
Overview
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+ Has a great speed tier, outspeeding the majority of the tier
+ Great offensive typing, only resisted by the newly added Fairy-type
+ x4 resist dark, making it a good knock off switch in
- x4 weak to fairy
- no access to nasty plot
SET NAME
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name: Mixed Breaker
move 1: Close Combat
move 2: Dark Pulse
move 3: Psychic
move 4: Taunt
ability: Volt Absorb / Lightningrod
item: Life Orb
evs: 4 Atk / 252 SpA / 252 Spe
nature: Hasty
Moves
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- Close Combat allows it to break AV Colossoil / Chansey trying to switch in on a Dark Pulse or Psychic.
- Dark Pulse provides it's special STAB and allows it dent anything that doesn't resist or is invested.
- Psychic rounds off it's coverage and allows it to 2HKO tomo on the switch in.
- Taunt shuts down the support options of your opponent, making voodoom's presence even more threatening
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- Since Voodoom sits in a very good speed tier, max speed with a positive speed nature is needed to, if it comes down to it, force speed ties or just generally outspeed a lot of the metagame.
- Hasty is recommended as Voodoom will most likely be taking Sucker punches more than any other priority in the game, you can afford to use a -def nature since you x4 resist Dark and still allow it to take some special hits reasonably well.
- Life Orb is a must as it doesn't have the greatest offensive stats, so the added boost really helps Voodoom break through a lot of your opponent's team.
- Volt Absorb is the preferred ability because it'll allow you to regain some lost HP due to Life Orb Recoil, but Lightningrod can also be use if you wish to get a +1 boost.
Usage Tips
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USAGE TIPS GO HERE
Team Options
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- Steel types like Mega Scizor and Mega Metagross make a great partner for Voodoom, as they can remove the Fairy-types pretty easily, making Voodoom have a much easier time breaking through your opponent's team
- Landorus-I also makes as an amazing partner as the coverage it has can break through some of Voodoom's checks, like Sludge Wave for Fairy-types or Psychic for Tomohawk
Other Options
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- Thunder Wave can be used to either slow your opponent's threats down or if predicting a Magic Bounce pokemon switching in, you can recover some HP or receive an attack boost.
- Sub Pain Split
- Acupressure + Baton Pass can be used a give randon boosts to your team mates, potentially making them threats
Checks & Counters
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- Fairy-types: With Voodoom having a 4x weakness to it, as well as not having the coverage to hit Fairies, they are a solid answer to Voodoom, being able to constantly switch in and not have to worry about it.
- Spdef Tomohawk: This set can check Voodoom pretty well, being able to shrug off a Psychic and OHKO it back with an Aura Sphere
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