[WIN] Central Processing (Hard) - Arcanite and deadfox081

You are shown the path by a visibly worried Drake. "I have no idea what's going on down there. Are you sure you still want to go?... I see no doubts on your faces. Good luck, trainers". And with a feeble smile of encouragement, the Elite Four member leaves you to your mission. You go downstairs for some floors, until you find yourself in front of a metallic door. <CENTRAL PROCESSING UNIT> is written on it in yellow, bright colors. You take a breath, pull the door and quickly close it behind yourself.

Soundtrack

The first thing you notice are several monitors on the sides. They look eerie and disturbed, with flashy, confused colors showing up and disappearing at random times. You wonder if it has something to do with the jamming effects of the magnetic field Eusine sensed. Anyway, you go on, looking around yourself warily until you are in front of the main computer. But, much to your surprise, you spot something (or maybe someone) working with some wires into the computer itself!
A strange, purple android is apparently messing up with the controls, using strange devices to sneak in. But one step after, the creature notices your presence and flees at blistering speed behind you, walking on the ceiling. At the same time, an odd alarm starts echoing in the room.

Red alarm. Unauthorized access. Countermeasures under process... course confirmed

From the sides of the computer, two windows open. From them, a couple of strange iron-made creatures spawn, floating towards you!

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(2)
HP 250
Atk 4
Def 4
SpA 4
SpD 3
Spe 35
Size Class 1
Weight Class 4 (3)
5+10% Accuracy boost


Ability: Clear Body, Light Metal

Float Defense: Beldum are always floating and are immune to Smack Down, Gravity, or any effect that would make them vulnerable to Earthquake or Magnitude.

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Lucario (M) Sir. Auron (*)

Musical Theme: Auron's Theme

Nature:
Lonely:
+1 Atk, -1 Def

Type: Fighting/Steel
Abilities: Steadfast/Inner Focus/Justified (H)
Glyph of Flash Cannon: Removes Flash Cannon's secondary effect chance and causes it to have a 30% chance to raise user's Special Attack by 1 stage (Doesn't work on Pokémon with the ability Sheer Force).

Stats:
HP: 100
Atk: Rank 5(+)
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 90
Size Class: 3
Weight Class: 4
Original Base Rank Total: 20

lucario-mega.png

Ability: Adaptability
Stats:
HP: 100
Atk: Rank 7(+)
Def: Rank 2 (-)
SpA: Rank 5
SpD: Rank 3
Spe: 112
Size Class: 3
Weight Class: 4
Original Base Rank Total: 24

EC: 6/6
MC: 0
AC: 5/5

Attacks: (55)
Agility
Attract
Aura Sphere
Blaze Kick (*)
Bone Rush
Brick Break
Bullet Punch
Calm Mind
Circle Throw
Close Combat
Counter (*)
Crunch (*)
Dark Pulse
Detect
Dig
Double Team
Dragon Pulse
Drain Punch (*)
Dual Chop
Earthquake
Endure (*)
Extremespeed
Feint (*)
Flash Cannon
Focus Blast
Follow Me
Force Palm (*)
Foresight (*)
Giga Impact
Heal Pulse
Helping Hand
Hi Jump Kick (*)
Ice Punch
Low Kick
Low Sweep
Magic Coat
Magnet Rise
Metal Claw
Metal Sound
Nasty Plot
Natural Gift
Power-Up Punch
Protect
Psychic
Quick Attack (*)
Quick Guard
Rest
Reversal (*)
Rock Slide (*)
Rock Tomb
Role Play
Screech (*)
Shadow Ball
Sleep Talk
Stone Edge
Substitute
Swords Dance
ThunderPunch
Vacuum Wave
Water Pulse
Work Up (*)

Raid Only:
Dispel

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Dragonite (M) Bahamut

Musical Theme: Those who Fight Further

Nature:
Rash: +1 SpA, -1 SpD

Type: Dragon/Flying
Abilities: Inner Focus/Multiscale (H)
Glyph of Reflect: Causes Reflect to affect the entire team, regardless of positioning.

Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3 (-)
Spe: 80
Size Class: 4
Weight Class: 6
Original Base Rank Total: 22

EC: 9/9
MC: 0
AC: 5/5

Attacks: (41)
Agility
Aqua Tail
Bide
Draco Meteor
Dragon Claw
Dragon Dance
Dragon Pulse
Dragon Rage
Dragon Tail
Earthquake
Extremespeed
Fire Blast
Fire Punch
Heal Bell
Heat Wave
Hone Claws
Hurricane
Hyper Beam
Ice Beam
Ice Punch
Leer
Light Screen
Mimic
Mist
Outrage
Protect
Rain Dance
Reflect
Roost
Safeguard
Slam
Stone Edge
Surf
Tailwind
Thunder
Thunder Punch
Thunder Wave
Thunderbolt
Twister
Wing Attack
Wrap

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Machamp (M) Gilgamesh

Musical Theme: Clash on the Big Bridge

Nature:
Brave: +1 Atk, -15% Spd, -10% Evasion

Type: Fighting
Abilities: Guts/No Guard/Steadfast (H)
Stats:
HP: 100
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 47 (-) (55/1.15, Truncated)
-10% Evasion
Size Class: 3
Weight Class: 5
Base Rank Total: 19

EC: 9/9
MC: 2
AC: 5/5

Attacks: (35)
Bide
Bullet Punch
Counter
Dual Chop
Dynamic Punch
Earthquake
Encore
Endure
Fire Punch
Focus Blast
Focus Energy
Focus Punch
Foreseight
Heavy Slam
Ice Punch
Karate Chop
Knock Off
Leer
Light Screen
Low Kick
Low Sweep
Mega Kick
Payback
Protect
Rest
Revenge
Rock Slide
Rolling Kick
Seismic Toss
Sleep Talk
Stone Edge
Substitute
ThunderPunch
Vital Throw
Wide Guard

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Revenankh (M) Scarmiglione

Musical Theme: Battle with the Four Fiends

Nature:
Brave:
+1 Atk, -15% Spd, -10% Evasion

Type: Ghost/Fighting
Abilities: Shed Skin/Air Lock/Infiltrator (H)
Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 4
Spe: 56 (65/1.15, Truncated)
Size Class: 3
Weight Class: 3
Original Base Rank Total: 20

MC: 0
AC: 5/5

Attacks: (22)
Arm Thrust
Bide
Bulk Up
Drain Punch
Focus Punch
Glare
Hammer Arm
Hex
Mach Punch
Mean Look
Moonlight
Phantom Force
Power Whip
Revenge
Rock Slide
Rock Tomb
Sand Tomb
Shadow Punch
Taunt
Toxic
Wide Guard
Wrap
Wring Out
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Conkeldurr [Puncha] (M)
Nature: Adamant (+1 Atk, -1 SpA)

Type: Fighting

Stats:
HP: 110
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 45
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 9/9
MC: 0
DC: 5/5

Abilities: Guts, Sheer Force, Iron Fist

Attacks (48):
PHYSICAL
Bide
Brick Break
Bulldoze
Chip Away
Comet Punch
Counter
Dig
Drain Punch
Earthquake
Fire Punch
Focus Punch
Giga Impact
Hammer Arm
Ice Punch
Knock Off
Low Kick
Low Sweep
Mach Punch
Payback
Poison Jab
Pound
Power Up Punch
Rock Slide
Rock Throw
Smackdown
Stone Edge
Superpower
ThunderPunch
Wake-Up Slap

SPECIAL
Focus Blast
Grass Knot
Hidden Power (Electric)

OTHER
Block
Bulk Up
Detect
Double Team
Endure
Focus Energy
Foresight
Leer
Protect
Rest
Scary Face
Sleep Talk
Substitute
Taunt
Toxic
Wide Guard

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Gallade [Shank] (M)
Nature: Relaxed (+1 Def, -15% Spe, -10% Eva)

Type: Psychic/Fighting

Stats:
HP: 100
Atk: Rank 5
Def: Rank 4 (+)
SpA: Rank 3
SpD: Rank 4
Spe: 69 (80/1.15)
Size Class: 3
Weight Class: 4
Base Rank Total: 21

EC: 9/9
MC: 0
DC: 5/5

Abilities: Steadfast, Justified (H)
Glyph of Light Screen: Causes Light Screen to affect the entire team, regardless of positioning.

