Project Victim of the Week

Hogg

grubbing in the ashes
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Check

Toxicroak @ Life Orb
Ability: Dry Skin
EVs: 252 Atk / 252 Spe / 4 Def
Adamant Nature
- Swords Dance
- Gunk Shot
- Drain Punch
- Sucker Punch

Toxicroak can switch into anything other than Play Rough, taking minimal damage. It easily outspeeds without fear of Aqua Jet, and OHKOs with Gunk Shot:

252+ Atk Life Orb Toxicroak Gunk Shot vs. 240 HP / 0 Def Azumarill: 585-689 (145.8 - 171.8%) -- guaranteed OHKO

(It actually always survives a Play Rough if at full health as well, but if SR is up, there's a 25% chance it'll KO on the switch. With 44 EVs moved into HP, it can guarantee survival even with SR up... although it'll die from Life Orb damage in return.)

If you don't want to rely on Gunk Shot's accuracy, Poison Jab is also an alternative: 252+ Atk Life Orb Toxicroak Poison Jab vs. 240 HP / 0 Def Azumarill: 393-463 (98 - 115.4%) -- 81.3% chance to OHKO
 
why don't post the Sitrus Belly Drum set? it's more of a threat for its Attack Stat i believe. Assault Vest is not quite powerful and i think an offensive pokemon like Azu posted in this achieve should have a more immediately threatening set instead of a bulkier one

Edit: saying "power" too much
 
Check

Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 252 HP / 212 Def / 44 Spe
Bold Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split

Rotom-W can serve as an excellent counter to Azumarill. With 44 evs on spd, outspeed Jolly 252 Spe Azumarill. He manages to avoid 2kho from 252+ Play Azumarill rough and burn with Will-o-Wisp and hits him with stab electric.

252+ Atk Huge Power Azumarill Play Rough vs. 252 HP / 212+ Def Rotom-W: 127-150 (41.7 - 49.3%) -- guaranteed 3HKO after Leftovers recovery
 
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Amoonguss @ Black Sludge
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Spore
- Giga Drain
- Sludge Bomb/Clear Smog
- Foul Play

Amoonguss can come in on any move very comfortably and either put Azumarill to sleep or 4HKO/3HKO with Giga Drain/Sludge Bomb. Azu can't do anything back besides Knock off, which does negligible damage when Giga Drain recovery is factored in.

0 SpA Amoonguss Sludge Bomb vs. 240 HP / 16 SpD Assault Vest Azumarill: 134-158 (33.4 - 39.4%) -- guaranteed 3HKO
0 SpA Amoonguss Giga Drain vs. 240 HP / 16 SpD Assault Vest Azumarill: 114-134 (28.4 - 33.4%) -- guaranteed 4HKO

252+ Atk Huge Power Azumarill Knock Off (97.5 BP) vs. 252 HP / 252+ Def Amoonguss: 116-137 (26.8 - 31.7%) -- guaranteed 4HKO
252+ Atk Huge Power Azumarill Knock Off vs. 252 HP / 252+ Def Amoonguss: 78-92 (18 - 21.2%) -- possible 5HKO
252+ Atk Huge Power Azumarill Play Rough vs. 252 HP / 252+ Def Amoonguss: 80-95 (18.5 - 21.9%) -- possible 5HKO
 
Last edited:

looiiyut

GIOVANE AUTISMOTTA
is a Tiering Contributor Alumnus
Counter



Tangrowth @ Leftovers
Ability: Regenerator
EVs: 248 HP / 128 Atk / 128 Def / 4 Spe
Impish Nature
- Power Whip
- Knock Off
- Leech Seed
- Toxic/Protect/Eartquake/sleep powder

Strong counter to AV Azumarill. 4 evs in speed to avoid speed tie and combo leech seed+power whip to hit very hard. Giga drain Tangrowth is also a good solution.

Damage calcs:
252+ Atk Huge Power Azumarill Play Rough vs. 248 HP / 128+ Def Tangrowth: 121-144 (30 - 35.7%) -- guaranteed 4HKO after Leftovers recovery
252+ Atk Huge Power Azumarill Knock Off (97.5 BP) vs. 248 HP / 128+ Def Tangrowth: 87-103 (21.5 - 25.5%) -- possible 5HKO after Leftovers recovery

128 Atk Tangrowth Power Whip vs. 240 HP / 0 Def Azumarill: 354-416 (88.2 - 103.7%) -- 25% chance to OHKO
128 Atk Tangrowth Power Whip vs. 240 HP / 0 Def Azumarill: 354-416 (88.2 - 103.7%) -- guaranteed OHKO after Stealth Rock

