WW:
For those who don't get it
Aurorus (Stegosaurus) Male
Type: Rock/Ice
Nature: Quiet (+1 SpA, -15% Spe, -10% Evasion)
Abilities: Refrigerate/ Snow Warning (UNLOCKED)
Stats:
HP: 120
Atk: Rank 3
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 50 (-)
Size Class: 5
Weight Class: 6
Base Rank Total: 20
EC: 6/6
MC: 0
AC: 5/5
Attacks: (28 total)
Physical:
Avalanche
Earthquake
Return
Rock Throw
Stone Edge
Take Down
Special:
Aurora Beam
Blizzard
Dark Pulse
Discharge
Freeze-Dry
Hyper Beam
Ice Beam
Icy Wind
Mirror Coat
Powder Snow
Psychic
Thunderbolt
Status:
Barrier
Encore
Growl
Haze
Light Screen
Magnet Rise
Mist
Protect
Reflect
Substitute
Thunder Wave
Braviary (Robin/Dick Grayson) Male
Type: Normal/Flying
Nature: Adamant (+1 Atk, -1 Spa)
Abilities: Keen Eye/ Sheer Force/ Defiant (Unlocked)
Stats:
HP: 110
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 20
EC: 6/6
MC: 0
AC: 5/5
Attacks: (19/ 52 total moves)
Physical:
Aerial Ace
Brave Bird
Fly
Fury Attack
Peck
Rock Slide
Superpower
Thrash
U-Turn
Wing Attack
Special:
Heat Wave
Status:
Double Team
Hone Claws
Leer
Protect
Roost
Scary Face
Substitute
Whirlwind
Rain:
Tomohawk (Kain Highwind) (M)
Types:
Flying: Immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Fighting: Ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Abilities:
Intimidate: When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.
Command: Activate Intimidate - 5 En - Lowers all foes' Attack by one (1) stage. Only usable if a foe entered play this round.
Prankster: The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks a +1 increase in priority level.
Justified (H): This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way will be maintained at the end of each round.
Nature: Modest (-Atk, +SpAtk)
Stats:
HP: 110
Atk: 1 (-)
Def: 3
SpA: 5 (+)
SpD: 3
Spe: 85
Size Class: 2
Weight Class: 3
Base Rank Total: 19
EC: 6/6
MC: 4
AC: 5/5
Attacks:
Level Up
Sunny Day
Aura Sphere
Aerial Ace
Morning Sun
Whirlwind
Scratch
Fury Swipes
Baby-Doll Eyes
Harden
Focus Energy
Rock Smash
Roar
Noble Roar
Rain Dance
Earth Power
Air Slash
Submission
Heat Wave
Hyper Voice
Sky Drop
Rest
Hurricane
Healing Wish
Egg
Roost
Stealth Rock
Rapid Spin
Confuse Ray
Yawn
TM/HM
Focus Blast
Grass Knot
Bulldoze
Hidden Power (Ice)
Taunt
Protect
Reflect
Substitute
Grass Knot
Move Tutor
Stealth Rock
Tailwind
Snatch
Sigilyph (Sylph) (F)
Type:
Psychic: Can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Flying: Immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Abilities:
Wonder Skin: The Pokemon's skin has an agent that heavily resists attempts to change its composition. It changes the accuracy of all non-damaging attacks to 50% before applying any other modifiers.
Magic Guard: This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, Burn, and Partial Trapping moves. It can still attack itself in confusion, and will still take damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is negated.
Tinted Lens (H): When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resistance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).
Nature: Timid: +Spe, +14% Accuracy, -Atk
Stats:
HP: 100
Atk: 1 (-)
Def: 3
SpA: 4
SpD: 3
Spe: 112 (+)
Size Class: 3
Weight Class: 2
Base Rank Total: 19
EC: 0/0
MC: 0
AC: 0/5
Moves:
Level Up
Gust
Miracle Eye
Hypnosis
Psywave
Tailwind
Whirlwind
Psybeam
Air Cutter
Light Screen
Egg
Future Sight
Ancient Power
Skill Swap
Stored Power
Psycho Shift
TM/HM
Ice Beam
Shadow Ball
Roost
Dazzling Gleam
Protect
Move Tutors
Rainman Legends equips and orders
waterwarrior equips and orders
I ref