Attacks (43):
PHYSICAL
Brick Break
Close Combat
Drain Punch
Earthquake
Feint
Fury Cutter
Ice Punch
Knock Off
Leaf Blase
Night Slash
Psycho Cut
Slash
Stone Edge
ThunderPunch
Zen Headbutt

SPECIAL
Confusion
Magical Leaf
Psychic
Psyshock
Shadow Ball
Thunderbolt

OTHER
Calm Mind
Confuse Ray
Disable
Double Team
Encore
Endure
Growl
Heal Pulse
Light Screen
Imprison
Lucky Chant
Magic Coat
Pain Split
Protect
Reflect
Snatch
Substitute
Taunt
Teleport
Thunder Wave
Toxic
Will-O-Wisp

RAID
Dispel

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Infernape [Burst] (F)
Nature: Hasty (+15% Spe, + 18% Acc, -1 Def)

Type: Fire/Fighting

Stats:
HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 125 (108*1.15^)
Size Class: 3
Weight Class: 4
Base Rank Total: 21

EC: 9/9
MC: 4
DC: 5/5

Abilities: Blaze, Iron Fist (H)
Glyph of Heat Wave: Makes Heat Wave deal full damage instead of 75% when hitting multiple targets, while also raising its accuracy by a flat 10% and its secondary effect chance to 30%.

Attacks (46):
PHYSICAL
Acrobatics
Aerial Ace
Blaze Kick
Brick Break
Close Combat
Counter
Dig
Double Kick
Dual Chop
Earthquake
Fake Out
Feint
Fire Punch
Flame Charge
Flame Wheel
Focus Punch
Fury Swipes
Low Kick
Low Sweep
Mach Punch
Poison Jab
Rock Slide
Scratch
Shadow Claw
Stone Edge
ThunderPunch
U-Turn

SPECIAL
Blast Burn
Ember
Fire Blast
Fire Spin
Flamethrower
Focus Blast
Grass Knot
Heat Wave
Hidden Power [Ice]

OTHER
Double Team
Encore
Endure
Focus Energy
Leer
Nasty Plot
Protect
Slack Off
Stealth Rock
Taunt
Torment
Will-O-Wisp

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Castform [Metamorph] (M)
Nature: Modest (+1 SpA, -1 Atk)

Type: Normal

Forecasted types: Fire, Water, Ice
Glyph of Thunder Wave: Causes the paralysis inflicted by Thunder Wave to last for 3 more actions on bosses

Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 70
Size Class: 1
Weight Class: 1
Base Rank Total: 18

EC: N/A
MC: 0
DC: N/A

Abilities: Forecast

Attacks (23):
PHYSICAL
Headbutt
Tackle

SPECIAL
Clear Smog
Ember
Fire Blast
Flamethrower
Future Sight
Hex
Hidden Power (Fighting)
Hydro Pump
Ice Beam
Ominous Wind
Powder Snow
Scald
Shadow Ball
Thunderbolt
Water Gun
Weather Ball

OTHER
Disable
Hail
Rain Dance
Sunny Day
Thunder Wave

RAID
Dispell
 
Spr_DP_Gentleman.png

"Okay team, its been a long time since we ventured into Raids in general and certainly a long time since we were aboard this ship. Welcome Arcanite, we beat these mechanical beasts blind years ago but now we come with more knowledge and a healthy stash of super items. But Metagross need not fear us, it's the duck we have come for. First thing's first however, let us dispatch these beings in great haste."

Conkeldurr: Toggle Sheer Force On Fire Punch (Beldum #1) > Mach Punch (Beldum #1)
Gallade: Brick Break (Beldum #1) > Close Combat (Beldum #2)
Infernape: Fire Blast (Beldum #1) > Heat Wave
Castform: Sunny Day > Weather Ball (Beldum #1)

ALL:
IF Beldum #1 is KOed AND you are to target it THEN redirect to Beldum #2

Lucario: Mega Evolve Crunch (Beldum #1) > Blaze Kick (Beldum #2)
Dragonite: Reflect [GLYPH] > Heat Wave
Machamp: Fire Punch (Beldum #1) > DynamicPunch (Beldum #2)
Gallade: Shadow Punch (Beldum #1) > Hex (Beldum #2)

ALL:
IF Beldum #1 is KOed AND you are to target it THEN redirect to Beldum #2

This one is pretty simple, most of what we are using has perfect accuracy and I'm wary of using anything with less. Too bad your Lucario isn't +Spe so it could abuse Hi Jump Kick and Blaze Kick without worry. But the Beldum and Metang should be easy and we can formulate a plan for Gross/Porygon once we get to it. I want to go for the quest of keeping Metagross >90% HP too so bare that in mind
 
trainer-sprite-jpg.8039

'Let's begin. Let's keep it simple here and take the Beldum out ASAP.
lucario-mega.png
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'Let us build up, so we can go into overdrive against the true boss.'
'I will smite them!'
'BAAAAAAAAARRRRRRTZ!!!!!!!'
'Nyeheheheheheh'

Lucario:
Mega Evolve Crunch (Beldum #1) > Blaze Kick (Beldum #2)
Dragonite: Reflect [GLYPH] > Heat Wave
Machamp: Fire Punch (Beldum #1) > DynamicPunch (Beldum #2)
Gallade: Shadow Punch (Beldum #1) > Hex (Beldum #2)

ALL:
IF Beldum #1 is KOed AND you are to target it THEN redirect to Beldum #2
 
Round 1

Reacting to Arcanite's Mega Ring, Auron evolves and go to the offense, ravaging one of the enemies with ferocious bites. Burst follows up, while Bahamut sets up a protective barrier. Metamorph channels magic through its crown to summon bright sunlight in the room, then taps into the sun and changes its body to adapt to the new conditions. The other Fighting-types focus on the same enemy, which pays back at Puncha while the other rams into the Dragonite.

