VirajVora vs Fort Colorcastle

Standard Flash rules:

Team Fort Colorcastle:

409.png
Rampardos [Male] [Yoda]
Type: Rock

Abilities::
Mold Breaker / Sheer Force (UNLOCKED)

Nature: Quiet +1 SAtk, 1/1.15 Spe, -10% evasion

Stats:
HP:
Value 110
Atk: Rank 7
Def: Rank 2
SpA: Rank 4 (+1)
SpD: Rank 2
Spe: Value 50 (-8)
Size Class: #3
Weight Class: #5
Base Rank Total: 20

EC: 6/6
MC: 1
AC: 5/5

Attacks:
Level Up

Headbutt
Leer
Focus Energy
Pursuit
Take Down
Scary Face
Assurance
Zen Headbutt
Ancient Power
Head Smash

Egg
Iron Head
Crunch
Thrash
Hammer Arm
Curse

HM/TM
Swords Dance
Rock Polish
Stone Edge
Rock Slide
Bulldoze
Thunderbolt
Ice Beam
Flamethrower

Team VirajVora:
smeargle.gif

Smeargle[Male]
Types: Normal

Normal - Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.

Abilities::
Own Tempo/Technician/Moody (Hidden Ability Unlocked)

Own Tempo (Passive) - This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

Technician (Passive) - This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack that has its BAP increased by Technician is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.

Moody (Passive) - This Pokemon's feelings are always fluctuating, and its mood at any given time greatly influences how it can act from one round to the next. In addition to its general nature, this Pokemon displays a burst of emotional power each round that shares characteristics with other natures, affecting the Pokemon's Ranks directly. At the end of each round the Pokemon changes its Moody nature (roll out of 25 R1 and out of 24 in subsequent rounds), a nature that has the regular drawbacks of a nature but enhances that nature's strengths. Please refer to the Natures Section for Moody Natures.

Nature: Serious (No effect on stats)

Stats:
HP:
90
Atk: 1
Def: 2
SpA: 1
SpD: 2
Spe: 75
Size Class: 2
Weight Class: 4
Base Rank Total: 11

MC: 0
AC: 5/5

Attacks:

Physical

Aerial Ace
Aqua Tail
Bide
Body Slam
Brave Bird
Brick Break
Bullet Seed
Circle Throw
Comet Punch
Counter
Cross Chop
Crunch
Dig
Drain Punch
Earthquake
Endeavor
Facade
Fake Out
Fire Fang
Fire Punch
Flare Blitz
Fly
Focus Punch
Force Palm
Foul Play
Giga Impact
Ice Fang
Ice Punch
Iron Tail
Mega Punch
Metal Burst
Meteor Mash
Night Slash
Outrage
Poison Fang
Poison Jab
Power-Up Punch
Psycho Cut
Reversal
Rage
Rapid Spin
Rock Tomb
Rock Slide
Sacred Sword
Shadow Claw
Smack Down
Stone Edge
Sucker Punch
Superpower
Thrash
Thunder Fang
Thunder Punch
U-Turn
Wake-Up Slap
Wild Charge
X-Scissor
Zen Headbutt

Special
Blast Burn
Blizzard
Bug Buzz
Dazzling Gleam
Dragon Pulse
Dream Eater
Earth Power
Fire Blast
Flamethrower
Focus Blast
Future Sight
Heal Pulse
Hydro Pump
Hyper Beam
Infestation
Lava Plume
Magma Storm
Mirror Coat
Misty Terrain
Moonblast
Psychic
Relic Song
Sheer Cold
Solar Beam
Surf
Trump Card
Venoshock
Zap Cannon

Other
Agility
Confuse Ray
Copycat
Cotton Guard
Defog
Detect
Destiny Bond
Disable
Double Team
Encore
Endure
Focus Energy
Foresight
Grassy Terrain
Gravity
Guard Swap
Hail
Haze
Heal Bell
Helping Hand
Iron Defense
Leech Seed
Light Screen
Magic Coat
Me First
Pain Split
Perish Song
Power Swap
Quick Guard
Rain Dance
Reflect
Refresh
Rest
Roar
Role Play
Roost
Safeguard
Sandstorm
Sing
Sketch x 60
Skill Swap
Sleep Talk
Stealth Rock
Sticky Web
Substitute
Sunny Day
Synthesis
Tail Glow
Tailwind
Taunt
Thunder Wave
Transform
Trick
Trick Room
Toxic
Will-O-Wisp
Wish
Yawn

Toss: 1047 (Fort Colorcastle)

Fort Colorcastle Sends Out and Equips
Black Heart Sends Out, Equips and Orders
Fort Colorcastle Orders
Ref
 
Ice Beam, Thunderbolt and Head Smash, please ?

And please equip an exp share...

