ORAS OU Volcarona's Power Squad (Low Peak @1375 trying to raise)

VOLCARONA'S POWER SQUAD
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Introduction
Hey I'm back, this time with a team based around a fantastic mon Volcarona! The idea for this team actually came while I was playing random battles and my team had a Venomoth on it. Assuming it was another useless Bug-Flying I left it till last. Surprisingly enough it just happened to sweep 4 mons from their team and win me the match. I did some more research into using Venomoth and found it wasn't the best mon to use in OU unless it was Baton Passing which I'm not a fan of. After some more research into Quiver Dance I decided to base a team around Volcarona, the widely accepted best user of it. After two to three days of vigorous testing this is what I came up with. Thanks for reading and please don't hesitate to suggest new mons, sets or strategies.

Team Building Process
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Obviously the first mon I was going to use was Volcarona the to be sweeper of my team.
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Starmie is a great counter to the fire types that threaten to wall Volcarona and also works as a great offensive spinner to cover Volcarona's x4 weakness to SR.
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Mega Scizor is an excellent partner to Starmie as Starmie covers his only weakness (x4 Fire) fairly well.
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I added Bisharp because he covered the rest of my weaknesses bar Electric, which aside from Rotom-W and M-Manectric are uncommon.
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Lando-T covered my weakness to ground and provided a strong and fast pivot. Thankfully his x4 Ice weakness was covered by the other 4 resisting it.
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I wasn't really sure what to put in for the sixth and final spot so I added Char-Y for Sun to help Volcarona.
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After some testing it was clear that Charizard wasn't fitting in very well with the rest of the team so I replaced it with a defogger, Latios. That provided a second SR remover to aid Volcarona and also allowed me to make Scizor my Mega.
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Keldeo was suggested by TheInsanity and Amaura. He brings a stronger Water Type to the team as, the only set back being the loss of a Rapid Spinner which is less important with Latios as a Defogger.


Pokemon Sets
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Volcarona @ Lum Berry
Ability: Flame Body
EVs: 72 HP / 252 SpA / 184 Spe
Timid Nature
IVs: 0 Atk
- Quiver Dance
- Fire Blast
- Giga Drain
- Bug Buzz

Volcarona is my main sweeper, my win condition, whatever you want to call it. Although it's extremely standard I love this Volcarona set. 184 Speed + Timid gives Volcarona a fantastic speed stat of 310 which means it will outspeed scarfed Lando-T by 1 point after a single speed boost and then OHKO with Fire Blast. 72 HP EVs allow me to switch into SR twice. All in all Volcarona is a great sweeper although fragile.

Quiver Dance is an obvious move on Volcarona boosting it's SpA, SpD and Spe by 1 which is enough to hit hard or KO most of the metagame that don't resist. Two or more is a luxury and doesn't happen often but when it does Volcarona becomes near unstoppable.

Fire Blast is Volcarona's main STAB move, I know Fiery Dance is also an excellent option and I will try it out in the future but for now this serves me well hitting most mons hard and OHKOing most that are weak to it.

Giga Drain is good coverage for Water types and helps to gain back some of the HP that is lost while Quiver Dancing. I don't use it as much as the other moves for obvious reasons but it is still very effective in the right situations.

Bug Buzz is my secondary STAB which is incredibly useful against Psychic and Dark mons, which are fairly common in the current metagame.

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Keldeo @ Choice Scarf
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 30 SpA
- Secret Sword
- Scald
- Icy Wind
- Hidden Power [Electric]

Keldeo, Starmie's replacement serves as my fast mid game sweeper. He works as a counter to the Rock, Fire and Water types that threaten Volcarona. Spread is just max Spe and SpA with Timid to compliment the choice scarf.

Secret Sword is his main STAB move. It KOs Ferrothorn in two hits which is fantastic because he was previously a problem to my team.

Scald is his secondary STAB. I chose it over Hydro Pump or even running both for it's consistency and high burn chance.

Icy Wind is fantastic for mons like Garchomp who try to set up SDs as I can switch into them and either OHKO or 2HKO thhem.

