What's His Last? UU Edition [Week 9 - Voting Stage]

Status
Not open for further replies.

Shadestep

volition immanent
is a Community Contributor Alumnusis a Tiering Contributor Alumnus
Thanks for all the voting peeps, and congrats to Threw for winning! Slowking was in fact also the right last mon, so you got it spot-on!
Merlouvynis - Sableye - 0
Threw - Slowking - 13
Finding True Love - Mandibuzz - 0
Ice Tea - offensive Suicune - 7
FFXIII-Lightning - Jellicent - 1
Mr. Highways - Milotic - 2
Christo. - Suicune - 8
retrowaves - Tentacruel - 0
LeoLancaster - Salamence - 0


This week, we have a team given to me by Hogg , thanks a lot!

Toxicroak @ Black Sludge
Ability: Dry Skin
EVs: 240 HP / 252 Atk / 16 Spe
Adamant Nature
- Swords Dance
- Drain Punch
- Gunk Shot
- Sucker Punch

Infernape @ Life Orb
Ability: Blaze
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Fire Blast
- Grass Knot
- Vacuum Wave

Aerodactyl-Mega @ Aerodactylite
Ability: Unnerve
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Pursuit
- Stone Edge
- Wing Attack
- Crunch

Swampert @ Leftovers
Ability: Torrent
EVs: 240 HP / 252 Def / 16 SpA
Relaxed Nature
- Stealth Rock
- Scald
- Earthquake
- Hidden Power [Electric]

Whimsicott @ Choice Specs
Ability: Prankster
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Moonblast
- Energy Ball
- Shadow Ball
- Switcheroo


You may now post! Reservations are okay as long as you post the set within 24 hours. Happy Posting!
 

Forretress @ Leftovers
Ability: Overcoat
EVs: 252 HP / 4 Atk / 252 Def
Relaxed Nature
IVs: 0 Spe
- Gyro Ball
- Spikes
- Rapid Spin
- Volt Switch


Since the team looks like a hazard-stacking team, I think Forretress is a good last mon, since it's able to remove hazards with rapid spin, stack more hazards with spikes, and provide a slow volt-switch. The team also looks a little bit weak to strong fairy types such as Slurpuff and opposing Whimsicott, so a safe switch-in to them would also be nice.
 
Reserving Mandibuzz

Mandibuzz @ Leftovers
Ability: Overcoat
EVs: 248 HP / 200 SpD / 60 Spe
Careful Nature
- Roost
- Knock Off
- Whirlwind
- Defog​

Whirliwind Mandibuzz is a good partner to this team, as Swampert lacks Roar to defeat Gyarados and Whimsicott lacks Encore to defeat Setup 'mons, such as Cresselia, Reuniclus, >CM Alakazam< and Slowking, probably the biggest threats to the team. With Whirlwind, Mandibuzz can kick'em from the battlefield, so you can take care of them later, what ables Infernape and Toxicroak to setup with more ease and win the game later. Defog is because this team hasn't an Hazard Controler, so Mandibuzz can help every single member of this team with Defog, as no one has one Reliable Recovery. Knock Off can be used to defeat Porygon2 and other Eviolite users with more ease, and Roost is the Reliable Recovery move. 60 EVs in Speed ables Mandibuzz to outspeed Standart CM Cresselia, the other EVs are distributed to maximize Mandibuzz Bulk.
 
Last edited:
I changed my mind, I'm doing Espeon (lol.)


Espeon @ Choice Specs
Ability: Magic Bounce
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Baton Pass
- Grass Knot
- Hidden Power [Fire]
- Trick


This Espeon set is an aggressive, offensive answer to this team's need to block hazards without sacrificing momentum. Grass Knot & HP Fire together provide phenomenal coverage against the tier's hazard setters, hitting Chesnaught, Donphan, Forretress, Krookodile (Espeon outspeeds and OHKOs Rocks Krook with Grass Knot), Roserade, and Swampert for super effective damage. Trick is useful to cripple any hazard setters you can't hit for super effective damage. Baton Pass enables you to scout switches and keep momentum going for your team while also avoiding slower pursuit users.

Ideally you'll be able to block hazards from going up in most situations while keeping up intense offensive pressure on the opponent.
 
