You are shown the path by a visibly worried Drake. "I have no idea what's going on down there. Are you sure you still want to go?... I see no doubts on your faces. Good luck, trainers". And with a feeble smile of encouragement, the Elite Four member leaves you to your mission. You go downstairs for some floors, until you find yourself in front of a metallic door. <CENTRAL PROCESSING UNIT> is written on it in yellow, bright colors. You take a breath, pull the door and quickly close it behind yourself.
Soundtrack
The first thing you notice are several monitors on the sides. They look eerie and disturbed, with flashy, confused colors showing up and disappearing at random times. You wonder if it has something to do with the jamming effects of the magnetic field Eusine sensed. Anyway, you go on, looking around yourself warily until you are in front of the main computer. But, much to your surprise, you spot something (or maybe someone) working with some wires into the computer itself!
A strange, purple android is apparently messing up with the controls, using strange devices to sneak in. But one step after, the creature notices your presence and flees at blistering speed behind you, walking on the ceiling. At the same time, an odd alarm starts echoing in the room.
Red alarm. Unauthorized access. Countermeasures under process... course confirmed
From the sides of the computer, two windows open. From them, a couple of strange iron-made creatures spawn, floating towards you!
(2)
HP 250
Atk 4
Def 4
SpA 4
SpD 3
Spe 35
Size Class 1
Weight Class 4 (3)
5+10% Accuracy boost
Ability: Clear Body, Light Metal
Float Defense: Beldum are always floating and are immune to Smack Down, Gravity, or any effect that would make them vulnerable to Earthquake or Magnitude.
@
Dragonite* (Kidoku) (M)
NATR: Quiet (+1 SpA, -15% Speed, -10% Eva)
TYPE: Dragon / Flying
ABILITIES: Inner Focus, Multiscale (DW)
Glyph of Heat Wave: Makes Heat Wave deal full damage instead of 75% when hitting multiple targets, while also raising its accuracy by a flat 10% and its secondary effect chance to 30%.
STATS: 91 / 134 / 95 / 100 / 100 / 80
HP: 100
Atk: ***** (5)
Def: *** (3)
SpA+: ***** (5)
SpD: **** (4)
Spe-: 69 (80 / 1.15)
SC: 4
WC: 6
BRT: 22
EC: 9 / 9
MC: 0
DC: 5 / 5
ATTACKS [64]:
Agility (*)
Aqua Tail
Dragon Dance
Dragon Rage (*)
Dragon Rush
Dragon Tail
Fire Punch
Hurricane
Hyper Beam
Leer (*)
Outrage
Roost
Safeguard
Slam (*)
ThunderPunch
Thunder Wave (*)
Twister (*)
Wing Attack
Wrap (*)
Aqua Jet (*)
Dragon Pulse (*)
DragonBreath
ExtremeSpeed (*)
Haze
Draco Meteor
Heat Wave
Ominous Wind
Superpower
Tailwind
Aerial Ace
Blizzard
Brick Break
Bulldoze
Dive
Double Team
Dragon Claw
Earthquake
Fire Blast (*)
Flamethrower
Fly
Focus Blast
Giga Impact
Hidden Power [Grass]
Ice Beam (*)
Incinerate
Light Screen
Protect
Rain Dance
Rest
Roar
Rock Slide
Sky Drop
Stone Edge
Substitute
Surf
Thunderbolt (*)
Toxic
Bide
Endure
Focus Punch
Reflect
Shock Wave
Sleep Talk
Dispel [R]
@
Volcarona (Taiyo) (F)
NATR: Timid (+15% Speed, +15% [15.20%] Acc, -1 Atk)
TYPE: Bug / Fire
ABILITIES: Flame Body, Swarm (DW)
Glyph of Heat Wave: Makes Heat Wave deal full damage instead of 75% when hitting multiple targets, while also raising its accuracy by a flat 10% and its secondary effect chance to 30%.