Thanks to Metallic for the suggestion on EVs/nature
 
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Counter:



Zapdos @ Leftovers
Ability: Pressure
EVs: 248 HP / 240 Def / 20 Spe
Bold Nature
- Thunderbolt
- Roost
- Defog
- Heat Wave

This is the classic set for counter/check the classic bird spam core, also brings defog for remove stealth rocks, even without investment thunderbolt hit really hard. Some calcs against azu:

252+ Atk Huge Power Azumarill Play Rough vs. 248 HP / 240+ Def Zapdos: 144-171 (37.5 - 44.6%) -- guaranteed 3HKO after Leftovers recovery

This is the best he can do against me. Not bad, but i have roost for get 56% back every turn, while azumarill cannot recover health, and i am more faster than him, with my based 100 speed.

0 SpA Zapdos Thunderbolt vs. 240 HP / 16 SpD Assault Vest Azumarill: 186-222 (46.3 - 55.3%) -- 64.5% chance to 2HKO

Well gg azumarill.
 
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pj

is a Top Tiering Contributor Alumnus
World Defender
Counter ferrothorn




Ferrothorn @ Rocky Helmet
Ability: Iron Barbs
EVs: 252 HP / 4 Atk / 252 Def
Relaxed Nature
IVs: 0 Spe
- Leech Seed
- Stealth Rock
- Gyro Ball
- Power Whip


which this moveset Azumaril can do like nothing with Rocky helmet and Iron Barbs azumaril with get more Recoil if it contacts and sometimes People use superpower with this Calc it can withstand it too some calcs are here
252+ Atk Huge Power Azumarill Waterfall vs. 252 HP / 252+ Def Ferrothorn: 47-56 (13.3 - 15.9%) -- possible 7HKO
252+ Atk Huge Power Azumarill Knock Off (97.5 BP) vs. 252 HP / 252+ Def Ferrothorn: 77-91 (21.8 - 25.8%) -- 2.8% chance to 4HKO
252+ Atk Huge Power Azumarill Play Rough vs. 252 HP / 252+ Def Ferrothorn: 54-63 (15.3 - 17.8%) -- possible 6HKO
252+ Atk Huge Power Azumarill Aqua Jet vs. 252 HP / 252+ Def Ferrothorn: 24-28 (6.8 - 7.9%) -- possibly the worst move ever

Correct me if I am wrong
 

Celebi @ Choice Band
Ability: Natural Cure
EVs: 252 HP / 252 Atk / 4 Spe
Adamant Nature
- Seed Bomb
- Zen Headbutt
- U-Turn
- Return

Check

Bulky Band Celebi is quite a solid check to AV Azumarill because he only has to work about knock off since that 2HKOs it. But if everything is played right,

252+ Atk Choice Band Celebi Seed Bomb vs. 240 HP / 0 Def Azumarill: 432-510 (107.7 - 127.1%) -- guaranteed OHKO

I guess it works
 
Check


Suicune @ Leftovers
Trait: Pressure
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature (+Def, -Atk)
- Calm Mind
- Scald
- Rest
- Sleep Talk

With solid 100 / 115 defenses Suicune can stop easily AV Azumarill since its best move against it, Play Rough can't really break it: 252+ Atk Huge Power Azumarill Play Rough vs. 252 HP / 252+ Def Suicune: 118-139 (29.2 - 34.4%) -- 99.6% chance to 4HKO after Leftovers recovery while Scald's 30% rate burn would make Azumarill completely useless. I'd call that check tho and not counter because while you have posted the AV set for Azumarill, a Belly Drum set would beat Azumarill if scald burn doesn't happen really soon. You won't have to deal always with AV Azu in practice so the definition of check suits better imo
 

Aragorn the King

Literally a duck
is a Forum Moderator Alumnusis a Community Contributor Alumnus
why don't post the Sitrus Belly Drum set? it's more of a threat for its Attack Stat i believe. Assault Vest is not quite powerful and i think an offensive pokemon like Azu posted in this achieve should have a more immediately threatening set instead of a bulkier one

Edit: saying "power" too much
Don't worry; eventually I'll do BD Azumarill. I just wanted to do AV Azumarill this week because it's considered its best set now, and may soon be its most common one as well.
Counter:

Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 252 HP / 212 Def / 44 Spe
Bold Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split

Rotom-W can serve as an excellent counter to Azumarill. With 44 evs on spd, outspeed Jolly 252 Spe Azumarill. He manages to avoid 2kho from 252+ Play Azumarill rough and burn with Will-o-Wisp and hits him with stab electric.

