XY OU Threat List [Compiling Entries]

Ash Borer

I've heard they're short of room in hell
Infernape and Kingdra are finished, I will tackle mega garchomp and Landorus-I


Mega-Garchomp
Type: Dragon / Ground
Base Stats: 108 HP / 170 Atk / 115 Def / 120 SpA / 95 SpD / 92 Spe
Ability: Sand Force (Sand Veil / Rough Skin)

Garchomp has always been an offensively dominant pokemon, and its mega forme just gives it more tools to destroy. Incredible bulk, incredible attack, enough speed to outpace all defensive threats, and special attack that can break down physically defensive pokemon that once troubled Garchomp are characteristic of this forme. Typically Mega Garchomp acts as a wall breaker using incredibly high powered attacks, and great super effective coverage to break down defensive threats. Now, with high special attack Draco Meteor, and Fire Blast are nothing to laugh at from Garchomp, letting it get past old foes Hippowdown, Skarmory, Landorus-Therian, and Gliscor without breaking a sweat. As well, 170 base attack serves garchomp well letting it go to work on the physical side, dealing big damage, and sometimes accompanied with Swords Dance, a move that makes nearly any wall sweat. Top this off with bulk no wall can hope to break through with raw attacks, and the potential of a Sand Force boost, and you have quite a monster on your hands.


Landorus
Type: Ground / Flying
Base Stats: 89 HP / 125 Atk / 90 Def / 115 SpA / 80 SpD / 101 Spe
Ability: Sand Force / Sheer Force

Hailing for the Ubers tier during Black and White Landorus' power lives up to this reputation. What makes it so threatening is that its ability sheer Force boosts its fairly wide array of special attacks, and negates life orb recoil giving it what is essentially a free 1.69x boost turning its 115 special attack into something far greater with little drawback. Commonly seen as an all out attacker or Rock Polish sweeper Landorus' fantastic raw damage output, solid speed, and nice coverage options make it very threatening to offense. To add to its potency Landorus also has acces to Calm Mind letting it sweep defensive teams. Landorus also has physically offensive options to boast, handle with care, switching a special sponge into this Pokemon directly is not always safe.
 
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Crawdaunt
Type: Water / Dark
Base Stats: 63 HP / 120 Atk / 85 Def / 90 SpA / 55 SpD / 55 Spe
Ability: Hyper Cutter / Shell Armor / Adaptability

Blessed with a high Attack stat and a brilliant ability in Adaptability, Crawdaunt has no trouble hitting as hard as possible. With powerful STAB moves in Crabhammer and Knock Off as well as priority in the form of Aqua Jet, Crawdaunt's Choice Band set is an incredibly powerful wallbreaker, and it even has Superpower as strong coverage. This isn't Crawdaunt's only option though; it has both Swords Dance and Dragon Dance to make it hit even harder, as well as Crunch for the Mega Pokemon that may otherwise wall it. As it is one of the best hole-punchers in the game, Crawdaunt is a definite threat; it is an offensive powerhouse that must be prepared for.
 

Mamoswine
Type: Ice / Ground
Base Stats: 110 HP / 130 Atk / 80 Def / 70 SpA / 60 SpD / 80 Spe
Ability: Oblivious / Snow Cloak / Thick Fat
As Mamoswine is blessed with a pretty high attack stat for in the OU metagame, Mamoswine can be a real threat. Besides its high attack stat, Mamoswine has pretty good bulk, allowing it to tank almost any super effective hits. Thick Fat gives Mamoswine resistance to Ice and Fire attacks, which is a huge advantage since those are pretty common. It can run different roles, from being a supporter with Stealth Rock, Sash + Endeavor 'till an all-out-attacker. Also, having a pretty decent speed stat, it has no problems taking out the opponent if it is slower than Mamoswine. Access to Ice Shard + Icicle Crash makes Mamoswine a perfect dragon slayer, as it usually can take a hit from them and then take the oppurtunity to revenge kill with Icicle Crash. Every team should be prepared for Mamoswine as it can take a hit and it has great attacking stats.

