Reserving Magnezone (Offensive) and Mega Gardevoir (Offensive)
Ability: 1 / 2 / 3
insert description stuff here
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Azumarill
Type: Water / Fairy
Base Stats: 100 HP / 50 Atk / 80 Def / 60 SpA / 80 SpD / 50 Spe
Ability: Thick Fat / Huge Power / Sap Sipper
Azumarill's Huge Power ability gives it an Attack stat that rivals that of most Uber Pokemon, making it one of the most powerful Pokemon in OU. The combination of Waterfall and Play Rough is incredibly difficult to switch into, due to the fact that only a very few select defensive Pokemon resist both of these moves. With access to priority in the form of Aqua Jet, Azumarill is able to revenge kill weakened sweepers and pick off Pokemon that were previously faster than it. When equipped with a Choice Band, Azumarill becomes a potent wallbreaker capable of busting massive holes into offensive and defensive teams with ease. Azumarill even has access to Belly Drum to boost its Attack stat to obscene levels, and when combined with Aqua Jet, there's very little that can stop it from sweeping once it sets up. Azumarill's ability to run either a Choice Banded or Belly Drum sweeping set makes it extremely dangerous and unpredictable, which is why it's a defining offensive force in OU metagame.
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Mega Heracross
Type: Bug / Fighting
Base Stats: 80 HP / 185 Atk / 115 Def / 40 SpA / 105 SpD / 75 Spe
Ability: Skill Link (Swarm / Guts / Moxie)
Mega Heracross is no slouch when it comes to hitting hard. With an absolutely monstrous Attack stat and a potent STAB combination, Mega Heracross is easily one of the best wallbreakers in the OU metagame. Its Skill Link ability allows Rock Blast, Pin Missile, and Bullet Seed to always hit their maximum amount of times, allowing Mega Heracross to have an immense amount of coverage against a wide majority of defensive threats. With Swords Dance, Mega Heracross can even pose as a potent sweeper, capable of OHKOing most of the metagame with its powerful coverage moves after just one boost. One must not also forget that Mega Heracross has very solid defensive stats for such an offensive juggernaut, which means that it's able to easily survive almost any kind of non super effective attack from full health. It's somewhat below average 75 base Speed stat is more than enough to put it ahead most defensive threats. With Mega Heracross's sheer power, insane coverage, and access to boosting moves, it's no wonder why defensive teams cower in fear at the sight of this beast.
I'll take Alakazam and its Mega Alakazam now that these are done.
sidakarya, I would mention Switcheroo into its repertoire of disruptive moves at least, if you don't mind.Jukain: I've removed the hidden ability mentions. Also made the spacing correct.
Reserving Klefki and Rotom-H (defensive).
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Klefki
Type: Steel / Fairy
Base stats: 57 HP / 80 Atk / 91 Def / 80 SAtk / 87 SDef / 75 Spe
Abilities: Prankster / Magician
Klefki has gained much notoriety as a Prankster user and one of the most irritating Pokémon to face, and for good reason. While its stats are mediocre at best, its excellent typing, with nine resistances, two immunities and merely two weaknesses, more than makes up for its average bulk, and even its lacking offences are made up with Foul Play. It has access to a wide variety of support moves such as Spikes and dual screens, all thanks to Prankster given priority, making Klefki setting up at least one guaranteed against anything not itself having Prankster Taunt. Its possibly most infuriating (albeit unreliable) set exploits priority Swagger and Thunder Wave to instantly kill all momentum, while stalling with Substitute and dealing massive damage with the opponent's own doubled attack. Because of its massive support and disruptive potential, this little enchanted key-chain should never be underestimated.
okay, I've updated the op. bug me if i missed anything.
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AuraIllusions, good work! That's just fine. Just fix the typing; it should Flying / Dragon, with the spaces.
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CyclicCompound, please fix Chansey's typing. You put 'Bl' in what I assume was a mistake, but yeah.
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CyclicCompound AuraIllusions Punchshroom sidakarya Labyrinthine Swamp Link
There must be a line between the abilities and description, like so:
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sidakarya, do not label abilities as hidden. If they are unreleased, put (Unreleased) after the ability. If not, do nothing to denote them as being hidden abilities; that isn't really relevant.
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ATTN Writers: When you write your entry(s) up, you must make a new post saying you have done so. Labyrinthine, I almost missed Suicune because of this. This is important so that I can update the OP properly and know that you don't have too many things reserved.
Also: You must finish BOTH of your reserved entries before you can reserve more. Finish your work first, and then you can do more.
One more thing: The deadline for finishing your reservations is now FIVE days. I made this decision because so many people are contributing, and to push people to get their entries done quicker.
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After numerous suggestions and thinking it through, I separated off some Pokemon into a support category. As there is a gray area between support and the other categories, I only put Pokemon that are specifically used for a certain kind(s) of support and have few. Hopefully this makes it clearer. TRCarnivine, take note that Deoxys-D has been moved into this categorMagnemite, there will be support and offensive entries for Deoxys-S; please notify me which one you choose so that I can open the other one for reservation.
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Weezing
Type: Poison
Base Stats: 65 HP / 90 Atk / 120 Def / 85 SpA / 70 SpD / 60 Spe
Ability: Levitate
Weezing finds it niche in OU as an excellent check to a variety of physical threats. Thanks to Poison typing and Levitate, Weezing only has one weakness and gets an immunity to Ground as well as resistances to Fighting and Fairy, and 65/120 physical bulk gives it plenty to take physical hits, allowing it to switch into various physical threats and hit them with a burn, crippling them for the rest of the match. Additionally, thanks to its low HP, Pain Split works as almost completely reliable recovery, chipping away at foes as well. All of this combined with a special movepool that gives it a ton of coverage options so that it isn't setup fodder cements Weezing as a good defensive threat.