Take over from the late The True Prophet
Weezing
QC: 3/3 (IronBullet93, Bouffalant, dodmen)
GP: 2/2 (Queez, P Squared)
[OVERVIEW]
Don't underestimate Weezing; thanks to its solid mono-Poison typing, Levitate, and high Defense, it is a very reliable physical wall in the UU tier. Its resistance to Fighting-type moves is especially useful, as the tier is filled with offensive Fighting-types such as Mienshao, Lucario, Infernape, and Machamp. Thanks to Weezing's decent Special Attack and access to Will-O-Wisp, it is not setup bait like most dedicated walls are. Couple that with Weezing's ability to wall foes and provide some momentum at the same time, and it makes for a solid choice on your stall or balance team.
Unfortunately, Weezing's low Special Defense allows special attackers to shut it down completely. Weezing also lacks reliable recovery, which is detrimental to its capabilities as a wall, as Pain Split can only help so much. Its low Speed also means that it'll nearly always have to take a hit before it is able to do anything.
[SET]
name: Physically Defensive
move 1: Toxic Spikes
move 2: Sludge Bomb / Flamethrower
move 3: Will-O-Wisp
move 4: Pain Split / Haze
item: Black Sludge
ability: Levitate
nature: Bold
evs: 252 HP / 252 Def / 4 SpA
[SET COMMENTS]
Moves
========
Toxic Spikes poisons foes as they switch in, making them easier to wear down. Sludge Bomb prevents Weezing from becoming setup bait and allows it to inflict poison on foes without using Toxic Spikes. Alternatively, Flamethrower can be used to directly punish Steel-types, such as Mega Aggron, Forretress, and Cobalion. It is especially useful to prevent Substitute + Swords Dance Cobalion from setting up on Weezing. Will-O-Wisp cripples physical attackers that attempt to use Weezing as setup bait. Pain Split is Weezing's best option for recovery, while Haze makes foes unable to try to set up against Weezing. Alternatively, Taunt is an option to stallbreak against opposing walls, though Weezing is too slow to use the move reliably.
Set Details
========
Maximum HP and Defense investment with a Bold nature allows Weezing to take on several physical attackers in the UU tier. If running Taunt, 44 EVs in Speed can be used to hit uninvested Chesnaught and Umbreon with Taunt, preventing them from stalling out Weezing. Black Sludge gives Weezing passive recovery, allowing it to remain on the battlefield for a bit longer. Alternatively, Rocky Helmet can punish physical attackers and Knock Off users, but Weezing needs its reliable recovery and becomes overly reliant on Pain Split. Levitate removes Weezing's Ground weakness and allows it to switch in on Ground-type attacks and Spikes without worry.
Usage Tips
========
Weezing works best as an early- and mid-game wall. To get it in safely and successfully, pivot Weezing into powerful physical attacks to absorb the hit and stifle opposing momentum. Be sure to use it to deal with many threatening physical sweepers, including boosting ones such as Feraligatr and Lucario. In most cases, set up Toxic Spikes on the predicted switch. However, if you suspect that the opponent will bring in a wall, cripple it with Will-O-Wisp. If you predict the opponent will switch in a Steel-type, nail it with Flamethrower.
Team Options
========
Specially defensive clerics such as Umbreon, Blissey, Vaporeon, and Florges make for perfect teammates. They give Weezing a more reliable method of recovery than Pain Split and can take the special attacks that it has trouble surviving. Dark-, Ghost-, and Bug-types, such as Mega Absol, Doublade, and Mega Beedrill, respectively, can nail the Psychic-types that give Weezing trouble, such as Azelf and Reuniclus. Dark-types also appreciate Weezing's ability to counter Fighting- and Fairy-types. Pursuit trappers such as Escavalier and Krookodile can nail Psychic-types that attempt to switch out, giving Weezing an easier time walling the opposing team. Ground-types such as Donphan and Mamoswine can take out the grounded Poison-types that try to remove Weezing's Toxic Spikes. In return, Weezing can switch into the Grass-type attacks aimed at its Ground-type teammates. Setup sweepers such as Salamence and Mega Sharpedo appreciate Weezing crippling their offensive checks with Will-O-Wisp, giving them an easier time setting up. A spinblocker such as Doublade can prevent opposing spinners from removing the Toxic Spikes that Weezing sets up. All-out attackers such as Kyurem, Pangoro, and Hydreigon enjoy having their defensive checks worn down by Toxic Spikes as well.