Hidden Power Electric is coverage for Water and Flying types. Nuff said.
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Scizor @ Scizorite
Ability: Technician
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
IVs: 28 HP
- Bullet Punch
- Superpower
- Bug Bite
- Swords Dance

Scizor is a really fun Mega to use, especially because of his bulk. He serves as a bulky breaker to beat to Rock types that challenge Volcarona. Having only one weakness is a great asset to my team as he can switch into a lot of attacks. Technician is generally overpowered and in combination with STAB it can take out a lot of mons especially after a Swords Dance or two. I actually quite like the speed for what it is though, most of the time he will outspeed Heatran, which needs 126 EVs just to speed tie, and be able to deal massive damage with Superpower OHKOing most variants after Stealth Rock.

Bullet Punch is the first of Scizor's two STAB moves. It is actually very threatening after a Technician boost. It also gives him much needed priority due to his mediocre speed. This thing is also very handy for revenge killing or at least threatening it and getting a Swords Dance off.

Superpower is a great coverage move that takes Steel types that my other moves can't handle. The only downside to it is the Atk and Def drop so I use it very sparingly, trying to avoid it if possible. So far this has worked so I'm happy with it.

Bug Bite is my second STAB move hitting Dark, Psychic and Grass types. I don't see any real problems with it after the Technician boost. The berry thing is just an added bonus. :P

Swords Dance is obviously for boosting Mega Scizor's attack to insane levels. Just one or two forces my opponent into a sticky situation because of Scizor's typing. It is so common yet so powerful.

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Bisharp @ Assault Vest
Ability: Defiant
EVs: 192 HP / 220 Atk / 96 Spe
Adamant Nature
- Sucker Punch
- Knock Off
- Iron Head
- Pursuit

Completely standard AV Pursuit Bisharp, no gimmicks involved. Not much to say about this really, it serves as a Pursuit Trapper for Psychic types, mainly the Lati twins. Iron Head is useful again for Rock types and Fairies.

Sucker Punch is just more priority for more slow mons (:P). It is very useful for revenge killing and taking out weak sweepers like Gengar.

Knock Off is actually insanely useful when predicting switches as I can predict a wall switching in and Knock Off their Leftovers/Black Sludge. Other than that it serves as my reliable STAB doing more damage than Pursuit even after knocking off.

Iron Head is my Steel STAB. On the rare time I outspeed my opponent it can be very fun to see them get angry over the flinch, especially when they were going to do major damage.

Pursuit is mainly for the Lati twins but it also works for most other Psychic/Ghost types attempting to switch out. Other than trapping it's generally useless tbh. xC

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Landorus-Therian (M) @ Choice Scarf
Ability: Intimidate
EVs: 24 HP / 252 Atk / 232 Spe
Jolly Nature
- Stealth Rock
- Earthquake
- Stone Edge
- U-turn

Ahh Landorus-T, my scarfed revenge killing offensive pivot. I love this guy, so simple, so good. I usually use him to come in on Electric types, soak up their attack and catch an incoming Flying type with Stone Edge. The EVs are standard as far as I know. New EVs provided by Laurel.

Stealth Rock is mostly for chip damage and to break Focus Saches. It also brings many mons within OHKO range of my sweepers. The reason I have it here and not on a dedicated lead is because I prefer to start the game offensive while other players are attempting to set up their own Stealth Rocks.

Earthquake is Lando-T's most reliable and strong STAB. It OHKOs most mons that are weak to it, SR obviously helping.

Stone Edge is to catch Flying types and take out the occasional Weavile. It is also handy so that I don't lock myself into Earthquake lategame when my opponent still has a Flying type or a Levitate mon.

U-Turn is great for the momentum that is central to any pivot. It also helps my hit unsuspecting Psychic and Dark Types.
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Latios (M) @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 29 HP / 0 Atk
- Psyshock
- Calm Mind
- Roost
- Defog
And finally, Latios my offensive Defogger. He serves me well as a Defogger and a late game sweeper. This set is pretty much standard. I chose it over it's twin for the more offensive presence.