Krookodile
Type: Ground / Dark
Base Stats: 96 HP / 117 Attack/ 80 Def / 65 SpA / 70 SpD / 92 Spe
Ability: Intimidate / Moxie / Anger Point
Having excellent abilities, Krookodile can really do work in not only its own tier, but also in upper tiers. Intimidate can be used to boost Krookodile's physical bulk, lowering the foe's attack when sent out, while Moxie makes Krookodile capable of being a dangerous choice scarf sweeper. Ground / Dark is a unique and a decent offensive and defensive type; It has two immunites, four resistances and five weaknesses. Krookodile has a decent movepool, which provides powerful STAB moves, utility moves, and coverage. Since Krookodile has a pretty good speed stat, it mostly gets the oppurtunity to quickly murder opponents, where Moxie comes in handy. It can defeat one or two opponents without problems. Even though, the more opponents it takes down, the more Krookodile becomes easier to wear down.

I hope these two are good, too. If so, I'd like to reserve Slowbro (Defensive) and Blastoise-Mega (Defensive)
 
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Psywaves

Procrastinating Pedantic Perfectionist™
is a Contributor Alumnus

Exploud
Type: Normal
Base Stats: 104 HP / 91 Atk / 63 Def / 91 SpA / 73 SpD / 68 Spe
Ability: Soundproof / Scrappy

Generation 6 has gifted Exploud with access to Boomburst, a move with a staggering 140 base power, with perfect accuracy and STAB on Exploud - All for no drawbacks. This alone makes Exploud inflict a great deal of damage on the majority of opponents, and when further bolstered by Choice Specs or Life Orb, Exploud becomes truly terrifying, in spite of its mediocre base 91 Special Attack. Further complementing Exploud's access to Boomburst are its Scrappy Ability, which allows Exploud to still hit would-be checks in the form of Ghost type Pokémon, and a change in gameplay mechanics pertaining to sound-based moves, which means that Exploud can hit foes through their Substitutes, in addition to being able to hit Ghost type Pokémon. This Pokémon, like many Normal types, also has a vast movepool, and with gems such as Fire Blast and Hammer Arm at its disposal, Exploud can deal with Pokémon who take little damage from Boomburst, such as Ferrothorn and Blissey. Overall, it is fair to say that Exploud has finally been able to set itself apart from its fellow Normal types and carve itself a niche as a potential threat within the OU metagame. This Pokémon is worth preparing for, as it is a wallbreaker who can utilise an almighty STAB move and great movepool, and will do some serious damage if given the chance.



Dragonite
Type: Dragon / Flying
Base Stats: 91 HP / 134 Atk / 95 Def / 100 SpA / 100 SpD / 80 Spe
Ability: Inner Focus / Multiscale

Dragonite's Multiscale is unequivocally one of its largest niches, especially defensively. Given its decent 91/95/100 bulk, having Multiscale allows it to tank even the most powerful hits in the OU tier. Dragonite's large movepool also means that it can utilise this bulk with much potency. Dragonite has access to some great defensive moves, such as Roost, Thunder Wave, and Dragon Tail. Using Roost, it can heal itself back to full health, allowing for Multiscale to function repeatedly, and Thunder Wave overcomes the problem of its mediocre uninvested speed when running a defensive set, in addition to being able to cripple fast and otherwise threatening sweepers. As for Dragon Tail, this excellent phazing move allows it to force its foe out, while at the same time, making use of Dragonite's Attack stat, which, when uninvested, still reaches 304. Combine that with potential entry hazard damage, and its foes are going to be worn down quite quickly. Furthermore, Dragonite can effectively spread Paralysis through use of Thunder Wave and Dragon Tail, paralyzing a number of opposing Pokémon in addition to wearing them down. Also of note is Substitute, which, paired with Roost and Multiscale means that its foes may have difficulty breaking said Substitute. Having Substitute in its moveset also means that Dragonite won't be troubled by status moves (notably Toxic). Furthermore, Dragonite is often able to set up a Substitute from full health, thanks to its unique Ability. While seemingly overlooked, defensive Dragonite is just as viable as offensive variants, and should be disposed of quickly, before it can get the chance to wreak havoc on your team with its unique playstyle.