252+ Atk Huge Power Azumarill Play Rough vs. 252 HP / 212+ Def Rotom-W: 127-150 (41.7 - 49.3%) -- guaranteed 3HKO after Leftovers recovery
Feel free to ignore me, but I think it's safer to call this a check instead of a counter. 1v1 it'll always win, but in my opinion a counter needs a bit more reliability than Rotom-W, and the only reason I don't think it's as reliable as others is that it lacks recovery. Imagine this scenario: Azumarill gets a free switch and uses Play Rough. Assuming SR are on the field and max damage, Rotom-W is now at 44.5%, enough for another Play Rough to kill. Of course, Rotom will win in the 1v1 scenario, but if Azumarill hard switches to a Rotom-W counter, Rotom-W volt-switches out, and azumarill is given another free switch, Rotom-W is dead.

tl;dr Rotom-W is a good Azumarill check, but it's not reliable enough to be a counter. It's probably the best check though, so if you change it, I can almost guaranteed it'll be archived n_n
Just to say, in the OP, ya got the words way to far out from under him.
lol fixed (i think)
 
Counter



Tangrowth @ Leftovers
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 Spe
Adamant Nature
- Power Whip
- Leech Seed
- Knock Off
- Sleep Powder/toxic/earthquake/protect

Strong counter to AV Azumarill. 4 evs in speed to avoid speed tie and combo leech seed+power whip to hit very hard. Giga drain Tangrowth is also a good solution.

Damage calcs:
252+ Atk Huge Power Azumarill Play Rough vs. 252 HP / 252 Def Tangrowth: 121-144 (29.9 - 35.6%) -- guaranteed 4HKO after Leftovers recovery
252+ Atk Huge Power Azumarill Knock Off (97.5 BP) vs. 252 HP / 252 Def Tangrowth: 87-103 (21.5 - 25.4%) -- possible 5HKO after Leftovers recovery

0+ Atk Tangrowth Power Whip vs. 240 HP / 0 Def Azumarill: 342-404 (85.2 - 100.7%) -- 6.3% chance to OHKO
0+ Atk Tangrowth Power Whip vs. 240 HP / 0 Def Azumarill: 342-404 (85.2 - 100.7%) -- 81.3% chance to OHKO after Stealth Rock
That EV/Nature combination can be improved. With Adamant nature and 252 EVs in Defense and none in Attack, Tangrowth's Attack is 259 and Defense is 349. With an Impish nature, Tangrowth only needs 128 EVs to reach 349 Defense, which leaves 128 EVs to put in Attack, which gives it 268 Attack.
 
Check:


Breloom @ Life Orb
Ability: Technician
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Spore
- Mach Punch
- Bullet Seed
- Rock Tomb/Swords Dance

Being a grass type, Breloom can switch in on any of Azumarill's water type moves and than hit it with a Bullet Seed or Spore it. With a Life Orb and an Adamant nature Bullet Seed is guaranteed to OHKO with only two hits.

252+ Atk Life Orb Technician Breloom Bullet Seed (2 hits) vs. 240 HP / 0 Def Azumarill: 422-500 (105.2 - 124.6%) -- guaranteed OHKO

Breloom can also switch into Knock Off, but that will remove it's Life Orb which prevents it from OHKOing with just two hits. This means you won't be beating Assault Vest Azumarill every time with Bullet Seed, although the option to Spore it is still on the table. A Jolly nature can also be used, but it can't guarantee an OHKO with only two Bullet Seed hits.

252+ Atk Technician Breloom Bullet Seed (2 hits) vs. 240 HP / 0 Def Azumarill: 324-384 (80.7 - 95.7%) -- guaranteed 2HKO
252 Atk Life Orb Technician Breloom Bullet Seed (2 hits) vs. 240 HP / 0 Def Azumarill: 380-452 (94.7 - 112.7%) -- approx. 81.3% chance to OHKO
 
Don't worry; eventually I'll do BD Azumarill. I just wanted to do AV Azumarill this week because it's considered its best set now, and may soon be its most common one as well.