STATS: 85 / 60 / 65 / 135 / 105 / 100
HP: 100
Atk-: * (1)
Def: *** (3)
SpA: ***** (5)
SpD: **** (4)
Spe+: 115 (100 * 1.15)
SC: 3
WC: 3
BRT: 22
EC: 6 / 6
MC: 0
DC: 5 / 5
Levitate: The Pokemon hovers above the ground, avoiding all Bulldoze, Earthquake, Fissure, and Magnitude for three (3) actions. Earth Power's effectiveness is reduced by 3 BAP. Dig and Dive will also be avoided unless the user is above Size Class four (4), is 3.5m or longer, or has Levitate or the Flying type.
Command Type: Specific Pokemon | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
ATTACKS [65]
Amnesia
Bug Bite
Bug Buzz
Double-Edge
Ember
Fiery Dance
Fire Spin
Flame Charge
Flame Wheel
Flare Blitz
Gust
Heat Wave
Hurricane
Leech Life
Quiver Dance
Rage Powder
Silver Wind
String Shot
Take Down
Thrash
Whirlwind
Endure (#)
Foresight
Harden
Morning Sun (#)
Zen Headbutt (#)
Giga Drain
Magnet Rise
Roost
Signal Beam
Sleep Talk
Snore
Tailwind
Acrobatics
Aerial Ace
Calm Mind
Confide
Double Team
Facade
Fire Blast
Flamethrower
Fly
Frustration
Giga Impact
Hidden Power [Water 7]
Hyper Beam
Incinerate
Light Screen
Overheat
Poison Jab
Protect
Psychic
Rest
Return
Round
Safeguard
SolarBeam (#)
Struggle Bug
Substitute
Sunny Day (#)
Swagger
Toxic
U-turn
Wild Charge
Will-O-Wisp (#)
@
Gallade (Samurai) (M)
NATR: Quiet (+1 SpA, -15% Speed, -10% Eva)
TYPE: Psychic / Fighting
ABILITIES: Steadfast, Justified (DW)
Glyph of Reflect: Causes Reflect to affect the entire team, regardless of positioning.
STATS: 68 / 125 / 65 / 65 / 115 / 80
HP: 100
Atk: ***** (5)
Def: *** (3)
SpA+: **** (4)
SpD: **** (4)
Spe-: 69 (80 / 1.15)
SC: 3
WC: 4
BRT: 21
EC: 9 / 9
MC: 0
DC: 5 / 5
ATTACKS [113]:
Calm Mind
Charm
Close Combat
Confusion
Double Team
Dream Eater
False Swipe
Feint
Fury Cutter
Future Sight
Growl
Heal Pulse
Helping Hand
Hypnosis
Imprison
Leaf Blade
Leer
Lucky Chant
Magical Leaf
Night Slash
Protect
Psychic
Psycho Cut
Slash
Stored Power
Swords Dance
Teleport
Confuse Ray (#)
Disable (#)
Destiny Bond
Encore
Grudge
Mean Look
Misty Terrain
Shadow Sneak (#)
Body Slam
Dual Chop
Fire Punch
Hyper Voice
Ice Punch
Icy Wind
Knock Off
Low Kick
Magic Coat
Magic Room
Mud-Slap
Nightmare
Pain Split
Recycle
Signal Beam
Snore
Swift
ThunderPunch
Trick
Vacuum Wave
Wonder Room
Zen Headbutt
Sing
Wish
Aerial Ace
Ally Switch
Attract
Brick Break
Bulldoze
Calm Mind
Charge Beam
Dazzling Gleam
Drain Punch
Dream Eater
Earthquake
Endure
Facade
False Swipe
Flash
Focus Blast
Focus Punch
Frustration
Giga Impact
Grass Knot
Hyper Beam
Light Screen
Low Sweep
Poison Jab
Psych Up
Psyshock
Rain Dance
Reflect