Draco Meteor is my main STAB although I try to use it sparingly due to it's -2 Atk side effect. I don't think there is a better STAB for Latios but I would be extremely grateful for it because I really hate that debuff. xD

Calm Mind is a counter to setup mons mainly CM Suicune who I have no real counters for.

Psyshock is my secondary and preferred STAB works fantastically against most Fighting types who don't invest in Def. It is also very helpful for revenge killing as I don't have to get debuffed just to do 10-20%.

Roost is my recovery move. I usually use it while against a mon that I know will either switch or do small amounts of damage.

Defog is the essential move for a defogger (obviously xD). I use Latias as a second defogger because I tended to use Starmie up quite quickly in the first few turns of the game. It just allows me to be a bit more free with what I do with Starmie.

Final Words
If you made it this far, thank you. I spent an entire day making this thread (worth) and I tried to make it as aesthetically pleasing as possible. I will consider any suggestions you guys give although I would like to stick to the same idea of a team. Again, thanks and have a nice evening.
 
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Heatran, he walls my whole team bar Starmie and Lando-T. Can be worked around but still dangerous.

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Talonflame/any other fast bird type spammer. No real checks besides Lando-T.
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Ferrothorn. Only check is my wincon, not good. xD
 
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Hi GrayFX, that's a pretty offensive team you have there.

U don't have any solid switch in on bisharp, scizor risks the 2kho from knock off after stealth rocks, guaranteed 2kho if your scizor is still in no mevo form.
Even if u have a pokemon weak x4 to rock, there are no reasons to play 2 hazard control mons, specially if this 2 pokemons have a similar typing and are both weak against one of the biggest OU threat, so i suggest u to replace starmie with:

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Keldeo @ Choice Specs
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hydro Pump
- Scald
- Secret Sword
- Hidden Power [Electric]

Keldeo is one of the best bisharp's counter, and one of his best partner in crime is a bisharp with pursuit, so u can trap latwins and dstroy the opponent's team with keldeo. Also he add to your team immediate power, without wasting a turn for the set up with volcarona or scizor.

A minor change on scizor: u can think to run 40 HP / 252 Atk / 216 Spe, Jolly nature, if u want outspeed base 70 timid/jolly pokemon, or simply use 36 HP / 252 Atk / 220 Spe, Adamant nature, for outspeed timid magnezone.

Hope i helped and good luck in ladder :]
 
Hi GrayFX, that's a pretty offensive team you have there.

U don't have any solid switch in on bisharp, scizor risks the 2kho from knock off after stealth rocks, guaranteed 2kho if your scizor is still in no mevo form.
Even if u have a pokemon weak x4 to rock, there are no reasons to play 2 hazard control mons, specially if this 2 pokemons have a similar typing and are both weak against one of the biggest OU threat, so i suggest u to replace starmie with:

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Keldeo @ Choice Specs
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hydro Pump
- Scald
- Secret Sword
- Hidden Power [Electric]

Keldeo is one of the best bisharp's counter, and one of his best partner in crime is a bisharp with pursuit, so u can trap latwins and dstroy the opponent's team with keldeo. Also he add to your team immediate power, without wasting a turn for the set up with volcarona or scizor.

A minor change on scizor: u can think to run 40 HP / 252 Atk / 216 Spe, Jolly nature, if u want outspeed base 70 timid/jolly pokemon, or simply use 36 HP / 252 Atk / 220 Spe, Adamant nature, for outspeed timid magnezone.

Hope i helped and good luck in ladder :]
Ok, thanks I'll test the team out with Keldeo tomorrow and get back to you about that then. I also think I'll go for the first EV spread you gave me for Scizor.
 
Hey there. Good team but it's really weak to bird spam, namely talonflame. It atleast 2HKOes all your mons, even landorus after an intimidate. Unfortunately I am on my phone so i cannot give you any calcs or sets. The best thing would be to turn you landorus into a defensive pivot. This allows you to switch moves and use stealth rock more effectively than the scarf set. If you want a scarfer then you could use it on keldeo. Another option would be to run heatran over landorus as it has great synergy with latios and can switch into fire moves for scizor. Hope I could help.
 