For those who don't get it
Aurorus (Stegosaurus) Male
Type: Rock/Ice
Nature: Quiet (+1 SpA, -15% Spe, -10% Evasion)
Abilities: Refrigerate/ Snow Warning (UNLOCKED)
Stats:
HP: 120
Atk: Rank 3
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 50 (-)
Size Class: 5
Weight Class: 6
Base Rank Total: 20
EC: 6/6
MC: 0
AC: 5/5
Attacks: (28 total)
Physical:
Avalanche
Earthquake
Return
Rock Throw
Stone Edge
Take Down
Special:
Aurora Beam
Blizzard
Dark Pulse
Discharge
Freeze-Dry
Hyper Beam
Ice Beam
Icy Wind
Mirror Coat
Powder Snow
Psychic
Thunderbolt
Status:
Barrier
Encore
Growl
Haze
Light Screen
Magnet Rise
Mist
Protect
Reflect
Substitute
Thunder Wave

Braviary (Robin/Dick Grayson) Male
Type: Normal/Flying
Nature: Adamant (+1 Atk, -1 Spa)
Abilities: Keen Eye/ Sheer Force/ Defiant (Unlocked)
Stats:
HP: 110
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 20
EC: 6/6
MC: 0
AC: 5/5
Attacks: (19/ 52 total moves)
Physical:
Aerial Ace
Brave Bird
Fly
Fury Attack
Peck
Rock Slide
Superpower
Thrash
U-Turn
Wing Attack
Special:
Heat Wave
Status:
Double Team
Hone Claws
Leer
Protect
Roost
Scary Face
Substitute
Whirlwind
Rain:

Tomohawk (Kain Highwind) (M)
Types:
Flying: Immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Fighting: Ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Abilities:
Intimidate: When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.
Command: Activate Intimidate - 5 En - Lowers all foes' Attack by one (1) stage. Only usable if a foe entered play this round.
Prankster: The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks a +1 increase in priority level.
Justified (H): This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way will be maintained at the end of each round.
Nature: Modest (-Atk, +SpAtk)
Stats:
HP: 110
Atk: 1 (-)
Def: 3
SpA: 5 (+)
SpD: 3
Spe: 85
Size Class: 2
Weight Class: 3
Base Rank Total: 19
EC: 6/6
MC: 4
AC: 5/5
Attacks:
Level Up
Sunny Day
Aura Sphere
Aerial Ace
Morning Sun
Whirlwind
Scratch
Fury Swipes
Baby-Doll Eyes
Harden
Focus Energy
Rock Smash
Roar
Noble Roar
Rain Dance
Earth Power
Air Slash
Submission
Heat Wave
Hyper Voice
Sky Drop
Rest
Hurricane
Healing Wish
Egg
Roost
Stealth Rock
Rapid Spin
Confuse Ray
Yawn
TM/HM
Focus Blast
Grass Knot
Bulldoze
Hidden Power (Ice)
Taunt
Protect
Reflect
Substitute
Grass Knot
Move Tutor
Stealth Rock
Tailwind
Snatch

Sigilyph (Sylph) (F)
Type:
Psychic: Can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Flying: Immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Abilities:
Wonder Skin: The Pokemon's skin has an agent that heavily resists attempts to change its composition. It changes the accuracy of all non-damaging attacks to 50% before applying any other modifiers.
Magic Guard: This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, Burn, and Partial Trapping moves. It can still attack itself in confusion, and will still take damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is negated.
Tinted Lens (H): When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resistance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).
Nature: Timid: +Spe, +14% Accuracy, -Atk
Stats:
HP: 100
Atk: 1 (-)
Def: 3
SpA: 4
SpD: 3
Spe: 112 (+)
Size Class: 3
Weight Class: 2
Base Rank Total: 19
EC: 0/0
MC: 0
AC: 0/5
Moves:
Level Up
Gust
Miracle Eye
Hypnosis
Psywave
Tailwind
Whirlwind
Psybeam
Air Cutter
Light Screen
Egg
Future Sight
Ancient Power
Skill Swap
Stored Power
Psycho Shift
TM/HM
Ice Beam
Shadow Ball
Roost
Dazzling Gleam
Protect
Move Tutors
Rainman Legends equips and orders
waterwarrior equips and orders
I ref