Rest
Return
Rock Slide
Rock Smash
Rock Tomb
Safeguard
Shadow Ball
Shock Wave
Skill Swap
Sleep Talk
Snatch
Stone Edge
Substitute (#)
Sunny Day
Swagger
Swords Dance
Taunt
Telekinesis
Thief
Thunder Wave
Thunderbolt (#)
Torment
Toxic
Trick Room
Will-O-Wisp (#)
X-Scissor
Shadow Mend [R]
Dispel [R]
@
Cyclohm (Kumo) (F)
NATR: Modest (+1 SpA, -1 Atk)
TYPE: Dragon / Electric
ABILITIES: Shield Dust, Static, Overcoat (DW)
Glyph of Thunder Wave: Causes the paralysis inflicted by Thunder Wave to last for (3) more actions on bosses
STATS: 108 / 60 / 118 / 112 / 70 / 80
HP: 110
Atk-: * (1)
Def: ***** (5)
SpA+: ***** (5)
SpD: *** (3)
Spe: 80
SC: 4
WC: 4
BRT: 21
EC: 9 / 9
MC: 1
DC: 5 / 5
ATTACKS [62]:
Bide
Charge
Discharge
Double Hit
Dragon Pulse
Dragon Rage
Dragon Tail
Growl
Hurricane
Ion Deluge
Leer
Outrage
Rain Dance
Slack Off
Sonicboom
Spark
Tackle
Thrash
Thundershock
Tri Attack
Twister
Weather Ball
Whirlwind
Zap Cannon
Dragon Dance
Gust
Hydro Pump (#)
Magnet Rise (#)
Power Gem
Signal Beam (#)
Draco Meteor
Electroweb
Heal Bell
Sleep Talk
Snore
Aerial Ace
Blizzard
Bulldoze
Double Team
Fire Blast (#)
Flamethrower
Flash
Hail
Hidden Power [Grass 7]
Hone Claws (#)
Hyper Beam
Ice Beam
Incinerate
Light Screen
Protect
Rest
Roar
Substitute
Sunny Day
Surf
Thunder (#)
Thunder Wave
Thunderbolt
Torment
Toxic
Trick Room
Volt Switch
Endure
@
Camerupt [Tormeldon] (M)
NATURE: Quiet (-10% Evasion)
TYPE: Fire / Ground
ABILITIES: Magma Armour / Solid Rock / Anger Point (H)
Glyph of Earth Power: Reduces the energy cost of Earth Power by 1.
STATS
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 34 (-)
Size Class: 4
Weight Class: 6
Base Rank Total: 19
EC: 6/6
MC: 0
AC: 5/5
ATTACKS (68/80)
PHYSICAL
Body Slam
Bulldoze
Dig
Double-Edge
Earthquake
Explosion
Facade
Fissure
Flame Charge
Frustration
Giga Impact
Iron Head
Magnitude
Return
Rock Slide
Rock Smash
Rock Tomb
Rollout
Stomp
Stone Edge
Strength
Tackle
Take Down
SPECIAL
Ancientpower
Earth Power
Echoed Voice
Ember
Eruption
Fire Blast
Flame Burst
Flamethrower
Flash Cannon
Heat Wave
Hidden Power (Ice)
Hyper Beam
Incinerate
Lava Plume
Mud Bomb
Mud-Slap
Overheat
Round
Self Destruct
Snore
Solar Beam
OTHER
After You
Amnesia
Attract
Confide
Curse
Double Team
Endure
Focus Energy
Growl
Mimic
Nature Power
Protect
Rest
Roar
Rock Polish
Sandstorm
Sleep Talk
Stealth Rock
Substitute
Sunny Day
Swagger
Toxic
Will-O-Wisp
Yawn
@
Eelektross [Sheeldon] (M)
NATURE: Quiet (-10% Evasion)
TYPE: Electric
ABILITIES: Levitate
Glyph of Light Screen: Causes Light Screen to affect the entire team, regardless of positioning.