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Hey there. Good team but it's really weak to bird spam, namely talonflame. It atleast 2HKOes all your mons, even landorus after an intimidate. Unfortunately I am on my phone so i cannot give you any calcs or sets. The best thing would be to turn you landorus into a defensive pivot. This allows you to switch moves and use stealth rock more effectively than the scarf set. If you want a scarfer then you could use it on keldeo. Another option would be to run heatran over landorus as it has great synergy with latios and can switch into fire moves for scizor. Hope I could help.
Thanks! I'll try defensive lando for now. I'm reluctant to switch him out for Heatran because that Lando-T is very useful for absorb Electric type attacks from M-Manectric and Rotom-W.
 
Replace that Landorus with the defensive one. You need a better Talonflame check and you need Stealth Rocks. This itself should help you rise to ~1500. Otherwise, the team is fine.

Landorus-Therian @ Lum Berry
Ability: Intimidate
EVs: 252 HP / 240 Def / 8 SpD / 8 Spe
Impish Nature
- Stealth Rock
- Earthquake
- U-turn
- Stone Edge

Lum Berry is a pretty weird choice on Landorus-Therian but let me explain it. The main thing that will get in your way of sweeping is Talonflame, with a Lum Berry Landorus-Therian beats every single Talonflame set including the WoW version. You can also still bluff Choice Scarf if necessary. The other thing that will beat your Volcarona is Azumarill. Therefore, I recommend changing Lum Berry on your Volcarona to Passho Berry. Of course you can switch in your Starmie, but it does not want to take a Knock Off and you need it to spin. Good luck!
 
I don't agree on the fact that a support lando would be better here, you are just decreasing momentum in addition to be weaker against fast threats such as Lopunny / Thundurus / Aerodactyl and also Sspeed Booster. However that's a pretty cool team, i don't reallly see huge weakness, but i can give you some tips that can make your team better i guess.
  • First i'd use that spread on Landorus-T ==> EVs: 24 HP / 252 Atk / 232 Spe Jolly Nature, as you can see your team may struggle a lot against bulky ground, especially Landorus-T scarf since it can outspeed most of your team and spam u-turn to keep momentum, with that spread you will be able to not be faster than other scarf landorus-t or at least tie which means you will hit after it and then keep momentum, plus it also increase your bulk.
  • I can feel a huge weakness against Suicune CM, it can give you a pretty hard time since it can wall and kill all your team after one calm mind, and it can find a way to setup pretty easily, your only one chance is to rely on a crit while it's sleeping which is pretty lame, that's why i'd suggest to put Calm Mind instead of Defog on Latios, with calm mind you will be able to hit suicune by using CM and do huge damages with psyshock while you can wall it with roost, then it will also help you to hit Heatran and weaken it as much as possible for a Volcarona sweep since he's a decent check (Offensive Synergy). You're already using a rapid spinner so you don't really need a defoger.
  • Then my last suggest is optional but i guess it would be better for your team and also your synergy, given how your team is flying weak i'd suggest to use Coba Berry + Hidden Power Rock instead of Bug Buzz on Volcarona, this is simple your team is annoyed by Talonflame Will o Wisp since it can burn most of your team and kill everything with priority Brave Bird, Starmie will be seriously weakned and can reach Range KO pretty easily due to recoils same for Latios, your only one answer is Landorus-T but it can get burned if your opponent predict it and then become useless, while with Coba Berry and Hp rock you will be able to lure Talonflame / Tornadus-T / Charizard and make them less annoying, regarding your team you can notice that Bisharp trap most of psychic types (Latias / Latios / Reuniclus) and all dark types are affected by Fire blast or Giga Drain so with theorymoning you can see that bug buzz is not the best coverage for your team. You can still keep bug buzz and change Giga Drain since Scizor / Bisharp can weaken Keldeo but Giga drain can also hit Azumarill so i guess replacing bug buzz is the best.
I hope i helped and good luck with your team.
 
