Hear me out. There's no reason I can conceive of for enforcing a species clause. A bit of an explaination:
Team's have to counter many different pokemon, with versatile responses to threats while making varied threats itself. People loading up on mono-type teams are disadvantaged, people that don't have a good mesh of resists suffer disadvantages and so on. Inability to hit hard with key types can be a disadvantage too.
The only situation in which a pokemon would be used more than once would be if it didn't fit in its tier or to use two builds for a single pokemon like a CBmence and a specsmence. Lemme address both of those.
For the former, this is quite an easy example to give. If mewtwo was allowed in OU, everyone would use him. If there was no species clause, we'd also use maybe 2-3 of him most likely. He'd be so ridiculously above the competition you could easily replace multiple team members with him and not feel the consequences of same typing/stats/movepool being in 2-3 of your team slots. For pokemon not incredibly above the metagame, using more than one of that pokemon would come with distinct disadvantages. For every garchomp you take, the worse things will go when you do meet decent garchomp counters, and one less pokemon you have to deal with every other threat in the game.
For the latter, if no single build is overwhelmingly powerful then I don't see much reason to stop people using two of a pokemon's builds. Perhaps you could hide two different builds behind an identical sprite - forced nicknaming on duplicate pokemon would stop that right off. "Tyranitar" "Tyranitar2" or whatever. That's not something that should be a big deal.
So, unless I missed something important the species clause fills no purpose. It restricts you from doing something that doesn't break the metagame open or give any unfair advantages.
I'm willing to be corrected though. What did I overlook? What is there that's broken about allowing for two a pokemon unless that pokemon is too strong for its tier? (If a pokemon is too strong for its tier, you'll see good players using more than 1 for sure. If a pokemon isn't too strong but still really good in multiples -- what's wrong with that?)
It seems like an arbitrary rule. Is this something hard coded by nintendo into wi-fi and PBR or something? Thanks for any insights here.
Team's have to counter many different pokemon, with versatile responses to threats while making varied threats itself. People loading up on mono-type teams are disadvantaged, people that don't have a good mesh of resists suffer disadvantages and so on. Inability to hit hard with key types can be a disadvantage too.
The only situation in which a pokemon would be used more than once would be if it didn't fit in its tier or to use two builds for a single pokemon like a CBmence and a specsmence. Lemme address both of those.
For the former, this is quite an easy example to give. If mewtwo was allowed in OU, everyone would use him. If there was no species clause, we'd also use maybe 2-3 of him most likely. He'd be so ridiculously above the competition you could easily replace multiple team members with him and not feel the consequences of same typing/stats/movepool being in 2-3 of your team slots. For pokemon not incredibly above the metagame, using more than one of that pokemon would come with distinct disadvantages. For every garchomp you take, the worse things will go when you do meet decent garchomp counters, and one less pokemon you have to deal with every other threat in the game.
For the latter, if no single build is overwhelmingly powerful then I don't see much reason to stop people using two of a pokemon's builds. Perhaps you could hide two different builds behind an identical sprite - forced nicknaming on duplicate pokemon would stop that right off. "Tyranitar" "Tyranitar2" or whatever. That's not something that should be a big deal.
So, unless I missed something important the species clause fills no purpose. It restricts you from doing something that doesn't break the metagame open or give any unfair advantages.
I'm willing to be corrected though. What did I overlook? What is there that's broken about allowing for two a pokemon unless that pokemon is too strong for its tier? (If a pokemon is too strong for its tier, you'll see good players using more than 1 for sure. If a pokemon isn't too strong but still really good in multiples -- what's wrong with that?)
It seems like an arbitrary rule. Is this something hard coded by nintendo into wi-fi and PBR or something? Thanks for any insights here.