Feel free to ignore me, but I think it's safer to call this a check instead of a counter. 1v1 it'll always win, but in my opinion a counter needs a bit more reliability than Rotom-W, and the only reason I don't think it's as reliable as others is that it lacks recovery. Imagine this scenario: Azumarill gets a free switch and uses Play Rough. Assuming SR are on the field and max damage, Rotom-W is now at 44.5%, enough for another Play Rough to kill. Of course, Rotom will win in the 1v1 scenario, but if Azumarill hard switches to a Rotom-W counter, Rotom-W volt-switches out, and azumarill is given another free switch, Rotom-W is dead.

tl;dr Rotom-W is a good Azumarill check, but it's not reliable enough to be a counter. It's probably the best check though, so if you change it, I can almost guaranteed it'll be archived n_n

lol fixed (i think)
Fixed
 

Clone

Free Gliscor
is a Site Content Manager Alumnusis a Team Rater Alumnusis a Social Media Contributor Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Smogon Media Contributor Alumnus
underrated threat that has gotten much better after aegi left

Check

Tentacruel @ Black Sludge
Ability: Liquid Ooze
EVs: 252 HP / 240 Def / 16 Spe
Bold Nature
- Sludge Bomb
- Scald
- Rapid Spin
- Giga Drain


Azu cant touch tenta with any move:

252+ Atk Huge Power Azumarill Knock Off (97.5 BP) vs. 252 HP / 240+ Def Tentacruel: 123-145 (33.7 - 39.8%) -- 30% chance to 3HKO after Black Sludge recovery

After which, Knock Off does like zero damage, while Tenta 3HKOes with Sludge Bomb:

0 SpA Tentacruel Sludge Bomb vs. 240 HP / 16 SpD Assault Vest Azumarill: 128-152 (31.9 - 37.9%) -- 89.6% chance to 3HKO

He can also Giga Drain to restore a little bit of health (not much tho) to outlast Azu. Hes kinda passive like amomomomomomola, but he still gets the job done
 
Everyone has taken the obvious counters and checks so now it's time to do a slightly obscure one.

Counter




Aggron @ Aggronite
Abllity: Filter
Evs: 252 HP / 24 Def / 232 SDef
Relaxed Nature
- Heavy Slam
- Earthquake
- Rest
- Sleep talk

Mega Assron Aggron can't be touched by pretty much any physical attacker in general but AV Azu really can't do anything.

252+ Atk Huge Power Azumarill Waterfall vs. 252 HP / 24+ Def Mega Aggron: 69-82 (20 - 23.8%) -- guaranteed 5HKO
That's the most it can do. Ever superpower Azu does absolutely nothing but I won't post calcs because the azu in the OP didn't have superpower. Knock off is an 8HKO and Aqua Jet and Play Rough do a max of 11.6% and 12.5% receptively.

Meanwhile Mega Aggron 2HKOs back and can rest so it can come back to haunt Azu later in the game.
0 Atk Mega Aggron Heavy Slam (120 BP) vs. 240 HP / 0 Def Azumarill: 208-246 (51.8 - 61.3%) -- guaranteed 2HKO

RestTalk Mega Assron is a solid counter.
 
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RichieTheGarchomp

Banned deucer.
Counter ferrothorn




Ferrothorn @ Rocky Helmet
Ability: Iron Barbs
EVs: 252 HP / 4 Atk / 252 Def
Relaxed Nature
IVs: 0 Spe
- Leech Seed
- Stealth Rock
- Gyro Ball
- Power Whip


which this moveset Azumaril can do like nothing with Rocky helmet and Iron Barbs azumaril with get more Recoil if it contacts and sometimes People use superpower with this Calc it can withstand it too some calcs are here
252+ Atk Huge Power Azumarill Waterfall vs. 252 HP / 252+ Def Ferrothorn: 47-56 (13.3 - 15.9%) -- possible 7HKO
252+ Atk Huge Power Azumarill Knock Off (97.5 BP) vs. 252 HP / 252+ Def Ferrothorn: 77-91 (21.8 - 25.8%) -- 2.8% chance to 4HKO
252+ Atk Huge Power Azumarill Play Rough vs. 252 HP / 252+ Def Ferrothorn: 54-63 (15.3 - 17.8%) -- possible 6HKO
252+ Atk Huge Power Azumarill Aqua Jet vs. 252 HP / 252+ Def Ferrothorn: 24-28 (6.8 - 7.9%) -- possibly the worst move ever

Correct me if I am wrong
The only thing you must remember is Superpower. Other than that, plans a go.

Now, I want to be unique about this one. This won't be some Mega Venu crap.
lets go. Now, first things first… we must find a physical Grass/Electric type to do decent damage against Azumarill. You know what? No. Were going full out.
Counter

(hes a little shy today :(.)

Mega Aggron @Aggronite

-Heavy Slam
-Iron Defense
-Thunder Wave
-Earthquake/Rock Slide
252 Def, 168 Atk, rest in HP. Impish.