Nevertheless, the team shrugs off the damage and goes on an all out offense that manages to take out one of the enemies while leaving the other crippled and weakened.

lucario-mega.png
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[
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2] |Spe 112| HP 93/Energy 87 (Reflect for 7 more actions)
Atk 7
Def 2
SpA 5
SpD 3
Spe 112
SC 3 / WC 4
Abilities: Steadfast, Innfer Focus, Justified, Adaptability
Glyph of Flash Cannon
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[
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1] |Spe 80| HP 95/Energy 83 (Reflect for 7 more actions)
Atk 5
Def 3
SpA 5
SpD 3
Spe 80
SC 4 / WC 6
Abilities: Inner Focus, Multiscale
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[
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1] |Spe 47| HP 100/Energy 87 (Reflect for 7 more actions)
Atk 6 (7)
Def 3
SpA 3
SpD 3 (4)
Spe 47
SC 3 / WC 5
Abilities: Guts, No Guard, Steadfast
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[
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2] |Spe 56| HP 100/Energy 90
Atk 5
Def 3
SpA 3
SpD 4
Spe 56
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[
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1] |Spe 45| HP 95/Energy 92 (Sheer Force (ON), Reflect for 7 more actions)
Atk 6
Def 3
SpA 1 (7)
SpD 3
Spe 45
SC 3 / WC 4
Abilities: Guts, Sheer Force, Iron Fist
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[
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1] |Spe 69| HP 100/Energy 88 (-1 Defense, -1 Sp. Defense)
Atk 5
Def 4
SpA 3
SpD 4
Spe 69
SC 3 / WC 4
Abilities: Steadfast, Justified
Glyph of Light Screen
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[
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1] |Spe 125| HP 100/Energy 87 (Reflect for 7 more actions)
Atk 4
Def 2
SpA 4
SpD 3
Spe 125
SC 3 / WC 4
Abilities: Blaze, Iron Fist
Glyph of Heat Wave
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[
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1] |Spe 70| HP 110/Energy 101 (Reflect for 7 more actions)
Atk 2
Def 3
SpA 4 (12)
SpD 3
Spe 70
SC 1 / WC 1
Ability: Forecast
200px-Artwork374.png
(1) HP 0
200px-Artwork374.png
(2) HP 102 (Burned (5a), Molten Core (5a)
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Lucario evolves into Mega Lucario!
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Sheer Force: toggled ON

Crit roll (1-625): 6240/10000
Burn roll (1-1000): 4666/10000

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Fire Blast (Beldum1): (11 [BP] + 3 [STAB] + 1.5 [Stat Dif]) * 1.5 = 23 damage, 7 energy

Crit roll (1-625): 9440/10000
448-m.png
Crunch (Beldum1): (8 [BP] + 4 [Stat Dif]) * 1.5 = 18 damage, 6 energy
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Reflect: The entire team is protected against physical attacks for 9 actions, 10 energy
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Sunny Day: Sunny Day for 6 rounds, 4 energy
351-s.png
Forecast: Castform's appearances change!

Crit roll (1-625): 8232/10000
475.png
Brick Break (Beldum1): 8 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 7 [Seer's Orb of Mercy] = 20 damage, 5 energy

Crit roll (1-625): 2019/10000
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Shadow Punch (Beldum1): (6 [BP] + 3 [STAB] + 1.5 [Stat Dif]) * 1.5 = 16 damage, 3 energy

Crit roll (1-625): 1755/10000
Burn roll (1-1000): 9084/10000

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Fire Punch (Beldum1): (8 [BP] + 4 [Stat Dif] + 3 [Sun]) * 1.5 = 23 damage, 6 energy

Crit roll (1-625): 4851/10000
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Fire Punch (Beldum1): (8 [BP] + 3 [Stat Dif] + 2 [Iron Fist] + 2 [Sheer Force] + 7 [Collar of Tenacity] + 3 [Sun]) * 1.5 = 38 damage, 6 energy

Crit roll (1-625): 1277/10000
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(1) Zen Headbutt (Conkeldurr): (8*0.67 [BP] + 3 [STAB] + 1.5 [Stat Dif]) * 1.5 = 15 damage

Crit roll (1-625): 5802/10000
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(2) Iron Head (Dragonite): (8*0.67 [BP] + 3 [STAB] + 1.5 [Stat Dif]) * 0.5 = 5 damage

392.png
Molten Core: Beldum1 suffers 7 damage
--------------------------------------------------------------------------
Crit roll (1-625): 790/10000
534.png
Mach Punch (Beldum1): 4 [BP] + 3 [STAB] + 3 [Stat Dif] + 2 [Iron Fist] + 7 [Collar of Tenacity] = 19 damage, 2 energy

Crit roll (1-625): 536/10000
Burn roll (1-3000): 9610/10000

392.png
Heat Wave (Beldum1, Critical Hit): (10 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 3 [Sun] + 3 [Crit]) * 1.5 = 31 damage, 6 energy

Crit roll (1-625): 6720/10000
Burn roll (1-3000): 7336/10000

392.png
Heat Wave (Beldum2): (10 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 3 [Sun]) * 1.5 = 26 damage

Hit roll (1-9000): 5831/10000
Crit roll (1-1250): 64/10000
Burn roll (1-1000): 842/10000

448-m.png
Blaze Kick (Beldum2, Critical Hit): (9 [BP] + 4 [Stat Dif] + 3 [Sun] + 3 [Crit]) * 1.5 = 29 damage, Beldum2 is burned, 7 energy

Hit roll (1-9000): 6571/10000
Crit roll (1-625): 4310/10000
Burn roll (1-1000): 9015/10000

149.png
Heat Wave (Beldum1): (10*0.75 [BP] + 3 [Stat Dif] + 3 [Sun]) * 1.5 = 20 damage, 7 energy

Hit roll (1-9000): 6009/10000
Crit roll (1-625): 3641/10000

149.png
Heat Wave (Beldum2): (10*0.75 [BP] + 3 [Stat Dif] + 3 [Sun]) * 1.5 = 20 damage

Crit roll (1-5000): 6051/10000
351-s.png
Weather Ball (Beldum1): (10 [BP] + 3 [STAB] + 10.5 [Stat Dif]) * 1.5 = 35 damage, 5 energy
374.png
(1) Beldum fainted!

Crit roll (1-625): 5669/10000
475.png
Close Combat (Beldum2): 12 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 7 [Seer's Orb of Mercy] = 24 damage, 7 energy
475.png
Close Combat: -1 Defense, -1 Sp. Defense

Crit roll (1-625): 8042/10000
t4v7tj.jpg
Hex (Beldum2): (12 [BP] + 3 [STAB]) * 1.5 = 23 damage, 7 energy

Crit roll (1-625): 9184/10000
068.png
Dynamicpunch (Beldum2): 10 [BP] + 3 [STAB] + 4 [Stat Dif] = 17 damage, 7 energy

Crit roll (1-625): 9329/10000
374.png
(2) Zen Headbutt (Lucario): 8*0.67 [BP] + 3 [STAB] + 1.5 [Stat Dif] - 3 [Burn] = 7 damage

Beldum2 suffers 2 damage for the burn
392.png
Molten Core: Beldum1 suffers 7 damage
392.png
Molten Core: Beldum2 suffers 7 damage
Sun for (5) more rounds
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39
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35
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28
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24
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23
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17
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15
 
Last edited:
zarator You've forgotten STAB and Sun on Castform's weather ball which should have KOed Beldum #1 before it could attack again. Also Castform should have started with 110 energy thanks to the crown.

Spr_DP_Gentleman.png

"Lets get rid of this quick smart. But beware, more are to come."