I certainly hope that these two articles of mine are up to standard, and if so, I will be happy to reserve some more Pokémon.
 
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Deoxys-S
Type: Psychic
Base Stats: 50 HP / 95 Atk / 90 Def / 95 SpA / 90 SpD / 180 Spe
Ability: Pressure

Although it is most often seen as a hazard lead, Deoxys-S can also run an offensive set utilizing its blazing Speed, powerful STAB Psycho Boost, and fantastic coverage options as a great revenge killer. It usually carries the aforementioned Psycho Boost alongside Ice Beam, Superpower, and Fire Punch while holding a Life Orb. These moves give it super effective coverage against a myriad of common threats, while its unmatched Speed stat allows it to perform the role of a revenge killer without being burdened by the debilitating effect that comes with a Choice Scarf. All in all, Deoxys-S is a dangerous revenge killer that excels at its job and can easily catch unprepared teams off guard.



Excadrill
Type: Ground / Steel
Base Stats: 110 HP / 135 Atk / 60 Def / 50 SpA / 65 SpD / 88 Spe
Ability: Sand Rush / Sand Force / Mold Breaker

Excadrill finds its place on many teams as the best user of Rapid Spin in the OU tier. Its STAB Mold Breaker Earthquake lets it obliterate Gengar and Aegislash, OU's two most common spinblockers. Excadrill can be very difficult to switch into because of its high attack stat, pseudo Edgequake coverage, and Mold Breaker, which lets it beat would-be checks such as Rotom-W with ease. It can also set up Stealth Rock or attempt to sweep with Swords Dance in conjunction with its Sand Rush ability, which lets it reach astronomically high speeds in sandstorm. Overall, Excadrill is an fearsome threat in the OU tier because of its great attacking prowess and ability to remove entry hazards with incredible ease.

Next I'll reserve Politoed (support) and Rotom-W (offensive).
 
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Alter

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Tornadus-T
Type: Flying
Base Stats: 70 HP / 100 Atk / 80 Def / 110 SpA / 90 SpD / 121 Spe
Ability: Regenerator

Once the king of rain offense, Tornadus-T has no doubt fallen from grace since the BW2 era. However, its amazing Speed stat, stellar offensive movepool, and base 110 Special Attack make it a difficult Pokemon to switch into safely, which renders Tornadus-T a fearsome offensive threat. By virtue of Hurricane's shaky accuracy, Tornadus-T is often paired with Politoed, which can provide useful Drizzle support. An otherwise inconvenient weakness to Stealth Rock is mitigated by Tornadus-T's ability, Regenerator, which is complemented by its access to U-turn. This means that Tornadus-T will be able to constantly switch in and out through a battle and persistently be a hassle to deal with. U-turn also allows Tornadus-T to scout for potential switch-ins and adjust accordingly, making defensive counters to the Cyclone Genie less appropriate due to risks of being trapped or set up on. All in all, one should always be careful not to fall victim to Tornadus-T's destructive abilities.
 

CyclicCompound

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Sorry, AuraIllusions , but I already nabbed defensive Slowbro just a few posts back from yours! I hope you haven't taken the time to write it yet.