STATS
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 43 (-)
Size Class: 4
Weight Class: 4
Base Rank Total: 19
EC: 9/9
MC: 0
AC: N/A
ATTACKS (68/68)
PHYSICAL
Acrobatics
Aqua Tail
Bind
Bounce
Brick Break
Crunch
Crush Claw
Cut
Dragon Claw
Dragon Tail
Drain Punch
Facade
Fire Punch
Frustration
Giga Impact
Headbutt
Iron Tail
Knock Off
Power-Up Punch
Return
Rock Slide
Rock Smash
Rock Tomb
Spark
Strength
Super Fang
Superpower
Tackle
Thrash
Thunder Punch
U-Turn
Wild Charge
SPECIAL
Acid
Acid Spray
Charge Beam
Discharge
Flamethrower
Flash Cannon
Giga Drain
Grass Knot
Hidden Power (Ground)
Hyper Beam
Round
Signal Beam
Snore
Thunder
Thunderbolt
Volt Switch
Zap Cannon
OTHER
Attract
Coil
Confide
Double Team
Flash
Gastro Acid
Hone Claws
Ion Deluge
Light Screen
Magnet Rise
Protect
Rain Dance
Rest
Roar
Sleep Talk
Substitute
Swagger
Thunder Wave
Toxic
@
Dusknoir [Caius] (M)
NATURE: Quiet (-10% Evasion)
TYPE: Ghost
ABILITIES: Pressure /Frisk (H)
Glyph of Rock Slide: Makes Rock Slide deal full damage instead of 75% when hitting multiple targets, while also raising its accuracy by a flat 10% and its base power by 1
STATS
HP: 90
Atk: Rank 4
Def: Rank 5
SpA: Rank 4 (+)
SpD: Rank 5
Spe: 39 (-)
Size Class: 4
Weight Class: 5
Base Rank Total: 21
EC: 9/9
MC: 1
AC: 0/5
ATTACKS (52/100)
PHYSICAL
Astonish
Bind
Brick Break
Earthquake
Fire Punch
Ice Punch
Payback
Pursuit
Rock Slide
Shadow Punch
Shadow Sneak
Thunder Punch
SPECIAL
Blizzard
Charge Beam
Dark Pulse
Focus Blast
Future Sight
Hex
Hidden Power (Fire)
Hyper Beam
Ice Beam
Icy Wind
Night Shade
Psychic
Shadow Ball
OTHER
Calm Mind
Confuse Ray
Destiny Bond
Disable
Double Team
Embargo
Endure
Foresight
Gravity
Helping Hand
Imprison
Leer
Mean Look
Pain Split
Protect
Rest
Skill Swap
Snatch
Substitute
Sunny Day
Swagger
Taunt
Telekinesis
Torment
Toxic
Trick Room
Will-O-Wisp
RAID
Shadow Mend
@
Medicham [Mind] (M)
NATURE: Jolly (+10% Accuracy (Normal), +15% Accuracy (Mega))
TYPE: Fighting / Psychic
ABILITIES: Pure Power / Telepathy (H)
Glyph of Recover: Allows Recover to be used on other friendly targets, at the cost of 14 energy instead of [Max HP/10] + 2.
STATS (NORMAL)
HP: 90
Atk: Rank 2 [5 Pure Power]
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 92 (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 15 [18 Pure Power]
STATS (MEGA)
HP: 90
Atk: Rank 4 [8 Pure Power]
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 115 (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 19 [23 Pure Power]
EC: 6/6
MC: 0
AC: 5/5
ATTACKS (28/96)
PHYSICAL
Bide
Brick Break
Bullet Punch
Drain Punch
Fake Out
Feint
Fire Punch
High Jump Kick
Ice Punch
Psycho Cut
Reversal
Rock Slide
Thunder Punch
Zen Headbutt
SPECIAL
Confusion
Hidden Power (Flying)
OTHER
Calm Mind
Detect
Double Team
Endure
Foresight
Meditate
Mind Reader
Protect
Recover
Substitute
Swagger
Toxic
RAID
Dispel
Soundtrack
The first thing you notice are several monitors on the sides. They look eerie and disturbed, with flashy, confused colors showing up and disappearing at random times. You wonder if it has something to do with the jamming effects of the magnetic field Eusine sensed. Anyway, you go on, looking around yourself warily until you are in front of the main computer. But, much to your surprise, you spot something (or maybe someone) working with some wires into the computer itself!
