waterwarrior
Necturna (Elise Deauxnim) Female
Type: Grass / Ghost
Nature: Quiet (+1 SpA, -15% Spe, -10% evasion)
Abilities: Forewarn/ Telepathy (Unlocked)
Stats:
HP: 100
Atk: Rank 5
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 5
Spe: 70 (-)
Size Class: 3
Weight Class: 3
Base Rank Total: 23
EC: 6/6
MC: 1
AC: 5/5
Attacks: (37/ 71 total moves)
Physical:
Horn Leech
Knock Off
Leaf Blade
Poison Fang
Power Whip
Return
Shadow Claw
Shadow Sneak
Stone Edge
Super Fang
Thunder Fang
Vine Whip
Special:
Absorb
Energy Ball
Future Sight
Giga Drain
Hex
Hyper Beam
Infestation
Leaf Storm
Ominous Wind
Psychic
Shadow Ball
Solar Beam
Status:
Double Team
Forest's Curse
Ingrain
Leer
Pain Split
Protect
Snatch
Soak
Substitute
Torment
Toxic
Toxic Spikes
Will-O-Wisp
*Krilowatt (Zarza) Male*
Nature:
Modest
Type:
Water: STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Electric: STAB; immune to paralysis status.
Abilities:
Trace:
Type: Trigger
When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. When facing a pokemon with Trace, the Player sending out last must send out the pokemon without orders, in order to give the opponent the opportunity to trigger trace and any orders eventually given will be ignored until given the opportunity for trace to be triggered. The ability remains on the Pokemon for six (6) actions. Wonder Guard cannot be Traced.
Command: Activate Trace (target ability) - 5 En - Replace Trace with the target Ability for six (6) actions. When the copied ability fades, the user regains Trace.
Magic Guard:
Type: Passive
This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, Burn, and Partial Trapping moves. It can still attack itself in confusion, and will still take damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is negated.
Shell Armor (DW):
Type: Passive
This Pokemon's thick, bony outer shell prevents it from taking critical hits.
Stats:
HP: 125
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 105
Size Class: 1
Weight Class: 2
Base Rank Total: 22
EC: 6/6
AC: 5/5
MC: 0
Attacks: 28/?? Total
Bubble
Charge
Tackle
Thunder shock
Fairy Wind
Detect
Ice Shard
Confuse Ray
Aqua Jet
Mirror Coat
Imprison
Thunder
Muddy Water
Hydro Pump
Counter
Eerie Impulse
Follow Me
Me First
Metrenome
Scald
Volt Switch
Dazzling Gleam
Ice Beam
Substitute
Whirlpool
Helping Hand
Signal Beam
Thunderbolt
Endure
Cascade (Rotom)
Nature:
Modest
Type:
Electric: STAB; immune to paralysis status.
Ghost: STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
(Oven Form):
Fire: STAB; immune to burn status. Brighten Command.
Brighten Command: For the next six (6) actions, all this Pokemon's attacks will have their accuracy increased by one stage. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Abilities:
Levitate:
Type: Passive
This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
Stats:
Base Form:
HP: 90
Atk: Rank 1(-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 91
Size Class: 1 (0.3m)
Weight Class: 1 (0.3kg)
Base Rank Total: 16
Appliance Form:
HP: 90
Atk: Rank 2 (-)
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 86
Base Rank Total: 20
Size Class: 2 (1.3m)
Weight Class: 3 (25.3kg)
(Will add S/W for other forms as they become available to me)
MC: 0
Attacks: 33/53 Total
Astonish
Charge
Charge Beam
Confuse Ray
Dark Pulse
Discharge
Double Team
Electroball
Endure
Hex
Hidden Power (Fighting 7)
Light Screen
Overheat (Oven Form)
Pain Split
Protect
Rain Dance
Reflect
Rest
Shadow Ball
Shock Wave
Signal Beam
Sleep Talk
Snatch
Substitute
Telekinesis
Thunder
Thunder Bolt
Thunder Shock
Thunder Wave
Toxic
Trick
Uproar
Volt Switch
Willowisp