Slowbro
Type: Water / Psychic
Base Stats: 95 HP / 75 Atk / 110 Def / 100 SpA / 80 SpD / 30 Spe
Ability: Oblivious / Own Tempo / Regenerator

With base 95 HP and 110 Defense, Slowbro doesn't get taken down easily by physical attacks, and thanks to its unusual Water/Psychic typing, Slowbro gains valuable resistances to Fire-type, Ice-type, and Fighting-type moves, all commonly utilized by physical attackers. Regenerator makes it a fantastic pivot, allowing it to gain 33% of its health by switching out, and gives another level of survivability to Slowbro. Access to reliable recovery allows it to wall certain threats and slowly wear its opponents down with Scald or one of its many coverage attacks. In addition to Scald's burn chance, Thunder Wave gives Slowbro another way to cripple its opponent, and works especially well on the special attackers that attempt to switch into it. Finally, Slowbro's usable base 80 Special Defense lets it run an effective Assault Vest set, making it into an even better pivot that can switch into and sponge hits from both special and physical attackers. All in all, Slowbro can be an extremely tough Pokemon to break for unprepared teams.


Clefable

Type: Fairy
Base Stats: 95 HP / 70 Atk / 73 Def / 95 SpA / 90 SpD / 60 Spe
Ability: Cute Charm / Unaware / Magic Guard

Although Clefable may seem underwhelming at first glance, its abilities Unaware and Magic Guard make it a viable defensive threat that cannot be brushed aside. With Unaware, Clefable becomes a very reliable counter to most boosting Pokemon. Clefable's pure Fairy typing gives it a host of useful resistances with which it can wall attackers, and against opponents unable to boost around it, Clefable's decent defensive stats can go a long way. On the other hand, Clefable's Magic Guard nullifies all residual damage, allowing Clefable to effortlessly wall Pokemon that rely on status and residual damage to defeat their opponents, particularly the Pokemon commonly found on defensive teams. Because of these two unique abilities and its access to reliable recovery, Clefable can be a serious obstacle to both offensive and defensive teams.

With those two done, I'll be reserving both Latias (defensive) and Chesnaught (defensive).
 

Scizor
Type: Bug / Steel
Base Stats: 70 HP / 130 Atk / 115 Def / 55 SpA / 80 SpD / 65 Spe
Ability: Swarm / Technician / Light Metal
Having a perfect typing with only one weaknesses, Scizor usually has no problems setting up with Swords Dance. After a Swords Dance, when its attack is doubled, Scizor can either strike with a STAB move in combination with its ability Technician, which boosts up 40 BP moves or less by 1.5x. Choiced Scizor with U-Turn is viable too, allowing Scizor to quickly escape from its weaknesses and to gain momentum. It doesn't need to boost up speed; thanks to Bullet Punch's priority doesn't force Scizor to run speed EV's. Bug Bite gets boosted by Technician and STAB, making that attack extra powerful and almost no Pokémon is able to survive a +2 Bug Bite Scizor with Technician. As it keeps attacking, Scizor becomes easier to wear down, but it can simply Roost some HP back and continuing attacking. Gifted with a Mega-Forme, makes Scizor an even bigger threat. Scizor can be a fast, dangerous attacker where every team should at least have a check for.


Mega-Blastoise
Type: Water
Base Stats: 79 HP / 103 Atk / 120 Def / 135 SpA / 115 SpD / 78 Spe
Ability: Mega Launcher
Having a clear bulk, both physically and specially, Mega-Blastoise can almost take any hit from a +0 attack. It has a pretty good defensive typing, with only having two weaknesses. Besides the excellent bulk, Mega-Blastoise lacks recovery, having only Rest + Aqua Ring as options. Having a decent movepool, Mega-Blastoise can launch its own STAB attacks, such as Water Pulse, Scald and Hydro Pump which are pretty powerful. Mega Launcher gives Mega-Blastoise's pulse attacks a boost of power, making them 1.5x the normal amount of damage, including Water Pulse, Dark Pulse and Aura Sphere, as example.. As long as the opponent is not a Ghost Type, Mega-Blastoise has the oppurtunity spin away any hazards, thanks to Rapid Spin, while it can Roar away any set-up opponents. It can toxic any opponent, succesfully badly poisoning them and next turn go for the Protect or launch an attack, causing the opponent trouble while it steadily loses damage. Mega-Blastoise is a great Pokémon; However, it's pretty hard to stop thanks to that incredible bulk.
 