A strange, purple android is apparently messing up with the controls, using strange devices to sneak in. But one step after, the creature notices your presence and flees at blistering speed behind you, walking on the ceiling. At the same time, an odd alarm starts echoing in the room.
Red alarm. Unauthorized access. Countermeasures under process... course confirmed
From the sides of the computer, two windows open. From them, a couple of strange iron-made creatures spawn, floating towards you!

(2)
HP 250
Atk 4
Def 4
SpA 4
SpD 3
Spe 35
Size Class 1
Weight Class 4 (3)
5+10% Accuracy boost
Ability: Clear Body, Light Metal
Float Defense: Beldum are always floating and are immune to Smack Down, Gravity, or any effect that would make them vulnerable to Earthquake or Magnitude.



Dragonite* (Kidoku) (M)
NATR: Quiet (+1 SpA, -15% Speed, -10% Eva)
TYPE: Dragon / Flying
ABILITIES: Inner Focus, Multiscale (DW)
Glyph of Heat Wave: Makes Heat Wave deal full damage instead of 75% when hitting multiple targets, while also raising its accuracy by a flat 10% and its secondary effect chance to 30%.
STATS: 91 / 134 / 95 / 100 / 100 / 80
HP: 100
Atk: ***** (5)
Def: *** (3)
SpA+: ***** (5)
SpD: **** (4)
Spe-: 69 (80 / 1.15)
SC: 4
WC: 6
BRT: 22
EC: 9 / 9
MC: 0
DC: 5 / 5
ATTACKS [64]:
Agility (*)
Aqua Tail
Dragon Dance
Dragon Rage (*)
Dragon Rush
Dragon Tail
Fire Punch
Hurricane
Hyper Beam
Leer (*)
Outrage
Roost
Safeguard
Slam (*)
ThunderPunch
Thunder Wave (*)
Twister (*)
Wing Attack
Wrap (*)
Aqua Jet (*)
Dragon Pulse (*)
DragonBreath
ExtremeSpeed (*)
Haze
Draco Meteor
Heat Wave
Ominous Wind
Superpower
Tailwind
Aerial Ace
Blizzard
Brick Break
Bulldoze
Dive
Double Team
Dragon Claw
Earthquake
Fire Blast (*)
Flamethrower
Fly
Focus Blast
Giga Impact
Hidden Power [Grass]
Ice Beam (*)
Incinerate
Light Screen
Protect
Rain Dance
Rest
Roar
Rock Slide
Sky Drop
Stone Edge
Substitute
Surf
Thunderbolt (*)
Toxic
Bide
Endure
Focus Punch
Reflect
Shock Wave
Sleep Talk
Dispel [R]



Volcarona (Taiyo) (F)
NATR: Timid (+15% Speed, +15% [15.20%] Acc, -1 Atk)
TYPE: Bug / Fire
ABILITIES: Flame Body, Swarm (DW)
Glyph of Heat Wave: Makes Heat Wave deal full damage instead of 75% when hitting multiple targets, while also raising its accuracy by a flat 10% and its secondary effect chance to 30%.