This thing walls Azumarill. First, it can either Thunder Wave or Iron Defense. If it Thunder Waves it can outspeed and Heavy Slam it, or it can Iron Defense to make it physically impossible to kill. Then since Aggron is an utter fatass, it would 2HKO Azu with Heavy slam. Earthquake/Rock Slide if it switches out to lets say Talonflame or Heatran.

I picked this pokemon cause its the best Defensive wall in UU, and probably OU. Its also a typing that resists Fairy, which helps. Another thing to notice is that Azumarill usually can't run anything to take it out; Superpower puts a scratch in it, though. My opinion? Aggron is the best counter to Azumarill.

Calcs:

0 Atk Mega Aggron Heavy Slam (120 BP) vs. 16 HP / 0 Def Azumarill: 208-246 (60.2 - 71.3%) -- guaranteed 2HKO
252+ Atk Huge Power Azumarill Superpower vs. 252 HP / 64+ Def Filter Mega Aggron: 102-120 (29.6 - 34.8%) -- 9.7% chance to 3HKO
252+ Atk Huge Power Azumarill Waterfall vs. 252 HP / 64+ Def Mega Aggron: 67-81 (19.4 - 23.5%) -- possible 5HKO
252+ Atk Huge Power Azumarill Play Rough vs. 252 HP / 64+ Def Mega Aggron: 38-45 (11 - 13%) -- nice move
252+ Atk Huge Power Azumarill Aqua Jet vs. 252 HP / 64+ Def Mega Aggron: 34-42 (9.8 - 12.2%) -- possible 9HKO
Now, here are the Iron Defense stats:
252+ Atk Huge Power Azumarill Aqua Jet vs. +2 252 HP / 64+ Def Mega Aggron: 18-22 (5.2 - 6.3%) -- possibly the worst move ever (didn't edit that)
252+ Atk Huge Power Azumarill Superpower vs. +2 252 HP / 64+ Def Filter Mega Aggron: 51-61 (14.8 - 17.7%) -- possible 6HKO
252+ Atk Huge Power Azumarill Waterfall vs. +2 252 HP / 64+ Def Mega Aggron: 34-42 (9.8 - 12.2%) -- possible 9HKO
252+ Atk Huge Power Azumarill Play Rough vs. +2 252 HP / 64+ Def Mega Aggron: 19-23 (5.5 - 6.6%) -- possibly the worst move ever (also didn't edit)

Thats about it! Im out!
 

Tele

a quality human being
Slowbro - Counter



Slowbroed what else (Slowbro) (F) @ Leftovers
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Scald
- Psyshock
- Thunder Wave
- Slack Off

(spread imported directly from my rmt, actually a pretty standard spread)

Slowbro suits very well to AV Azu since it can switch into any of his 4 attacks, restore his health with slack off and hit with psyshock (twave isn't even necessary in this case).

252+ Atk Huge Power Azumarill Aqua Jet vs. 252 HP / 252+ Def Slowbro: 27-32 (6.8 - 8.1%) -- possibly the worst move ever
252+ Atk Huge Power Azumarill Play Rough vs. 252 HP / 252+ Def Slowbro: 121-144 (30.7 - 36.5%) -- guaranteed 4HKO after Leftovers recovery
252+ Atk Huge Power Azumarill Waterfall vs. 252 HP / 252+ Def Slowbro: 54-63 (13.7 - 15.9%) -- possibly the worst move ever
252+ Atk Huge Power Azumarill Knock Off (97.5 BP) vs. 252 HP / 252+ Def Slowbro: 174-206 (44.1 - 52.2%) -- guaranteed 3HKO after Leftovers recovery
252+ Atk Huge Power Azumarill Knock Off vs. 252 HP / 252+ Def Slowbro: 118-140 (29.9 - 35.5%) -- 27.3% chance to 3HKO

0 SpA Slowbro Psyshock vs. 16 HP / 0 Def Azumarill: 103-123 (29.8 - 35.6%) -- 27.8% chance to 3HKO
 

RichieTheGarchomp

Banned deucer.
Slowbro - Counter



Slowbroed what else (Slowbro) (F) @ Leftovers
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Scald
- Psyshock
- Thunder Wave
- Slack Off

(spread imported directly from my rmt, actually a pretty standard spread)

Slowbro suits very well to AV Azu since it can switch into any of his 4 attacks, restore his health with slack off and hit with psyshock (twave isn't even necessary in this case).