Conkelldurr: Power Up Punch (Beldum #2) > Fire Punch (Beldum #2)
Gallade: Brick Break (Beldum #2) > Night Slash (Beldum #2)
Infernape: Fire Blast (Beldum #2) > Fire Punch (Beldum #2)
Castform: Flamethrower (Beldum #2) > Weather Ball (Beldum #2)

ALL:
IF Beldum #2 is KOed THEN Chill

Lucario: Crunch (Beldum #2) > Aura Sphere (Beldum #2)
Dragonite: Fire Punch (Beldum #2) > Fire Blast (Beldum #2)
Machamp: Fire Punch (Beldum #2) > Dynamic Punch (Beldum #2)
Revenankh: Shadow Punch (Beldum #2) > Hex (Beldum #2)

ALL:
IF Beldum #2 is KOed THEN Chill[/hide]
 
Last edited:
lucario-mega.png
149.png
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'The first stage is done, let's continue on'
'Burn them in fire!'
'Where are you BAAAAAAAAARRRRRRTZ?'
'Sneeeeeee sneeeeeeee'

Lucario: Crunch (Beldum #2) > Aura Sphere (Beldum #2)
Dragonite: Fire Punch (Beldum #2) > Fire Blast (Beldum #2)
Machamp: Fire Punch (Beldum #2) > Dynamic Punch (Beldum #2)
Revenankh: Shadow Punch (Beldum #2) > Hex (Beldum #2)

ALL:
IF Beldum #2 is KOed THEN Chill
 
Round 2

The team easily dispatches the other Beldum with swift Fire-type attacks, but before you can claim victory, the CPU's voice echoes through the room.

Conditions value: false. Secondary artillery initialized. Course confirmed

Then, the two piece of metal are targetted with an electric beam which causes them to fuse into a new, bigger entity! At the same time, two fresh Beldum spawn again from the sides of the computer.

Metang_sketch_by_Blue_Uncia.jpg

HP 600
Atk 5
Def 5
SpA 4
SpD 4
Spe 58
Size Class 2
Weight Class 6 (5)
6+10% Accuracy Boost


Ability: Clear Body, Light Metal

Float Defense: Metang is always floating and is immune to Smack Down, Gravity, or any effect that would make it vulnerable to Earthquake or Magnitude.

lucario-mega.png
lucarionite.png
[
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2] |Spe 112| HP 93/Energy 81 (Reflect for 6 more actions)
Atk 7
Def 2
SpA 5
SpD 3
Spe 112
SC 3 / WC 4
Abilities: Steadfast, Innfer Focus, Justified, Adaptability
Glyph of Flash Cannon
149.png
lightclay.png
[
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1] |Spe 80| HP 95/Energy 77 (Reflect for 6 more actions)
Atk 5
Def 3
SpA 5
SpD 3
Spe 80
SC 4 / WC 6
Abilities: Inner Focus, Multiscale
68.png
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[
leppaberry.png
1] |Spe 47| HP 100/Energy 87 (Reflect for 6 more actions)
Atk 6 (7)
Def 3
SpA 3
SpD 3 (4)
Spe 47
SC 3 / WC 5
Abilities: Guts, No Guard, Steadfast
frontnormal-mrevenankh.png
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[
enigmaberry.png
2] |Spe 56| HP 100/Energy 90 (Reflect for 6 more actions)
Atk 5
Def 3
SpA 3
SpD 4
Spe 56
562.png
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[
leppaberry.png
1] |Spe 45| HP 95/Energy 92 (Sheer Force (ON), Reflect for 6 more actions)
Atk 6
Def 3
SpA 1 (7)
SpD 3
Spe 45
SC 3 / WC 4
Abilities: Guts, Sheer Force, Iron Fist
480.png
14mdy8k.jpg
[
leppaberry.png
1] |Spe 69| HP 100/Energy 88 (Reflect for 6 more actions)
Atk 5
Def 4
SpA 3
SpD 4
Spe 69
SC 3 / WC 4
Abilities: Steadfast, Justified
Glyph of Light Screen
395.png
mueszl.jpg
[
leppaberry.png
1] |Spe 125| HP 100/Energy 80 (Reflect for 6 more actions)
Atk 4
Def 2
SpA 4
SpD 3
Spe 125
SC 3 / WC 4
Abilities: Blaze, Iron Fist
Glyph of Heat Wave
351-sunny.png
dzw9ya.jpg
[
leppaberry.png
1] |Spe 70| HP 110/Energy 95 (Reflect for 6 more actions)
Atk 2
Def 3
SpA 4 (12)
SpD 3
Spe 70
SC 1 / WC 1
Ability: Forecast
375.png
HP 600
200px-Artwork374.png
(1) HP 250
200px-Artwork374.png
(2) HP 250
Crit roll (1-625): 2797/10000
392.png
Fire Blast (Beldum2): (11 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 3 [Sun]) * 1.5 = 28 damage, 7 energy

Crit roll (1-625): 397/10000
448-m.png
Crunch (Beldum2, Critical Hit): (8 [BP] + 4 [Stat Dif] + 3 [Crit]) * 1.5 = 23 damage, 6 energy

Crit roll (1-625): 1049/10000
149.png
Fire Punch (Beldum2): (8 [BP] + 1.5 [Stat Dif] + 3 [Sun]) * 1.5 = 19 damage, 6 energy

Crit roll (1-625): 4549/10000
351-s.png
Flamethrower (Beldum2): (9 [BP] + 3 [STAB] + 10.5 [Stat Dif] + 3 [Sun]) * 1.5 = 38 damage, 6 energy
374.png
(2) Beldum fainted!

375.png
Unite: the two Beldum fuse into a Metang!
374.png
Two Beldum spawn

Sun for 4 more rounds
 
Last edited:
Spr_DP_Gentleman.png

"Now it gets a little bit tougher."

Conkelldurr: Fire Punch (Metang) > Hammer Arm (Metang)
Gallade: Close Combat (Metang) > Brick Break (Metang)
Infernape: Flamethrower (Metang) > Heat Wave
Castform: Weather Ball (Metang) > Flamethrower (Metang)

Lucario: Blaze Kick (Metang) > Aura Sphere (Metang)
Dragonite: Heat Wave > Fire Blast (Metang)
Machamp: Fire Punch (Metang) > Low Kick (Metang)
Revenankh: Phantom Force (Metang) > Shadow Punch (Metang)
IF Metang is burned action 2 THEN Hex (Metang)

Basically we want to take out Metang as soon as possible since the Beldum are so much more predictable. Again only a couple of instances of questionable accuracy and we should be keeping damage off Lucario and Rev who will be our tanks for the main fight.
 
lucario-mega.png
149.png
68.png
frontnormal-mrevenankh.png

'Keep Moving.'
'Impressive, but not as impressive as me'
'Is Bartz next after this one?'
'Come with me little creatures.....'

Lucario: Blaze Kick (Metang) > Aura Sphere (Metang)
Dragonite: Heat Wave > Fire Blast (Metang)
Machamp: Fire Punch (Metang) > Low Kick (Metang)
Revenankh: Phantom Force (Metang) > Shadow Punch (Metang)
IF Metang is burned action 2 THEN Hex (Metang)
 
Round 3

The raid squad focuses on Metang, but while Bahamut shrugs off blows with ease and even Metamorph has little trouble with Metang itself, Burst takes quite a beating when the Beldums ram into her. To make things worse, the CPU seems to have noticed the Infernape as well.

