Wolves fight pimps and gangsters! (TheWolfe vs. pimpganster)

TheRules said:
Battle type: 2v2 FE Singles
DQ Time: 2 days (48 hour period)
Restrictions: 2 Recoveries / 5 Chills
Items: OK
Switch: OK
Abilities: All
Substitutions: Two
Arena: ASB Arena
Music: I don't care, nothing too tacky.
Team TheWolfe:


Meliadoul - Sceptile (F)
Nature: Lonely (Adds One (1) Rank to Attack; Subtracts One (1) Rank from Defense)
Type:
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
KOs: 14

Abilities:
Overgrow: (Innate) When this Pokemon’s HP is lower than 33%, the Base Attack Power of any grass attack is increased by two.
Unburden: (Dream World; Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its speed doubles (x2) until it receives another item.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 2
SpA: Rank 4
SpD: Rank 3
Spe: 120
Size Class: 3
Weight Class: 4
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5

Attacks:
-Absorb
-Acrobatics
-Aerial Ace
-Agility
-Brick Break
-Bulldoze
-Bullet Seed
-Counter
-Crunch
-Cut
-Detect
-Dig
-Double Kick
-Double Team
-Dragon Claw
-Dragon Pulse
-Drain Punch
-Earthquake
-Endeavor
-Endure
-Energy Ball
-False Swipe
-Fling
-Focus Blast
-Frenzy Plant
-Fury Cutter
-Giga Drain
-Giga Impact
-Grass Knot
-Grass Pledge
-GrassWhistle
-Hidden Power: Fire 7
-Hyper Beam
-Leaf Blade
-Leaf Storm
-Leech Seed
-Leer
-Low Kick
-Low Sweep
-Magical Leaf
-Mega Drain
-Mimic
-Mud-Slap
-Night Slash
-Outrage
-Pound
-Pursuit
-Quick Attack
-Rest
-Rock Climb
-Rock Slide
-Rock Smash
-Safeguard
-Screech
-Seed Bomb
-Sleep Talk
-Solarbeam
-Strength
-Substitute
-Sunny Day
-Synthesis
-Swords Dance
-Thunderpunch
-Toxic
-Worry Seed
-X-Scissor

Total Moves: 66


Roy - Blaziken (M)
Nature: Naive (Multiples Base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage; Subtracts One (1) Rank From Special Defense)
Type:
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
KOs: 18

Abilities:
Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two.
Speed Boost: (Dream World; Innate) Pokemon with this ability increase their speed as the battle progresses, boosting it one stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).

Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 4
SpD: Rank 2
Spe: 92 + 10 accuracy
Size Class: 3
Weight Class: 4
Base Rank Total: 21

EC: 9/9
MC: 4
DC: 5/5

Attacks:
-Acrobatics
-Aerial Ace
-Agility
-Baton Pass
-Blast Burn
-Blaze Kick
-Bounce
-Brave Bird
-Brick Break
-Counter
-Dig
-Double Kick
-Earthquake
-Ember
-Endure
-Featherdance
-Feint
-Fire Blast
-Fire Pledge
-Fire Punch
-Fire Spin
-Flame Charge
-Flamethrower
-Flare Blitz
-Focus Blast
-Focus Energy
-Focus Punch
-Growl
-Heat Wave
-Hi Jump Kick
-Hidden Power: Ice 7
-Hyper Beam
-Incinerate
-Knock Off
-Low Kick
-Low Sweep
-Mirror Move
-Night Slash
-Overheat
-Peck
-Protect
-Quick Attack
-Reversal
-Rock Slide
-Sand-Attack
-Scratch
-Shadow Claw
-Sky Uppercut
-Slash
-Solarbeam
-Stone Edge
-Substitute
-Sunny Day
-Swords Dance
-Thunderpunch
-Toxic
-Vacuum Wave
-Will-o-Wisp

