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Monotype Weavile (Ice)

Vid

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[OVERVIEW]

Ice
========

* Weavile is extremely fast, able to outspeed fast threats, such as Greninja and Serperior, which makes it an amazing revenge killer.
* Weavile is a very potent offensive threat because of its powerful attacks in Knock Off and Icicle Crash along with a decent Attack stat.
* It also has priority in Ice Shard, which allows it to check fast attackers, such as Choice Scarf Landorus-T and Choice Scarf Garchomp.
* Weavile has Pursuit, which allows it trap Psychic-types, such as Victini and Latios.
* However, Weavile doesn't take hits very well, which often means a sacrifice is necessary to bring it in safely.
* Along with its terrible defenses, Weavile is weak to common Rock-, Fire-, and Fighting-type attacks, which leaves it susceptible Stealth Rock and common priority.
* Weavile doesn't have much coverage outside of Low Kick to hit Steel-types.
* Weavile is extremely predictable because of its rather shallow movepool.

[SET]
name: Life Orb Attacker
move 1: Knock Off
move 2: Icicle Crash
move 3: Ice Shard
move 4: Low Kick / Pursuit
item: Life Orb
ability: Pressure
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========

* Knock Off allows Weavile to hit Psychic- and Ghost-types, such as Slowbro and Jelicent, while also having the added utility of removing items.
* Icicle Crash is Weavile's powerful STAB Ice-type attack with a nice chance to flinch.
* Ice Shard allows Weavile to pick off weakened threats. It also allows Weavile to check faster Flying- and Ground-types, such as Choice Scarf Landorus-T and Choice Scarf Garchomp.
* Low Kick can be used to hit Steel-, Ice-, and Rock-types, such as Heatran, Mamoswine, and Tyranitar.
* Pursuit allows Weavile to trap Psychic-types, such as Victini and Latios, but it loses out on added coverage of Low Kick.

Set Details
========

* Maximum Speed investment in conjunction with a Jolly nature allows Weavile to be as fast as possible, able to outspeed fast threats, such as Greninja and Dugtrio.
* Maximum Attack investment is used so that Weavile hits as hard as possible with a Jolly nature.
* Life Orb is used to increase Weavile's damage output at the cost of some of its health.

Usage Tips
========

* Avoid switching Weavile in on powerful attacks, even resisted attacks, as it is extremely frail.
* Switch in Weavile after a teammate has fainted or on a predicted double switch so that it doesn't have to take any unnecessary damage, which will allow Weavile to revenge kill threats .
* Weavile can clean late-game once its counters such as Scizor, Keldeo, and Alomomola are removed.
* When Stealth Rock is up it is best to remove it before switching Weavile in because it lowers the number of hits Weavile can take from Life Orb.
* Avoid status, namely burns and paralysis because burns halves Weavile's Attack stat, while paralysis halves its Speed.
* Spam Knock Off early in the match to remove as many items as possible.
* Use Pursuit to eliminate Psychic-types and weakened Pokemon, most notably -1 Victini

Team Options
========


* Avalugg is a solid switch-in to most physical attacks, while also having access to Rapid Spin, which allows it to remove Stealth Rock. In return, Weavile can eliminate fast special attackers, such as Latios and Alakazam.
* Kyurem-B can deal with bulky Water-types and some Steel-types, such as Toxapex and Heatran with Fusion Bolt and Earth Power, while Weavile deals with bulky Psychic-types, such as Mew and Jirachi.
* Weavile struggles against Fighting-types, so Alolan Ninetales is a great teammate because it checks Fighting-types, such as Keldeo and Terrakion, with Moonblast.
* Mamoswine and Piloswine can both set up Stealth Rock, which allows Weavile to always OHKO Jellicent and Mew.
* Walrein and Lapras both can check Mega Scizor and can safely switch into Fire-type attacks. Lapras can also check bulky Water-types with Freeze Dry
* Mamoswine can check Steel-types, such as Heatran and Klefki, which wall Weavile. In return, Weavile checks bulky Psychic-types, such as Mew and Slowbro, which can cripple Mamoswine.
* Weavile can get rid of items with Knock Off, which gives Cloyster more opportunities to sweep with Shell Smash.