Threat Assessment: <Infernape>

lucario-mega.png
lucarionite.png
[
enigmaberry.png
2] |Spe 112| HP 93/Energy 69 (Reflect for 4 more actions)
Atk 7
Def 2
SpA 5
SpD 3
Spe 112
SC 3 / WC 4
Abilities: Steadfast, Innfer Focus, Justified, Adaptability
Glyph of Flash Cannon
149.png
lightclay.png
[
leppaberry.png
1] |Spe 80| HP 77/Energy 62 (Reflect for 4 more actions)
Atk 5
Def 3
SpA 5
SpD 3
Spe 80
SC 4 / WC 6
Abilities: Inner Focus, Multiscale
68.png
Bag_GB_Sounds_Sprite.png
[
leppaberry.png
1] |Spe 47| HP 100/Energy 75 (Reflect for 4 more actions)
Atk 6 (7)
Def 3
SpA 3
SpD 3 (4)
Spe 47
SC 3 / WC 5
Abilities: Guts, No Guard, Steadfast
frontnormal-mrevenankh.png
leftovers.png
[
enigmaberry.png
2] |Spe 56| HP 100/Energy 78 (Reflect for 4 more actions)
Atk 5
Def 3
SpA 3
SpD 4
Spe 56
562.png
jh7fpe.png
[
leppaberry.png
1] |Spe 25.65| HP 95/Energy 80 (Sheer Force (ON), Reflect for 4 more actions, -1 Speed)
Atk 6
Def 3
SpA 1 (7)
SpD 3
Spe 45
SC 3 / WC 4
Abilities: Guts, Sheer Force, Iron Fist
480.png
14mdy8k.jpg
[
leppaberry.png
1] |Spe 69| HP 100/Energy 76 (Reflect for 4 more actions)
Atk 5
Def 4
SpA 3
SpD 4
Spe 69
SC 3 / WC 4
Abilities: Steadfast, Justified
Glyph of Light Screen
395.png
mueszl.jpg
[
leppaberry.png
1] |Spe 125| HP 66/Energy 68 (Reflect for 4 more actions, Threat Counter (1))
Atk 4
Def 2
SpA 4
SpD 3
Spe 125
SC 3 / WC 4
Abilities: Blaze, Iron Fist
Glyph of Heat Wave
351-sunny.png
dzw9ya.jpg
[
leppaberry.png
1] |Spe 70| HP 110/Energy 84 (Reflect for 4 more actions)
Atk 2
Def 3
SpA 4 (12)
SpD 3
Spe 70
SC 1 / WC 1
Ability: Forecast
375.png
HP 207, Molten Core for 5 more actions
200px-Artwork374.png
(1) HP 195, Molten Core for 5 more actions
200px-Artwork374.png
(2) HP 197, Molten Core for 5 more actions
Crit roll (1-625): 4545/10000
Burn roll (1-1000): 9249/10000

392.png
Flamethrower (Metang): (9 [BP] + 3 [STAB] + 3 [Sun]) * 1.5 = 23 damage, 7 energy

Hit roll (1-9000): 3098/10000
Crit roll (1-1250): 7141/10000
Burn roll (1-1000): 7324/10000

448-m.png
Blaze Kick (Metang): (9 [BP] + 2.5 [Stat Dif] + 3 [Sun]) * 1.5 = 22 damage, 7 energy

Hit roll (1-9000): 7291/10000
Crit roll (1-625): 9263/10000
Burn roll (1-1000): 3735/10000

149.png
Heat Wave (Metang): (10*0.75 [BP] + 1.5 [Stat Dif] + 3 [Sun]) * 1.5 = 18 damage, 7 energy

Hit roll (1-9000): 8030/10000
Crit roll (1-625): 9710/10000
Burn roll (1-1000): 7457/10000

149.png
Heat Wave (Beldum1): (10*0.75 [BP] + 3 [Stat Dif] + 3 [Sun]) * 1.5 = 20 damage

Hit roll (1-9000): 8678/10000
Crit roll (1-625): 6855/10000
Burn roll (1-1000): 5539/10000

149.png
Heat Wave (Beldum2): (10*0.75 [BP] + 3 [Stat Dif] + 3 [Sun]) * 1.5 = 20 damage

Crit roll (1-5000): 4752/10000
351-s.png
Weather Ball (Metang): (10 [BP] + 3 [STAB] + 9 [Stat Dif] + 3 [Sun]) * 1.5 = 38 damage, 5 energy

Crit roll (1-625): 5649/10000
475.png
Close Combat (Metang): 12 [BP] + 3 [STAB] + 7 [Seer's Orb of Mercy] = 22 damage, 7 energy
149.png
Close Combat: -1 Defense, -1 Sp. Defense

Crit roll (1-625): 3220/10000
375.png
Psyshock (Castform): 8 [BP] + 3 [STAB] + 1.5 [Stat Dif] = 13 damage
t4v7tj.jpg
Revenankh vanished instantly!

Crit roll (1-625): 8778/10000
Burn roll (1-1000): 8772/10000

068.png
Fire Punch (Metang): (8 [BP] + 2.5 [Stat Dif] + 3 [Sun]) * 1.5 = 20 damage, 6 energy

Crit roll (1-625): 3434/10000
534.png
Fire Punch (Metang): (8 [BP] + 1.5 [Stat Dif] + 2 [Iron Fist] + 2 [Sheer Force] + 7 [Collar of Tenacity] + 3 [Sun]) * 1.5 = 35 damage, 6 energy

Crit roll (1-625): 5173/10000
374.png
(1) Take Down (Dragonite): 9*0.67 [BP] + 1.5 [Stat Dif] = 8 damage, 2 recoil

Crit roll (1-625): 4823/10000
374.png
(2) Zen Headbutt (Dragonite): 8*0.67 [BP] + 3 [STAB] + 1.5 [Stat Dif] = 10 damage

Crit roll (1-625): 4416/10000
t4v7tj.jpg
Phantom Force (Metang): (9 [BP] + 3 [STAB] + 1.5 [Stat Dif]) * 1.5 = 20 damage, 9 energy

392.png
Molten Core: Metang suffers 7 damage
----------------------------------------------------
Crit roll (1-625): 961/10000
Burn roll (1-3000): 8250/10000

392.png
Heat Wave (Metang): (10 [BP] + 3 [STAB] + 3 [Sun]) * 1.5 = 24 damage, 6 energy

Crit roll (1-625): 9356/10000
Burn roll (1-3000): 5589/10000

392.png
Heat Wave (Beldum1): (10 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 3 [Sun]) * 1.5 = 26 damage

Crit roll (1-625): 922/10000
Burn roll (1-3000): 7072/10000

392.png
Heat Wave (Beldum2): (10 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 3 [Sun]) * 1.5 = 26 damage

Crit roll (1-625): 9783/10000
448-m.png
Aura Sphere (Metang): 8 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 2 [Adaptability] = 15 damage, 5 energy

Hit roll (1-8500): 4219/10000
Crit roll (1-625): 1673/10000
Burn roll (1-1000): 3749/10000

149.png
Fire Blast (Metang): (11 [BP] + 1.5 [Stat Dif] + 3 [Sun]) * 1.5 = 23 damage, 8 energy

