ORAS OU What A Time For Hoopa To Be Alive: How To Make Hoopa Work 2.0 #1 Peak

njnp

We don't play this game to lose.
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Introduction: Hoopa has returned. I always love abusing its niche of being stupid good. I am back to make more users dread laddering [: This RMT would not be possible without the dedication of @JohnYiu
getting an impressive peak with the team. Matter Of Fact during his ladder period he made some changes to sets. So, I will have my version of the team and his version pasted below in the rmt. Choose which one you like [: My version is more anti offense. His version was more I hate stall which im proud of, I have rubbed off on him :P

I built this team thinking how will I make Hoopa work again. How will I unlock its potential again and tbh it may not seem so hard but you may notice that there rarely been any Hoopa teams popularized cause it isn't easy to build with all. People always find and even myself a better dark type or mon to hit its position. As I instructed in the previous RMT you have to treat Hoopa like a mega and make the team around Hoopa.

So, I hope you enjoy this RMT. I hope to see more Hoopa teams popularized that are good. Hoopa is a mon that you just can't pass up the opportunity of building with....


I BRING YOU WHAT A TIME TO BE ALIVE

Listen While Reading
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Live From The Gutter (Landorus-Therian) @ Rocky Helmet
Ability: Intimidate
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
- Stealth Rock
- Earthquake
- Toxic/Stone Edge
- U-turn


The Pokemon that stops physical sweepers from back to backing me. Against Physical Mons Pokemon, Stealth Rocks is never a issue and if they wanna attack they take some nice recoil. EQ is there cause its a strong stab that unless your a flying type or levitate user usually you don't want to switch into. Toxic helps against bulky mons such as hippo and slowbro that are annoying to my mega lopunny. Toxic is there also to put bulky and sweeper Mega Altaria into a tough situation. U-Turn is for momentum when I need it to get my threats inside and proceed to breaking my opponents team.This is my main switch into Lopunny and Mega Metagross. I usually scout set of Mega Altaria with torn cause special Altaria has been common and usually pivot from torn to tran against that. Sadly, having Toxic over Edge causes me to have a major weakness to Dragonite but with recoil and intimidate drops I try my best to hold it off. The Rocky Helmet also is to punish u turn spam which helps the star Hoopa Unbound.


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Jumpman (Hoopa-Unbound) @ Choice Scarf
Ability: Magician
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Dark Pulse
- Drain Punch
- Gunk Shot/Trick
- Psyshock

The Pokemon that started it all and puts fear into your eyes. I choose for this team to use Choice Scarf Hoopa. I needed a dark type that was capable to outspeed Mega Lopunny and Mega Manectric and other fast mon's without scarf. Hoopa fit this role perfectly and I found it better then the possibly of scarf Hydregion. I didn't want a major ice weakness that Hydregion would bring a having few draco switch ins as it is I felt it wouldn't work. Hoopa is also a surprise scarf not many people suspect it being scarf until they see no lo recoil and then they start thinking oh boy. I have gunk shot on this set cause of Clef being annoying and want to not cm sweep possibly. Trick works though as JohnYiu up changing it up in the end of slowing down the sweep and also messing up Chansey that usually swtichs into Hoopa after seeing dark pulse. Trick can also mess up Bisharp which you can see is a threat to the team. Locking Bisharp into knock off or sucker helps alot espicially if it's trying to go for a late game sweep. Thing is Bisharp barely sets up on anything cept Torn but most are scared of heat wave or superpower. Having also sometime to scare out Keldeo is nice as it is a big pain to this team.