Last edited:
reserving escavalier:
Escavalier @ Leftovers
Ability: Overcoat
EVs: 248 HP / 60 Atk / 200 SpD
Adamant Nature
- Megahorn
- Iron Head
- Knock Off
- Pursuit

The current team really struggles against bulky psychics and having a defensive switchin to fairy types. Toxicroak can beat many fairies but can't safely switch in to a moonblast from anything. Escavalier along with crunch Aero can help beat the likes of Cresselia, Slowking, Reuniclus + Zam so that SD Toxi and NP Ape can clean late game. Ape + Toxicroak + Pert also deal very nicely with the steels, bulky waters and fire types that Escavalier struggles to break through. The team can also cope nicely with the 4x weak to fire with Swampert being one of the best checks in the current meta.
 
Last edited:

Adaam

إسمي جف
is a Community Contributoris a Forum Moderator Alumnusis a Top Tiering Contributor Alumnusis the 8th Grand Slam Winner
Doublade @ Eviolite
Ability: No Guard
EVs: 240 HP / 252 Atk / 16 SpD
Adamant Nature
- Swords Dance
- Shadow Sneak
- Iron Head
- Shadow Claw

Although Specs Shadow Ball Whims is a cool lure, the team's offensive core still struggles mightily against Cresselia and bulky Psychics. With no Fairy resists either, the last member must be a Steel-type. Since it is offensive, that rules out stuff like Bronzong (offensive could work if Pert didn't have SR) or Forry. This leaves Shuca Defog Empoleon, Doublade, or Metagross. Metagross is ass on offense without SR and Explosion, and Emp does not help at all vs Cress/Slowking/Reuni + compounds the teams already massive Fighting weakness. Thus, it must be Doublade, which checks Psychics, is immune to Fighting, and checks Aero (which wins if Pert gets weakened). The lack of Defog is fine considering 4 mons resist Rocks
 
Alakazam @ Focus Sash
Ability: Magic Guard
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Psyshock
- Dazzling Gleam
- Calm Mind
- Encore

So seeing how salamence gets a DD on like 3 mons and proceeds to sweep unhindered by anything on the team and how the team kinda struggles with bulky psychics like cress and reuni setting up Calm minds I wanted a mon that could patch up these holes and or take advantage of these threats. And thus I felt Sash Alakazam was a great fit for the team as it can encore these mons in a calm mind and use them as set up fodder
 
Last edited:
Empoleon @ Shuca Berry

Ability: Torrent
EVs: 212 HP / 252 SpA / 44 Spe
Modest Nature
IVs: 0 Atk
- Roar
- Ice Beam
- Flash Cannon
- Scald


Flying, Psychic, and Fairy type attacks all seem at least somewhat problematic for this team, and Empoleon resists all of them. Setup Dragons such as Mence could also cause problems and Emp stops most of those. I also think this team could use at least some sort of phazing outside of switcheroo Whimsicott, especially for CM psychics like Cress, Slowing, and Reuni, and roar could help with that as well as stacking rocks damage onto the other team. This team honestly doesnt look like it needs hazard maintenance so I decided for the extra coverage with Flash Cannon over Defog for the Fairy types that Emp is the only switch in for on this team.
 
Last edited:

LeoLancaster

does this still work
is a Community Contributor Alumnus

Jellicent @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 112 Def / 144 Spe
Timid Nature
IVs: 0 Atk
- Taunt
- Recover
- Will-O-Wisp
- Hex / Scald

The biggest threats to this team are, as said before, bulky Psychic-types. Standard stallbreaker Jellicent deals with these threats admirably, as long as it has enough speed to outrun Cresselia (this spread outruns 16 spe Cress). It also provides the team with an immunity to Fighting-type moves, which the team struggles to switch into even with a couple other resists.

Jellicent also helps against some other threats to this team, namely Florges, Nidoqueen (comes in comfortably on anything but Earth Power after rocks and can outrun slower variants as well, run Scald if you're particularly worried about 'queen), and Mega Swampert (switches in on anything but EQ and wisps).

This leaves the team still weak to Slurpuff sadly, I overlooked that threat when making my reservation D:
 
Crobat @ Choice Scarf
Ability: Infiltrator
Happiness: 0
EVs: 8 HP / 252 Atk / 4 SpD / 244 Spe
Adamant Nature
- Brave Bird
- Cross Poison
- Frustration
- U-turn

Basically, this thing outruns EVERY Scarfed mon, and does heavy damage or ohkos a lot. It also serves as a reliable revenge killer, since most threats can only outspeed at +2 and if you let it get there, you're game over. This also has the benefit of outspeeding and killing Slurpuff after a Belly Drum + rocks. Scarf Mienshao, Infernape, +1 Gyarados and Salamence, Beedrill, opposing Mega Aero (kinda, not really but it outruns), and a few other big threats to the team are taken down to range where they can be picked off by priority or just handled otherwise.
 
Status
Not open for further replies.

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top