Crit roll (1-625): 92/10000
Burn roll (1-1000): 1667/10000

351-s.png
Flamethrower (Metang, Critical Hit): (9 [BP] + 3 [STAB] + 9 [Stat Dif] + 3 [Sun] + 3 [Crit]) * 1.5 = 41 damage, 6 energy

Crit roll (1-625): 9532/10000
475.png
Brick Break (Metang): 8 [BP] + 3 [STAB] + 9 [Seer's Orb of Mercy] = 20 damage, 5 energy

Crit roll (1-625): 8036/10000
Poison roll (1-3000): 7482/10000

375.png
Sludge Bomb (Castform): 9 [BP] + 1.5 [Stat Dif] = 11 damage

Crit roll (1-625): 393/10000
t4v7tj.jpg
Shadow Punch (Metang, Critical Hit): (6 [BP] + 3 [STAB] + 3 [Crit]) * 1.5 = 18 damage, 3 energy

Crit roll (1-625): 3250/10000
068.png
Low Kick (Metang): 10 [BP] + 3 [STAB] + 2.5 [Stat Dif] = 16 damage, 6 energy

Hit roll (1-9000): 2209/10000
Crit roll (1-625): 3788/10000

534.png
Hammer Arm (Metang): 10 + 3 [STAB] + 1.5 [Stat Dif] + 2 [Iron Fist] + 7 [Collar of Tenacity] = 24 damage, 6 energy[BP]
534.png
Hammer Arm: -1 Speed

Crit roll (1-625): 3007/10000
374.png
(1) Zen Headbutt (Infernape): (8*0.67 [BP] + 3 [STAB] + 3 [Stat Dif]) * 1.5 = 17 damage

Crit roll (1-625): 2956/10000
374.png
(2) Zen Headbutt (Infernape): (8*0.67 [BP] + 3 [STAB] + 3 [Stat Dif]) * 1.5 = 17 damage

392.png
Molten Core: Metang suffers 7 damage
392.png
Molten Core: Beldum1 suffers 7 damage
392.png
Molten Core: Beldum2 suffers 7 damage
Sun for 3 more rounds

Psycho Virus: Infernape gets one Threat Counter
351-s.png
81
392.png
61
534.png
59
475.png
42
149.png
41
t4v7tj.jpg
38
448-m.png
37
068.png
36
392.png
33
149.png
20
392.png
33
149.png
20
 
Last edited:
lucario-mega.png
149.png
68.png
frontnormal-mrevenankh.png

'OK, we're doing about 400 per round, do we want to clear them all out this round, or leave a beldum alive so we can heal up and chill before the big bosses? I think the likelihood is we'll need chills before the end, so i think it's in our interests to do it now with the least threatening enemies rather than later.'
'Seems good for me, I could use a break'
'If I am better prepared for a fight with Bartz then it suits me!'
'We'll get them somehow. It's inevitable, like death!'
 
Spr_DP_Gentleman.png

"Looks like we need to rid ourselves of a Metang then move on to the Beldum. Beware of that CPU though guys, who knows what it is capable of!"

Conkeldurr: Fire Punch (Metang) > Hammer Arm (Metang)
Gallade: Close Combat (Metang) > Brick Break (Metang)
Infernape: Fire Blast (Metang) > Fire Punch (Metang)
Castform: Weather Ball (Metang) > Flamethrower (Metang)

ALL:
IF Metang is KOed THEN target Beldum #1
IF Beldum #1 is KOed THEN target Beldum #2

Lucario: Low Kick (Metang) > Brick Break (Metang)
IF Metang is KOed THEN target Beldum #1
IF Beldum #1 is KOed THEN target Beldum #2
Dragonite: Heat Wave > Fire Punch (Beldum #2)
Machamp: Fire Punch (Metang) > DynamicPunch (Metang)
IF Metang is KOed THEN target Beldum #1
IF Beldum #1 is KOed THEN target Beldum #2
Revenankh: Phantom Force (Metang) > Shadow Punch (Metang)
IF Metang is KOed THEN target Beldum #1
IF Beldum #1 is KOed THEN target Beldum #2

Okay so Dragonite has specific instructions to try and make sure it gets the threat counter. Everyone else just works down the target priority. Baring something amazing I don't think we will get rid of the first Beldum in this round but it will be easy pickings for the next, while still giving us some time to rest up. Nape is going to need a heal at some point however.
 
lucario-mega.png
149.png
68.png
frontnormal-mrevenankh.png

Lucario:
Low Kick (Metang) > Brick Break (Metang)
---IF Metang is KOed THEN target Beldum #1
---IF Beldum #1 is KOed THEN target Beldum #2
Dragonite: Heat Wave > Fire Punch (Beldum #2)
Machamp: Fire Punch (Metang) > DynamicPunch (Metang)
---IF Metang is KOed THEN target Beldum #1
---IF Beldum #1 is KOed THEN target Beldum #2
Revenankh: Phantom Force (Metang) > Shadow Punch (Metang)
---IF Metang is KOed THEN target Beldum #1
---IF Beldum #1 is KOed THEN target Beldum #2
 
Round 4

The team doesn't hold back and, with a continued effort, finally manages to vanquish Metang and one of the other foes, leaving nothing but one Beldum to face. This victory doesn't come without a cost, though, as Burst is left on her knees by the repeated rams. Her spirit is blazing, but her braver doesn't go unnoticed.

Threat Assessment: <Infernape>

lucario-mega.png
lucarionite.png
[
enigmaberry.png
2] |Spe 112| HP 93/Energy 58 (Reflect for 2 more actions)
Atk 7
Def 2
SpA 5
SpD 3
Spe 112
SC 3 / WC 4
Abilities: Steadfast, Innfer Focus, Justified, Adaptability
Glyph of Flash Cannon
149.png
lightclay.png
[
leppaberry.png
1] |Spe 80| HP 77/Energy 59 (Reflect for 2 more actions)
Atk 5
Def 3
SpA 5
SpD 3
Spe 80
SC 4 / WC 6
Abilities: Inner Focus, Multiscale
68.png
Bag_GB_Sounds_Sprite.png
[
leppaberry.png
1] |Spe 47| HP 100/Energy 62 (Reflect for 2 more actions)
Atk 6 (7)
Def 3
SpA 3
SpD 3 (4)
Spe 47
SC 3 / WC 5
Abilities: Guts, No Guard, Steadfast
frontnormal-mrevenankh.png
leftovers.png
[
enigmaberry.png
2] |Spe 56| HP 100/Energy 66 (Reflect for 2 more actions)
Atk 5
Def 3
SpA 3
SpD 4
Spe 56
562.png
jh7fpe.png
[
leppaberry.png
1] |Spe 18| HP 95/Energy 68 (Sheer Force (ON), Reflect for 2 more actions, -2 Speed)
Atk 6
Def 3
SpA 1 (7)
SpD 3
Spe 45
SC 3 / WC 4
Abilities: Guts, Sheer Force, Iron Fist
480.png
14mdy8k.jpg
[
leppaberry.png
1] |Spe 69| HP 100/Energy 64 (Reflect for 2 more actions)
Atk 5
Def 4
SpA 3
SpD 4
Spe 69
SC 3 / WC 4
Abilities: Steadfast, Justified
Glyph of Light Screen
395.png
mueszl.jpg
[
leppaberry.png
1] |Spe 125| HP 15/Energy 56 (Reflect for 2 more actions, Threat Counter (2))
Atk 4
Def 2
SpA 4
SpD 3
Spe 125
SC 3 / WC 4
Abilities: Blaze, Iron Fist
Glyph of Heat Wave
351-sunny.png
dzw9ya.jpg
[
leppaberry.png
1] |Spe 70| HP 110/Energy 73 (Reflect for 2 more actions)
Atk 2
Def 3
SpA 4 (12)
SpD 3
Spe 70
SC 1 / WC 1
Ability: Forecast
375.png
HP 0
200px-Artwork374.png
(1) HP 18, Molten Core for 4 more actions
200px-Artwork374.png
(2) HP 144, Molten Core for 4 more actions
Crit roll (1-625): 4089/10000
Burn roll (1-1000): 700/10000

