[WIN] Wildfire Plateau (Normal) - Objection and waterwarrior

A heated wind blows on these scorched cliffs and peaks. No matter where you turn your eyes, nothing you can see past barren rocks, burnt by the cruel sun. Natural bridges consisting of rock tongues suspended over impressive canyons and gulches allow you to get from a cliff to another one. As you walk carefully on one of the cliffs, you suddendly glance a violent spout of boiling vapor breaking through a fissure above your heads. Nevertheless, you keep going until one of the rock bridges bring you at the base of the plateau.

Thin cracks scatter through the ground like webs enveloping the whole sandy surface. There seems to be several higher platforms on the plateau, which you can reach through natural paths. As you are heading towards one of them, though, your eye gets caught by some runes inscribed in a wall of rock. You wonder what they mean, but all of a sudden you glance over a writing in common language, scratched below some of the runes. Ten thousand years of slumber, sealed away in..., and then the writing becomes unreadable. In the end, you decide to continue your walk, as what you seek probably lies at the top of the plateau.

After some more minutes of marching under the incessant drought, you finally arrive on the higher echelons of the plateau. Much to your surprise, an intense verdant light shines under your eyes. Soft blades of grass cover the entire area, despite the rock seems to be way too hard and dry for any kind of life to grow on. While you behold this magnificent meadow, something suddendly draws your attention. A strange bug, similar to a sort of larva, is crawling in the grass, near the center of the meadow. Another local form of life, maybe? You approach it carefully, but then the insect turns fiercely towards you and charges!

topaz___my_little_larvesta_by_alinaquil-d3cgrer.png



HP 250
Atk 4
Def 3
SpA 3
SpD 3
Spe 69
Size Class: 2
Weight Class: 3
11% Accuracy boost


Ability: Flame Body

UB8TD.png
Bag_Expert_Belt_Sprite.png

Charizard [Hades] (M)
Nature: Lonely (+Attack, -Defence)
Type: Fire/Flying
Abilities: Blaze / Solar Power (Unlocked)

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 100
Size Class: 3
Weight Class: 4
Base Rank Total: 20

EC: 9/9
MC: 0
AC: 5/5

Attacks (54):

Level-up
Heat Wave
Dragon Claw
Air Slash
Scratch
Growl
Ember
Leer
Metal Claw
Smokescreen
Dragon Rage
Scary Face
Fire Fang
Rage
Flamethrower
Wing Attack
Fire Spin

Egg
Flare Blitz
Rock Slide
Swords Dance
Ancient Power
Counter
Crunch
Focus Punch

TM/HM
Dig
Brick Break
Will-o-Wisp
Shadow Claw
Sunny Day
Roost
Hone Claws
Reflect
Fire Blast
Fly
Dragon Tail
Solar Beam
Sky Drop
Protect
Earthquake
Aerial Ace
Substitute
Hidden Power Ice
Endure
Flame Charge
Toxic
Rock Tomb
Overheat
Focus Blast
Giga Impact

Tutor
Thunder Punch
Blast Burn
Tailwind
Mimic
Mud-Slap
Twister

635.png

Hydreigon [Maleficent] (F)
Nature: Hasty (+Speed, -Defence)
Type: Dark/Dragon
Abilities: Levitate

Stats:
HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 5
SpD: Rank 3
Spe: 113 (+) (Accuracy boost: 15% (14.677011494252873563218390804598% unrounded))
Size Class: 4
Weight Class: 5
Base Rank Total: 22

EC: 9/9
MC: 0

Attacks (48):

Level-up
Tackle
Dragon Rage
Focus Energy
Bite
Headbutt
Dragon Breath
Roar
Crunch
Double Hit
Dragon Pulse
Outrage
Tri Attack
Dragon Rush
Scary Face
Hyper Voice

Egg
Dark Pulse
Earth Power
Ice Fang
Thunder Fang
Head Smash

TM/HM
Taunt
Protect
Thunder Wave
Fire Blast
Rock Slide
Acrobatics
U-turn
Hidden Power Grass
Earthquake
Reflect
Torment
Focus Blast
Surf
Dragon Tail
Substitute
Fly
Giga Impact
Stone Edge
Bulldoze
Toxic
Double Team

Tutor
Draco Meteor
Aqua Tail
Heat Wave
Roost
Signal Beam
Superpower
Zen Headbutt
frontnormal-mstratagem.png

Stratagem (Turret) -
Nature: Timid (+Spe, -Atk, +26% Acc)
Type: Rock

Abilities: Levitate/ Technician/ Mold Breaker (Unlocked)

Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5
SpD: Rank 3
Spe: 150 (+)
Size Class: 2
Weight Class: 3
Base Rank Total: 21

EC: 9/9
MC: 0
AC: 5/5

Attacks: (27 total)
Physical:
Head Smash
Rollout
Rock Blast
Tackle

Special:
Ancientpower
Earth Power
Electro Ball
Energy Ball
Fire Blast
Giga Drain
Heat Wave
Hyper Beam
Mud Shot
Paleo Wave
Power Gem
Shadow Ball
Vacuum Wave
Weather Ball

Status:
Accupressure
Defense Curl
Disable
Magnet Rise
Magnetic Flux
Protect
Sleep Talk
Stealth Rock
Substitute

080.png

Slowbro (Derpy Hooves) Female
Nature: Sassy (+SpD, -Spe, -10% evasion)
Type: Water/Psychic
Abilities: Oblivious/ Own Tempo/ Regenerator

Stats:
HP: 100
Atk: Rank 3
Def: Rank 4
SpA: Rank 4
SpD: Rank 4 (+)
Spe: 26 (30/1.15) (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 6/6
MC: 0
AC: 5/5

Attacks: (53 total)
Physical:
Aqua Tail
Brick Break
Counter
Dig
Dive
Drain Punch
Earthquake
Focus Punch
Headbutt
Tackle
Zen Headbutt

Special:
Brine
Confusion
Fire Blast
Flamethrower
Focus Blast
Future Sight
Hyper Beam
Ice Beam
Grass Knot
Psychic
Psyshock
Scald
Shadow Ball
Signal Beam
Surf
Water Gun

Status:
Block
Curse
Disable
Double Team
Endure
Growl
Heal Pulse
Light Screen
Magic Coat
Me First
Mud Sport
Protect
Rain Dance
Recycle
Reflect
Rest
Safeguard
Slack Off
Sleep Talk
Substitute
Telekinesis
Thunder Wave
Toxic
Trick Room
Wonder Room
Yawn
 
Oh yeah, items are usually cool.

Turret @ Expert Belt
expertbelt.png

Derpy @ Light Clay
lightclay.png


"A Larvesta? I'll be honest, I didn't expect to see one of you little guys up here. It's a shame that you're in our way- I would rather not squish you, but I guess we have to to move on. Would you join me in ending this as soon as possible, Objection?"

Turret: Ancientpower -> Paleo Wave
Derpy: Hydro Pump -> Heal Pulse (Turret)

By my calcs, that's 90 DMG. If Hydreigon uses Stone Edge and Acrobatics and Charizard uses Rock Slide and Flamethrower, that's another 90 DMG, and we can deal the last 70 A1 of next round with Ancientpower, Stone Edge, and Rock Slide. Turret will easily draw threat, and two Solarbeams are gonna deal 36 DMG, so Heal Pulse fixes that up a bit before Volcarona comes in.
 
8goSr.png


"A hostile, eh? Hades, Maleficent, get ready to defend!"

Hades: Rock Slide - Ancient Power
Maleficent: Stone Edge - Rock Slide

Charizard happens to know Ancient Power, which does ~8 more damage to Larvesta than Flamethrower. I am reluctant to make Hydreigon use Acrobatics without a Safeguard up given the Larvesta's Flame Body ability, but Rock Slide will do more damage without causing Maleficent to take threat.
 
Round 1

The raid team goes immediately on an all-out offense, but the little bug pays back against the Stratagem. Derpy heals the team mate back, but Larvesta follows up with a powerful beam of sunlight that leaves a mark on the Rock-type.

6.png
Bag_Expert_Belt_Sprite.png
|Spe 100| HP 100/Energy 90
Atk 4
Def 2
SpA 4
SpD 3
Spe 100
SC 3 / WC 4
Abilities: Blaze, Solar Power
635.png
|Spe 113| HP 100/Energy 87
Atk 4
Def 2
SpA 5
Spe 3
Spe 113
SC 4 / WC 5
Ability: Levitate
frontnormal-mstratagem.png
expertbelt.png
|Spe 150| HP 82/Energy 90
Atk 1
Def 3
SpA 5
SpD 3
Spe 150
SC 2 / WC 3
Abilities: Levitate, Technician, Mold Breaker
80.png
lightclay.png
|Spe 26| HP 100/Energy 80
Atk 3
Def 4
SpA 4
SpD 4
Spe 26
SC 3 / WC 4
Abilities: Oblivious, Own Tempo, Regenerator
Meraruba.png
HP 55
Crit roll (1-625): 5502/10000
Stats boost roll (1-3000): 7530/10000

ann_stratagem.png
Ancientpower: (9 [BP] + 3 [STAB] + 3 [Stat Dif] + 2 [Expert Belt]) * 2.25 = 38 damage, 4 energy