Necturna (Elise Deauxnim) Female
Type: Grass / Ghost
Nature: Quiet (+1 SpA, -15% Spe, -10% evasion)
Abilities: Forewarn/ Telepathy (Unlocked)
Stats:
HP: 100
Atk: Rank 5
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 5
Spe: 70 (-)
Size Class: 3
Weight Class: 3
Base Rank Total: 23
EC: 6/6
MC: 1
AC: 5/5
Attacks: (37/ 71 total moves)
Physical:
Horn Leech
Knock Off
Leaf Blade
Poison Fang
Power Whip
Return
Shadow Claw
Shadow Sneak
Stone Edge
Super Fang
Thunder Fang
Vine Whip
Special:
Absorb
Energy Ball
Future Sight
Giga Drain
Hex
Hyper Beam
Infestation
Leaf Storm
Ominous Wind
Psychic
Shadow Ball
Solar Beam
Status:
Double Team
Forest's Curse
Ingrain
Leer
Pain Split
Protect
Snatch
Soak
Substitute
Torment
Toxic
Toxic Spikes
Will-O-Wisp
Ragnarokalex

*Krilowatt (Zarza) Male*
Nature:
Modest
Type:
Water: STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Electric: STAB; immune to paralysis status.
Abilities:
Trace:
Type: Trigger
When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. When facing a pokemon with Trace, the Player sending out last must send out the pokemon without orders, in order to give the opponent the opportunity to trigger trace and any orders eventually given will be ignored until given the opportunity for trace to be triggered. The ability remains on the Pokemon for six (6) actions. Wonder Guard cannot be Traced.
Command: Activate Trace (target ability) - 5 En - Replace Trace with the target Ability for six (6) actions. When the copied ability fades, the user regains Trace.
Magic Guard:
Type: Passive
This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, Burn, and Partial Trapping moves. It can still attack itself in confusion, and will still take damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is negated.
Shell Armor (DW):
Type: Passive
This Pokemon's thick, bony outer shell prevents it from taking critical hits.
Stats:
HP: 125
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 105
Size Class: 1
Weight Class: 2
Base Rank Total: 22
EC: 6/6
AC: 5/5
MC: 0
Attacks: 28/?? Total
Bubble
Charge
Tackle
Thunder shock
Fairy Wind
Detect
Ice Shard
Confuse Ray
Aqua Jet
Mirror Coat
Imprison
Thunder
Muddy Water
Hydro Pump
Counter
Eerie Impulse
Follow Me
Me First
Metrenome
Scald
Volt Switch
Dazzling Gleam
Ice Beam
Substitute
Whirlpool
Helping Hand
Signal Beam
Thunderbolt
Endure


Cascade (Rotom)
Nature:
Modest
Type:
Electric: STAB; immune to paralysis status.
Ghost: STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
(Oven Form):
Fire: STAB; immune to burn status. Brighten Command.
Brighten Command: For the next six (6) actions, all this Pokemon's attacks will have their accuracy increased by one stage. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Abilities:
Levitate:
Type: Passive
This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
Stats:
Base Form:
HP: 90
Atk: Rank 1(-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 91
Size Class: 1 (0.3m)
Weight Class: 1 (0.3kg)
Base Rank Total: 16
Appliance Form:
HP: 90
Atk: Rank 2 (-)
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 86
Base Rank Total: 20
Size Class: 2 (1.3m)
Weight Class: 3 (25.3kg)
(Will add S/W for other forms as they become available to me)
MC: 0
Attacks: 33/53 Total
Astonish
Charge
Charge Beam
Confuse Ray
Dark Pulse
Discharge
Double Team
Electroball
Endure
Hex
Hidden Power (Fighting 7)
Light Screen
Overheat (Oven Form)
Pain Split
Protect
Rain Dance
Reflect
Rest
Shadow Ball
Shock Wave
Signal Beam
Sleep Talk
Snatch
Substitute
Telekinesis
Thunder
Thunder Bolt
Thunder Shock
Thunder Wave
Toxic
Trick
Uproar
Volt Switch
Willowisp