quote="jayelt413, convMessage: 2009615, member: 283002"]
Kirlia [M] [Jordan]
Types: Psychic/Fairy
Abilities: Synchronize | Trace | Telepathy (H)
Nature: Naïve (+1 Spe, +6% Accuracy, -1 SpD)
Stats:
HP: 90
Atk: 2
Def: 2
SpA: 3
SpD: 1-
Spe: 58+
Size Class: 1
Weight Class: 2
Base Rank Total: 13
EC: 8/9
MC: 3
AC: 4/5
Attacks:
Level Up
Growl
Confusion
Double Team
Teleport
Disarming Voice
Lucky Chant
Magical Leaf
Heal Pulse
Draining Kiss
Calm Mind
Egg
Encore
Disable
Shadow Sneak
Skill Swap
Misty Terrain
TM/HM
Psychic
Shadow Ball
Protect
Substitute
Dazzling Gleam
[/quote]
quote="tavok, convMessage: 2009618, member: 80468"]ty ty ty
Elucidator (Doublade (-))
Nature: Brave (+Atk, -Spe)
Type:
- Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
- Ghost: Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
Abilities:
- No Guard (Passive): This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does the Pokemon sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.
Stats:
HP: 90
Atk: Rank 5 (+)
Def: Rank 6
SpA: Rank 2
SpD: Rank 2
Spe: 30 (-)
Size Class: 2
Weight Class: 1
Base Rank Total: 18
EC: 4/9
MC: 5
AC: 0/0
KOC: 0
Moves (19/??)
- Aerial Ace
- Autotomize
- Brick Break
- Destiny Bond
- Fury Cutter
- Gyro Ball
- Magnet Rise
- Metal Sound
- Protect
- Pursuit
- Reflect
- Shadow Claw
- Shadow Sneak
- Shock Wave
- Spite
- Swords Dance
- Tackle
- Toxic
- Wide Guard
[/quote]

Kirlia [M] [Jordan]
Types: Psychic/Fairy
Psychic: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Fairy: Fairy STAB; The consecutive move usage penalty for using damaging Fairy-type moves is reduced to two (2) from four (4).
Fairy: Fairy STAB; The consecutive move usage penalty for using damaging Fairy-type moves is reduced to two (2) from four (4).
Abilities: Synchronize | Trace | Telepathy (H)
Synchronize: Pokemon with this ability mentally link their condition to an opposing Pokemon and when inflicted by the major status ailments Burn, Poison, or Paralysis, will share their status condition with the opponent. Pokemon will not be inflicted by status conditions to which they are immune by virtue of typing, ability, etc.
Trace: When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. When facing a pokemon with Trace, the Player sending out last must send out the pokemon without orders, in order to give the opponent the opportunity to trigger trace and any orders eventually given will be ignored until given the opportunity for trace to be triggered. The ability remains on the Pokemon for six (6) actions. Wonder Guard cannot be Traced. Command: Activate Trace (target ability) - 5 En - Replace Trace with the target Ability for six (6) actions. When the copied ability fades, the user regains Trace.
Telepathy: This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.
Trace: When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. When facing a pokemon with Trace, the Player sending out last must send out the pokemon without orders, in order to give the opponent the opportunity to trigger trace and any orders eventually given will be ignored until given the opportunity for trace to be triggered. The ability remains on the Pokemon for six (6) actions. Wonder Guard cannot be Traced. Command: Activate Trace (target ability) - 5 En - Replace Trace with the target Ability for six (6) actions. When the copied ability fades, the user regains Trace.
Nature: Naïve (+1 Spe, +6% Accuracy, -1 SpD)
Stats:
HP: 90
Atk: 2
Def: 2
SpA: 3
SpD: 1-
Spe: 58+
Size Class: 1
Weight Class: 2
Base Rank Total: 13
EC: 8/9
MC: 3
AC: 4/5
Attacks:
Level Up
Growl
Confusion
Double Team
Teleport
Disarming Voice
Lucky Chant
Magical Leaf
Heal Pulse
Draining Kiss
Calm Mind
Egg
Encore
Disable
Shadow Sneak
Skill Swap
Misty Terrain
TM/HM
Psychic
Shadow Ball
Protect
Substitute
Dazzling Gleam
quote="tavok, convMessage: 2009618, member: 80468"]ty ty ty

Elucidator (Doublade (-))
Nature: Brave (+Atk, -Spe)
Type:
- Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
- Ghost: Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
Abilities:
- No Guard (Passive): This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does the Pokemon sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.
Stats:
HP: 90
Atk: Rank 5 (+)
Def: Rank 6
SpA: Rank 2
SpD: Rank 2
Spe: 30 (-)
Size Class: 2
Weight Class: 1
Base Rank Total: 18
EC: 4/9
MC: 5
AC: 0/0
KOC: 0
Moves (19/??)
- Aerial Ace
- Autotomize
- Brick Break
- Destiny Bond
- Fury Cutter
- Gyro Ball
- Magnet Rise
- Metal Sound
- Protect
- Pursuit
- Reflect
- Shadow Claw
- Shadow Sneak
- Shock Wave
- Spite
- Swords Dance
- Tackle
- Toxic
- Wide Guard