You see, it's quite simple.

JJayyFeather

Drifting~
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1v1 LC Singles
Standard errything else

Agender Nerd
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Baltoy (⚨) [Rune]
Types:
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/
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Abilities:
Levitate

Nature: Quiet (+ 1 SpA, - 8 Spe, - 10 Evasion)

Stats:
HP: 90
Atk: 2
Def: 2
SpA: 3 (+)
SpD: 3
Spe: 47 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 0/6
MC: 0
AC: N/A

Attacks: 21

Level Up: 11
Harden
Confusion
Rapid Spin
Mud-Slap
Heal Block
Rock Tomb
Psybeam
Ancient Power
Power Trick
Cosmic Power

Self Destruct

TM/HM: 5
Dazzling Gleam
Ice Beam
Protect
Psyshock
Substitute

Tutor: 5
Endure
Magic Coat
Mimic
Signal Beam
Wonder Room
Willow Wisps
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Ring around the Rosies, a Pocket full of Posies
Ashes, Ashes... We all fall down.

Lillian [Female Phantump]

Type: Ghost | Grass

Ghost: Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.

Grass: Grass STAB; immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poisonpowder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.

Abilities: Natural Cure | Harvest | Frisk [Hidden Ability | Unlocked]

Natural Cure: This Pokemon's body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.

Harvest: At the end of each round, this Pokemon can recycle or restore a berry that has been used or partially used. If the weather is Sunny Day, the Berry will be fully restored / recycled 100% of the time. If the weather is not Sunny Day, the Berry will be fully restored / recycled 50% of the time. This check occurs immediately after the final action of a round, before any arena effects that might change the weather take effect. If the Berry can be activated again, it will do so on the first action of the next round. If a berry cannot be recycled, Harvest cannot regrow it.

Frisk: The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases or decreases in damage, BAP and STAB from the opponent's item. This will not block the increase in BAP moves like Acrobatics and Knock Off that incur when an item is or isn't held. Item-Based increase in ranks (Such as from Rare Candy) are not negated by Frisk. The Pokemon will not be affected by Fling or Natural Gift.

Nature: Quiet

Stats:

HP | Atk | Def | Spa | Spd | Spe | SC | WC | BRT
90 | 3 | 2 | 3 | 2 | 33 (-10% Evasion) | 1 | 1 | 13

EC: 6/6
MC: 0
AC: 5/5

Moves (28)

Tackle
Confuse Ray
Astonish
Growth
Ingrain
Feint Attack
Leech Seed
Phantom Force
Horn Leech
Will-O-Wisp
Destiny Bond
Forest's Curse
Wood Hammer

Bestow
Grudge
Imprison
Venom Drench
Seed Bomb
Giga Drain
Magic Coat
Pain Split
Trick

Poison Jab
Rock Slide
Bulldoze
Shadow Claw
Energy Ball
Protect
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Anything you can do, I can do better!
I can do anything better than you!


Vance [Male Piplup]

Type: Water

Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Abilities: Torrent | Defiant [Hidden Ability]

Torrent: When this Pokemon's HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 11 to 13)

Defiant: The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, its Attack increases by two (2) stages. This boost may not reset towards its natural stage the round this ability is triggered.

Nature: Naughty

Stats:

HP | Atk | Def | Spa | Spd | Spe | SC | WC | BRT
90 | 3 | 2 | 3 | 1 | 40 | 1 | 1 | 13

EC: 0/9
MC: 0
AC: 0/5

Moves (18)

Pound
Growl
Bubble
Water Sport
Peck
Bubblebeam
Bide
Fury Attack

Agility
Aqua Ring
Flail
Icy Wind
Hydro Pump

Protect
Ice Beam
Dig
Scald
Facade
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Dont count your chickens before they hatch...

Mabel [Female Vullaby]

Type: Dark | Flying

Dark: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.

Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a si e class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.

Abilities: Big Pecks | Overcoat | Weak Armor [Hidden Ability]

Big Pecks: This Pokemon's sturdy wings prevent its defense from being lowered. The rate its defense stage drops towards its natural stage after a boost is also halved from one every round to once every two (2) rounds.