[STRATEGY COMMENTS]
Other Options
=============
Explosion can deal solid damage as a last resort and prevent a spinner or Defogger from removing Weezing's Toxic Spikes. Thunderbolt is an interesting option to surprise Feraligatr, Mega Aerodactyl, and Mega Pidgeot. Fire Blast is more powerful than Flamethrower, but Flamethrower is the more consistent option due to its higher PP and perfect accuracy. Clear Smog can be used over Haze in order to get past Taunt users. However, Clear Smog is blocked by Substitute and Steel-types. Memento assists a teammate with setting up, though Weezing has better things to do than sacrifice itself. Memento is, however, a decent move to use once Weezing is low on health. Toxic alongside Protect can stall out foes, but Weezing lacks room for the move.
Checks and Counters
===================
**Psychic-types**: Weezing's only weakness is to the Psychic-type. Reuniclus is Weezing's biggest threat because it is immune to any status that Weezing may inflict on it and can repeatedly set up with Calm Mind in Weezing's face. Other Psychic-types such as Azelf and Espeon can also force Weezing to switch out.
**Chandelure**: Chandelure is Weezing's second biggest threat after Reuniclus. Chandelure can get a Flash Fire boost by switching into Weezing's Flamethrower or Will-O-Wisp, resists Sludge Bomb, and can repeatedly set up on Weezing with Substitute and Calm Mind.
**Strong Special Attackers**: Because Weezing is not very specially bulky, powerful special attackers such as Chandelure, Porygon-Z, and Hydreigon can deal serious damage to it.
**Fast Taunt Users**: Fast Pokemon with access to Taunt, such as Crobat, Tornadus, Azelf, Mega Aerodactyl, and Krookodile, can shut down most of Weezing's moves and force it out of the battlefield.
**Bulky Setup Sweepers**: If Weezing is not carrying Haze, bulky setup sweepers such as Suicune can set up on Weezing with ease. Even if Weezing has Haze, the foe can hit Weezing hard as it tries to use the move.
**Entry Hazard Removers**: Empoleon is immune to Toxic Spikes, can use Defog to remove Weezing's Toxic Spikes, and forces out Weezing with the threat of Scald. Mega Blastoise can also remove Toxic Spikes and threaten Weezing with a fully invested STAB Scald, but Mega Blastoise dislikes being poisoned. Grounded Poison-types such as Dragalge and Nidoking can remove Toxic Spikes simply by switching in and then proceed to hit Weezing with a powerful special attack.
**Magic Bounce Users**: Espeon and Mega Absol can bounce back Weezing's Toxic Spikes and Will-O-Wisp, making it a liability.

Weezing
QC: 3/3 (IronBullet93, Bouffalant, dodmen)
GP: 2/2 (Queez, P Squared)
[OVERVIEW]
Don't underestimate Weezing; thanks to its solid mono-Poison typing, Levitate, and high Defense, it is a very reliable physical wall in the UU tier. Its resistance to Fighting-type moves is especially useful, as the tier is filled with offensive Fighting-types such as Mienshao, Lucario, Infernape, and Machamp. Thanks to Weezing's decent Special Attack and access to Will-O-Wisp, it is not setup bait like most dedicated walls are. Couple that with Weezing's ability to wall foes and provide some momentum at the same time, and it makes for a solid choice on your stall or balance team.
Unfortunately, Weezing's low Special Defense allows special attackers to shut it down completely. Weezing also lacks reliable recovery, which is detrimental to its capabilities as a wall, as Pain Split can only help so much. Its low Speed also means that it'll nearly always have to take a hit before it is able to do anything.
[SET]
name: Physically Defensive
move 1: Toxic Spikes
move 2: Sludge Bomb / Flamethrower
move 3: Will-O-Wisp
move 4: Pain Split / Haze
item: Black Sludge
ability: Levitate
nature: Bold
evs: 252 HP / 252 Def / 4 SpA
[SET COMMENTS]
Moves
========
Toxic Spikes poisons foes as they switch in, making them easier to wear down. Sludge Bomb prevents Weezing from becoming setup bait and allows it to inflict poison on foes without using Toxic Spikes. Alternatively, Flamethrower can be used to directly punish Steel-types, such as Mega Aggron, Forretress, and Cobalion. It is especially useful to prevent Substitute + Swords Dance Cobalion from setting up on Weezing. Will-O-Wisp cripples physical attackers that attempt to use Weezing as setup bait. Pain Split is Weezing's best option for recovery, while Haze makes foes unable to try to set up against Weezing. Alternatively, Taunt is an option to stallbreak against opposing walls, though Weezing is too slow to use the move reliably.
Set Details
========
Maximum HP and Defense investment with a Bold nature allows Weezing to take on several physical attackers in the UU tier. If running Taunt, 44 EVs in Speed can be used to hit uninvested Chesnaught and Umbreon with Taunt, preventing them from stalling out Weezing. Black Sludge gives Weezing passive recovery, allowing it to remain on the battlefield for a bit longer. Alternatively, Rocky Helmet can punish physical attackers and Knock Off users, but Weezing needs its reliable recovery and becomes overly reliant on Pain Split. Levitate removes Weezing's Ground weakness and allows it to switch in on Ground-type attacks and Spikes without worry.