[STRATEGY COMMENTS]
Other Options
=============

* Choice Band can be ran for extra power, which gives Weavile a chance to 2HKO Celesteela. However, it is outclassed by Life Orb because Weavile often wants the ability to switch up moves and hates being forced out, as it has a hard time finding opportunities to switch in.
* Swords Dance can be used to boost Weavile's Attack, but ultimately it is extremely hard to set up a Swords Dance safely.
* Weavile can run Poison Jab to KO lured Fairy-types, such as Tapu Fini and Clefable, but ultimately Weavile misses out on the added coverage of Low Kick or the ability to trap Psychic-types with Pursuit.

Checks and Counters
===================

**Mega Scizor**: Mega Scizor can easily switch in on all of Weavile's attacks and can either set up Swords Dance, recover its health with Roost, or OHKO Weavile with Bullet Punch.

**Keldeo**: Keldeo can take two hits from Weavile and OHKO it with Secret Sword.

**Fighting-types**: Fighting-types, such as Terrakion and Buzzwole, can take a hit from Weavile and OHKO it with their Fighting-type attacks.

**Physical Walls**: Weavile struggles to break physical walls, such as Skarmory, Torkoal, and Mega Slowbro. Mega Slowbro can easily set up Calm Mind on Weavile, while Torkoal and Skarmory can set up hazards on it.

**Fairy-types**: Fairy-types, such as Tapu Fini, Klefki, and Magearna, can take multiple hits from Weavile and can OHKO it with their Fairy-type attacks. However, certain Fairy-types, such as Tapu Fini and Clefable, need to be wary of the rare Poison Jab.

**Fire-Types**: Fire-types, such as Torkoal and Rotom-H, resist Weavile's Ice-type attacks and take minimal damage from Knock Off. In return, they can retaliate with their Fire-type attacks.

**Bulky Water-types**: Alomomola and Toxapex along with other bulky Water-types can take multiple hits from Weavile while also fishing for burns with Scald.

**Revenge Killers**: Weavile extremely frail, so revenge killers, such as Scizor, Victini, and Buzzwole can OHKO it. Priority users, such as Scizor and Breloom, deserve a special mention, as they can easily revenge kill Weavile with Bullet Mach and Mach Punch. However, most revenge killers can't switch in.

**Status**: Status especially burn and paralysis cripple Weavile, as burn halves Weavile's Attack while paralysis halves its greatest asset, its Speed.

**Stealth Rock**: Weavile loses a quarter of its health if it switches in on Stealth Rock, which decreases Weavile's longevity because it decreases the number of hits Weavile can take from Life Orb.
 
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[Overview]:
- I'd add that Weavile's impressive Attack stat coupled with its great Speed stat allow it to function as a good revenge killer.
- Priority is an issue for it. Pretty much your choice to add it here too since you mentioned it in the checks / counters.

[Usage Tips]:
- I would talk about its role as a revenge killer here in one line.
- I'd also mention that its field should be clear of entry hazards before switching in to help with Weavile's longevity.
* Switch in Weavile after a teammate has fainted or on a predicted double switch, so that it doesn't have to take any unnecessary damage.
- Weavile is also in the clear to come in once its checks and counters are gone and or the opposing team has been severely weakened to clean up.

[Team Options]:
- I would add Cloyster. It greatly appreciates in threats getting their items removed from Knock Off and weakening them so it can sweep mid- or late-game.
* Walrein and Lapras both can check Mega Scizor and can safely switch into Fire-type attacks.
- Just a small note that Lapras can also take on Water-types thanks to Freeze-Dry.
- Recently, I use it on my team as of right now but your choice to add Rotom-F. Can provide Volt Switch support and cripple physical attackers with Will-O-Wisp. Also a great check to Water-types as well.

Sooooo sorry, I meant to do this on Thursday instead of the weekend. x.x

But excellent job!
QC 1/3
ohoj6o.jpg
 
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Overview:
- Focus first line on what Weavile does: revenge killing. You could combine some of the lines.
- I'd note that its coverage is pretty terrible, only able to use Low Kick to hit heavy Steel-types.

Usage Tips:
- Was this line supposed to be about late-game cleaning? There definitely needs to be talk of that.
* Weavile should also be utilized once its counters such as, Scizor, Keldeo, and Alomomola are removed.
- Talk about using Pursuit.

Checks and Counters:
- Ferrothorn takes half from Low Kick, so I wouldn't use it as an example. Maybe Torkoal or something?
- Make priority revenge killers and add some examples of that.
- Fire-types because they often take little damage from Knock Off and resist its Ice-type moves.

Nicely done QC 2/3
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[OVERVIEW]

* Along with its terrible defenses, Weavile is weak to common Rock-, Fire-, and Fighting-type attacks.
- Mention its weakness to Stealth Rock and how susceptible it is to common priority moves.