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Psywaves

Procrastinating Pedantic Perfectionist™
is a Contributor Alumnus

Gyarados
Type: Water / Flying
Base Stats: 95 HP / 125 Atk / 79 Def / 60 SpA / 100 SpD / 81 Spe
Ability: Intimidate / Moxie

While by appearance alone one might assume that a Pokémon like Gyarados would be primarily used as an offensive Pokémon, take a look at its stats - 95/79/100 bulk is certainly decent, combined with Water / Flying typing which offers Gyarados a decent set of resistances, and few weaknesses. Access to Intimidate means that Gyarados is able to successfully neuter otherwise dangerous physical attackers. Gyarados also has some interesting defensive tools in the forms of Rest, Sleep Talk, Thunder Wave, Roar, Dragon Tail and Taunt, all of which Gyarados can run successfully given its ability, typing and stat spread. Gyarados makes for an effective user of the Rest-Talk strategy for these reasons - It has the bulk to withstand attacks and heal the damage with Rest, in addition to nullifying any statuses it may have had inflicted on it, and while asleep can use Sleep Talk to try and attack or phaze its foe. Gyarados' attack is a high base 125, and this means that even uninvested, it can still do decent damage with Waterfall. Also of great note is Gyarados' ability to pull off a bulky Dragon Dance set, allowing it to stick around and accumulate boosts in order to eventually attempt to sweep. It is doubtless that Gyarados has many things going for it defensively and can used to great effect in a defensive role - It can be difficult to KO without Electric or Rock moves, so this sort of coverage is vital if your team is to get past this mighty behemoth.


Latias
Type: Dragon / Psychic
Base Stats: 80 HP / 90 Def / 110 SpA / 130 SpD / 110 Spe
Ability: Levitate

With great defensive stats and tremendous speed for a Pokémon taking on a defensively-inclined role, plus a great movepool, Latias can function as an effective team supporter. Latias is blessed with all the right moves for a defensive role - It can make use of Defog, Light Screen, Reflect, Calm Mind, Healing Wish, Roar, Substitute and Refresh, as well having access to instant recovery in the form of Roost or Recover. Defog is a major selling point of Latias this generation - With high Speed and Defenses, Latias is able to use Defog to clear any hazards plaguing the team, and can use its reliable recovery to stick around for as long as it can. All the while, using its offensive presence, it can launch powerful STAB attacks too. Using its stats to its advantage, especially its Speed, Latias can run a Dual Screens set and proceed to use Healing Wish to heal a badly damaged ally after setting up Light Screen and Reflect. Alternatively, Latias can go down more offensive route and utilise its bulk to set up as many Calm Minds as possible, and restore health with either one of its recovery moves, in the eventual hope of being able to sweep with an immense amount of bulk on the Special side in addition to high Special Attack. With some key resistances to some common attacking types plus an immunity to Ground-type moves, Latias is often going to be able to find switch-in opportunities and force some switches, making it easier for it to do its job. Overall, Latias is a Pokémon whose versatility and effectiveness as a defensive Pokémon means that teams should be prepared for it, lest it prove a very tough adversary that is hard to take down.
 
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Shouldn't Manaphy be on the list?

Tail Glow is pretty damn scary on a Pokémon with stats/typing/movepool that aren't a total joke.
 

Gary

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Alakazam

Type: Psychic
Base Stats: 55 HP / 50 Atk / 45 Def / 135 SpA / 95 SpD / 120 Spe
Ability: Synchronize / Inner Focus / Magic Guard

Alakazam's glorious mustache isn't the only thing that gives it a good reputation in the OU metagame. The ability, Magic Guard, makes it immune to all forms of residual damage, which means that the only way to defeat Alakazam is through direct damage. Combined this with its blazing Speed and high Special Attack stat, it's no surprise why Alakazam is often regarded as one of the most successful revenge killers in the metagame. When equipped with a Focus Sash it ensures that Alakazam has to be hit a minimum of two times before going down, allowing it to revenge kill multiple times throughout the battle. Alakazam can also function as an impressive wallbreaker with a Life Orb, and with access to useful coverage moves such as Focus Blast, Shadow Ball, and Psyshock, it's able to threaten a vast majority of the metagame. All in all, Alakazam's useful traits can make it a difficult Pokemon to deal with, and it's definitely something that every team needs to be prepared for.