Smeargle # Amulet Coin
Perish Song ~ Sketch ~ Sketch
 
Fort Colorcastle's Team:

409.png

Rampardos [Male] [Yoda]
HP: 110 EN: 100

Black Heart's Team

smeargle.gif

Smeargle[Male]
HP: 90 EN: 100
Round 1:

Rolls: 7999, 1784, 9631, 6075, 9980, 8159, 9129, 3952, 2532, 7711, 671, 902

Action 1:

Rampardos uses Ice Beam!
Critical Hit Check (625): 7999 (No)
Damage: (9 + 6 - 3)*1 = 12
Effect Chance (1000): 1784 (No)
EN: -7

Smeargle uses Perish Song!
EN: - 14

Action 2:

Smeargle uses Sketch!
Sketched Ice Beam!
EN: - 5

Rampardos uses Thunderbolt!
Critical Hit Check (625): 9631 (No)
Damage: (9 + 6 - 3)*1 = 12
Effect Chance (1000): 6075 (No)
EN: -7

Action 3:
Smeargle uses Sketch!
Sketched Thunderbolt!
EN: - 9

Rampardos uses Head Smash!
Accuracy Check (8000): 9980 (Miss)
EN: -10

Moody: 8159 (Naive)
Fort Colorcastle's Team:

409.png

Rampardos [Male] [Yoda]
HP: 110 EN: 76
Exp Share
Perish Song (2 Rounds)

Black Heart's Team

smeargle.gif

Smeargle[Male]
HP: 66 EN: 72
Amulet Coin
Perish Song (2 Rounds)
Sketched (Ice Beam, Thunderbolt)
Moody: Naive (+30% Speed, +2x Accuracy, -1 SpD)

Fort Colorcastle Orders
Black Heart Orders
Ref
 
Last edited:
Its okay Fort, also I forgot Moody. Let me know if you guys would like a reorder.
Fort Colorcastle's Team:

409.png

Rampardos [Male] [Yoda]
HP: 110 EN: 76
Exp Share
Perish Song (2 Rounds)

Black Heart's Team

smeargle.gif

Smeargle[Male]
HP: 66 EN: 72
Amulet Coin
Perish Song (2 Rounds)
Sketched (Ice Beam, Thunderbolt)
Round 2:

Rolls: 3184, 23, 3871, 2658, 4196, 7301, 9640, 5718, 1139, 9314, 6431, 4858

Action 1:

Smeargle uses Sketch!
Sketched Head Smash!
EN: - 13

Rampardos uses Hammer Arm!
Accuracy Check (9000): 3184 (Hit)
Critical Hit Check (625): 23 (Yes)
Damage: (10 + 3 + 10 - 3)*1.5 = 29.75
Rampardos's speed reduces!
EN: -7

Action 2:

Smeargle uses Endure!
EN: - 14

Rampardos uses Hammer Arm!
Accuracy Check (9000): 3871 (Hit)
Critical Hit Check (625): 2658 (No)
Damage: (10 + 10 - 3)*1.5 = 25.25
Rampardos's speed reduces!
EN: -11

Action 3:
Smeargle uses Trick!
Changed Items!
EN: - 7

Rampardos uses Hammer Arm!
Accuracy Check (9000): 4196 (Hit)
Critical Hit Check (625): 7301 (No)
Damage: (10 + 10 - 3)*1.5 = 25.25
Smeargle Endured the hit!
Rampardos's speed reduces!
EN: -15

Moody: 9640 (Serious)
Fort Colorcastle's Team:

409.png

Rampardos [Male] [Yoda]
HP: 110 EN: 43
Exp Share + Amulet Coin
Perish Song (1 Round)
-3 Spe (1 Round)

Black Heart's Team

smeargle.gif

Smeargle[Male]
HP: 1 EN: 38
Amulet Coin + Exp Share
Perish Song (1 Round)
Sketched (Ice Beam, Thunderbolt, Head Smash)
Moody: Serious

Black Heart Orders
Fort Colorcastle Orders
Ref
 
Fort Colorcastle's Team:

409.png

Rampardos [Male] [Yoda]
HP: 110 EN: 43
Exp Share + Amulet Coin
Perish Song (1 Round)
-3 Spe (1 Round)

Black Heart's Team

smeargle.gif

Smeargle[Male]
HP: 1 EN: 38
Amulet Coin + Exp Share
Perish Song (1 Round)
Sketched (Ice Beam, Thunderbolt, Head Smash)
Moody: Serious
Round 3:

Rolls: 974, 2847, 1861, 6128, 1228, 9246

Action 1:

Smeargle uses Chill!
EN: + 12

Rampardos uses Head Smash!
Accuracy Check (8000): 974 (Hit)
Critical Hit Check (625): 2847 (No)
Damage: Enough to KO Smeargle
Smeargle faints!
EN: Enough EN left

Perish count on Rampardos goes to 0!
Rampardos faints!
Fort Colorcastle's Team:

409.png

Rampardos [Male] [Yoda]
HP: 110 EN: Enough EN left
Exp Share + Amulet Coin
Perish Song KO'd
-2 Spe (1 Round)

Black Heart's Team

smeargle.gif

Smeargle[Male]
HP: KO EN: 50
Amulet Coin + Exp Share
Sketched (Ice Beam, Thunderbolt, Head Smash)
Moody: Serious

Black Heart gets 2 CC
Smeargle gets 4 MC.

Fort Colorcastle gets 2 CC
Rampardos gets 4 MC and 1 KOC.

Gale Wing Srock gets 3 UC.
 
Last edited:
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