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I don't agree on the fact that a support lando would be better here, you are just decreasing momentum in addition to be weaker against fast threats such as Lopunny / Thundurus / Aerodactyl and also Sspeed Booster. However that's a pretty cool team, i don't reallly see huge weakness, but i can give you some tips that can make your team better i guess.
  • First i'd use that spread on Landorus-T ==> EVs: 24 HP / 252 Atk / 232 Spe Jolly Nature, as you can see your team may struggle a lot against bulky ground, especially Landorus-T scarf since it can outspeed most of your team and spam u-turn to keep momentum, with that spread you will be able to not be faster than other scarf landorus-t or at least tie which means you will hit after it and then keep momentum, plus it also increase your bulk.
  • I can feel a huge weakness against Suicune CM, it can give you a pretty hard time since it can wall and kill all your team after one calm mind, and it can find a way to setup pretty easily, your only once chance is to rely on a crit while it's sleeping which is pretty lame, that's why i'd suggest to put Calm Mind instead of Defog on Latios, with calm mind you will be able to hit suicune by using CM and do huge damages with psyshock while you can wall it with roost, then it will also help you to hit Heatran and weaken it as much as possible for a Volcarona sweep since he's a decent check (Offensive Synergy). You're already using a rapid spinner so you don't really need a defoger.
  • Then my last suggest is optional but i guess it would be better for your team and also your synergy, given how your team is flying weak i'd suggest to use Coba Berry + Hidden Power Rock instead of Bug Buzz on Volcarona, this is simple your team is annoyed by Talonflame Will o Wisp since it can burn most of your team and kill everything with priority Brave Bird, Starmie will be seriously weakned and can reach Range KO pretty easily due to recoils same for Latios, your only one answer is Landorus-T but it can get burned if your opponent predict it and then become useless, while with Coba Berry and Hp rock you will be able to lure Talonflame / Tornadus-T / Charizard and make them less annoying, regarding your team you can notice that Bisharp trap most of psychic types (Latias / Latios / Reuniclus) and all dark types are affected by Fire blast or Giga Drain so with theorymoning you can see that bug buzz is not the best coverage for your team. You can still keep bug buzz and change Giga Drain since Scizor / Bisharp can weaken Keldeo but Giga drain can also hit Azumarill so i guess replacing bug buzz is the best.
I hope i helped and good luck with your team.

I disagree with removing Bug Buzz as its Volcarona's most reliable stab and it is still OHKOd by CB Talonflame. I've also never once seen a CM Suicune on low ladder, and Scarf Landorus-T is barely a problem with Bisharp and Scizor. Volcarona can also potentially burn it if it comes in on U-Turn.

Bulky Landorus-T is a much better check to Lopunny then Scarf because bulky can easily tank hits and he needs a better MGross pivot. Team is already v fast and has good priority. Getting Intimidate + coming in on Ice Punch with Scizor is really good. Thundurus is barely a problem because Starmie can come in on hp ice or focus blast and Ice Beam. Mega Aerodactyl isnt a problem with a Scizor.. Lol

Bulky Lando helps more vs Zard-x too because it can take a +1 fb better.

Also I'd keep Defog Latios because with TTar on 30% of teams Starmie is not reliable enough because it will just get pursuit trapped.
 
I disagree with removing Bug Buzz as its Volcarona's most reliable stab and it is still OHKOd by CB Talonflame. I've also never once seen a CM Suicune on low ladder, and Scarf Landorus-T is barely a problem with Bisharp and Scizor. Volcarona can also potentially burn it if it comes in on U-Turn.

Bulky Landorus-T is a much better check to Lopunny then Scarf because bulky can easily tank hits and he needs a better MGross pivot. Team is already v fast and has good priority. Getting Intimidate + coming in on Ice Punch with Scizor is really good. Thundurus is barely a problem because Starmie can come in on hp ice or focus blast and Ice Beam. Mega Aerodactyl isnt a problem with a Scizor.. Lol

Bulky Lando helps more vs Zard-x too because it can take a +1 fb better.

Also I'd keep Defog Latios because with TTar on 30% of teams Starmie is not reliable enough because it will just get pursuit trapped.
Ok, I just got back from a friend's house and I want to ask you some questions since you seem very experienced.