252+ Atk Huge Power Azumarill Aqua Jet vs. 252 HP / 252+ Def Slowbro: 27-32 (6.8 - 8.1%) -- possibly the worst move ever
252+ Atk Huge Power Azumarill Play Rough vs. 252 HP / 252+ Def Slowbro: 121-144 (30.7 - 36.5%) -- guaranteed 4HKO after Leftovers recovery
252+ Atk Huge Power Azumarill Waterfall vs. 252 HP / 252+ Def Slowbro: 54-63 (13.7 - 15.9%) -- possibly the worst move ever
252+ Atk Huge Power Azumarill Knock Off (97.5 BP) vs. 252 HP / 252+ Def Slowbro: 174-206 (44.1 - 52.2%) -- guaranteed 3HKO after Leftovers recovery
252+ Atk Huge Power Azumarill Knock Off vs. 252 HP / 252+ Def Slowbro: 118-140 (29.9 - 35.5%) -- 27.3% chance to 3HKO

0 SpA Slowbro Psyshock vs. 16 HP / 0 Def Azumarill: 103-123 (29.8 - 35.6%) -- 27.8% chance to 3HKO
Is criticism allowed on here?
Well, either way, may I explain why this is not a counter?
first off, none of Slowbro's moves do any good damage to Azumarill. The only thing thats viable is Thunder Wave, which isn't even a move that does damage.
Also, you don't want to lose your Leftovers by Knock off. Even though it does minimal damage, you lose one of your main restoration sources.
Also, a Counter will win ANY battle no matter what without factoring haxxxx. What if Toxic Spikes are on the field? Slowbro is physically cripple now.
Let me do some calcs for Slowbro against Azumarill.
+6 0 SpA Slowbro Scald vs. 16 HP / 240 SpD Assault Vest Azumarill: 105-125 (30.4 - 36.2%) -- 52.1% chance to 3HKO. Notice the +6.
0 SpA Slowbro Psyshock vs. 16 HP / 0 Def Azumarill: 103-123 (29.8 - 35.6%) -- 27.8% chance to 3HKO.
I would also like to point out that Slowbro is slower than Azumarill; hence the name.
 

Tele

a quality human being
first off, none of Slowbro's moves do any good damage to Azumarill.
What's the point in saying this? Psychock 3KHOes which is widely enough to knock out azumarill (not even solarbeam from Char Y can 1shot av azu, so what do you pretend lol)
Also, you don't want to lose your Leftovers by Knock off. Even though it does minimal damage, you lose one of your main restoration sources.
This is what the move does, it knock offes your item, there's not much you can do about it lol. and no, leftovers aren't the main restoration source in this set, since it has slack off.
Also, a Counter will win ANY battle no matter what without factoring haxxxx. What if Toxic Spikes are on the field? Slowbro is physically cripple now.
Toxic spikes dont have anything to do with the hax lol
I would also like to point out that Slowbro is slower than Azumarill;
Again, I can't see the problem. maybe twave is there for a reason?_?
 
Just pointing out that Slowbro has a miniscule chance of being 2HKOed by Knock Off > Play Rough after Stealth Rock damage, so it is not really comparable to other counters on this list. Thunder Wave + Psyshock + Slack Off does indeed beat Azumarill though, but the chance for it to get 2HKOed does not really scream 'counter' to me, seems more like a check.
 
The only thing you must remember is Superpower. Other than that, plans a go.

Now, I want to be unique about this one. This won't be some Mega Venu crap.
lets go. Now, first things first… we must find a physical Grass/Electric type to do decent damage against Azumarill. You know what? No. Were going full out.
Counter

(hes a little shy today :(.)

Mega Aggron @Aggronite

-Heavy Slam
-Iron Defense
-Thunder Wave
-Earthquake/Rock Slide
252 Def, 168 Atk, rest in HP. Impish.

This thing walls Azumarill. First, it can either Thunder Wave or Iron Defense. If it Thunder Waves it can outspeed and Heavy Slam it, or it can Iron Defense to make it physically impossible to kill. Then since Aggron is an utter fatass, it would 2HKO Azu with Heavy slam. Earthquake/Rock Slide if it switches out to lets say Talonflame or Heatran.

I picked this pokemon cause its the best Defensive wall in UU, and probably OU. Its also a typing that resists Fairy, which helps. Another thing to notice is that Azumarill usually can't run anything to take it out; Superpower puts a scratch in it, though. My opinion? Aggron is the best counter to Azumarill.