392.png
Fire Blast (Metang): (11 [BP] + 3 [STAB] + 3 [Sun]) * 1.5 = 26 damage, Metang is burned, 7 energy

Crit roll (1-625): 6129/10000
448-m.png
Low Kick (Metang): 10 [BP] + 2.5 [Stat Dif] + 2 [Adaptability] = 15 damage, 6 energy

Hit roll (1-9000): 9060/10000
149.png
Heat Wave (Metang): missed, 7 energy

Hit roll (1-9000): 7793/10000
Crit roll (1-625): 5546/10000
Burn roll (1-1000): 2620/10000

149.png
Heat Wave (Beldum1): (10*0.75 [BP] + 3 [Stat Dif] + 3 [Sun]) * 1.5 = 20 damage

Hit roll (1-9000): 6837/10000
Crit roll (1-625): 2507/10000
Burn roll (1-1000): 1087/10000

149.png
Heat Wave (Beldum2): (10*0.75 [BP] + 3 [Stat Dif] + 3 [Sun]) * 1.5 = 20 damage

Crit roll (1-5000): 2885/10000
351-s.png
Weather Ball (Metang, Critical Hit): (10 [BP] + 3 [STAB] + 9 [Stat Dif] + 3 [Sun] + 3 [Crit]) * 1.5 = 42 damage, 5 energy

Crit roll (1-625): 6085/10000
475.png
Close Combat (Metang): 12 [BP] + 3 [STAB] + 7 [Seer's Orb of Mercy] = 22 damage, 7 energy
475.png
Close Combat: -1 Defense, -1 Sp. Defense

Crit roll (1-625): 6100/10000
375.png
Facade (Castform): 14*0.67 [BP] + 3 [Stat Dif] = 12 damage
t4v7tj.jpg
Revenankh vanished instantly!

Crit roll (1-625): 8282/10000
068.png
Fire Punch (Metang): (8 [BP] + 2.5 [Stat Dif] + 3 [Sun]) * 1.5 = 20 damage, 6 energy

Crit roll (1-625): 3120/10000
534.png
Fire Punch (Metang): (8 [BP] + 1.5 [Stat Dif] + 2 [Iron Fist] + 2 [Sheer Force] + 7 [Collar of Tenacity] + 3 [Sun]) * 1.5 = 35 damage, 6 energy

Crit roll (1-625): 1963/10000
374.png
(1) Zen Headbutt (Infernape): (8*0.67 [BP] + 3 [STAB] + 3 [Stat Dif]) * 1.5 = 17 damage

Crit roll (1-625): 8248/10000
374.png
(2) Zen Headbutt (Infernape): (8*0.67 [BP] + 3 [STAB] + 3 [Stat Dif]) * 1.5 = 17 damage

Crit roll (1-625): 8307/10000
t4v7tj.jpg
Phantom Force (Metang): (9 [BP] + 3 [STAB] + 1.5 [Stat Dif]) * 1.5 = 20 damage, 9 energy

392.png
Molten Core: Metang suffers 7 damage
392.png
Molten Core: Beldum1 suffers 7 damage
392.png
Molten Core: Beldum2 suffers 7 damage
----------------------------------------------------
Crit roll (1-625): 8493/10000
392.png
Fire Punch (Metang): (8 [BP] + 3 [STAB] - 1.5 [Stat Dif] + 2 [Blaze] + 2 [Iron Fist] + 3 [Sun]) * 1.5 = 26 damage, 5 energy
375.png
Metang fainted!

Crit roll (1-625): 8009/10000
448-m.png
Brick Break (Beldum1): 8 [BP] + 3 [STAB] + 4 [Stat Dif] + 2 [Adaptability] = 17 damage, 5 energy

Crit roll (1-625): 3305/10000
149.png
Fire Punch (Beldum2): (8 [BP] + 1.5 [Stat Dif] + 3 [Sun]) * 1.5 = 19 damage, 6 energy

Crit roll (1-625): 270/10000
Burn roll (1-1000): 7135/10000

351-s.png
Flamethrower (Beldum1): (9 [BP] + 3 [STAB] + 10.5 [Stat Dif] + 3 [Sun] + 3 [Crit]) * 1.5 = 43 damage, 6 energy

Crit roll (1-625): 6460/10000
475.png
Brick Break (Beldum1): 8 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 9 [Seer's Orb of Mercy] = 22 damage, 5 energy

Crit roll (1-625): 475/10000
t4v7tj.jpg
Shadow Punch (Beldum1, Critical Hit): (6 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 3 [Crit]) * 1.5 = 20 damage, 3 energy

Crit roll (1-625): 3662/10000
068.png
Dynamicpunch (Beldum1): 10 [BP] + 3 [STAB] + 4 [Stat Dif] = 16 damage, 7 energy

Crit roll (1-625): 4119/10000
374.png
(1) Zen Headbutt (Infernape): (8*0.67 [BP] + 3 [STAB] + 3 [Stat Dif]) * 1.5 = 17 damage

Crit roll (1-625): 7465/10000
374.png
(2) Zen Headbutt (Dragonite): 8*0.67 [BP] + 3 [STAB] + 1.5 [Stat Dif] = 10 damage

Hit roll (1-9000): 6663/10000
Crit roll (1-625): 7473/10000

534.png
Hammer Arm (Beldum1): 10 + 3 [STAB] + 3 [Stat Dif] + 2 [Iron Fist] + 7 [Collar of Tenacity] = 25 damage, 6 energy[BP]
534.png
Hammer Arm: -1 Speed

392.png
Molten Core: Beldum1 suffers 7 damage
392.png
Molten Core: Beldum2 suffers 7 damage
Sun for 2 more rounds

Psycho Virus: Infernape gets one Threat Counter
392.png
47
351-s.png
43
149.png
40
534.png
25
475.png
22
t4v7tj.jpg
20
448-m.png
17
068.png
16
149.png
59
392.png
47
 
Last edited:
Shouldn't Dragonite and infernape each have 1 threat counter, and castform have none?
Also, it says in the calcs that beldum 1 is KOed, but not in the overview.
Beldum 2 also took 53 damage in the calcs, not 50.
 
You're correct about most stuff, but it was Infernape who generated the highest overall threat this round, not Dragonite, so it is her who got the Threat Counter
 
Can we see Beldum #1's threat table to confirm? Also are you able to confirm if the threat counter goes to the mon who "caused the most threat" in the round or "the mon who had the highest overall threat against all enemies at the end of the round" because your advice page for this raid is a tad unclear. Orders will come shortly just wanted to get a few things sorted for the future
 
Added threat list for Beldum1. As for the Threat Counter, I give it to the Pokemon that, in the single round, generated the highest amount of threat overall. Infernape generated nearly 90 threat between Fire Blast, Fire Punch, Molten Core dmg and the burn on top of it. Castform was a close second, with just over 80 threat generated.
 