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Digital Dash (Rotom-Wash) @ Leftovers
Ability: Levitate
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk / 29 Spe
- Hydro Pump
- Pain Split
- Volt Switch
- Will-O-Wisp

Rotom is here to give Momentum. It really brings the team together and may be the beating heart of it. It is the main counter too... Torn,Weavile,Pinsir,Tyranitar,Lando-T,Heatran,"Keldeo",Jirachi,Hippo and maybe more.....It's job is hard and can be overwhelmed easily so having wall of Lando t and decent wall of tran to help it works alot. Being able to switch into Slowbro willo and volt out is important as this is my main way to handle Slowbro. It is also my main answer to Hippodown most games I play aggressive vs Hippo to give my other mons free switch's and start applying the pressure we need to win.

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Hotling Bling (Lopunny-Mega) @ Lopunnite
Ability: Limber
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fake Out
- High Jump Kick
- Quick Attack
- Return

Lopunny is annoying lets face it. It can hit ghost types with its wonderful scrappy ability so technically the only mon who completely walls is Shedninja unless you wanna run magic coat or fire punch [: Do not really have to explain that much here. Lopunny stops u from losing to offense threats as Weaville and starmie being able to take them out with ease. I have enjoyed fake out and qa Lopunny cause most don't expect on a jolly set and I would run adamant but the team can't afford adamant Lopunny. This literally is your only counter to lo kyurem b so when you face that threat its very important to keep this alive. This also is the only mon on the team that can beat char y 1v1. If you face Kyurem b and Char Y say your prays and then click x [:


Heatran.jpg


Big Rings (Heatran) @ Power Herb
Ability: Flash Fire
EVs: 140 HP / 116 SpA / 252 Spe
Timid Nature
- Magma Storm
- Solar Beam
- Flash Cannon
- Hidden Power [Ice]/Taunt
or
Big Rings (Heatran) @ Power Herb
Ability: Flash Fire
EVs: 140 HP / 156 SpA / 212 Spe
Timid Nature
- Magma Storm
- Solar Beam
- Flash Cannon
- Hidden Power [Ice]

This is my favorite set on the team/favorite Heatran set atm. It is my favorite anti-meta set. Being able to trap threats like Rotom-W and Azumarill as well as defensive slowbro is brilliant. It being able to kill bulky chomp and special defens gliscor after a magma storm is amazing for this build.
156 SpA Heatran Magma Storm vs. 252 HP / 0 SpD Garchomp: 87-103 (20.7 - 24.5%) -- guaranteed 5HKO
156 SpA Heatran Hidden Power Ice vs. 252 HP / 0 SpD Garchomp: 280-332 (66.6 - 79%) -- guaranteed 2HKO
156 SpA Heatran Magma Storm vs. 248 HP / 8 SpD Rotom-W: 72-84 (23.7 - 27.7%) -- possible 5HKO after Leftovers recovery
156 SpA Heatran Solar Beam vs. 248 HP / 8 SpD Rotom-W: 230-272 (75.9 - 89.7%) -- guaranteed 2HKO after Leftovers recovery

I hope this set catches fire it is so good to use and is my main way of helping my lopunny out. There has been games where my tran gets 3-4 kills cause the set is so unexpected. Like, this set is anti my fire Hoopa RMT with no mon on my team a safe switch in.

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30 for 30 (Tornadus-Therian) @ Assault Vest
Ability: Regenerator
Shiny: Yes
EVs: 76 HP / 180 SpA / 252 Spe
Timid Nature
- Hurricane
- Iron Tail
- Knock Off
- U-turn

Battle between Dracov and lt4e NJNP started!
Dracov sent out Diancie! Go! 30 for 30 (Tornadus-Therian)!
Turn 1 The opposing Diancie's Diancite is reacting to Dracov's Mega Bracelet!
The opposing Diancie has Mega Evolved into Mega Diancie!
30 for 30 used Iron Tail! Blew It Back! Wasn't there a diancie of our screen? Diancie Come BACK ;.; It's super effective! The opposing Diancie lost 100% of its health!
The opposing Diancie fainted!

