first i'd like to say hello smogon, ive been a lurker for almost three years, but never actually got around to joining the site. as most people, ive been playing with a lot of different things in order to see what works and what doesnt, different play styles, pokemon, sets, megas (gosh, i hate mega gengar, with a passion) and this is what ive found to work best so far: VoltTurn, an old concept reimagined. So far im in the low fifteen hundreds on the ladder, roughly 20-10 with the team.
The Stars
Genesect @ Choice Scarf
Landorus-Therian (M) @ Choice Scarf
Ability: Intimidate
EVs: 252 Spd / 252 Atk / 4 Def
Jolly Nature
- Earthquake
- Stone Edge
- Superpower
- U-turn
probably the best of the therian formes. orginally i used landorus incarnate with an expert belt, but the base 20 atk stat was really apealing. because base 91 speed, even with a timid natire will get out speed frequently, i choose to run the scarf set. intimidate is also an amazing abilty yo abuse on a volt-turn team
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 232 SDef / 28 SAtk
Calm Nature
- Hydro Pump
- Volt Switch
- Will-O-Wisp
- Pain Split
specially defensive rotom wash. not much to say, it's one if the best walls in the game, with amazing 107 base defenses, will-o-wisp is the best part of the set, stopping physical attackers in their tracks.
The Supporting Cast
Infernape @ Life Orb
Ability: Iron Fist
EVs: 252 Spd / 252 Atk / 4 SDef
Jolly Nature
- U-turn
- Mach Punch
- Flare Blitz
- Thunder Punch
ahh infernape, who was once one of the best sweeper there was, is now a shadow of his former self. the fighting type is a dying breed, but base 72 priorty mach punch is still scary, boosted even further by life orb. thunder punch was choosen for its small iron fist boost, and the lack of thunderbolt on genesect, leaving rotom's volt switch as my only electric attack though im considering replacing it for stone edge
Espeon @ Light Clay
Ability: Magic Bounce
EVs: 252 Spd / 252 HP / 4 SDef
Timid Nature
- Baton Pass
- Reflect
- Light Screen
- Psychic
can you say troll? my favourite move is u turning genesect vs a smeargle or ferrothorn, and having their move bounced back. espeon is the reason i dont have a spinner, batton pass is for escaping pursuit. dual shields make sure non super effective moves dont outright rape my team probably the most replaceable member, however, his replacement canidates, starmie and forretress, dont suit the team type-wise, and forretress is a huge momentum killer.
Greninja @ Life Orb
Ability: Protean
EVs: 252 Spd / 252 SAtk / 4 Atk
Hasty Nature
- Dark Pulse
- Hydro Pump
- U-turn
- water shurikan
can you say speed? this frog ninja is extremely fast, outspeeding just about anything that isnt scarfed, im having a bad case 4MSS, the obvious removal is water shurican, but it helps take down weakened talon flame, but will likely change to ice beam eventually. ( i hate the fact that greninja looks really awkward in the intro)
importable :
Genesect @ Choice Scarf
The Stars
Genesect @ Choice Scarf
Ability: Download
EVs: 252 Spd / 252 SAtk / 4 Atk
Hasty Nature
- Bug Buzz (not sure if i should keep this, or switch to Giga Drain)
- flamethrower
- Ice Beam
- U-turn
Landorus-Therian (M) @ Choice Scarf
Ability: Intimidate
EVs: 252 Spd / 252 Atk / 4 Def
Jolly Nature
- Earthquake
- Stone Edge
- Superpower
- U-turn
probably the best of the therian formes. orginally i used landorus incarnate with an expert belt, but the base 20 atk stat was really apealing. because base 91 speed, even with a timid natire will get out speed frequently, i choose to run the scarf set. intimidate is also an amazing abilty yo abuse on a volt-turn team
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 232 SDef / 28 SAtk
Calm Nature
- Hydro Pump
- Volt Switch
- Will-O-Wisp
- Pain Split
specially defensive rotom wash. not much to say, it's one if the best walls in the game, with amazing 107 base defenses, will-o-wisp is the best part of the set, stopping physical attackers in their tracks.
The Supporting Cast
Infernape @ Life Orb
Ability: Iron Fist
EVs: 252 Spd / 252 Atk / 4 SDef
Jolly Nature
- U-turn
- Mach Punch
- Flare Blitz
- Thunder Punch
ahh infernape, who was once one of the best sweeper there was, is now a shadow of his former self. the fighting type is a dying breed, but base 72 priorty mach punch is still scary, boosted even further by life orb. thunder punch was choosen for its small iron fist boost, and the lack of thunderbolt on genesect, leaving rotom's volt switch as my only electric attack though im considering replacing it for stone edge
Espeon @ Light Clay
Ability: Magic Bounce
EVs: 252 Spd / 252 HP / 4 SDef
Timid Nature
- Baton Pass
- Reflect
- Light Screen
- Psychic
can you say troll? my favourite move is u turning genesect vs a smeargle or ferrothorn, and having their move bounced back. espeon is the reason i dont have a spinner, batton pass is for escaping pursuit. dual shields make sure non super effective moves dont outright rape my team probably the most replaceable member, however, his replacement canidates, starmie and forretress, dont suit the team type-wise, and forretress is a huge momentum killer.
Greninja @ Life Orb
Ability: Protean
EVs: 252 Spd / 252 SAtk / 4 Atk
Hasty Nature
- Dark Pulse
- Hydro Pump
- U-turn
- water shurikan
can you say speed? this frog ninja is extremely fast, outspeeding just about anything that isnt scarfed, im having a bad case 4MSS, the obvious removal is water shurican, but it helps take down weakened talon flame, but will likely change to ice beam eventually. ( i hate the fact that greninja looks really awkward in the intro)
importable :
Genesect @ Choice Scarf
Ability: Download
EVs: 252 Spd / 252 SAtk / 4 Atk
Hasty Nature
- Bug Buzz
- Thunderbolt
- Ice Beam
- U-turn
Espeon @ Light Clay
Ability: Magic Bounce
EVs: 252 Spd / 252 HP / 4 SDef
Timid Nature
- Baton Pass
- Reflect
- Light Screen
- Psychic
Landorus-Therian (M) @ Choice Scarf
Ability: Intimidate
EVs: 252 Spd / 252 Atk / 4 Def
Jolly Nature
- Earthquake
- Stone Edge
- Superpower
- U-turn
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 232 SDef / 28 SAtk
Calm Nature
- Hydro Pump
- Volt Switch
- Will-O-Wisp
- Pain Split
Infernape @ Life Orb
Ability: Iron Fist
EVs: 252 Spd / 252 Atk / 4 SDef
Jolly Nature
- U-turn
- Mach Punch
- Flare Blitz
- Thunder Punch
Greninja @ Life Orb
Ability: Protean
EVs: 252 Spd / 252 SAtk / 4 Atk
Hasty Nature
- Dark Pulse
- Hydro Pump
- U-turn
- water shurikan