Hit roll (1-9500): 6714/10000
Crit roll (1-1250): 1462/10000

635.png
Stone Edge: (10 [BP] + 1.5 [Stat Dif]) * 2.25 = 26 damage, 7 energy

Hit roll (1-9000): 6415/10000
Crit roll (1-625): 6799/10000

006.png
Rock Slide: (8 [BP] + 1.5 [Stat Dif] + 2 [Expert Belt]) * 1.5 = 26 damage, 6 energy

Crit roll (1-625): 7049/10000
636.png
U-turn (Stratagem): 7 [BP] + 3 [STAB] + 1.5 [Stat Dif] = 12 damage

Hit roll (1-8000): 7606/10000
Crit roll (1-625): 1575/10000

080.png
Hydro Pump: (12 [BP] + 3 [STAB] + 1.5 [Stat Dif]) * 1.5 = 25 damage, 7 energy

---------------------------------------------------------------------
Crit roll (1-625): 5778/10000
ann_stratagem.png
Paleo Wave: (9 [BP] + 3 [STAB] + 3 [Stat Dif] + 2 [Expert Belt]) * 2.25 = 38 damage, 6 energy

Crit roll (1-625): 7127/10000
635.png
Rock Slide: (8 [BP] + 1.5 [Stat Dif]) * 2.25 = 21 damage, 6 energy

Crit roll (1-625): 4165/10000
Stats boost roll (1-1000): 3414/10000

006.png
Ancientpower: (6 [BP] + 1.5 [Stat Dif] + 2 [Expert Belt]) * 1.5 = 21 damage, 4 energy
636.png
Larvesta took in sunlight!
080.png
Heal Pulse (Stratagem): 12 HP restored, 13 energy

Crit roll (1-625): 1987/10000
636.png
Solarbeam (Stratagem): (12 [BP]) * 1.5 = 18 damage
ann_stratagem.png
76
635.png
47
006.png
47
080.png
31
 
Last edited:
8goSr.png

"This is too easy. Maleficent, hold back. Hades, finish him."

Hades: Wing Attack - Ancient Power
Maleficent: Chill - Rock Slide

waterwarrior: Have Stratagem use Ancient Power one more time and then Charizard's Wing Attack will finish Larvesta off.
 
Round 2

While Maleficient takes a short break, her other two raid mates finish off Larvesta. However, before you can claim victory, an intense flame engulfs the tiny bug, shining intensely while the husk cracks wide open, giving birth to a giant moth, beautiful and lethal in its brightness! Its body suddendly emits a blinding glow which clears the sky above and bathes the entire battlefield in a heated sunlight.

pokemon_volcarona.gif

HP 550
Atk 3
Def 4
SpA 6
SpD 5
Spe 115
Size Class: 3
Weight Class: 3
15% Accuracy boost
Ability: Flame Body

6.png
Bag_Expert_Belt_Sprite.png
|Spe 100| HP 100/Energy 87
Atk 4
Def 2
SpA 4
SpD 3
Spe 100
SC 3 / WC 4
Abilities: Blaze, Solar Power
635.png
|Spe 113| HP 100/Energy 99
Atk 4
Def 2
SpA 5
Spe 3
Spe 113
SC 4 / WC 5
Ability: Levitate
frontnormal-mstratagem.png
expertbelt.png
|Spe 150| HP 82/Energy 86 (+1 Attack, +1 Defense, +1 Sp. Attack, +1 Sp. Defense, +1 Speed)
Atk 1
Def 3
SpA 5
SpD 3
Spe 150
SC 2 / WC 3
Abilities: Levitate, Technician, Mold Breaker
80.png
lightclay.png
|Spe 26| HP 100/Energy 80
Atk 3
Def 4
SpA 4
SpD 4
Spe 26
SC 3 / WC 4
Abilities: Oblivious, Own Tempo, Regenerator
637_Volcarona.png
550 HP
Crit roll (1-625): 8814/10000
Stats boost roll (1-3000): 1944/10000

ann_stratagem.png
Ancientpower: (9 [BP] + 3 [STAB] + 3 [Stat Dif] + 2 [Expert Belt]) * 2.25 = 38 damage, +1 Attack, +1 Defense, +1 Sp. Attack, +1 Sp. Defense, +1 Speed, 4 energy
635.png
Chill: restores 12 energy