[SET]

Is Ice Shard really important enough to be move 1? I'd put its STAB moves at slot 1 and 2 with Ice Shard being slot 3 but i'm willing to talk about it if you have any particular reason for putting it at slot 1.

Usage Tips

* When Stealth Rock is up it is best to remove them before switching Weavile in.
* Avoid switching in Weavile on Stealth Rock because it lowers the number of hits Weavile can take from Life Orb.
- Similar, merge them.
* Use Pursuit to eliminate Psychic-types and weakened Pokemon, as Weavile often forces them out.
- Trapping a -1 Defense Victini is very, very important for Ice teams and is the main reason to run Pursuit so mention that too.

Checks and Counters

**Physical Walls**: Weavile struggles to break physical walls, such as Skarmory, Torkoal, and Mega Slowbro. Mega Slowbro can easily set up Calm Mind on Weavile, while Ferrothorn and Skarmory can set up hazards on it.
- You removed Ferrothorn from examples so change it to Torkoal in the next line too.
**Fairy-types**: Fairy-types, such as Tapu Fini, Klefki, and Magearna can take multiple hits from Weavile, while also OHKOing it with their Fairy-type attacks. However, certain Fairy-types, such as Tapu Fini and Clefable need to be wary of Poison Jab.
- Poison Jab is a very suboptimal option, even for OO. I doubt its necessary to mention that here but I guess i'll leave this up to you.
- I know Eien told you to make 'Priority' -> 'Revenge Killers' but you should still give priority moves a mention (in the same bullet).

Good job, QC 3/3
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Vid

REMOVE CHANGE COMMENTS

[OVERVIEW]

Ice
========

* Weavile is extremely fast, (AC) being able to outspeed fast threats, such as Greninja and Serperior, which makes it an amazing revenge killer.
* Weavile is a very potent offensive threat because of its powerful attacks in Knock Off and Icicle Crash along with a decent Attack stat.
* It also has priority in Ice Shard, which allows it to check fast attackers, such as Choice Scarf Landorus-Therian and Choice Scarf Garchomp.
* Weavile has Pursuit, which allows it trap Psychic-types, such as Victini and Latios.
* However, Weavile isn't without its faults. Weavile doesn't take hits very well, which often means a sacrifice is necessary to bring it in safely.
* Along with its terrible defenses, Weavile is weak to common Rock-, Fire-, and Fighting-type attacks, which leaves it susceptible Stealth Rock and common priority.
* Weavile doesn't have much coverage outside of Low Kick to hit Steel-types.
* Weavile is extremely predictable because of its rather shallow movepool.

[SET]
name: Life Orb Attacker
move 1: Knock Off
move 2: Icicle Crash
move 3: Ice Shard
move 4: Low Kick / Pursuit
item: Life Orb
ability: Pressure
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========

* Knock Off allows Weavile to hit Psychic- and Ghost-types, such as Slowbro and Jelicent, while also having the added utility of removing items.
* Icicle Crash is Weavile's powerful STAB Ice-type attack with a nice chance to flinch.
* Ice Shard is priority, which allows Weavile to pick off weakened threats. It also allows Weavile to check faster Flying- and Ground-types, such as Choice Scarf Landorus-Therian and Choice Scarf Garchomp.
* Low Kick can be used to hit Steel-, Ice-, and Rock-types, such as Heatran, Mamoswine, and Tyranitar.
* Pursuit allows Weavile to trap Psychic-types, such as Victini and Latios, but it loses out on added coverage of Low Kick.

Set Details
========

* Maximum Speed investment in conjunction with a Jolly nature allows Weavile to be as fast as possible, (AC) being able to outspeed fast threats, such as Greninja and Dugtrio.
* Maximum Attack investment is used so that Weavile hits as hard as possible with a Jolly nature.
* Life Orb is used to increase Weavile's damage output at the cost of some of its health.