Total Moves: 58


Chrysalis - Starmie (-)
Nature: Timid (Multiples Base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage; Subtracts One (1) Rank from Attack)
Type: Water - Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Psychic - Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
KOs: 9

Abilities:
Illuminate: (Can be Enabled) This Pokemon emits a continuous light that brightens the environment and makes it easier for all Pokemon to see. While this ability is active, any darkened or twilight state in the battle is negated and all moves used by any Pokemon (friend or foe, or itself) have their accuracy increased by 10% (flat). Boosts from multiple Illuminates do not stack.
Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Analytic: (Dream World; Innate) If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe: 133 + 20 Acc
Size Class: 2
Weight Class: 4
Base Rank Total: 19

EC: 6/6
MC: 3
DC: 5/5

Attacks:
-Aurora Beam
-Barrier
-Blizzard
-Brine
-Bubblebeam
-Camouflage
-Confuse Ray
-Grass Knot
-Harden
-Hydro Pump
-Light Screen
-Magic Coat
-Minimize
-Power Gem
-Protect
-Psychic
-Rapid Spin
-Recover
-Reflect
-Substitute
-Supersonic
-Surf
-Swift
-Tackle
-Teleport
-Thunder
-Thunderbolt
-Water Gun
-Whirlpool

Total Moves: 29

Team pimpganster:


Krillowatt(*) [Pilfer] (Female)
Nature: Modest (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Attack)
Type: Electric / Water
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
Shell Armor (DW): (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

Stats: 151 / 84 / 73 / 83 / 74 / 105

HP: 125
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 105
Size Class: 1
Weight Class: 2
Base Rank Total: 21

EC: 6/6
MC: 1
DC: 4/5

Attacks:
Ice Shard
Bubble (*)
Charge (*)
Tackle (*)
Thundershock (*)
Detect (*)
Confuse Ray
Imprison
Mirror Coat
Counter
Aqua Jet

Muddy Water (*)
Shock Wave (*)
Signal Beam (*)
Earth Power

Ice Beam (*)
Thunderbolt (*)
Scald (*)
Hidden Power Fire 7
Substitute
Torment



Scratchet [Lesale] (M)
Nature: Modest (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Attack)

Type: Flying/Fighting
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters

Abilities:
Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Justified (DW): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:
HP: 110
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 85
Size Class: 2
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 4/5

Attacks:
Sunny Day
Aura Sphere
Whirlwind
Aerial Ace
Morning Sun
Fury Swipes
Harden
Focus Energy
Rock Smash
Roar
Work Up
Hyper Voice
Rain Dance
Hurricane
Heat Wave

Roost
Yawn
Stealth Rock

Protect
Taunt
Toxic
Grass Knot
Facade

 


"I'm so pumped, I can fight an entire army of pimps and gangsters! Go my Sceptile! Let's show them who's boss!" >:3


Meliadoul - Sceptile (F)
Get equipped with Shell Bell!
 
"Wolves are a new opponent for us. He has the advantage in strength, but we can prevail!"
Lesale - Tomohawk
You can have a Share of the Exp. (Exp. Share)

Heat Wave~Rain Dance~Hurricane

IF Substitute
THEN use Taunt that action, only once, pushing actions back
 


"He may have just returned after a long break, but it's best we don't underestimate our new foe! Let's give him a party, shall we?"

Leech Seed ~ Worry Seed ~ Detect
 
It seems you have your own music.
Round One Begin
Action One Begin
Speed Order: Sceptile, Tomohawk
Intimidate: -1 Atk (Sceptile)


Sceptile used Leech Seed!
Hit: 923 [YES]
-9 EN
Tomohawk was Seeded! (6a)


Tomohawk used Heat Wave!
Hit: 304 [YES]
Crit: 7481 [NO]
-7 EN
(10+7.5-4.5)*1.5=19.5 Damage
Burn: 8037 [YES]


Leech Seed: 3 Damage (Tomohawk)
Leech Seed: +3 HP (Sceptile

Action Two Begin
Priority: Tomohawk


Tomohawk used Rain Dance!
-10 EN
Rain began to fall!