Crit roll (1-625): 6799/10000
006.png
Wing Attack: (6 [BP] + 3 [STAB] + 1.5 [Stat Dif]) * 1.5 = 16 damage, 3 energy
636.png
Larvesta fainted!
636.png
Metamorphosis: Larvesta transforms!
637.png
Larvesta transforms into Volcarona!
637.png
Sunfury Radiance: Permanent Sun is brought to the battlefield!
ann_stratagem.png
135
006.png
63
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47
080.png
31
 
And the real challenge begins now...

Turret: Ancientpower -> Paleo Wave
Derpy: Light Screen (on Strata/Zard/Hy3gon) -> Safeguard (on Strata/Slowbro/Hy3gon)

Alright non-gendered rock and gal, we're in for a long fight right here. Turret, you're going to be taking a lot of damage, but I need you to hang in there! FOR GLORY!

Edit: Damn it Obj, why do you have to be right and stiff.
 
Last edited:
8goSr.png


"Ah yes, this is one of those bosses with a final form. Maleficent, slow this creature down. Hades, keep pummeling it. Use the sun to your advantage."

Hades: Ancient Power - Rock Slide
Maleficent: Thunder Wave - Rock Slide

EDIT: Wait, hang on waterwarrior. If I recall correctly, Light Screen and Safeguard can only affect up to three of our Pokemon. If this is the case, then I'd suggest having them both affect Stratagem, Charizard and Hydreigon.

EDIT2: See PM for slight change of plans.
 
Last edited:
Round 3

Derpy shields her team mates while they go on the offense, but Volcarona retaliates with a barrage of sun beams that are laying the hurt on Turret. Maleficient tries to slows it down with paralysis, but the foe still manages to engulfs itself in flames and strike at the Stratagem, raising its power even more in the process.

6.png
Bag_Expert_Belt_Sprite.png
|Spe 100| HP 98/Energy 77 (Light Screen for 7 more actions)
Atk 4
Def 2
SpA 4
SpD 3
Spe 100
SC 3 / WC 4
Abilities: Blaze, Solar Power
635.png
|Spe 113| HP 100/Energy 86 (Light Screen for 7 more actions, Safeguard for 5 more rounds)
Atk 4
Def 2
SpA 5
Spe 3
Spe 113
SC 4 / WC 5
Ability: Levitate
frontnormal-mstratagem.png
expertbelt.png
|Spe 150| HP 38/Energy 72 (+1 Attack, +1 Defense, +1 Sp. Attack, +1 Sp. Defense, +1 Speed, Light Screen for 7 more actions, Safeguard for 5 more rounds)
Atk 1
Def 3
SpA 5
SpD 3
Spe 150
SC 2 / WC 3
Abilities: Levitate, Technician, Mold Breaker
80.png
lightclay.png
|Spe 26| HP 100/Energy 61 (Safeguard for 5 more rounds)
Atk 3
Def 4
SpA 4
SpD 4
Spe 26
SC 3 / WC 4
Abilities: Oblivious, Own Tempo, Regenerator
637_Volcarona.png
418 HP (+1 Sp. Attack, +1 Sp. Defense, +1 Speed, Paralyzed (4a))
Crit roll (1-625): 2059/10000
Stats boost roll (1-3000): 2668/10000

ann_stratagem.png
Ancientpower: (9 [BP] + 3 [STAB] + 2 [Expert Belt]) * 2.25 + 2 [Stage Dif] = 34 damage, +1 Attack, +1 Defense, +1 Sp. Attack, +1 Sp. Defense, +1 Speed, 4+4 energy

Crit roll (1-625): 7975/10000
637.png
Solarbeam (Stratagem): (12 [BP] + 4.5 [Stat Dif]) * 1.5 - 4 [Stage Dif] = 21 damage
635.png
Thunder Wave: Volcarona is paralyzed for (6) actions, 7 energy

Crit roll (1-625): 4601/10000
Stats boost roll (1-1000): 893/10000

006.png
Ancientpower: (6 [BP] - 1.5 [Stat Dif] + 2 [Expert Belt] + 2 [Solar Power]) * 2.25 = 19 damage, +1 Attack, +1 Defense, +1 Sp. Attack, +1 Sp. Defense, +1 Speed, 4 energy
080.png
Light Screen: Charizard, Hydreigon, and Stratagem are protected against special attacks for (9) actions, 9 energy