Mega Alakazam
Type: Psychic
Base Stats: 55 HP / 50 Atk / 65 Def / 175 SpA / 95 SpD / 150 Spe
Ability: Trace (Synchronize / Inner Focus / Magic Guard)

If Alakazam wasn't powerful or fast enough for you, then its bearded Mega Evolution should whet your appetite for sure. In fact, its ridiculously high Speed is topped only by Deoxys-S, the fastest Pokemon in the game. This means that Mega Alakazam basically outspeeds the entire unboosted metagame with ease, allowing it to revenge kill even more Pokemon than its former self. In addition, its jaw dropping Special Attack and fantastic coverage makes it incredibly difficult to switch into, and only a very select few defensive Pokemon can claim to wall it successfully. However, one of Mega Alakazam's most unique offensive traits comes from its ability, Trace. With this ability, Mega Alakazam is able to copy other Pokemon's abilities such as Swift Swim, Protean, Flash Fire, and Sheer Force to use for its own benefit, which makes it that much more threatening and unpredictable. Although it might not seem too significant, Mega Alakazam's slight defensive increase allows helps it take certain priority moves better than Alakazam itself, which can be pretty significant under some circumstances. In conclusion, Mega Alakazam is a huge offensive threat in the OU metagame, and it can easily run through most unprepared teams.



And yes, Manaphy should be on the list (probably was mistakenly overlooked). I'll actually reserve Manaphy while I'm at it.
 
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Politoed

Type: Water
Base stats: 90 HP / 75 Atk / 75 Def / 90 SpA / 100 SpD / 70 Spe
Ability: Water Absorb / Damp / Drizzle

Once a force around which an entire metagame revolved, the changes of XY mechanics has indeed made Politoed fall from popularity; however that doesn't mean, it's not still threatening. Although Drizzle is no longer permanent, eight turns of rain with a Damp Rock are more than enough for a myriad of offensive Pokémon to take advantage. Swift Swim offence (now legal with Drizzle) is still a potent strategy, for which few teams prepare, and Drizzle makes many already threatening Pokémon as Thundurus and Azumarill even more hard-hitting and difficult to handle. As a bonus, it can easily beat the only two common weather-inducers in OU, Tyranitar and Mega Charizard Y. Though its other attributes than Drizzle seem underwhelming, defensive Politoed is can quite well do its work, e.g. with rain-boosted Scald for burn support and Encore to ease set-up sweepers. Overall, Politoed - and the playstyle, to which it brings life - still has potential to be incredibly dangerous and powerful.


Chandelure
Type: Ghost / Fire
Base stats: 60 HP / 55 Atk / 90 Def / 145 SpA / 90 SpD / 80 Spe
Ability: Flash Fire / Flame Body / Infiltrator

With a monstrous 145 Special Attack, Chandelure's damage potential is enormous. Its Ghost STAB is now easier to spam than ever, and a Specs Fire Blast is something that not many things would want to switch in, especially not with a Flash Fire boost. With Choice Scarf it can be also very good revenge-killer, fixing its biggest downfall in Speed as it does. Though Shadow Tag is sadly no longer a possibility, it has received in exchange Infiltrator, making it so that not even Substitute can protect against its nuclear assault. It can even enjoy its beloved Sun support with the help of Mega Charizard Y, potentially making it even more lethal. Overall, Chandelure's presence in the field is instantly threatening and commanding of respect.
 
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CyclicCompound

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Zam's Moustache , I already reserved defensive Latias a few posts back from yours, but it's no big deal. Since you already wrote it up, I'll just reserve Jellicent (defensive) in place of it.
 