And that kid's is how you get rid of your biggest threat.... Iron Tail on torn is solely for Diancie. I have been in many games where they lead Diancie. I lead torn and they career ends and usually I win from there sense the threat is gone. No one protects cause who runs iron tail on Torn (They will prob protect cause of rmt now RIP Lives Ended) Torn is my main draco switch in and brings a nice u turn for my favorite type of playing style volt switch. I think every team should have a knock off user it's just too much of a good move to pass up if you can fit it in your teams. Torn should be S rank imo but that's another discussion. I would talk about hurricane but we already know how that works.
Go! 30 for 30 (Tornadus-Therian)!
30 for 30 used Hurricane! It missed get over it..



Conclusion:

This team is alot of fun using and was hell of fun testing and abusing. I hope you guys enjoy this rmt and make hoopa more popular [: Threats,Importable,and Shoutouts and below. I can't think @JohnYiu enough for his help with this project. @JohnYiu True OLT qualifier Imo

Threats:


Charizard Y
Mega Diancie
Kingdra in Rain
Breloom
Bisharp
Keldeo
Mega Gyarados
Dragonite
Talonflame Bulky
Hazards


Shoutouts:
JohnYiu Zamrock Alkov PDC Reverb McMeghan MattyBrollic Analytic ToF Omfuga oml it's too ez DennisEG Chainy EG Clan Mates ready2go202 <3 and many many more im just tired of typing and have a horrible memory! I am sry if I forget anybody important ;.;

Live From The Gutter (Landorus-Therian) @ Rocky Helmet
Ability: Intimidate
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
- Stealth Rock
- Earthquake
- Toxic
- U-turn

Jumpman (Hoopa-Unbound) @ Choice Scarf
Ability: Magician
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Dark Pulse
- Drain Punch
- Gunk Shot
- Psyshock

Digital Dash (Rotom-Wash) @ Leftovers
Ability: Levitate
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk / 29 Spe
- Hydro Pump
- Pain Split
- Volt Switch
- Will-O-Wisp

Hotling Bling (Lopunny-Mega) @ Lopunnite
Ability: Limber
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fake Out
- High Jump Kick
- Quick Attack
- Return

Big Rings (Heatran) @ Power Herb
Ability: Flash Fire
EVs: 140 HP / 116 SpA / 252 Spe
Timid Nature
- Magma Storm
- Solar Beam
- Flash Cannon
- Hidden Power [Ice]

30 for 30 (Tornadus-Therian) @ Assault Vest
Ability: Regenerator
Shiny: Yes
EVs: 76 HP / 180 SpA / 252 Spe
Timid Nature
- Hurricane
- Iron Tail
- Knock Off
- U-turn
Live From The Gutter (Landorus-Therian) @ Rocky Helmet
Ability: Intimidate
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
- Stealth Rock
- Earthquake
- Toxic
- U-turn

Jumpman (Hoopa-Unbound) @ Choice Scarf
Ability: Magician
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Dark Pulse
- Drain Punch
- Trick
- Psyshock

Digital Dash (Rotom-Wash) @ Leftovers
Ability: Levitate
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk / 29 Spe
- Hydro Pump
- Pain Split
- Volt Switch
- Will-O-Wisp

Hotling Bling (Lopunny-Mega) @ Lopunnite
Ability: Limber
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fake Out
- High Jump Kick
- Quick Attack
- Return

Big Rings (Heatran) @ Power Herb
Ability: Flash Fire
EVs: 140 HP / 116 SpA / 252 Spe
Timid Nature
- Magma Storm
- Solar Beam
- Flash Cannon
- Taunt

30 for 30 (Tornadus-Therian) @ Assault Vest
Ability: Regenerator
Shiny: Yes
EVs: 76 HP / 180 SpA / 252 Spe
Timid Nature
- Hurricane
- Iron Tail
- Knock Off
- U-turn