1. Should I change Starmie to Keldeo? Any other changes to either?

2. How do I make spoilers? xD
 
I disagree with removing Bug Buzz as its Volcarona's most reliable stab and it is still OHKOd by CB Talonflame. I've also never once seen a CM Suicune on low ladder, and Scarf Landorus-T is barely a problem with Bisharp and Scizor. Volcarona can also potentially burn it if it comes in on U-Turn.

Bulky Landorus-T is a much better check to Lopunny then Scarf because bulky can easily tank hits and he needs a better MGross pivot. Team is already v fast and has good priority. Getting Intimidate + coming in on Ice Punch with Scizor is really good. Thundurus is barely a problem because Starmie can come in on hp ice or focus blast and Ice Beam. Mega Aerodactyl isnt a problem with a Scizor.. Lol

Bulky Lando helps more vs Zard-x too because it can take a +1 fb better.

Also I'd keep Defog Latios because with TTar on 30% of teams Starmie is not reliable enough because it will just get pursuit trapped.


I don't like to be that guy and it will be my last post here, you're suggesting a defensive landorus not a bulky one which is different since defensive is decreasing the momentum of the team in addition to make it weaker to fast threat, if lopu has ice punch you can just close the windows, while scarf allows him to hit and run which is better, then scizor has any staying power which means Aerodactyl can hit it then switch out.
You're talking about CB talonflame but did you even check if it beat the team ? it literally die to recoil in addition to be fucked by bisharp since it's locked so you can pursuit it, i really don't want to be aggressive but suggesting a defensive pokemon in such an offensive team is really not appropriate instead of working on his team strategy and help volcarona to sweep as much as possible (in this case bug buzz is pointless regarding how he can handle psychic type), you should read this if you don't get what i mean, this is a topic made by tab .

Then you mentioned the fact that there are a ton of ttar but Tyranitar trap also latios in adition to be able to come safely against it if healthy, while it can not against starmie.
He also has Scizor and bisharp for Metagross so he clearly doesnt need a defensive mon.
You are talking about Charizard X but you're not even running leftovers, how can you even be able to check it on legity, while he can still be able to outspeed adamant variant with scarf in addition to be able to revenge kill it with Bisharp if needed then with hp rock he's limiting Charizard's switch in.

You also mentionned that Starmie can revenge kill thundurus but in your rate you didn't suggest him to play natural cure instead of Analytic because i let you know that thundurus has Twave prio. So what's your point after that ? You should keep in mind that it's an offensive team so it can not always fite well with defensive mons especially in this case, you should focus more on how to make the team fite well in game and help that guy to sweep with volcarona in every way possible.

It was my last post i wont argue much about it cya.
 
Hey man, like Lefties said, you have a pretty big weakness to things like Calm Mind Suicune, who can easily set up on Bisharp, Landorus-T, Scizor, and Latios after a Draco Meteor. You still have a tough time against things like Talonflame, even with Lefties' suggested EV spread. Things like Landorus-I can be troublesome as well. In fact you really have nothing safe to switch into it, with the only thing being Latios, which is easily trapped by something like Tyranitar or Bisharp, common Landorus teammates. Charizard-X is troublesome as well, as Landorus is your only switch-in to it. However, the biggest things right now is Landorus-I as well as teams that gain momentum against you, allowing things like Dragonite, Gyarados, Charizard, etc to be problematic and requiring Bisharp to really be put to use.

As others have said, theres no point to having both a rapid spinner AND a defogger on the same team, especially since Volcarona shouldn't be switching in often. In fact it should only ever switch in once or twice, and theoretically end in a complete sweep. Starmie seems to be the weakest link, not really providing much other than being super-duper fast and slightly checking bulky water types (you still don't check things like Mega Swampert) and as such I would like to recommend using Scarf Keldeo over Starmie. This gives you some extra insurance against things like Landorus-I, Mega Lopunny, Bisharp, Tyranitar, +1 Gyarados, +1 Dragonite, and even Adamant +1 Charizard-X. Keldeo's Scald spam greatly helps at wearing Pokemon down for Volcarona, and can even spread burns to things like Ferrothorn that might switch in and be problematic. Alternatively you could use LO Keldeo with Taunt, however you lose the option to outspeed Lopunny, +1 Gyarados, and +1 Dragonite, as well as only being able to check either Gyarados OR Dragonite (You choose between HP Electric or Icy Wind if you include Taunt to stop Suicune).