Sceptile used Worry Seed!
-7 EN
Tomohawk's Abilities became Insomnia! (6a)


Leech Seed: 3 Damage (Tomohawk)
Leech Seed: +3 HP (Sceptile

Action Three Begin


Sceptile used Detect!
-18 EN
Sceptile will Dectect the next Attack!


Tomohawk used Hurricane!
BypassDetect: 5840
Crit: 3236 [NO]
-7 EN
(12+3+7.5-4.5)*1.5=27 Damage (Detect)


Leech Seed: 3 Damage (Tomohawk)
Leech Seed: +3 HP (Sceptile
Round One End

Team TheWolfe:

89 HP
66 EN
4/2/4/3 3/4
Abilities: Overgrow, Unburden
Other Effects: Seeder (3a), -1 Atk (Locked)
Team Pimpganster:

101 HP
76 EN
1/3/5/3 2/3
Abilities: Intimidate, Prankster Insomnia (4a)
Other Effects: Seeded (3a)​
 


Giga Drain ~ Toxic ~ Giga Drain
Sub: IF Tomohawk uses Taunt AND you don't have a Substitute up, THEN use Substitute (15) and push actions down.
Sub: IF Tomohawk uses Hurricane on A2/A3 AND you don't have a Substitute up, THEN use Substitute (15) and push actions down.
 
Sorry, didn't have time to ref last week due to finals :/ Also forgot shell bell in calcs but added later
Team TheWolfe:

89 HP
66 EN
4/2/4/3 3/4
Abilities: Overgrow, Unburden
Other Effects: Seeder (3a), -1 Atk (Locked)
Team Pimpganster:

101 HP
76 EN
1/3/5/3 2/3
Abilities: Intimidate, Prankster Insomnia (4a)
Other Effects: Seeded (3a)​
Round Two Begin
Action One Begin


Sceptile used Giga Drain!
Crit: 1035 [NO]
-11 EN
8+3+6-4.5=12.5 Damage
Sceptile Restored 6.25 Health!


Tomohawk used Toxic!
Hit: 2579 [YES]
-7 EN
Sceptile was Badly Poisoned!



Toxic: 1 Damage (Sceptile)
Leech Seed: 3 Damage (Tomohawk) +3 HP (Sceptile)

Action Two Begin
Priority: Tomohawk


Tomohawk used Protect!
-7 EN
Tomohawk is Protected!


Sceptile used Toxic!
Hit: [PROTECT]
-7 EN


Toxic: 1 Damage (Sceptile)
Leech Seed: 3 Damage (Tomohawk) +3 HP (Sceptile)

Action 3 Begin


Sceptile used Giga Drain!
Crit: 2516 [NO]
-11 EN
8+3+6-4.5=12.5 Damage
Sceptile Restored 6.25 Health!


Tomohawk used Heat Wave!
Hit: 6073 [YES]
Crit: 5969 [NO]
-7 EN
(10+7.5-4.5)*1.5=19.5 Damage
Burn: 4451 [NO]



Toxic: 1 Damage (Sceptile)
Leech Seed: 3 Damage (Tomohawk) +3 HP (Sceptile)
Round Two End

Team TheWolfe:

91 HP
37 EN
4/2/4/3 3/4
Abilities: Overgrow, Unburden
Other Effects: -1 Atk (Locked), Toxic (2)
Team Pimpganster:

67 HP
65 EN
1/3/5/3 2/3
Abilities: Intimidate, Prankster Insomnia (1a)
Other Effects: N/A​
 
Team TheWolfe:

91 HP
37 EN
4/2/4/3 3/4
Abilities: Overgrow, Unburden
Other Effects: -1 Atk (Locked), Toxic (2)
Team Pimpganster:

67 HP
65 EN
1/3/5/3 2/3
Abilities: Intimidate, Prankster Insomnia (1a)
Other Effects: N/A​
Round Three Begin
Action One Begin


Sceptile Chilled Out!
+12 EN


Tomohawk used Sunny Day!
-10 EN
The Sunlight turned harsh!


