Waterwarrior looks like a bitch! And Texas is here too, i guess.

''Hopefully he doesn't bring a Dragon so I don't look like a bitch''

478.gif

Froslass (Wispmonther) Female
Nature: Modest (+SpA, -Atk)
Type: Ice/Ghost
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Snow Cloak:
(Passive) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
Cursed Body (DW ability- UNLOCKED): (Passive) When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 110
Size Class: 3
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC: 0
EC: 5/5

Attacks: (24 total)
Physical:
Astonish
Avalanche
Bide
Bite
Headbutt
Ice Shard
Special:
Blizzard
Hex
Ice Beam
Icy Wind
Ominous Wind
Powder Snow
Shadow Ball
Status:
Confuse Ray
Destiny Bond
Disable
Double Team
Hail
Leer
Pain Split
Protect
Spikes
Substitute
Taunt

NecturnaSprite_FrontNorm.png

Necturna, Priestess, (F)
Nature: Quiet (plus Special Attack, minus Speed, -10% Evasion)
Type: Grass / Ghost
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Abilities:

Forewarn: This Pokemon is more adept than usual at sensing and reacting to the opponent's attacks. As a result, it gets a bonus move substitution that must have a condition in the format "If Pokemon X uses move Y", with no further qualifiers or additional clauses allowed. This bonus substitution may go anywhere in the list of substitutions the pokemon makes, but it must be indicated with "Bonus" or "Bonus Sub" or something similar in front of the bonus substitution.
Telepathy (DW): This Pokemon has a mental link with its allies in multiple battles, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Stats:
HP: 100
Atk: Rank 5
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 5
Spe: 70 (-)
Size Class: 3
Weight Class: 3
Base Rank Total: 23

EC: 6/6
MC: 8
DC: 5/5

Attacks:
Thunder Fang
Poison Fang
Super Fang
Leer
Vine Whip
Ominous Wind
Shadow Sneak
Toxic Spikes
Will-O-Wisp
Hex
Horn Leech
Shadow Ball
Pain Split
Power Whip

Sketch
Leaf Blade
Gravity
Synthesis
Worry Seed
Giga Drain
Leaf Storm
Ingrain

Toxic
Torment
Calm Mind
Psychic
Substitute
Solarbeam
Double Team
Stone Edge
Shadow Claw
Total Moves: 31


Texas orders
WW orders
 
Last edited:
Shadow Ball ~ Shadow Claw ~ Shadow Ball

Man this thing needs more moves.

exp. share
 
Last edited:
478.gif


100 HP
100 EN
2/3/4/3/110

NecturnaSprite_FrontNorm.png


100 HP
100 EN
5/4/4/5/70
-10% Evasion


Action 1

Fross used Blizzard - 7 energy
To hit (748) - Yes
To crit (1882) - No
To freeze (8284) - No
(12 + 3 - 1,5)*1,5 = 20,25 damage

Nec used Shadow Ball - 5 energy
To crit (2884) - No
To lower (7383) - No
(8 + 3 + 1,5)*1,5 = 18,75 damage

Action 2

Fross used Ice Beam - 6 energy
To crit (3895) - No
To freeze (2983) - No
(10 + 3 - 1,5)*1,5 = 17,25 damage

Nec used Shadow Claw - 4 energy
To crit (6729) - No
(7 + 3 + 3)*1,5 = 19,5 damage

Action 3


Fross used Blizzard - 7 energy
To hit (748) - Yes
To crit (1882) - No
To freeze (8284) - No
(12 + 3 - 1,5)*1,5 = 20,25 damage

Nec used Shadow Ball - 5 energy
To crit (5152) - No
To lower (7626) - No
(8 + 3 + 1,5)*1,5 = 18,75 damage

478.gif


43 HP
80 EN
2/3/4/3/110

NecturnaSprite_FrontNorm.png


42 HP
86 EN
5/4/4/5/70
-10% Evasion
 
Well then.

Blizzard -> Ice Beam -> Blizzard
If Tormented, change remaining actions to Shadow Ball + Shadow Ball -> cooldown -> Ice Shard
If successful P/E move, change that action to Hail the first time and Double Team (2 clones) the second
 
478.gif

43 HP
80 EN
2/3/4/3/110

NecturnaSprite_FrontNorm.png

42 HP
86 EN
5/4/4/5/70
-10% Evasion


Action 1


Fross used Blizzard - 7 energy
To hit (748) - Yes
To crit (1882) - No
To freeze (8284) - No
(12 + 3 - 1,5)*1,5 = 20,25 damage


Nec used Shadow Ball - 5 energy
To crit (5152) - No
To lower (7626) - No
(8 + 3 + 1,5)*1,5 = 18,75 damage

Action 2

Nec used combo
(9 + 3 + 3)*1,5 = 22,5 damage


Fross used Ice Beam - 6 energy
To crit (3895) - No
To freeze (2983) - No
(10 + 3 - 1,5)*1,5 = 17,25 damage

Action 3



Fross used Blizzard - 7 energy
To hit (748) - Yes
To crit (1882) - No
To freeze (8284) - No
(12 + 3 - 1,5)*1,5 = 20,25 damage

Nec fainted!

478.gif

2 HP
yolo EN
2/3/4/3/110

NecturnaSprite_FrontNorm.png

KO HP
KO EN
5/4/4/5/70
-10% Evasion


Texas: 1 CC
Nec: 4 MC

WW: 1 CC
Fros: 4 MC

Matezoide: 2 UC
 
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