Spr_DP_Gentleman.png

"Well then, after some deliberation looks like it's time we moved closer to the real deal. Thanks for all the hard work Burst, but you'll need a rest now and to take it easier from here on out."

Conkeldurr: Fire Punch (Beldum #2) > Power Up Punch (Beldum #2)
Gallade: Heal Pulse (Infernape) > Chill
Infernape: Slack Off > Chill
Castform: Weather Ball (Beldum #2) > Flamethrower (Beldum #2)

Lucario: Crunch (Beldum #1) > Chill
Dragonite: Chill > Mimic (Gallade) [Heal Pulse]
--IF Beldum #1 is not KOed when you act THEN Fire Punch (Beldum #1)
Machamp: Chill > Karate Chop (Beldum #2)
Revenankh: Chill > Shadow Punch (Beldum #2)

Okay so I was wrong about how Threat Counters work but we should be able to manage them from here on out/ Infernape will get a good heal up now and Mimic allows Dnite to go into big support mode. Which is handy since it doesn't know any fighting attacks. Pretty much everyone gets a chill here so it should be all good going forward.
 
lucario-mega.png
149.png
68.png
frontnormal-mrevenankh.png


Lucario:
Crunch (Beldum #1) > Chill
Dragonite: Chill > Mimic (Gallade) [Heal Pulse]
---IF Beldum #1 is not KOed when you act THEN Fire Punch (Beldum #1)
Machamp: Chill > Karate Chop (Beldum #2)
Revenankh: Chill > Shadow Punch (Beldum #2)
 
Round 5

While Burst recovers forces with the help of the team mate Gallade, the rest of the squad eventually takes out the two enemies. It seems all over, but suddenly the voice of the CPU echoes again:

Conditions value: false. Main artillery initialized. Course confirmed.

At the same time, a magnetic force shrouds the metallic rests of the foes and join them into a terrifying spider-like construct. However, now two batteries became visible from each side of the computer. They're crackling with electricity, so stepping in seems unfeasible. However, they already seem quite overloaded with power. Maybe you can use it to your own advantage.

As if the situation weren't dire enough, suddenly a psychic force takes on your team mates, lifting them all in air!

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HP 1500
Atk 7
Def 6
SpA 5
SpD 4
Spe 81
Size Class 4
Weight Class 9 (7)
8+10% Accuracy boost

Ability: Clear Body, Light Metal

Float Defense: Metagross is always floating and is immune to Smack Down, Gravity, or any effect that would make it vulnerable to Earthquake or Magnitude.


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HP 125
Def 4
SpD 4

Power Up: When struck by an electric attack, HP decreases


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[
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2] |Spe 112| HP 93/Energy 64
Atk 7
Def 2
SpA 5
SpD 3
Spe 112
SC 3 / WC 4
Abilities: Steadfast, Innfer Focus, Justified, Adaptability
Glyph of Flash Cannon
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[
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1] |Spe 80| HP 77/Energy 66 (Mimic (Heal Pulse))
Atk 5
Def 3
SpA 5
SpD 3
Spe 80
SC 4 / WC 6
Abilities: Inner Focus, Multiscale
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[
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1] |Spe 47| HP 100/Energy 72
Atk 6 (7)
Def 3
SpA 3
SpD 3 (4)
Spe 47
SC 3 / WC 5
Abilities: Guts, No Guard, Steadfast
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[
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2] |Spe 56| HP 100/Energy 75
Atk 5
Def 3
SpA 3
SpD 4
Spe 56
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[
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1] |Spe 25.65| HP 95/Energy 62 (Sheer Force (ON))
Atk 6
Def 3
SpA 1 (7)
SpD 3
Spe 45
SC 3 / WC 4
Abilities: Guts, Sheer Force, Iron Fist
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[
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1] |Spe 69| HP 100/Energy 65
Atk 5
Def 4
SpA 3
SpD 4
Spe 69
SC 3 / WC 4
Abilities: Steadfast, Justified
Glyph of Light Screen
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[
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1] |Spe 125| HP 55/Energy 56 (Threat Counter (2))
Atk 4
Def 2
SpA 4
SpD 3
Spe 125
SC 3 / WC 4
Abilities: Blaze, Iron Fist
Glyph of Heat Wave
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[
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1] |Spe 70| HP 110/Energy 62
Atk 2
Def 3
SpA 4 (12)
SpD 3
Spe 70
SC 1 / WC 1
Ability: Forecast
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HP 1500
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(Left) HP 125
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(Right) HP 125
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Slack Off: 20 HP restored, 12 energy

Crit roll (1-625): 3064/10000
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Crunch (Beldum1): (8 [BP] + 2.5 [Stat Dif]) * 1.5 = 16 damage, 6 energy
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Chill: Restores 12 energy

Crit roll (1-5000): 5437/10000
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Weather Ball (Beldum2): (10 [BP] + 3 [STAB] + 10.5 [Stat Dif] + 3 [Sun]) * 1.5 = 40 damage, 5 energy
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Heal Pulse (Infernape): 20 HP restored, 11 energy
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Chill: Restores 12 energy
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Chill: Restores 12 energy

Crit roll (1-625): 4334/10000
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(1) Zen Headbutt (Infernape): (8*0.67 [BP] + 3 [STAB] + 3 [Stat Dif]) * 1.5 = 17 damage

Crit roll (1-625): 8248/10000
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(2) Iron Head (Dragonite): 8*0.67 [BP] + 3 [STAB] + 1.5 [Stat Dif] = 10 damage

Crit roll (1-625): 9401/10000
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Fire Punch (Beldum2): (8 [BP] + 3 [Stat Dif] + 2 [Iron Fist] + 2 [Sheer Force] + 7 [Collar of Tenacity] + 3 [Sun]) * 1.5 = 38 damage, 6 energy

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Molten Core: Beldum1 suffers 7 damage
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(1) Beldum fainted!
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Molten Core: Beldum2 suffers 7 damage
----------------------------------------------------
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Chill: Restores 12 energy
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Chill: Restores 12 energy
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Mimic (Gallade): Dragonite learns Heal Pulse, 5 energy

Crit roll (1-625): 2190/10000
Burn roll (1-1000): 681/10000

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Flamethrower (Beldum2): (9 [BP] + 3 [STAB] + 10.5 [Stat Dif] + 3 [Sun]) * 1.5 = 38 damage, Beldum2 is burned, 6 energy
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Chill: Restores 12 energy

Crit roll (1-625): 3406/10000
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Shadow Punch (Beldum1): (6 [BP] + 3 [STAB] + 1.5 [Stat Dif]) * 1.5 = 16 damage, 3 energy

Crit roll (1-1250): 5275/10000
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Karate Chop (Beldum1): 5 [BP] + 3 [STAB] + 4 [Stat Dif] = 12 damage, 2 energy
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(2) Beldum fainted!

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Merge: Metang and the two Beldum fuse into Metagross
Two batteries spawn


Sun for 2 more rounds

Effect roll: 1/5
Psycho Room (Anti-Gravity)
 
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