STATS: 85 / 60 / 65 / 135 / 105 / 100
HP: 100
Atk-: * (1)
Def: *** (3)
SpA: ***** (5)
SpD: **** (4)
Spe+: 115 (100 * 1.15)
SC: 3
WC: 3
BRT: 22
EC: 6 / 6
MC: 0
DC: 5 / 5
Levitate: The Pokemon hovers above the ground, avoiding all Bulldoze, Earthquake, Fissure, and Magnitude for three (3) actions. Earth Power's effectiveness is reduced by 3 BAP. Dig and Dive will also be avoided unless the user is above Size Class four (4), is 3.5m or longer, or has Levitate or the Flying type.
Command Type: Specific Pokemon | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
ATTACKS [65]
Amnesia
Bug Bite
Bug Buzz
Double-Edge
Ember
Fiery Dance
Fire Spin
Flame Charge
Flame Wheel
Flare Blitz
Gust
Heat Wave
Hurricane
Leech Life
Quiver Dance
Rage Powder
Silver Wind
String Shot
Take Down
Thrash
Whirlwind
Endure (#)
Foresight
Harden
Morning Sun (#)
Zen Headbutt (#)
Giga Drain
Magnet Rise
Roost
Signal Beam
Sleep Talk
Snore
Tailwind
Acrobatics
Aerial Ace
Calm Mind
Confide
Double Team
Facade
Fire Blast
Flamethrower
Fly
Frustration
Giga Impact
Hidden Power [Water 7]
Hyper Beam
Incinerate
Light Screen
Overheat
Poison Jab
Protect
Psychic
Rest
Return
Round
Safeguard
SolarBeam (#)
Struggle Bug
Substitute
Sunny Day (#)
Swagger
Toxic
U-turn
Wild Charge
Will-O-Wisp (#)



Gallade (Samurai) (M)
NATR: Quiet (+1 SpA, -15% Speed, -10% Eva)
TYPE: Psychic / Fighting
ABILITIES: Steadfast, Justified (DW)
Glyph of Reflect: Causes Reflect to affect the entire team, regardless of positioning.
STATS: 68 / 125 / 65 / 65 / 115 / 80
HP: 100
Atk: ***** (5)
Def: *** (3)
SpA+: **** (4)
SpD: **** (4)
Spe-: 69 (80 / 1.15)
SC: 3
WC: 4
BRT: 21
EC: 9 / 9
MC: 0
DC: 5 / 5
ATTACKS [113]:
Calm Mind
Charm
Close Combat
Confusion
Double Team
Dream Eater
False Swipe
Feint
Fury Cutter
Future Sight
Growl
Heal Pulse
Helping Hand
Hypnosis
Imprison
Leaf Blade
Leer
Lucky Chant
Magical Leaf
Night Slash
Protect
Psychic
Psycho Cut
Slash
Stored Power
Swords Dance
Teleport
Confuse Ray (#)
Disable (#)
Destiny Bond
Encore
Grudge
Mean Look
Misty Terrain
Shadow Sneak (#)
Body Slam
Dual Chop
Fire Punch
Hyper Voice
Ice Punch
Icy Wind
Knock Off
Low Kick
Magic Coat
Magic Room
Mud-Slap
Nightmare
Pain Split
Recycle
Signal Beam
Snore
Swift
ThunderPunch
Trick
Vacuum Wave
Wonder Room
Zen Headbutt
Sing
Wish
Aerial Ace
Ally Switch
Attract
Brick Break
Bulldoze
Calm Mind
Charge Beam
Dazzling Gleam
Drain Punch
Dream Eater
Earthquake
Endure
Facade
False Swipe
Flash
Focus Blast
Focus Punch
Frustration
Giga Impact
Grass Knot
Hyper Beam
Light Screen
Low Sweep
Poison Jab
Psych Up
Psyshock
Rain Dance
Reflect
