SM OU Volc-Fini OU

Should Mega Metagross come back to OU?


  • Total voters
    26
This team is based around one of my favorite bug types, Volcarona. I am going for a balanced team with this, having each Pokemon play a different, but significant role.


Hinoka (Volcarona) (F) @ Firium Z
Ability: Flame Body
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Quiver Dance
- Hidden Power [Ground]
- Fire Blast
- Giga Drain

Here is the main star of the show. Volcarona is just a standard set up mon, that can set up a sweep, once misty terrain is on the field. Fire Blast coupled with Firium gives amazing stab as well as being able to poke through special walls. Giga Drain is for coverage and staying power, seeing as Volcarona could really use the health. HP ground was preferred over bug buzz as it has better coverage.


Leviathan (Tapu Fini) @ Leftovers
Ability: Misty Surge
EVs: 248 HP / 252 Def / 4 Spe
Calm Nature
IVs: 0 Atk
- Nature's Madness
- Scald
- Taunt
- Defog

Tapu Fini makes a great team mate for Volcorona. It's Misty Terrain will block status moves, which hinder Volcorona and pretty much anything on this team. Defog gets rid of rocks which my team is weak against. Scald is a general stab move. Taunt is good for pesky, slower set up mons such as Zygarde and Bisharp. The calm mature helps Tapu Fini soak up more hits from Ash Greninja which is a huge threat for Volcorona.

Penasaur (Venusaur-Mega) @ Venusaurite
Ability: Chlorophyll
EVs: 232 HP / 92 SpA / 80 SpD / 104 Spe
Modest Nature
IVs: 0 Atk
- Giga Drain
- Sleep Powder
- Leech Seed
- Hidden Power [Fire]

Venasaur really helps round off the fire-water-grass core. Even without much investment in defences, Mega Venasaur can soak up a hit or two. It mainly acts as a switch in for mons on this team, as well as being a tank that can dish out some pretty good damage. The first three moves are standard for a stally Venasaur. HP Fire however is good to hit slower steel, grass, and bug types which is why Venasaur has some speed investment.

Blu3 Rang3r (Bisharp) @ Black Glasses
Ability: Defiant
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- Iron Head
- Sucker Punch
- Swords Dance

Now what my team lacked at this point, was any hard hitting physical attackers. Bisharp to me was perfect, because it appreciates Tapu Fini's misty terrain, serves as a back up sweeper for Volcarona, and Venasaur switches into, pretty much all of Bisharp's weaknesses. That is to say it also benefits the rest of the team, with stab priority to revenge kill and can switch in Psychic and Flying type attacks. Iron head amd Knock off are pretty used for reliable stab and swords dance is speaks for itself. Jolly is preferred because I just like speed over damage.

Not a pseudo (Gliscor) @ Toxic Orb
Ability: Poison Heal
EVs: 244 HP / 56 Atk / 192 SpD / 16 Spe
Jolly Nature
- Toxic
- Substitute
- Protect
- Earthquake

Now this set may be extremely evil and annoying, but I use it in a different way. Yes occasionally I will stall out mons, but Gliscor's main use is to shut down other set up mons. The given EVs help Gliscor take a couple non super effective special attacks, 16 in speed and Jolly nature helps outspeed other Gliscor, Tangrowth, and Chansey. The rest of the ev go into attack, because Gliscor really needs some fire power.

Versify (Shuckle) @ Leftovers
Ability: Sturdy
EVs: 252 HP / 168 Def / 88 SpD
Relaxed Nature
IVs: 0 Atk
- Stealth Rock
- Toxic
- Encore
- Sticky Web

This team really needed the support of entry hazards. Shuckle is the main lead, unless there are taunt or magic bounce mons. My whole team really appreciates the sticky webs as my team is a bit on the slow side. Rocks are less of a priority, but still nice to have. Encore and Toxic are good for any mon that tries to set up on Shuckle, or any other mons that try to set up hazards.​
 

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top