Toxic: 2 Damage (Sceptile)
Action Two Begin


Sceptile used Substitute (25)
-24 EN
25 Damage (Sceptile)
Sceptile set up a Substitute!


Tomohawk used Heat Wave!
Hit: 3123 [YES]
Crit: 3973 [NO]
-7 EN
(10+3+7.5-4.5)*1.5=24 Damage (Substitute)


Toxic: 2 Damage (Sceptile)
Action 3 Begin


Sceptile used Leech Seed!
Hit: 6922 [YES]
-9 EN
Tomohawk was Seeded!


Tomohawk used Heat Wave!
Hit: 2904 [YES]
Crit: 7358 [NO]
-9 EN
(10+3+7.5-4.5)*1.5=24 Damage (Substitute)
Sceptile's Substitute Broke!


Toxic: 2 Damage (Sceptile)
Leech Seed: 3 Damage (Tomohawk), +3 HP (Sceptile)
Round Three End

Team TheWolfe:

63 HP
16 EN
4/2/4/3 3/4
Abilities: Overgrow, Unburden
Other Effects: -1 Atk (Locked), Toxic (3), Seeder (5a)
Team Pimpganster:

64 HP
39 EN
1/3/5/3 2/3
Abilities: Intimidate, Prankster
Other Effects: Seeded (5a)​
 
Chill ~ Giga Drain ~ Chill
Sub: IF Tomohawk uses Taunt on A1/A3, THEN use Detect and push actions down. Only trigger this substitution once.
 
There were a couple of issues:

1) Taunt costs 10 EN to use.
2) I ordered my Sceptile to push actions down after using Detect, so it should have used the Chill pushed back from A1 (and not Giga Drain).
 
Sorry this is so late, had to do things for Father's Day. Deleting old thing.
Team TheWolfe:

63 HP
16 EN
4/2/4/3 3/4
Abilities: Overgrow, Unburden
Other Effects: -1 Atk (Locked), Toxic (3), Seeder (5a)
Team Pimpganster:

64 HP
39 EN
1/3/5/3 2/3
Abilities: Intimidate, Prankster
Other Effects: Seeded (5a)​
Round Four Begin
Action One Begin


Sceptile used Protect!
-7 EN
Sceptile will Detect the next attack!


Tomohawk used Taunt
-10 EN
Sceptile Detected the Taunt!


Toxic: 3 Damage (Sceptile)
Leech Seed: 3 Damage (Tomohawk), +3 HP (Sceptile)
Action Two Begin


Sceptile Chilled Out!
Sceptile Restored 12 Energy!


Tomohawk Chilled Out!
Tomohawk Restored 12 Energy!


Toxic: 3 Damage (Sceptile)
Leech Seed: 3 Damage (Tomohawk), +3 HP (Sceptile)
Action Two Begin


Sceptile used Detect!
-7 EN
Sceptile will Detect the next attack!


Tomohawk used Taunt
-10 EN
Sceptile Detected the Taunt!


Round Four End

Team TheWolfe:

63 HP
14 EN
4/2/4/3 3/4
Abilities: Overgrow, Unburden
Other Effects: -1 Atk (Locked), Toxic (4), Seeder (2a)
Team Pimpganster:

55 HP
33 EN
1/3/5/3 2/3
Abilities: Intimidate, Prankster
Other Effects: Seeded (2a)​
 
I know the forums have been down for some time now, but I'm going to have to call DQ on this match. Sorry pimpgangster, but I need the battle slot, but if you're still around we can have another match in the future. :]
 
Rewards:
TheWolfe:
2 CC
- Sceptile: 3 MC
yoshinite: 2 UC

I think?

IAR EDIT: Silly EM, pimpgangster was the guy being DQed & yoshinite was the ref haha
 
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