I'm going to second Lefties' suggestion of
Calm Mind Latios, however I'm going to suggest getting rid of Draco Meteor for Calm Mind, rather than Defog. Draco Meteor seems to not help you as much other than short-term nuking a target for Volcarona to break through later. You also mention it being useful in stopping Kyurem-B, however with the inclusion of Scarf Keldeo you don't really have any problems with Kyurem, especially since you have Mega-Scizor, Bisharp, Landorus-T, and, if worse comes to worse, you can fish for a Volc burn. As Lefties' said, Calm Mind makes sure you really beat things like CroCune or other bulky waters, and you can just Roost stall it out if need be.

I hope these changes helped you out! Good luck with your team! Also, you use [.Hide][/hide] to hide things in a spoiler.

TL;DR
  • Starmie-->Scarf Keldeo
  • Draco Meteor-->Calm Mind Latios
Keldeo @ Choice Scarf
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Secret Sword
- Scald
- Hydro Pump / Icy Wind
- Hidden Power Electric / Icy Wind
 
Hi a few suggestions:

-Firstly, I really don't like CM Latios on here. I feel like going back to running standard LO Latios (3 attacks + Defog or 2 attacks + Memento) would work better in the long run. You already have Quiver Dance Volcarona and Swords Dance Mega Scizor which can put pressure on CroCune by smartly playing around it, CroCune isn't THAT popular so I just don't think it's worth it to make Latios CM for that (mainly), and this next suggestion will help as well...

-I would really suggest changing your Landorus-T set. ATM you have Scarf + Stealth Rock, which isn't the best combination. Also, Scarf isn't the best choice for this team IMO. There are really two options here: Earth Plate/Life Orb + SD + Stealth Rock or Earth Plate/Life Orb + Rock Polish + Stealth Rock.
The first set would look something like this:
Landorus-Therian (M) @ Earth Plate
Ability: Intimidate
EVs: 72 HP / 252 Atk / 184 Spe
Jolly Nature
- Stealth Rock
- Swords Dance
- Earthquake
- Stone Edge
You could run Life Orb > Earth Plate here, you could run Adamant > Jolly, and you could run a basic 252/252/4 spread. However, I wouldn't recommend a basic spread like that because you really need that bit of bulk to help with birdspam.
The second set would look something like this:
Landorus-Therian @ Life Orb
EVs: 140 HP / 252 Atk / 116 Spe
Adamant Nature
- Earthquake
- Stone Edge
- Rock Polish
- Stealth Rock
Like the last set, the item here (LO/Eplate) is really interchangeable. This set would probably help with birdspam a little more than the previous one because of that extra bulk :P

Basically, set #1 would provide SD, meaning it would help to pressure CroCune a little bit, and the second set has agility for some extra speed + a little more bulk for birdspam. I would recommend trying to mix and match the sets to fit your needs. For example, you could run the second set, but try Swords Dance > Rock Polish. Also, to help a little more against birdspam, I would suggest NOT running Life Orb as the recoil wouldn't help.

-(edit:) For the sake of knowing all your options, I would test out Black Glasses/Life Orb > Assault Vest on Bisharp. I just don't feel like AV is necessary on this team, and the extra power those items provide might be more useful than the bulk provided by AV. Also, a spread of 252/252/4 (atk, speed, def) Adamant nature would work best with this set.

-Finally, it's worth testing U-Turn > Bug Bite on Mega Scizor. If you SD before you use U-Turn during a battle, it will make the opponent think you don't have U-Turn at all, and if you U-Turn first, it'll make the opponent think you're not carrying SD.

tl;dr: Ditch CM Latios for a more standard Latios, ditch Scarf Lando for a set with Eplate + Stealth Rock + Rock Polish/Swords Dance, test out Black Glasses/Life Orb > AV on Bisharp, and test out U-Turn > Bug Bite on Scizor. Sorry this turned out a little lengthy :P

also, nice RMT ^.^
 
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