Usage Tips
========
Weezing works best as an early- and mid-game wall. To get it in safely and successfully, pivot Weezing into powerful physical attacks to absorb the hit and stifle opposing momentum. Be sure to use it to deal with many threatening physical sweepers, including boosting ones such as Feraligatr and Lucario. In most cases, set up Toxic Spikes on the predicted switch. However, if you suspect that the opponent will bring in a wall, cripple it with Will-O-Wisp. If you predict the opponent will switch in a Steel-type, nail it with Flamethrower.
Team Options
========
Specially defensive clerics such as Umbreon, Blissey, Vaporeon, and Florges make for perfect teammates. They give Weezing a more reliable method of recovery than Pain Split and can take the special attacks that it has trouble surviving. Dark-, Ghost-, and Bug-types, such as Mega Absol, Doublade, and Mega Beedrill, respectively, can nail the Psychic-types that give Weezing trouble, such as Azelf and Reuniclus. Dark-types also appreciate Weezing's ability to counter Fighting- and Fairy-types. Pursuit trappers such as Escavalier and Krookodile can nail Psychic-types that attempt to switch out, giving Weezing an easier time walling the opposing team. Ground-types such as Donphan and Mamoswine can take out the grounded Poison-types that try to remove Weezing's Toxic Spikes. In return, Weezing can switch into the Grass-type attacks aimed at its Ground-type teammates. Setup sweepers such as Salamence and Mega Sharpedo appreciate Weezing crippling their offensive checks with Will-O-Wisp, giving them an easier time setting up. A spinblocker such as Doublade can prevent opposing spinners from removing the Toxic Spikes that Weezing sets up. All-out attackers such as Kyurem, Pangoro, and Hydreigon enjoy having their defensive checks worn down by Toxic Spikes as well.
[STRATEGY COMMENTS]
Other Options
=============
Explosion can deal solid damage as a last resort and prevent a spinner or Defogger from removing Weezing's Toxic Spikes. Thunderbolt is an interesting option to surprise Feraligatr, Mega Aerodactyl, and Mega Pidgeot. Fire Blast is more powerful than Flamethrower, but Flamethrower is the more consistent option due to its higher PP and perfect accuracy. Clear Smog can be used over Haze in order to get past Taunt users. However, Clear Smog is blocked by Substitute and Steel-types. Memento assists a teammate with setting up, though Weezing has better things to do than sacrifice itself. Memento is, however, a decent move to use once Weezing is low on health. Toxic alongside Protect can stall out foes, but Weezing lacks room for the move.
Checks and Counters
===================
**Psychic-types**: Weezing's only weakness is to the Psychic-type. Reuniclus is Weezing's biggest threat because it is immune to any status that Weezing may inflict on it and can repeatedly set up with Calm Mind in Weezing's face. Other Psychic-types such as Azelf and Espeon can also force Weezing to switch out.
**Chandelure**: Chandelure is Weezing's second biggest threat after Reuniclus. Chandelure can get a Flash Fire boost by switching into Weezing's Flamethrower or Will-O-Wisp, resists Sludge Bomb, and can repeatedly set up on Weezing with Substitute and Calm Mind.
**Strong Special Attackers**: Because Weezing is not very specially bulky, powerful special attackers such as Chandelure, Porygon-Z, and Hydreigon can deal serious damage to it.
**Fast Taunt Users**: Fast Pokemon with access to Taunt, such as Crobat, Tornadus, Azelf, Mega Aerodactyl, and Krookodile, can shut down most of Weezing's moves and force it out of the battlefield.
**Bulky Setup Sweepers**: If Weezing is not carrying Haze, bulky setup sweepers such as Suicune can set up on Weezing with ease. Even if Weezing has Haze, the foe can hit Weezing hard as it tries to use the move.
**Entry Hazard Removers**: Empoleon is immune to Toxic Spikes, can use Defog to remove Weezing's Toxic Spikes, and forces out Weezing with the threat of Scald. Mega Blastoise can also remove Toxic Spikes and threaten Weezing with a fully invested STAB Scald, but Mega Blastoise dislikes being poisoned. Grounded Poison-types such as Dragalge and Nidoking can remove Toxic Spikes simply by switching in and then proceed to hit Weezing with a powerful special attack.
**Magic Bounce Users**: Espeon and Mega Absol can bounce back Weezing's Toxic Spikes and Will-O-Wisp, making it a liability.
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