Usage Tips
========

* Avoid switching Weavile in on powerful attacks, even resisted attacks, as it is extremely frail.
* Switch in Weavile after a teammate has fainted or on a predicted double switch, (RC) so that it doesn't have to take any unnecessary damage, which will allows Weavile to revenge kill threats with ease. This is a little odd but I wanted to frame this sentence as "do this, so you can ensure weavile can do its job". If you don't do this very specific tip, then Weavile is not going to "have a tough time" KOing things, it's going to just faint.
* Weavile can clean late-game clean once its counters such as, (RC) Scizor, Keldeo, and Alomomola are removed.
* When Stealth Rock is up it is best to remove them it before switching Weavile in because it lowers the number of hits it Weavile can take from Life Orb.
* Avoid status, namely burns and paralysis because burns halves Weavile's Attack stat, while paralysis halves its Speed.
* Spam Knock Off early in the match to remove as many items as possible.
* Use Pursuit to eliminate Psychic-types and weakened Pokemon, most notably -1 Victini

Team Options
========

* Avalugg is a solid switch-in to most physical attacks, while also having access to Rapid Spin, which allows it to remove Stealth Rock. In return, Weavile can eliminate fast special attackers, such as Latios and Alakazam.
* Kyurem-Black can deal with bulky Water-types and some Steel-types, such as Toxapex and Heatran with Fusion Bolt and Earth Power, while Weavile deals with bulky Psychic-types, such as Mew and Jirachi.
* Weavile struggles against Fighting-types, so Alolan Ninetales is a great teammate because it checks Fighting-types, such as Keldeo and Terrakion, (AC) with Moonblast
* Walrein and Lapras both can check Mega Scizor and can safely switch into Fire-type attacks. Lapras can also check bulky Water-types with Freeze Dry
* Mamoswine and Piloswine can both set up Stealth Rock, which allows Weavile to always OHKO Jellicent and Mew. I would move this up to beginning if those are key targets
* Mamoswine can check Steel-types, such as Heatran and Klefki, which wall Weavile. In return, Weavile checks bulky Psychic-types, such as Mew and Slowbro, which can cripple Mamoswine.
* Weavile can get rid of items with Knock Off, which gives Cloyster more opportunities to sweep with Shell Smash.

[STRATEGY COMMENTS]
Other Options
=============

* Choice Band can be ran for extra power, which gives Weavile a chance to 2HKO Celesteela. However, it is outclassed by Life Orb because Weavile often misses wants the ability to switch up moves. Beyond this change: why? I would imagine its because Weavile hates being forced out, since it's so hard to be switched in. Weavile doesn't really sweep so much, so having freedom to mix up moves doesn't seem like a big deal.
* Swords Dance can be used to boost Weavile's Attack, but ultimately it is extremely hard to set up a Swords Dance safely.
* Weavile can run Poison Jab to KO lured Fairy-types, such as Tapu Fini and Clefable, but ultimately Weavile misses out on the added coverage of Low Kick or the ability to trap Psychic-types with Pursuit.

Checks and Counters
===================

**Mega Scizor**: Mega Scizor can easily switch in on all of Weavile's attacks and can either set up Swords Dance, recover its health with Roost, or OHKO Weavile with Bullet Punch.

**Keldeo**: Keldeo can take two hits from Weavile and OHKO it with Secret Sword.

**Fighting-types**: Fighting-types, such as Terrakion and Buzzwole, (AC) can take a hit from Weavile and OHKO it with their Fighting-type attacks.

**Physical Walls**: Weavile struggles to break physical walls, such as Skarmory, Torkoal, and Mega Slowbro. Mega Slowbro can easily set up Calm Mind on Weavile, while Torkoal and Skarmory can set up hazards on it.

**Fairy-types**: Fairy-types, such as Tapu Fini, Klefki, and Magearna, (AC) can take multiple hits from Weavile, while also and can OHKOing it with their Fairy-type attacks. However, certain Fairy-types, such as Tapu Fini and Clefable, (AC) need to be wary of the rare Poison Jab.

**Fire-Types**: Fire-types, such as Torkoal and Rotom-Heat, (AC) resist Weavile's Ice-type attacks and take minimal damage from Knock Off. In return, they can retaliate with their Fire-type attacks.

**Bulky Water-types**: Alomomola and Toxapex along with other bulky Water-types can take multiple hits from Weavile, (RC) while also fishing for burns with Scald.

**Revenge Killers**: Weavile extremely frail, so revenge killers, such as Scizor, Victini, (AC) and Buzzwole can OHKO it. Priority users, such as Scizor and Breloom, (AC) deserve a special mention, as they can easily revenge kill Weavile with Bullet Mach and Mach Punch. However, most revenge killers can't switch in.

**Status**: Status especially burns and paralysis cripple Weavile, as burns halves Weavile's Attack, (RC) while paralysis halves its greatest asset, its Speed.

**Stealth Rock**: Weavile loses a quarter of its health if it switches in on Stealth Rock, which decreases Weavile's longevity because it decreases the number of hits Weavile can take from Life Orb.
gato

1/1
 
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