Rest
Return
Rock Slide
Rock Smash
Rock Tomb
Safeguard
Shadow Ball
Shock Wave
Skill Swap
Sleep Talk
Snatch
Stone Edge
Substitute (#)
Sunny Day
Swagger
Swords Dance
Taunt
Telekinesis
Thief
Thunder Wave
Thunderbolt (#)
Torment
Toxic
Trick Room
Will-O-Wisp (#)
X-Scissor
Shadow Mend [R]
Dispel [R]



Cyclohm (Kumo) (F)
NATR: Modest (+1 SpA, -1 Atk)
TYPE: Dragon / Electric
ABILITIES: Shield Dust, Static, Overcoat (DW)
Glyph of Thunder Wave: Causes the paralysis inflicted by Thunder Wave to last for (3) more actions on bosses
STATS: 108 / 60 / 118 / 112 / 70 / 80
HP: 110
Atk-: * (1)
Def: ***** (5)
SpA+: ***** (5)
SpD: *** (3)
Spe: 80
SC: 4
WC: 4
BRT: 21
EC: 9 / 9
MC: 1
DC: 5 / 5
ATTACKS [62]:
Bide
Charge
Discharge
Double Hit
Dragon Pulse
Dragon Rage
Dragon Tail
Growl
Hurricane
Ion Deluge
Leer
Outrage
Rain Dance
Slack Off
Sonicboom
Spark
Tackle
Thrash
Thundershock
Tri Attack
Twister
Weather Ball
Whirlwind
Zap Cannon
Dragon Dance
Gust
Hydro Pump (#)
Magnet Rise (#)
Power Gem
Signal Beam (#)
Draco Meteor
Electroweb
Heal Bell
Sleep Talk
Snore
Aerial Ace
Blizzard
Bulldoze
Double Team
Fire Blast (#)
Flamethrower
Flash
Hail
Hidden Power [Grass 7]
Hone Claws (#)
Hyper Beam
Ice Beam
Incinerate
Light Screen
Protect
Rest
Roar
Substitute
Sunny Day
Surf
Thunder (#)
Thunder Wave
Thunderbolt
Torment
Toxic
Trick Room
Volt Switch
Endure



Camerupt [Tormeldon] (M)
NATURE: Quiet (-10% Evasion)
TYPE: Fire / Ground
ABILITIES: Magma Armour / Solid Rock / Anger Point (H)
Glyph of Earth Power: Reduces the energy cost of Earth Power by 1.
STATS
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 34 (-)
Size Class: 4
Weight Class: 6
Base Rank Total: 19
EC: 6/6
MC: 0
AC: 5/5
ATTACKS (68/80)
PHYSICAL
Body Slam
Bulldoze
Dig
Double-Edge
Earthquake
Explosion
Facade
Fissure
Flame Charge
Frustration
Giga Impact
Iron Head
Magnitude
Return
Rock Slide
Rock Smash
Rock Tomb
Rollout
Stomp
Stone Edge
Strength
Tackle
Take Down
SPECIAL
Ancientpower
Earth Power
Echoed Voice
Ember
Eruption
Fire Blast
Flame Burst
Flamethrower
Flash Cannon
Heat Wave
Hidden Power (Ice)
Hyper Beam
Incinerate
Lava Plume
Mud Bomb
Mud-Slap
Overheat
Round
Self Destruct
Snore
Solar Beam
OTHER
After You
Amnesia
Attract
Confide
Curse
Double Team
Endure
Focus Energy
Growl
Mimic
Nature Power
Protect
Rest
Roar
Rock Polish
Sandstorm
Sleep Talk
Stealth Rock
Substitute
Sunny Day
Swagger
Toxic
Will-O-Wisp
Yawn



Eelektross [Sheeldon] (M)
NATURE: Quiet (-10% Evasion)
TYPE: Electric
ABILITIES: Levitate
Glyph of Light Screen: Causes Light Screen to affect the entire team, regardless of positioning.
