Team Me:
*Thanks to Ute for the Sprite*
SlowKing (Arlin) Male
Nature:
Relaxed
Type:
Water: STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Psychic: STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Oblivious:
Type: Passive
This Pokemon is incapable of being affected by Attract, Cute Charm, Captivate, or Taunt.
Own Tempo:
Type: Passive
This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage..
Regenerator (DW):
Type: Passive
When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.
Stats:
HP: 100
Atk: Rank 3
Def: Rank 4 (+)
SpA: Rank 4
SpD: Rank 4
Spe: 26 (-) (-10% Evasion)
Size Class: 3
Weight Class: 4
Base Rank Total: 19
EC: 6/6
DC: 5/5
MC: 0
Attacks: 57/122 Total
Bide
Blizzard
Brine
Bulldoze
Confusion
Counter
Curse
Disable
Dive
Double Team
Endure
Fire Blast
Flamethrower
Focus Blast
Focus Punch
Foul Play
Future Sight
Grass Knot
Growl
Hail
Headbutt
Heal Pulse
Hidden Power (TBD)
Hyper Beam
Ice Beam
Icy Wind
Light Screen
Magic Coat
Me First
Mud Sport
Nasty Plot
Power Gem
Protect
Psychic
Psyshock
Rain Dance
Reflect
Safeguard
Scald
Shadow Ball
Signal Beam
Slack Off
Sleep Talk
Substitute
Sunny Day
Surf
Swagger
Tackle
Telekinesis
Teleport
Thunder Wave
Toxic
Trick Room
Water Gun
Yawn
Zen Headbutt
Zap Cannon
Team Viraj:
Smeargle[Male]
Types: Normal
Normal - Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.
Abilities::
Own Tempo/Technician/Moody (Hidden Ability Unlocked)
Own Tempo (Passive) - This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
Technician (Passive) - This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack that has its BAP increased by Technician is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
Moody (Passive) - This Pokemon's feelings are always fluctuating, and its mood at any given time greatly influences how it can act from one round to the next. In addition to its general nature, this Pokemon displays a burst of emotional power each round that shares characteristics with other natures, affecting the Pokemon's Ranks directly. At the end of each round the Pokemon changes its Moody nature (roll out of 25 R1 and out of 24 in subsequent rounds), a nature that has the regular drawbacks of a nature but enhances that nature's strengths. Please refer to the Natures Section for Moody Natures.
Nature: Serious (No effect on stats)
Stats:
HP: 90
Atk: 1
Def: 2
SpA: 1
SpD: 2
Spe: 75
Size Class: 2
Weight Class: 4
Base Rank Total: 11
MC: 0
AC: 5/5
Attacks:
Physical
Aerial Ace
Aqua Tail
Bide
Body Slam
Brave Bird
Bullet Seed
Circle Throw
Counter
Cross Chop
Crunch
Dig
Drain Punch
Earthquake
Endeavor
Facade
Fake Out
Fire Fang
Fire Punch
Flare Blitz
Fly
Focus Punch
Force Palm
Giga Impact
Ice Fang
Ice Punch
Iron Tail
Night Slash
Outrage
Psycho Cut
Reversal
Rock Tomb
Rock Slide
Smack Down
Stone Edge
Superpower
Thrash
Thunder Fang
Thunder Punch
U-Turn
Wild Charge
X-Scissor
Zen Headbutt
Special
Dream Eater
Earth Power
Focus Blast
Future Sight
Hydro Pump
Infestation
Mirror Coat
Psychic
Solar Beam
Surf
Other
Agility
Confuse Ray
Copycat
Detect
Destiny Bond
Disable
Double Team
Encore
Endure
Helping Hand
Light Screen
Magic Coat
Quick Guard
Reflect
Rest
Roost
Safeguard
Sketch x 42
Skill Swap
Sleep Talk
Stealth Rock
Substitute
Synthesis
Thunder Wave
Transform
Toxic
Wish
I automatically send in Arlin@ Exp Share
Viraj equips and orders
I order and Ref

*Thanks to Ute for the Sprite*
SlowKing (Arlin) Male
Nature:
Relaxed
Type:
Water: STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Psychic: STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Oblivious:
Type: Passive
This Pokemon is incapable of being affected by Attract, Cute Charm, Captivate, or Taunt.