006.png
Solar Power: -1 HP
---------------------------------------------------------------------------
Crit roll (1-625): 3818/10000
ann_stratagem.png
Paleo Wave: (9 [BP] + 3 [STAB] + 2 [Expert Belt]) * 2.25 + 4 [Stage Dif] = 36 damage, 6 energy

Hit roll (1-9000): 1486/10000
Crit roll (1-625): 1161/10000

006.png
Rock Slide: (8 [BP] + 2 [Expert Belt]) * 2.25 + 2 [Stage Dif] = 25 damage, 6 energy

Crit roll (1-625): 1652/10000
635.png
Rock Slide: (8 [BP]) * 2.25 = 18 damage, 6 energy

Crit roll (1-625): 1808/10000
637.png
Solarbeam (Stratagem): (12*0.67 [BP] + 4.5 [Stat Dif]) * 1.5 - 4 [Stage Dif] = 15 damage

Crit roll (1-625): 5849/10000
637.png
Sunfury Dance (Stratagem): (12*0.67 [BP] + 3 [STAB] + 4.5 [Stat Dif] + 3 [Sun]) * 1.5 - 4 [Stage Dif] = 8 damage, +1 Sp. Attack, +1 Sp. Defense, +1 Speed
080.png
Safeguard: Hydreigon, Stratagem, and Slowbro are protected against status ailments for (6) rounds, 10 energy

006.png
Solar Power: -1 HP
ann_stratagem.png
232
006.png
128
635.png
75
080.png
61
 
Last edited:
Hey zarator, I think you forgot Solar Power on Charizard. Should make his Ancient Power do a bit more damage while his HP should be 2 less than it currently is. Also, I'm pretty sure both Stratagem and Charizard should have their stat stages increased by 1.

8goSr.png


"Keep it going guys!"

Hades: Ancient Power - Rock Slide
Maleficent: Acrobatics - Rock Slide
 
Last edited:
Under current rules, Ancientpower was supposed to decay from my understanding. I also asked IAR and he confirmed me.

Round 4

While Derpy keeps the team mate Stratagem up, the rest of the squad keeps pushing. However, Turret is slowly crumbling under Volcarona's violent assault, and the moth itself is starting to look more and more threatening with each moment passing.

6.png
Bag_Expert_Belt_Sprite.png
|Spe 100| HP 96/Energy 67 (Light Screen for 5 more actions)
Atk 4
Def 2
SpA 4
SpD 3
Spe 100
SC 3 / WC 4
Abilities: Blaze, Solar Power
635.png
|Spe 113| HP 100/Energy 73 (Light Screen for 5 more actions, Safeguard for 4 more rounds)
Atk 4
Def 2
SpA 5
Spe 3
Spe 113
SC 4 / WC 5
Ability: Levitate
frontnormal-mstratagem.png
expertbelt.png
|Spe 150| HP 12/Energy 62 (Light Screen for 5 more actions, Safeguard for 4 more rounds)
Atk 1
Def 3
SpA 5
SpD 3
Spe 150
SC 2 / WC 3
Abilities: Levitate, Technician, Mold Breaker
80.png
lightclay.png
|Spe 26| HP 100/Energy 41 (Safeguard for 5 more rounds)
Atk 3
Def 4
SpA 4
SpD 4
Spe 26
SC 3 / WC 4
Abilities: Oblivious, Own Tempo, Regenerator
637_Volcarona.png
277 HP (+2 Sp. Attack, +2 Sp. Defense, +2 Speed, Paralyzed (2a))
Crit roll (1-625): 9076/10000
Stats boost roll (1-3000): 9585/10000

ann_stratagem.png
Ancientpower: (9 [BP] + 3 [STAB] + 2 [Expert Belt]) * 2.25 = 32 damage, 4 energy

Crit roll (1-625): 1949/10000
635.png
Acrobatics: (11 [BP]) * 1.5 = 17 damage, 7 energy

Crit roll (1-625): 7652/10000
Stats boost roll (1-1000): 5445/10000

006.png
Ancientpower: (6 [BP] - 1.5 [Stat Dif] + 2 [Expert Belt] + 2 [Solar Power]) * 2.25 - 2 [Stage Dif] = 19 damage, 4 energy