STATS
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 43 (-)
Size Class: 4
Weight Class: 4
Base Rank Total: 19
EC: 9/9
MC: 0
AC: N/A
ATTACKS (68/68)
PHYSICAL
Acrobatics
Aqua Tail
Bind
Bounce
Brick Break
Crunch
Crush Claw
Cut
Dragon Claw
Dragon Tail
Drain Punch
Facade
Fire Punch
Frustration
Giga Impact
Headbutt
Iron Tail
Knock Off
Power-Up Punch
Return
Rock Slide
Rock Smash
Rock Tomb
Spark
Strength
Super Fang
Superpower
Tackle
Thrash
Thunder Punch
U-Turn
Wild Charge
SPECIAL
Acid
Acid Spray
Charge Beam
Discharge
Flamethrower
Flash Cannon
Giga Drain
Grass Knot
Hidden Power (Ground)
Hyper Beam
Round
Signal Beam
Snore
Thunder
Thunderbolt
Volt Switch
Zap Cannon
OTHER
Attract
Coil
Confide
Double Team
Flash
Gastro Acid
Hone Claws
Ion Deluge
Light Screen
Magnet Rise
Protect
Rain Dance
Rest
Roar
Sleep Talk
Substitute
Swagger
Thunder Wave
Toxic



Dusknoir [Caius] (M)
NATURE: Quiet (-10% Evasion)
TYPE: Ghost
ABILITIES: Pressure /
Glyph of Rock Slide: Makes Rock Slide deal full damage instead of 75% when hitting multiple targets, while also raising its accuracy by a flat 10% and its base power by 1
STATS
HP: 90
Atk: Rank 4
Def: Rank 5
SpA: Rank 4 (+)
SpD: Rank 5
Spe: 39 (-)
Size Class: 4
Weight Class: 5
Base Rank Total: 21
EC: 9/9
MC: 1
AC: 0/5
ATTACKS (52/100)
PHYSICAL
Astonish
Bind
Brick Break
Earthquake
Fire Punch
Ice Punch
Payback
Pursuit
Rock Slide
Shadow Punch
Shadow Sneak
Thunder Punch
SPECIAL
Blizzard
Charge Beam
Dark Pulse
Focus Blast
Future Sight
Hex
Hidden Power (Fire)
Hyper Beam
Ice Beam
Icy Wind
Night Shade
Psychic
Shadow Ball
OTHER
Calm Mind
Confuse Ray
Destiny Bond
Disable
Double Team
Embargo
Endure
Foresight
Gravity
Helping Hand
Imprison
Leer
Mean Look
Pain Split
Protect
Rest
Skill Swap
Snatch
Substitute
Sunny Day
Swagger
Taunt
Telekinesis
Torment
Toxic
Trick Room
Will-O-Wisp
RAID
Shadow Mend




Medicham [Mind] (M)
NATURE: Jolly (+10% Accuracy (Normal), +15% Accuracy (Mega))
TYPE: Fighting / Psychic
ABILITIES: Pure Power / Telepathy (H)
Glyph of Recover: Allows Recover to be used on other friendly targets, at the cost of 14 energy instead of [Max HP/10] + 2.
STATS (NORMAL)
HP: 90
Atk: Rank 2 [5 Pure Power]
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 92 (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 15 [18 Pure Power]
STATS (MEGA)
HP: 90
Atk: Rank 4 [8 Pure Power]
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 115 (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 19 [23 Pure Power]
EC: 6/6
MC: 0
AC: 5/5
ATTACKS (28/96)
PHYSICAL
Bide
Brick Break
Bullet Punch
Drain Punch
Fake Out
Feint
Fire Punch
High Jump Kick
Ice Punch
Psycho Cut
Reversal
Rock Slide
Thunder Punch
Zen Headbutt
SPECIAL
Confusion
Hidden Power (Flying)
OTHER
Calm Mind
Detect
Double Team
Endure
Foresight
Meditate
Mind Reader
Protect
Recover
Substitute
Swagger
Toxic
RAID
Dispel