Own Tempo:
Type: Passive
This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage..
Regenerator (DW):
Type: Passive
When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.
Stats:
HP: 100
Atk: Rank 3
Def: Rank 4 (+)
SpA: Rank 4
SpD: Rank 4
Spe: 26 (-) (-10% Evasion)
Size Class: 3
Weight Class: 4
Base Rank Total: 19
EC: 6/6
DC: 5/5
MC: 0
Attacks: 57/122 Total
Bide
Blizzard
Brine
Bulldoze
Confusion
Counter
Curse
Disable
Dive
Double Team
Endure
Fire Blast
Flamethrower
Focus Blast
Focus Punch
Foul Play
Future Sight
Grass Knot
Growl
Hail
Headbutt
Heal Pulse
Hidden Power (TBD)
Hyper Beam
Ice Beam
Icy Wind
Light Screen
Magic Coat
Me First
Mud Sport
Nasty Plot
Power Gem
Protect
Psychic
Psyshock
Rain Dance
Reflect
Safeguard
Scald
Shadow Ball
Signal Beam
Slack Off
Sleep Talk
Substitute
Sunny Day
Surf
Swagger
Tackle
Telekinesis
Teleport
Thunder Wave
Toxic
Trick Room
Water Gun
Yawn
Zen Headbutt
Zap Cannon
Team Viraj:

Smeargle[Male]
Types: Normal
Normal - Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.
Abilities::
Own Tempo/Technician/Moody (Hidden Ability Unlocked)
Own Tempo (Passive) - This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
Technician (Passive) - This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack that has its BAP increased by Technician is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
Moody (Passive) - This Pokemon's feelings are always fluctuating, and its mood at any given time greatly influences how it can act from one round to the next. In addition to its general nature, this Pokemon displays a burst of emotional power each round that shares characteristics with other natures, affecting the Pokemon's Ranks directly. At the end of each round the Pokemon changes its Moody nature (roll out of 25 R1 and out of 24 in subsequent rounds), a nature that has the regular drawbacks of a nature but enhances that nature's strengths. Please refer to the Natures Section for Moody Natures.
Nature: Serious (No effect on stats)
Stats:
HP: 90
Atk: 1
Def: 2
SpA: 1
SpD: 2
Spe: 75
Size Class: 2
Weight Class: 4
Base Rank Total: 11
MC: 0
AC: 5/5
Attacks:
Physical
Aerial Ace
Aqua Tail
Bide
Body Slam
Brave Bird
Bullet Seed
Circle Throw
Counter
Cross Chop
Crunch
Dig
Drain Punch
Earthquake
Endeavor
Facade
Fake Out
Fire Fang
Fire Punch
Flare Blitz
Fly
Focus Punch
Force Palm
Giga Impact
Ice Fang
Ice Punch
Iron Tail
Night Slash
Outrage
Psycho Cut
Reversal
Rock Tomb
Rock Slide
Smack Down
Stone Edge
Superpower
Thrash
Thunder Fang
Thunder Punch
U-Turn
Wild Charge
X-Scissor
Zen Headbutt
Special
Dream Eater
Earth Power
Focus Blast
Future Sight
Hydro Pump
Infestation
Mirror Coat
Psychic
Solar Beam
Surf
Other
Agility
Confuse Ray
Copycat
Detect
Destiny Bond
Disable
Double Team
Encore
Endure
Helping Hand
Light Screen
Magic Coat
Quick Guard
Reflect
Rest
Roost
Safeguard
Sketch x 42
Skill Swap
Sleep Talk
Stealth Rock
Substitute
Synthesis
Thunder Wave
Transform
Toxic
Wish
I automatically send in Arlin@ Exp Share
Viraj equips and orders
I order and Ref