Replays:
http://replay.pokemonshowdown.com/ou-273160051 vs Hazards

http://replay.pokemonshowdown.com/ou-270948560
http://replay.pokemonshowdown.com/ou-270136136
http://replay.pokemonshowdown.com/ou-271608206
http://replay.pokemonshowdown.com/ou-270690893
http://replay.pokemonshowdown.com/ou-270760593
 
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Don't you just flat out lose to Mega Sableye stall? Taunt MStorm Heatran is nice but lure tran isn't that rare now and Goth just needs to TrickScarf it then it's just an auto-lose. Curious to know your game plan vs those teams. DD MAltaria with EQ and DD Zard-X seems to be able to sweep you clean after Land-T is worn down a bit, which is easy considering no lefties or recovery and they do get multiple opportunities to set up. No form of hazard removal on a team that switches around a lot is something to worry about. Other than several correctly predicted switches from your side, Ferro and Klefki easily sets up a couple of layers maintaining their health.
 
Don't you just flat out lose to Mega Sableye stall? Taunt MStorm Heatran is nice but lure tran isn't that rare now and Goth just needs to TrickScarf it then it's just an auto-lose. Curious to know your game plan vs those teams. DD MAltaria with EQ and DD Zard-X seems to be able to sweep you clean after Land-T is worn down a bit, which is easy considering no lefties or recovery and they do get multiple opportunities to set up. No form of hazard removal on a team that switches around a lot is something to worry about. Other than several correctly predicted switches from your side, Ferro and Klefki easily sets up a couple of layers maintaining their health.
I have faced mega sab stall and won most of the time. I don't flat out lose. You have to play aggressive but its not that hard to win. Let's just say you don't need to require on luck to win.
 
Don't you just flat out lose to Mega Sableye stall? Taunt MStorm Heatran is nice but lure tran isn't that rare now and Goth just needs to TrickScarf it then it's just an auto-lose. Curious to know your game plan vs those teams. DD MAltaria with EQ and DD Zard-X seems to be able to sweep you clean after Land-T is worn down a bit, which is easy considering no lefties or recovery and they do get multiple opportunities to set up. No form of hazard removal on a team that switches around a lot is something to worry about. Other than several correctly predicted switches from your side, Ferro and Klefki easily sets up a couple of layers maintaining their health.
I had beaten 3 sab stalls in a row during my olt run in cycle 4 in the last 2 hrs from deadline
After tricking my scarf to skarm/chansey, Hoopa kinda just wins (thats why I changed to Trick on my version)

If you are really worried about Hazard, just watch this replay to see how i deal with hazard: http://replay.pokemonshowdown.com/ou-273160051
Just try to make use of rotom, tornt and lando-t who arent affected by Spikes (but I agree Hazards are really threatening sometimes cus it limited lop, tran and hoopa switchin)
 
I enjoyed the usage of this team as it fit my playstyle and can check a good majority of stuff on the ladder. Big issue is mainly hazards and the fact that tran can't touch opposing tran which is annoying however every move on it is important. The team destroys offense incredibly well and iron tail torn-t is a cute gimmick that surprisingly works well on diancies since people rely on it to check torn-t.
Here shows another replay of the team being used vs blunder using cosines sash spam team and shows the effectiveness of the Iron Tail Torn-t, as well as the bluffing of scarf tran w/ pherb tran. There really isn't much to change about the team, unless you want to just get rid of HP Ice/Taunt on Tran and just give it Ep for opposing trans for another surprise.
 
yea i saw this team in action and it is really good with positive match-ups against most of the metagame. some minor suggestions:
- 44 speed with 31 speed evs seems like a solid choice on rotom-w for you to outpace belly drum azumarill which has been on the climb
- 200 speed with a timid nature is all you really need for your heatran considering it can't touch opposing heatran
- landorus-t could use 30 speed ivs to get the u-turn advantage against other landorus-t. it seems like a speed creep rate i shouldn't do, but this was made for olt i guess so why not
njnp keep these rmt's coming. i love reading them ^.^
 
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