CyclicCompound

is a bicycle person thing
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Chesnaught
Type: Grass / Fighting
Base Stats: 88 HP / 107 Atk / 122 Def / 74 SpA / 75 SpD / 64 Spe
Ability: Overgrow / Bulletproof

Chesnaught has a unique combination of qualities that make it into a great and resilient physical tank. With base 88 HP and 122 Defense, Chesnaught can easily take many physical attacks, and its great defensive typing gives it a resistance to EdgeQuake, a move combination commonly found on many physical attackers, and also gives it a valuable Dark-type resistance. Thanks to its bulk and ease of switching in, Chesnaught lends itself naturally to be a great user of Leech Seed, replenishing both it and its teammates' health. In tandem with Spiky Shield, Chesnaught can stall for Leech Seed recovery while making physically attackers lose 25% of their HP in a single turn, making it great at wearing down its counters. Finally, Chesnaught's ability Bulletproof makes it immune to many commonly seen attacks, making it great switch-in to Pokemon reliant on moves such as Shadow Ball or Aura Sphere.


Jellicent
Type: Water / Ghost
Base Stats: 100 HP / 60 Atk / 70 Def / 85 SpA / 105 SpD / 60 Spe
Ability: Water Absorb / Cursed Body / Damp

Jellicent's unique Water / Ghost typing lets it switch in on many attackers by virtue of its typing alone, carrying useful resistances or immunities to Fighting-, Poison-, Bug-, Steel-, Fire-, Water-, and Ice-type moves. With 100 HP and 105 Special Defense, Jellicent is difficult to take down with special attacks, and access to Will-O-Wisp and Scald give physical attackers a hard time as well. Recover lets Jellicent wall many of its foes, preventing them from wearing it down. Finally, Jellicent has two very useful abilities in Water Absorb and Cursed Body. Water Absorb makes Jellicent a great counter to most Water-types, whereas Cursed Body can easily save Jellicent's life should it disable a threatening move. All of these qualities make Jellicent a defensive threat that must be played around carefully, as it can easily cripple its attackers and proceed to wall them.

I'll be reserving Cofagrigus (defensive) and Celebi (defensive) next.
 

Politoed

Type: Water
Base stats: 90 HP / 75 Atk / 75 Def / 90 SpA / 100 SpD / 70 Spe
Ability: Water Absorb / Damp / Drizzle

Once a force around which an entire metagame revolved, the changes of XY mechanics has indeed made Politoed fall from popularity; however that doesn't mean, it's not still threatening. Although Drizzle is no longer permanent, eight turns of rain with a Damp Rock are more than enough for a myriad of offensive Pokémon to take advantage. Swift Swim offence (now legal with Drizzle) is still a potent strategy, for which few teams prepare, and Drizzle makes many already threatening Pokémon as Thundurus and Azumarill even more hard-hitting and difficult to handle. As a bonus, it can easily beat the only two common weather-inducers in OU, Tyranitar and Mega Charizard Y. Though its other attributes than Drizzle seem underwhelming, defensive Politoed is can quite well do its work, e.g. with rain-boosted Scald for burn support and Encore to ease set-up sweepers. Overall, Politoed - and the playstyle, to which it brings life - still has potential to be incredibly dangerous and powerful.


Chandelure
Type: Ghost / Fire
Base stats: 60 HP / 55 Atk / 90 Def / 145 SpA / 90 SpD / 80 Spe
Ability: Flash Fire / Flame Body / Infiltrator

(to be written)
>tfw no shadow tag ;_;
I already reserved Politoed a few posts before yours. You've already written it, so there's no point in changing it, but seriously people, please check to make sure no one else has reserved a Pokemon before you reserve it! This has happened quite a few times so far and it's easily preventable.

Oh, and also, I'll take Heatran (offensive) instead. (Yeah, I saw that Scizor was already done right after I posted it. >.>)
 
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CyclicCompound

is a bicycle person thing
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I already reserved Politoed a few posts before yours. You've already written it, so there's no point in changing it, but seriously people, please check to make sure no one else has reserved a Pokemon before you reserve it! This has happened quite a few times so far and it's easily preventable.