Crit roll (1-625): 7975/10000
637.png
Giga Drain (Stratagem): (8*0.67 [BP] + 4.5 [Stat Dif]) * 1.5 = 15 damage, 7 HP restored
080.png
Heal Pulse: 20 HP restored, 13 energy

006.png
Solar Power: -1 HP
---------------------------------------------------------------------------
Crit roll (1-625): 1751/10000
ann_stratagem.png
Paleo Wave: (9 [BP] + 3 [STAB] + 2 [Expert Belt]) * 2.25 = 32 damage, 6 energy

Crit roll (1-625): 221/10000
635.png
Rock Slide (Critical Hit): (8 [BP] + 3 [Crit]) * 2.25 = 25 damage, 6 energy

Hit roll (1-9000): 4296/10000
Crit roll (1-625): 7966/10000

006.png
Rock Slide: (8 [BP] + 2 [Expert Belt]) * 2.25 = 23 damage, 6 energy

Crit roll (1-625): 414/10000
SpD drop roll (1-1000): 4323/10000

637.png
Bug Buzz (Stratagem, Critical Hit): 9 [BP] + 4.5 [Stat Dif] + 3 [Crit] + 2 [Stage Dif] = 19 damage

Crit roll (1-625): 6738/10000
637.png
Sunfury Dance (Stratagem): (12*0.67 [BP] + 3 [STAB] + 4.5 [Stat Dif] + 3 [Sun]) * 1.5 = 12 damage, +1 Sp. Attack, +1 Sp. Defense, +1 Speed

Hit roll (1-8000): 9235/10000
080.png
Hydro Pump: missed, 7 energy

006.png
Solar Power: -1 HP
ann_stratagem.png
296
006.png
170
635.png
117
080.png
71
 
8goSr.png


"Hm, I think the sun is becoming less helpful. Sadly, I don't think we can do anything about it."

Hades: Aerial Ace - Rock Slide
Maleficent: Acrobatics - Rock Slide

waterwarrior: Volcarona's paralysis will wear off at the end of this round, so have Slowbro use Trick Room on action 2. If you're going to attack with Slowbro, your best move might be Aqua Tail now.
 
Turret, you've done a beautiful job. But now, it is time to rest. However, the good news is that our combined HP is now higher than the boss's, so if we continue to outdamage it (which we can without even trying), we'll be on our way to taking Moltres DOWN!

Also Brine is cool, Aqua Tail drools (unless it works differently in Raids)

Turret: Ancientpower -> Paleo Wave
Derpy: Brine -> Trick Room

But zara, if Brine works differently in Raids can I please change it to Aqua Tail? General thread says nothing about Brine working differently (at least as far as I saw), but there are a lot of mechanics I'm shaky on.
 
Round 5

Turret manages to deliver one last blow before Volcarona takes it out with an outburst of flames. The other team mates pick up the slack, but the Bug-type shrugs off their attacks and smites Hades with intense flames, boosting itself even more. Derpy timely twists the dimensions with its psychic powers, turning the tables on the foe. But will it be enough to finish off the moth before it wipes out the raid squad?

6.png
Bag_Expert_Belt_Sprite.png
|Spe 100| HP 61/Energy 58 (Light Screen for 3 more actions)
Atk 4
Def 2
SpA 4
SpD 3
Spe 100
SC 3 / WC 4
Abilities: Blaze, Solar Power
635.png
|Spe 113| HP 100/Energy 60 (Light Screen for 3 more actions, Safeguard for 3 more rounds)
Atk 4
Def 2
SpA 5
Spe 3
Spe 113
SC 4 / WC 5
Ability: Levitate
frontnormal-mstratagem.png
expertbelt.png
|Spe 150| Knocked Out
Atk 1
Def 3
SpA 5
SpD 3
Spe 150
SC 2 / WC 3
Abilities: Levitate, Technician, Mold Breaker
80.png
lightclay.png
|Spe 26| HP 100/Energy 25 (Safeguard for 3 more rounds)
Atk 3
Def 4
SpA 4
SpD 4
Spe 26
SC 3 / WC 4
Abilities: Oblivious, Own Tempo, Regenerator
637_Volcarona.png
161 HP (+3 Sp. Attack, +3 Sp. Defense, +3 Speed)
Crit roll (1-625): 9869/10000
Stats boost roll (1-3000): 5781/10000

ann_stratagem.png
Ancientpower: (9 [BP] + 3 [STAB] + 2 [Expert Belt]) * 2.25 - 4 [Stage Dif] = 28 damage, 4 energy

Crit roll (1-625): 7971/10000
635.png
Acrobatics: (11 [BP]) * 1.5 = 17 damage, 7 energy

Crit roll (1-625): 9536/10000
006.png
Aerial Ace: (6 [BP] + 3 [STAB] + 2 [Expert Belt]) * 1.5 = 17 damage, 3 energy

Crit roll (1-625): 7248/10000
637.png
Fire Blast (Stratagem): (11*0.67 [BP] + 3 [STAB] + 4.5 [Stat Dif] + 3 [Sun]) * 0.67 + 4 [Stage Dif] = 16 damage
ann_stratagem.png
Stratagem fainted!

