Safeguard or Misty Terrain with Telepathy allows Gardevoir to fill a powerful support role and(comma) when paired with maximum HP and Defense investment, be a difficult Pokemon to KO. Will-O-Wisp can be used to cripple offensive threats, but its 85% accuracy is lackluster. Imprison is a niche move that, when used on Mega Gardevoir, cripples Sylveon, specially offensive Mega Salamence, and Mega Altaria; it also punishes any foe for using Protect. It can also be used on support sets either with Icy Wind to cripple Cresselia or and rid the utility of Suicune, Gengar and Milotic (space) or with Thunderbolt to reduce the viability of Rotom, especially Rotom-H. Trick is another interesting move used with the Choice sets to put otherwise difficult Pokemon into an uncomfortable situation. However, with the commonness of Mega Pokemon, it can often backfire and force Gardevoir into multiple Tricks before it works, which allows for easy exploitation, and many Pokemon benefit from the Speed boost that Choice Scarf gives. Memento can be used on the Choice Scarf set to instantly turn the tide of battle in situations where either Gardevoir would not deal enough damage, or Gardevoir it is at low health, crippling the opposing Pokemon that could otherwise end the game and allowing for allied Pokemon to capitalize on or punish the switch-in.

**Steel-types**: Mawile and Heatran resist every move Gardevoir usually runs and will always KO Gardevoir with Iron Head and Flash Cannon, respectively. Pokemon with access to Bullet Punch such as Scizor and Lucario should be warranted extreme caution, as their power is usually enough to KO Gardevoir even (up to you) before it accumulates a mass amount of damage. Bulkier Steel-types such as Metagross and Aegislash pose a similar problem if they dodge or survive the appropriate coverage move, and they always have a move to KO Gardevoir with. Slow Steel-types such as Ferrothorn and Aggron have access to Gyro Ball, which will almost always KO Gardevoir with any Speed investment. The only Steel-types that are threatened by Gardevoir are Bisharp and Lucario, as their secondary type allows Gardevoir to hit them neutrally and neither of them can take more than one Hyper Voice, but they usually can knock Gardevoir out before a second one is used.
 

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