VV:
Zoroark[Male]
Types: Dark
Dark - Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
Abilities::
Illusion
Illusion (Passive) - Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Pokemon with Illusion with the info on said Pokemon and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]
Nature: Hasty (+15% Speed, +17% Accuracy, -1 Def)
Stats:
HP: 90
Atk: 4
Def: 1 (-)
SpA: 5
SpD: 2
Spe: 121 (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 19
EC: 6/6
MC: 0
Attacks:
Physical
Aerial Ace
Bounce
Counter
Dig
Feint Attack
Fury Swipes
Knock Off
Punishment
Pursuit
Scratch
Sucker Punch
U-Turn
Special
Dark Pulse
Extrasensory
Flamethrower
Focus Blast
Grass Knot
Night Daze
Sludge Bomb
Other
Agility
Copycat
Detect
Double Team
Embargo
Fake Tears
Hone Claws
Imprison
Leer
Nasty Plot
Psych Up
Scary Face
Snatch
Substitute
Taunt
Torment
Glacier:
Tomohawk(Nala) [F]
Nature: Brave (+atk -spe)
Type: Flying/Fighting
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Abilities:
Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Justified (DW UNLOCKED): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Stats:
HP: 110
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe: 73 (-10%)
Size Class: 2
Weight Class: 3
Base Rank Total: 19
EC: 6/6
MC: 0
DC: 5/5
Moves
Sunny Day
Aura Sphere
Aerial Ace
Morning Sun
Whirlwind
Scratch
Fury Swipes
Harden
Focus Energy
Rock Smash
Roar
Hyper Voice
Super Power
Air Slash
Hurricane
Heat Wave
Roost
Confuse ray
Stealth Rock
Earth Power
Drain Punch
Taunt
Brick Break
Earthquake
Strength
Protect
Sky Drop
Solarbeam
Grass Knot
Fly
Reflect
Safeguard
Tailwind
33 Moves
Glacier Knight sends out, equips and orders
VirajVora sends out, equips and orders
I ref

Zoroark[Male]
Types: Dark
Dark - Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
Abilities::
Illusion
Illusion (Passive) - Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Pokemon with Illusion with the info on said Pokemon and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]
Nature: Hasty (+15% Speed, +17% Accuracy, -1 Def)
Stats:
HP: 90
Atk: 4
Def: 1 (-)
SpA: 5
SpD: 2
Spe: 121 (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 19
EC: 6/6
MC: 0
Attacks:
Physical
Aerial Ace
Bounce
Counter
Dig
Feint Attack
Fury Swipes
Knock Off
Punishment
Pursuit
Scratch
Sucker Punch
U-Turn
Special
Dark Pulse
Extrasensory
Flamethrower
Focus Blast
Grass Knot
Night Daze
Sludge Bomb
Other
Agility
Copycat
Detect
Double Team
Embargo
Fake Tears
Hone Claws
Imprison
Leer
Nasty Plot
Psych Up
Scary Face
Snatch
Substitute
Taunt
Torment
Glacier:

Tomohawk(Nala) [F]
Nature: Brave (+atk -spe)
Type: Flying/Fighting
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Abilities:
Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Justified (DW UNLOCKED): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Stats:
HP: 110
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe: 73 (-10%)
Size Class: 2
Weight Class: 3
Base Rank Total: 19
EC: 6/6
MC: 0
DC: 5/5
Moves
Sunny Day
Aura Sphere
Aerial Ace
Morning Sun
Whirlwind
Scratch
Fury Swipes
Harden
Focus Energy
Rock Smash
Roar
Hyper Voice
Super Power
Air Slash
Hurricane
Heat Wave
Roost
Confuse ray
Stealth Rock
Earth Power
Drain Punch
Taunt
Brick Break
Earthquake
Strength
Protect
Sky Drop
Solarbeam
Grass Knot
Fly
Reflect
Safeguard
Tailwind
33 Moves
Glacier Knight sends out, equips and orders
VirajVora sends out, equips and orders
I ref