Calcs:

0 Atk Mega Aggron Heavy Slam (120 BP) vs. 16 HP / 0 Def Azumarill: 208-246 (60.2 - 71.3%) -- guaranteed 2HKO
252+ Atk Huge Power Azumarill Superpower vs. 252 HP / 64+ Def Filter Mega Aggron: 102-120 (29.6 - 34.8%) -- 9.7% chance to 3HKO
252+ Atk Huge Power Azumarill Waterfall vs. 252 HP / 64+ Def Mega Aggron: 67-81 (19.4 - 23.5%) -- possible 5HKO
252+ Atk Huge Power Azumarill Play Rough vs. 252 HP / 64+ Def Mega Aggron: 38-45 (11 - 13%) -- nice move
252+ Atk Huge Power Azumarill Aqua Jet vs. 252 HP / 64+ Def Mega Aggron: 34-42 (9.8 - 12.2%) -- possible 9HKO
Now, here are the Iron Defense stats:
252+ Atk Huge Power Azumarill Aqua Jet vs. +2 252 HP / 64+ Def Mega Aggron: 18-22 (5.2 - 6.3%) -- possibly the worst move ever (didn't edit that)
252+ Atk Huge Power Azumarill Superpower vs. +2 252 HP / 64+ Def Filter Mega Aggron: 51-61 (14.8 - 17.7%) -- possible 6HKO
252+ Atk Huge Power Azumarill Waterfall vs. +2 252 HP / 64+ Def Mega Aggron: 34-42 (9.8 - 12.2%) -- possible 9HKO
252+ Atk Huge Power Azumarill Play Rough vs. +2 252 HP / 64+ Def Mega Aggron: 19-23 (5.5 - 6.6%) -- possibly the worst move ever (also didn't edit)

Thats about it! Im out!
Right above your post I already did mega aggron. It is a different moveset though. Is this acceptable?
 

looiiyut

GIOVANE AUTISMOTTA
is a Tiering Contributor Alumnus
Slowbro - Counter



Slowbroed what else (Slowbro) (F) @ Leftovers
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Scald
- Psyshock
- Thunder Wave
- Slack Off

(spread imported directly from my rmt, actually a pretty standard spread)

Slowbro suits very well to AV Azu since it can switch into any of his 4 attacks, restore his health with slack off and hit with psyshock (twave isn't even necessary in this case).

252+ Atk Huge Power Azumarill Aqua Jet vs. 252 HP / 252+ Def Slowbro: 27-32 (6.8 - 8.1%) -- possibly the worst move ever
252+ Atk Huge Power Azumarill Play Rough vs. 252 HP / 252+ Def Slowbro: 121-144 (30.7 - 36.5%) -- guaranteed 4HKO after Leftovers recovery
252+ Atk Huge Power Azumarill Waterfall vs. 252 HP / 252+ Def Slowbro: 54-63 (13.7 - 15.9%) -- possibly the worst move ever
252+ Atk Huge Power Azumarill Knock Off (97.5 BP) vs. 252 HP / 252+ Def Slowbro: 174-206 (44.1 - 52.2%) -- guaranteed 3HKO after Leftovers recovery
252+ Atk Huge Power Azumarill Knock Off vs. 252 HP / 252+ Def Slowbro: 118-140 (29.9 - 35.5%) -- 27.3% chance to 3HKO

0 SpA Slowbro Psyshock vs. 16 HP / 0 Def Azumarill: 103-123 (29.8 - 35.6%) -- 27.8% chance to 3HKO
Just one "useless" correction :
0 SpA Slowbro Psyshock vs. 240 HP / 0 Def Azumarill: 103-123 (25.6 - 30.6%) -- guaranteed 4HKO
 

looiiyut

GIOVANE AUTISMOTTA
is a Tiering Contributor Alumnus
Is criticism allowed on here?
Well, either way, may I explain why this is not a counter?
first off, none of Slowbro's moves do any good damage to Azumarill. The only thing thats viable is Thunder Wave, which isn't even a move that does damage.
Also, you don't want to lose your Leftovers by Knock off. Even though it does minimal damage, you lose one of your main restoration sources.
Also, a Counter will win ANY battle no matter what without factoring haxxxx. What if Toxic Spikes are on the field? Slowbro is physically cripple now.
Let me do some calcs for Slowbro against Azumarill.
+6 0 SpA Slowbro Scald vs. 16 HP / 240 SpD Assault Vest Azumarill: 105-125 (30.4 - 36.2%) -- 52.1% chance to 3HKO. Notice the +6.
0 SpA Slowbro Psyshock vs. 16 HP / 0 Def Azumarill: 103-123 (29.8 - 35.6%) -- 27.8% chance to 3HKO.
I would also like to point out that Slowbro is slower than Azumarill; hence the name.
Without toxic spikes or stealth rock to avoid the miniscule chance of ko (knock off+play rough+sr=100.7% max damage) Slowbro is a counter. Watch this calcs (i have a lot of time today :])
I haven't considered critical hit and parahax. Max damage for Azumarill

