wastfkas\jfkajlf\a

393.png

Piplup [Herpied] (F)
Nature: Relaxed (+def, -Spe, -10% eva)
type: water

Abilities:
Torent (passive)
Defiant (passive)(locked)

HP: 90
Atk: 2
Def: 3 (+)
SpA: 3
SpD: 2
Spe: 34 (-, -10% eva)
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 2/9
MC: 0
AC: 2/5

pound
growl
bubble
water sport
peck
bide
bubble beam
fury attack
mist

hydro pump
double hit
mud sport
aqua ring
agility

toxic
grass knot
ice beam
protect
substitute
dig
brine
drill peck
brick break
Defog
95.png

Padenom (Onix) (F)
Nature: Brave (+Atk, -Spe, -10% eva)
Type: Rock/Ground

Abilities:
Rock Head
Sturdy
Weak Armor (Toggle) (LOCKED)

Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 7
SpA: Rank 2
SpD: Rank 2
Spe: 60 (-) (-10% evasion)
Size Class: 7
Weight Class: 6
Base Rank Total: 18

EC: 0/6
MC: 0
AC: 0/5

Moves:
Mud sport
Tackle
Harden
Bind
curse
screech
rock throw
rage
rock tomb
stealth rock
rock polish
smack down
dragon breath
sandstorm
slam

Heavy slam
rock blast
defense curl
explosion
flail

toxic
protect
substitute
payback
dragon tail

SO MANY THANKS FOR REFFING

95.png

Bruno (Onix (M))
Nature: Brave (+Atk, -Spe)

Type:

- Rock: Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Quick Guard, Harden, Iron Defense, Light Screen, Protect, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.

- Ground: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.


Abilities:

- Rock Head (Passive): This Pokemon's hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

- Sturdy (Passive): This Pokemon's body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

- Weak Armor (Toggle) (LOCKED): No default effect. When toggled, the Pokemon loosens its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

Stats:

HP: 90
Atk: Rank 3 (+)
Def: Rank 7
SpA: Rank 2
SpD: Rank 2
Spe: 60 (-) (-10% evasion)
Size Class: 7
Weight Class: 6
Base Rank Total: 18

EC: 2/6
MC: 0
AC: 2/5
KOC: 0



Moves:

Level Up (15):

- Mud Sport
- Tackle
- Harden
- Bind
- Curse
- Screech
- Rock Throw
- Rage
- Rock Tomb
- Stealth Rock
- Rock Polish
- Smack Down
- Dragon Breath
- Sandstorm
- Slam

Egg Moves (5):

- Block
- Flail
- Heavy Slam
- Rock Blast
- Rollout

TMs/HMs (8):

- Taunt
- Protect
- Earthquake
- Torment
- Explosion
- Rest
- Sleep Talk
- Bide

Move Tutor: (0)

None

393.png

Zic (Piplup (M))
Nature: Relaxed (+Def, -Spe)

Type:

- Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Abilities:

- Torrent (Passive): When this Pokemon's HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)

- Defiant (Passive) (LOCKED): The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, its Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 3 (+)
SpA: Rank 3
SpD: Rank 2
Spe: 34 (-) (-10% evasion)
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/9
MC: 0
AC: 0/5
KOC: 0



Moves:

Level Up (8):

- Pound
- Growl
- Bubble
- Water Sport
- Peck
- Bide
- Bubble Beam
- Fury Attack

Egg Moves (5):

- Agility
- Aqua Ring
- Icy Wind
- Mud Sport
- Yawn

TMs/HMs (5):

- Toxic
- Ice Beam
- Dig
- Scald
- Grass Knot

Move Tutor: (0)

None

447.png

Your sprite is weird
Bastion (Riolu (M))
Nature: Naive (+Spe, -SpD)

Type:

- Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.


Abilities:

- Steafast (Passive): If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

- Inner Focus (Passive): When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

- Prankster (Passive) (LOCKED): The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks a +1 increase in priority level.

Stats:

HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 69 (+) (+11% accuracy)
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 4/6
MC: 0
AC: 4/5
KOC: 0



Moves:

Level Up (9):

- Quick Attack
- Foresight
- Endure
- Counter
- Force Palm
- Feint
- Reversal
- Copycat
- Screech

Egg Moves (5):

- Blaze Kick
- Crunch
- Follow Me
- High Jump Kick
- Low Kick

TMs/HMs (9):

- Protect
- Earthquake
- Dig
- Focus Blast
- Rock Slide
- Shadow Claw
- Payback
- Swords Dance
- Drain Punch

Move Tutor: (2)

- Magnet Rise
- Roleplay
[/quote]
 
Don't want to give mat the joy. And I don't think I can win this Piplup vs Piplup.

Bastion @ Exp. Share

Focus Blast - Force Palm - Focus Blast
- IF Bide, THEN Swords Dance - Swords Dance - High Jump Kick, starting the action Bide is ordered.
- IF Piplup is in the evasive stage of a damaging evasive move when you would move, THEN Swords Dance and push actions back.
 
