





Hello everyone, it's me, Jetpack here with my first PU rmt. I struggle a lot with getting my thoughts out in an organized format, which is why i'm active on PS but not so much on smogon so bare with me here. I might be missing the official hype, but I digress. I have been playing PU since it's release, however I lurked in the shadows. Recently I have found myself within the PU community and could not be happier. One of the best tiered communities i've been a part of and the tier itself is also incredibly fun. If you're reading this looking for teams or are just curious about PU, play the tier! Now, on to the team..
The team

Floatzel @

Ability: Water Veil
Happiness: 0
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature








Part one of my water spam "core". Floatzel is as great it's ever been, and to pair it up with Simipour for water spam I decided to run a banded set. Floatzels excellent speed and ability to have priority is very nice with this team, while it usually just spams Waterfall to weaken mons for Simipour to come in and Nasty sweep.

Simipour @

Ability: Torrent
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature








Part two of the water spam "core". Simipour, for the most part, is used as a win condition on this team. Using Floatzel to weaken her checks so she can come in and safely Nasty sweep. Simipours above average speed helps it stay active on the team as something other than a win condition.

Probopass @

Ability: Magnet Pull
EVs: 160 HP / 252 SpA / 96 Spe
Modest Nature
IVs: 0 Atk








My normal check, and rocker. Pretty standard mon, not really much to say. I enjoy this mon a lot and prefer Magnet Pull over Sturdy as Sturdy never really has a use for me while Magnet Pull has had some very minor use. Really, the ability hasn't changed much but i've preferred Magnet Pull since i've tried it.

Machoke (M) @

Ability: Guts
EVs: 144 HP / 252 Atk / 28 Def / 32 SpD / 52 Spe
Adamant Nature








The first mon I feel questionable with. Machoke is a excellent fighting mon and provides the support this team needs, however, with the recent retesting of Throh it seems more logical to fit that in here. I'm a bit skeptical to do so with the test still on-going. I run encore with Machoke to keep Pokemon such as Vigoroth from just setting up on my team and winning.

Roselia @

Ability: Natural Cure
EVs: 248 HP / 80 Def / 180 SpD
Calm Nature
IVs: 0 Atk








Similar to Probo, not really much to say. Standard Rose. Was considering adding more Special defensive EVs. Rose is fantastic for getting hazards up to help weaken mons for Floatzel and Simipour while also being a good pivot and check to many others.

Grumpig @

Ability: Thick Fat
EVs: 80 HP / 252 SpA / 176 Spe
Timid Nature
IVs: 0 Atk








My favorite Pigset, and probably one of my favorite mons in the entire tier. Fast taunt Pig is simply great in my opinion. Leading with Grumpig can be an excellent lead to keep rocks off the field and begin playing the battle from your control. Grumpig is also pretty bulky, with thick fat helping me take some fire and ice moves for Rose when needed. I chose Colbur Berry because I feel it is the best item for fast taunt to run. I've considered Leftovers, but have had pretty good success with Colbur Berry so far.






In conclusion, I wanted to build a team around Band Float and Nasty Plot Simipour and feel I have something i'm quite comfortable with while also having room for improvement. Thanks for taking the time to read this, I did put a good amount of effort into this.
Dell (Floatzel) @ Choice Band
Ability: Water Veil
Happiness: 0
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Waterfall
- Ice Punch
- Aqua Jet
- Frustration
Awu (Simipour) @ Life Orb
Ability: Torrent
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Nasty Plot
- Hydro Pump
- Ice Beam
- Hidden Power [Electric]
Bulbasword (Probopass) @ Leftovers
Ability: Magnet Pull
EVs: 160 HP / 252 SpA / 96 Spe
Modest Nature
IVs: 0 Atk
- Flash Cannon
- Earth Power
- Volt Switch
- Stealth Rock
Tect (Machoke) (M) @ Eviolite
Ability: Guts
EVs: 144 HP / 252 Atk / 28 Def / 32 SpD / 52 Spe
Adamant Nature
- Close Combat
- Knock Off
- Bullet Punch
- Encore
Winry (Roselia) @ Eviolite
Ability: Natural Cure
EVs: 248 HP / 80 Def / 180 SpD
Calm Nature
IVs: 0 Atk
- Giga Drain
- Sludge Bomb
- Spikes
- Synthesis
Blitz (Grumpig) @ Colbur Berry
Ability: Thick Fat
EVs: 80 HP / 252 SpA / 176 Spe
Timid Nature
IVs: 0 Atk
- Taunt
- Shadow Ball
- Psychic
- Focus Blast
Ability: Water Veil
Happiness: 0
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Waterfall
- Ice Punch
- Aqua Jet
- Frustration
Awu (Simipour) @ Life Orb
Ability: Torrent
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Nasty Plot
- Hydro Pump
- Ice Beam
- Hidden Power [Electric]
Bulbasword (Probopass) @ Leftovers
Ability: Magnet Pull
EVs: 160 HP / 252 SpA / 96 Spe
Modest Nature
IVs: 0 Atk
- Flash Cannon
- Earth Power
- Volt Switch
- Stealth Rock
Tect (Machoke) (M) @ Eviolite
Ability: Guts
EVs: 144 HP / 252 Atk / 28 Def / 32 SpD / 52 Spe
Adamant Nature
- Close Combat
- Knock Off
- Bullet Punch
- Encore
Winry (Roselia) @ Eviolite
Ability: Natural Cure
EVs: 248 HP / 80 Def / 180 SpD
Calm Nature
IVs: 0 Atk
- Giga Drain
- Sludge Bomb
- Spikes
- Synthesis
Blitz (Grumpig) @ Colbur Berry
Ability: Thick Fat
EVs: 80 HP / 252 SpA / 176 Spe
Timid Nature
IVs: 0 Atk
- Taunt
- Shadow Ball
- Psychic
- Focus Blast
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Thanks for everything you guys, you are really great friends.
Thanks for everything you guys, you are really great friends.
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