Crit roll (1-625): 2454/10000
080.png
Brine: (13 [BP] + 3 [STAB] - 1.5 [Stat Dif] - 3 [Rain]) * 1.5 - 4 [Stage Dif] = 13 damage, 7 energy

006.png
Solar Power: -1 HP
---------------------------------------------------------------------------
Crit roll (1-625): 3746/10000
635.png
Rock Slide: (8 [BP]) * 2.25 = 18 damage, 6 energy

Hit roll (1-9000): 6310/10000
Crit roll (1-625): 2362/10000

006.png
Rock Slide: (8 [BP] + 2 [Expert Belt]) * 2.25 = 23 damage, 6 energy

Crit roll (1-625): 3679/10000
637.png
Overheat (Charizard): (13*0.67 [BP] + 3 [STAB] + 4.5 [Stat Dif] + 3 [Sun]) * 0.67 + 4 [Stage Dif] = 17 damage

Crit roll (1-625): 3123/10000
637.png
Sunfury Dance (Charizard): (12*0.67 [BP] + 3 [STAB] + 4.5 [Stat Dif] + 3 [Sun]) * 0.67 + 4 [Stage Dif] = 16 damage, +1 Sp. Attack, +1 Sp. Defense, +1 Speed
080.png
Trick Room: Trick Room for 4 rounds, 9 energy

006.png
Solar Power: -1 HP
Volcarona heals from paralysis
Trick Room for 3 more rounds
Sun (infinite)
006.png
210
635.png
152
080.png
99
 
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Round 6

The two dragons keep pushing on, while Derpy struggles to do any kind of damage at all. Meanwhile, Volcarona's fiery assaults on Hades becomes stronger and stronger, but the Charizard still manages to survive them once more.

6.png
Bag_Expert_Belt_Sprite.png
|Spe 100| HP 4/Energy 49 (Light Screen for 1 more action)
Atk 4
Def 2
SpA 4
SpD 3
Spe 100
SC 3 / WC 4
Abilities: Blaze, Solar Power
635.png
|Spe 113| HP 100/Energy 47 (Light Screen for 1 more action, Safeguard for 2 more rounds)
Atk 4
Def 2
SpA 5
Spe 3
Spe 113
SC 4 / WC 5
Ability: Levitate
80.png
lightclay.png
|Spe 26| HP 100/Energy 12 (Safeguard for 3 more rounds)
Atk 3
Def 4
SpA 4
SpD 4
Spe 26
SC 3 / WC 4
Abilities: Oblivious, Own Tempo, Regenerator
637_Volcarona.png
78 HP (+5 Sp. Attack, +4 Sp. Defense, +4 Speed)
Hit roll (1-9000): 9044/10000
080.png
Aqua Tail: missed, 6 energy

Crit roll (1-625): 5171/10000
006.png
Aerial Ace: (6 [BP] + 3 [STAB] + 2 [Expert Belt]) * 1.5 = 17 damage, 3 energy

Crit roll (1-625): 9619/10000
635.png
Acrobatics: (11 [BP]) * 1.5 = 17 damage, 7 energy

Crit roll (1-625): 8136/10000
637.png
Fire Blast (Charizard): (11*0.67 [BP] + 3 [STAB] + 4.5 [Stat Dif] + 3 [Sun]) * 0.67 + 6 [Stage Dif] = 18 damage

006.png
Solar Power: -1 HP
--------------------------------------------------------------------------
Hit roll (1-8000): 1580/10000
Crit roll (1-625): 6551/10000

080.png
Hydro Pump: (11 [BP] + 3 [STAB] - 1.5 [Stat Dif] - 3 [Sun]) * 1.5 - 6 [Stage Dif] = 8 damage, 7 energy