Oh, and also, I'll take Scizor (offensive) instead.
To add on to this, keep in mind, guys, that the OP won't always be fully updated when you're checking to see who's reserved what. Just do a quick check and look back on peoples' recent posts, it only takes a second.

Also, Magnemite , just wanted to let you know that someone's already covered offensive Scizor here.
 

CyclicCompound

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Cofagrigus
Type: Ghost
Base Stats: 58 HP / 50 Atk / 145 Def / 95 SpA / 105 SpD / 30 Spe
Ability: Mummy

Thanks to Cofagrigus's massive base 145 Defense stat and decent mono-Ghost typing, Cofagrigus can easily switch in on a number of physical attackers. It has a perfect ability for the role, as Mummy almost completely cripples Pokemon reliant on abilities such as Technician, Huge Power, Aerilate, and Gale Wings, not only making it easier for Cofagrigus to tank these Pokemon's hits, but also making them setup fodder for teammates in their weakened states. Will-O-Wisp makes physical attackers even further crippled and can make Cofagrigus a full stop to several attackers when combined with Mummy's effects. With consideration to Gen VI sleep mechanics, Cofagrigus is bulky enough to pull off Rest quite reliably, and Pain Split also finds use with Cofagrigus's comparatively low HP stat, making it harder for attackers to wear Cofagrigus down over the course of a battle. Overall, Cofagrigus is not to be underestimated, as it is capable of shutting down a large portion of physical attackers.


Celebi
Type: Grass / Psychic
Base Stats: 100 HP / 100 Atk / 100 Def / 100 SpA / 100 SpD / 100 Spe
Ability: Natural Cure

Celebi's interesting Grass/Psychic typing and great all-around bulk make it a good physical or special tank with many valuable resistances, including those to Water-, Fighting-, and Ground-type attacks. Access to Recover lets it stay healthy throughout a match and continue to force out the Pokemon that cannot hurt it, and Natural Cure makes sure that Toxic and other forms of status will not wear Celebi down. Baton Pass or U-turn make Celebi very hard to pursuit-trap and also let it grab momentum, a trait that few other defensive Pokemon share. Perish Song can stop Baton Pass chains in their tracks and also force out any boosting opponent that requires several boosts to take Celebi down, and thanks to Celebi's hardiness, can easily be the win condition for a team once its opponent is down to a single Pokemon. Overall, Celebi's great defensive traits and thorough support and utility value make it a valid defensive threat for all teams.

With those done, reserving Blissey (defensive) and Amoonguss (defensive).
 

Ash Borer

I've heard they're short of room in hell
Landorus and MEga Chomper are done. Offensive Breloom appears to remain undone. Sate~


Breloom
Type: Grass / Fighting
Base Stats: 60 HP / 130 Atk / 80 Def / 60 SpA / 60 SpD / 70 Spe
Ability: Effect Spore / Poison Heal / Technician

Breloom's persistence as a threat despite numerous hard counter is hard to overstate. Despite garbage stats outside attack Breloom surives OU with excellent abilities, and some choice moves. Breloom's ace in the hole is Spore, putting quite a number of switch ins out of commission. Wielding the strongest Mach Punch in the game with Technician, usually assisted by a Life Orb patches up Breloom's bad speed pretty nicely, and lets it act as a decent revenge killer. Other Technician staples are Bullet Seed which has the potential for incredible power that even resistances to the move should watch out for, and Rock Tomb which forms solid coverage for Breloom all the while reducing speed making switching in all the more challenging. Beyond the Technician sets it has access to Poison Heal, Leech Seed, and Drain Punch which incur insane amounts of passive healing, and can sometimes be seen all in one set making Breloom damn hard to kill.
 
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Psywaves

Procrastinating Pedantic Perfectionist™
is a Contributor Alumnus
Gosh, sorry about that, CyclicCompound. I ought to start checking back for reservations made that have not yet been listed. I do apologise. :/
 

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