Pre-Round stats:
393.png

Herpied @ Exp. Share
HP: 90
EN: 100
2/3/3/2/34/ -10% Eva
447.png

Bastion @ Exp. Share
HP: 90
EN: 100
3/2/2/1/69/ +11% Acc

Action 1
Focus Blast -> Herpied (7 EN)
RNG roll (to hit, <=9100 hit) 2896 = hit
RNG roll (to crit) 2967 = no crit
(12+3+(2-2)1.5) = 15 DMG

Drill Peck -> Bastion (6 EN)
RNG roll (to crit) 8136 = no crit
(8+(2-2)1.5)(1.5) = 12 DMG

Action 2
Force Palm -> Herpied (4 EN)
RNG roll (to crit) 2999 = no crit
RNG roll (to para) 1426 = para
(6+3+(3-3)1.5) = 9 DMG
Hepried was parad! (20%)

RNG roll (for full para) 8840 = no para
Herpied used Aqua Ring! (8 EN)

Aqua Ring -> Herpied (4 HP)

Action 3
Focus Blast -> Herpied (7 EN)
RNG roll (to hit) 2046 = hit
RNG roll (to crit) 3894 = no crit
(12+3+(2-2)1.5) = 15 DMG

RNGroll (for full parA) 5572 = no para
Drill Peck -> Bastion (6 EN)
RNG roll (to crit) 5531 = no crit
(8+(2-2)1.5)(1.5) = 12 DMG

Aqua Ring -> Herpied (4 HP)

Just gonna leave this here

Post-Round stats:
393.png

Herpied @ Exp. Share
HP: 59
EN: 80
2/3/3/2/34/ -10% Eva
Aqua Ring (4a)
Paralysis (15%)
447.png

Bastion @ Exp. Share
HP: 66
EN: 82
3/2/2/1/69/ +11% Acc

Go GemOftheDay
 
drill peck -> hydro pump -> drill peck

If high jump kick, protect that action and push back.
IF is in the evasive stage of dig when you would hit it, dig and push back.
 
Pre-Round stats:
393.png

Herpied @ Exp. Share
HP: 59
EN: 80
2/3/3/2/34/ -10% Eva
Aqua Ring (4a)
Paralysis (15%)
447.png

Bastion @ Exp. Share
HP: 66
EN: 82
3/2/2/1/69/ +11% Acc

Action 1
RNG roll (for para) 1774 = no para
Drill Peck -> Bastion (6 EN)
RNG roll (to crit) 6757 = no crit
(8+(2-2)1.5)(1.5) = 12 DMG

Counter -> Herpied (11 EN)
(12x1.5) = 18 DMG

Aqua Ring -> Herpied (4 HP)

Action 2
Focus Blast -> Herpied (7 EN)
RNG roll (to hit) 7772 = hit
RNG roll (to crit) 165 = crit
(12+3+3+(2-2)1.5) = 18 DMG

RNG roll (for para) 7895 = no para
Hydro Pump -> Bastion (7 EN)
RNG roll (to hit) 9192 = miss
Sorry :(

Aqua Ring -> Herpied (4 HP)

Action 3
RNG roll (for para) 5263 = no para
Drill Peck -> Bastion (6 EN)
RNG roll (to crit) 3777 = no crit
(8+(2-2)1.5)(1.5) = 12 DMG

Counter -> Herpied (11 EN)
(12x1.5) = 18 DMG

Aqua Ring -> Herpied (4 HP)

And now for something completely different (lol jk)

Post-Round stats:
393.png

Herpied @ Exp. Share
HP: 17
EN: 61
2/3/3/2/34/ -10% Eva
Aqua Ring (1a)
Paralysis (10%)
447.png

Bastion @ Exp. Share
HP: 42
EN: 53
3/2/2/1/69/ +11% Acc
 
Drain Punch - Focus Blast - Drain Punch
- IF Bide, THEN Chill - Swords Dance - High Jump Kick, starting the action Bide is ordered.
- IF Piplup is in the evasive stage of a damaging evasive move when you would move, THEN chill and push actions back.
 
Post-Round stats:
393.png

Herpied @ Exp. Share
HP: 17
EN: 61
2/3/3/2/34/ -10% Eva
Aqua Ring (1a)
Paralysis (10%)
447.png

Bastion @ Exp. Share
HP: 42
EN: 53
3/2/2/1/69/ +11% Acc

Action 1
RNG roll (for para) 8388 = no para
Agilidodge (7 EN)

Drain Punch -> Herpied (11 EN)
Miss

Aqua Rign -> Herpied (4 HP)

Action 2
Focus Blast -> Herpied (7 EN)
RNG roll (to hit) 2268 = hit
RNG roll (to crit) 3658 = no crit
(12+3+(2-2)1.5) = 15 DMG

RNG roll (for para) 3800 = no para
Hydro Pump -> Bastion (7 EN)
RNG roll (to hit) 1480 = hit
RNG roll (to crit) 1036 = no crit
(11+3+(3-1)1.5) = 17 DMG

Action 1
RNG roll (for para) 6879 = no para
Agilidodge (7 EN)

Drain Punch -> Herpied (11 EN)
Miss

Damn it gem stahp stalling

Post-Round stats:
393.png

Herpied @ Exp. Share
HP: 6
EN: 40
2/3/3/2/34/ -10% Eva
Paralysis (5%)
447.png

Bastion @ Exp. Share
HP: 25
EN: 24
3/2/2/1/69/ +11% Acc
 
High Jump Kick hits (7 EN)
(13+3+(3-3)1.5) = 16 DMG
Piplup fainted!

Post-Round stats:
393.png

Herpied @ Exp. Share
HP: -10
EN: KO
2/3/3/2/34/ -10% Eva
447.png

Bastion @ Exp. Share
HP: 25
EN: 17
3/2/2/1/69/ +11% Acc

GemOftheDay gets 1 CC
Herpied the Piplup gets 1 EC, 3 MC, and 1 AC

tavok gets 1 CC
Bastion the Riolu gets 1 EC, 3 MC, 1 AC, and 1 KOC

I get 3 UC

Gg guys!
 
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