Hit roll (1-9000): 1785/10000
Crit roll (1-625): 921/10000

006.png
Rock Slide: (8 [BP] + 2 [Expert Belt]) * 2.25 = 23 damage, 6 energy

Crit roll (1-625): 8415/10000
635.png
Rock Slide: (8 [BP]) * 2.25 = 18 damage, 6 energy

Crit roll (1-625): 6814/10000
SpA boost roll (1-5000): 191/10000

637.png
Fiery Dance (Charizard): (8*0.67 [BP] + 3 [STAB] + 4.5 [Stat Dif] + 3 [Sun]) * 0.67 + 6 [Stage Dif] = 17 damage, +1 Sp. Attack

Crit roll (1-625): 5329/10000
637.png
Sunfury Dance (Charizard): (12*0.67 [BP] + 3 [STAB] + 4.5 [Stat Dif] + 3 [Sun]) * 0.67 + 8 [Stage Dif] = 20 damage, +1 Sp. Attack, +1 Sp. Defense, +1 Speed

006.png
Solar Power: -1 HP
Trick Room for 2 more rounds
Sun (infinite)
006.png
250
635.png
187
080.png
107
 
This is going sour fast, so time to end this quick!

78 - 23 (char's Rock Slide) - 18 (hydreigon's Rock Slide) - 17 (acrobatics) - 11.25 (Aqua Tail) = 9 HP, so we should be good... Hax providing

Derpy: Aqua Tail -> Chill
 
8goSr.png


"This is taking too long. Hades, throw everything you have at the Volcarona, and then it looks like Maleficent will have to finish the job. Try not to get hurt too badly Maleficent."

Hades: Rock Slide - Rock Slide
Maleficent: Acrobatics - Rock Slide
 
Round 7

Even Hades eventually falls to Volcarona's wrath, allowing the moth to turn onto Maleficient and maim it with a strange beam followed by a blast of flames.

6.png
Bag_Expert_Belt_Sprite.png
|Spe 100| Knocked Out
Atk 4
Def 2
SpA 4
SpD 3
Spe 100
SC 3 / WC 4
Abilities: Blaze, Solar Power
635.png
|Spe 113| HP 42/Energy 34 (Safeguard for 1 more round)
Atk 4
Def 2
SpA 5
Spe 3
Spe 113
SC 4 / WC 5
Ability: Levitate
80.png
lightclay.png
|Spe 26| HP 100/Energy 18 (Safeguard for 1 more round)
Atk 3
Def 4
SpA 4
SpD 4
Spe 26
SC 3 / WC 4
Abilities: Oblivious, Own Tempo, Regenerator
637_Volcarona.png
20 HP (+6 Sp. Attack, +5 Sp. Defense, +5 Speed)
Hit roll (1-9000): 9542/10000
080.png
Aqua Tail: missed, 6 energy

Hit roll (1-9000): 6083/10000
Crit roll (1-625): 5172/10000

006.png
Rock Slide: (8 [BP] + 2 [Expert Belt]) * 2.25 = 23 damage, 6 energy

Crit roll (1-625): 1924/10000
635.png
Acrobatics: (11 [BP]) * 1.5 = 17 damage, 7 energy

Crit roll (1-625): 5736/10000
637.png
Fire Blast (Charizard): (11*0.67 [BP] + 3 [STAB] + 4.5 [Stat Dif] + 3 [Sun]) * 0.67 + 6 [Stage Dif] = 18 damage
006.png
Charizard fainted!

--------------------------------------------------------------------------
080.png
Chill: restores 12 energy

Crit roll (1-625): 8731/10000
635.png
Rock Slide: (8 [BP]) * 2.25 = 18 damage, 6 energy

Crit roll (1-625): 630/10000
Confusion roll (1-1000): 3153/10000

637.png
Signal Beam (Hydreigon): (8 [BP] + 3 [STAB] + 4.5 [Stat Dif]) * 1.5 + 10 [Stage Dif] = 33 damage

Crit roll (1-625): 2238/10000
637.png
Sunfury Dance (Hydreigon): (12 [BP] + 3 [STAB] + 4.5 [Stat Dif] + 3 [Sun]) * 0.67 + 10 [Stage Dif] = 25 damage, +1 Sp. Attack, +1 Sp. Defense, +1 Speed

Trick Room for 1 more round
Sun (infinite)
635.png
222
080.png
107
 
8goSr.png


"If we don't take this creature out now, we are screwed!"

Maleficent: Acrobatics - Rock Slide

waterwarrior: Don't worry about power at this point. Just pick an attack that cannot miss. As long as it does at least 3 or 4 damage, it will be enough.
 
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