252+ Atk Huge Power Azumarill Knock Off (97.5 BP) vs. 252 HP / 252+ Def Slowbro: 174-206 (44.1 - 52.2%)
252+ Atk Huge Power Azumarill Play Rough vs. 252 HP / 252+ Def Slowbro: 121-144 (30.7 - 36.5%)
0 SpA Slowbro Psyshock vs. 240 HP / 0 Def Azumarill: 103-123 (25.6 - 30.6%) -- guaranteed 4HKO

Knock off on the switch
S:47.8%
A:100%
1turn: Azu Play rough, slowbro Thunder wave
S: 11.3%
A: 100% par
2turn: slowbro soft boiled, azu play rough
S: 11.3+50-36.5=24.8%
A: 100% par
3turn: slowbro soft boiled, azu play rough
S: 24.8+50-36.5=38.3%
A: 100% par
4turn: slowbro soft boiled, azu play rough
S: 38.3+50-36.5=51.8%
A: 100% par
5turn: slowbro soft boiled, azu play rough
S: 100-36.5=63.5%
A: 100% par
6turn: slowbro psyshock, azu play rough
S: 63.5-36.5=27%
A: 100-25.6=74.4% par
7turn: slowbro soft boiled, azu play rough
S: 27+50-36.5=40.5%
A: 74.4% par
8turn: slowbro soft boiled, azu play rough
S: 40.5+50-36.5=54%
A: 74.4% par
9turn: slowbro soft boiled, azu play rough
S: 63.5%
A: 74.4% par
10turn: slowbro psyshock, azu play rough
S: 63.5-36.5=27%
A: 74.4-25.6=48.8% par
11turn: slowbro soft boiled, azu play rough
S: 27+50-36.5=40.5%
A: 48.8 % par
12turn: slowbro psyshock, azu play rough
S: 40.5-36.5=4%
A: 48.8-25.6=23.2% par
13turn: slowbro psyshock
S: 4%
A: 0%
 

Tele

a quality human being
Without toxic spikes or stealth rock to avoid the miniscule chance of ko (knock off+play rough+sr=100.7% max damage) Slowbro is a counter. Watch this calcs (i have a lot of time today :])
I haven't considered critical hit and parahax. Max damage for Azumarill

252+ Atk Huge Power Azumarill Knock Off (97.5 BP) vs. 252 HP / 252+ Def Slowbro: 174-206 (44.1 - 52.2%)
252+ Atk Huge Power Azumarill Play Rough vs. 252 HP / 252+ Def Slowbro: 121-144 (30.7 - 36.5%)
0 SpA Slowbro Psyshock vs. 240 HP / 0 Def Azumarill: 103-123 (25.6 - 30.6%) -- guaranteed 4HKO

Knock off on the switch
S:47.8%
A:100%
1turn: Azu Play rough, slowbro Thunder wave
S: 11.3%
A: 100% par
2turn: slowbro soft boiled, azu play rough
S: 11.3+50-36.5=24.8%
A: 100% par
3turn: slowbro soft boiled, azu play rough
S: 24.8+50-36.5=38.3%
A: 100% par
4turn: slowbro soft boiled, azu play rough
S: 38.3+50-36.5=51.8%
A: 100% par
5turn: slowbro soft boiled, azu play rough
S: 100-36.5=63.5%
A: 100% par
6turn: slowbro psyshock, azu play rough
S: 63.5-36.5=27%
A: 100-25.6=74.4% par
7turn: slowbro soft boiled, azu play rough
S: 27+50-36.5=40.5%
A: 74.4% par
8turn: slowbro soft boiled, azu play rough
S: 40.5+50-36.5=54%
A: 74.4% par
9turn: slowbro soft boiled, azu play rough
S: 63.5%
A: 74.4% par
10turn: slowbro psyshock, azu play rough
S: 63.5-36.5=27%
A: 74.4-25.6=48.8% par
11turn: slowbro soft boiled, azu play rough
S: 27+50-36.5=40.5%
A: 48.8 % par
12turn: slowbro psyshock, azu play rough
S: 40.5-36.5=4%
A: 48.8-25.6=23.2% par
13turn: slowbro psyshock
S: 4%
A: 0%
yea i see now that my definition of slowbro as a counter is probably wrong because "Pokémon A counters Pokémon B if Pokémon A can manually switch into Pokémon B and still win every time, even under the worst case scenario, without factoring in hax."
Now I dont think that slowbro can survive 2 knock off after sr+3spikes damage and with sandstorm up, which is actually the worst scenario possible; so I might change it as a check
 

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