Overcoat: This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. The Pokemon is also immune to "Powder" moves. (Full List: Cotton Spore, Poison Powder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore.) If the Pokemon is already immune to at least one (1) kind of weather, or powder attacks by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

Weak Armor: By default the Pokemon loosens its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit. When toggled, no effect.

Nature: Careful

Stats:

HP | Atk | Def | Spa | Spd | Spe | SC | WC | BRT
100 | 2 | 3 | 1 | 4 | 60 | 1 | 1 | 15

EC: 2/6
MC: 0
AC: 3/5

Moves (20)

Gust
Leer
Fury Attack
Pluck
Nasty Plot
Flatter
Feint Attack
Mirror Move
Brave Bird

Foul Play
Roost
Steel Wing
Scary Face
Knock Off
Heat Wave

Protect
Substitute
Taunt
Payback
Fly
OrdeRNG [AGN|Willow] 4776; AGN

Turn Order

Agender Nerd sends out
Willow Wisps sends out and orders
AGN orders
I ref
 
"Welcome to your first flashmatch, Rune. None of these match-ups look promising, but we'll see how well this actually goes"
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Rune w/Exp. Share
 
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WHY ARE YOU SENDING ME OUT LET LILLIAN OR VANCE BEAT IT UP PLEASE NO NO NOOOOOO

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Mabel, you can hit it for super effective damage with your STAB...

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BUT IT CAN USE ICE BEAM! AND DAZZLING GLEAM! ICE GLEAM! DAZZLING BEAM! NONONONOONONONONONO-

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...(equipping Exp Share)


Foul Play | Feint Attack | Foul Play
[If Vullaby is slower than Baltoy when it would attack, use the move Payback that action. Push back the queue.]
[If Baltoy uses a Protective|Evasive move, use the move Substitute 20HP the first instance. Use Roost the second instance. Use Chill the third instance.]
 
"Rune, this won't be easy but let's start by making sure we take less damage and they take more."

Wonder Room ~ Ice Beam ~ Dazzling Cleam
 
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exp.share.png

90 HP | 100 EN
2/2/3/3/47 (-10% Evasion)

vullaby.png
exp.share.png

100 HP | 100 EN
2/3/1/4/60
====
Round 1

Action 1

Vullaby used Foul Play!
Crit [<=625] 994; NO
Damage: (10+3)*1.5 = 19.5
-6 EN

Baltoy used Wonder Room!
Twist them dimensions!
-10 EN

Action 2
Vullaby used Feint Attack!
Crit [<=625] 1349; NO
Damage: (6+3-1.5)*1.5 = 11.25
-3 EN

Baltoy used Ice Beam!
Crit [<=625] 2339; NO
Freeze [<=1000] 6275; NO
Damage: (9)*1.5 = 13.5
-7 EN

Action 3
Vullaby used Foul Play!
Crit [<=625] 8757; NO
Damage: (10+3-1.5)*1.5 = 17.25
-6 EN

Baltoy used Dazzling Gleam!
Crit [<=625] 622; YES
Damage: (8+3)*1.5 = 16.5
-6 EN
====
Wonder Room (3r)

baltoy.png
exp.share.png

42 HP | 77 EN
2/2/3/3/47 (-10% Evasion)

vullaby.png
exp.share.png

70 HP | 85 EN
2/3/1/4/60

Agender Nerd orders
Willow Wisps orders
I ref
 
"Can't say this was unexpected, SE STAB is trouble"

Ice Beam ~ Dazzling Gleam ~ Ice Beam
If Mabel uses Fly (unsuspended) then use Ice Beam + Ice Beam and Push Back
If Mabel uses a Protective/Evasive move, use Cosmic Power and Push Back
 
Wonder Room (3r)

baltoy.png
exp.share.png

42 HP | 77 EN
2/3/3/2/47 (-10% Evasion)

vullaby.png
exp.share.png

70 HP | 85 EN
2/4/1/3/60
====
Round 2

Action 1

Vullaby used Knock Off!
Crit [<=625] 3715; NO
Damage: (10+3-1.5)*1.5 = 17.25
-6 EN

Baltoy used Ice Beam!
Crit [<=625] 7553; NO
Freeze [<=1000] 4834; NO
Damage: (9)*1.5 = 13.5
-7 EN

Action 2
Vullaby used Foul Play!
Crit [<=625] 6425; NO
Damage: (10+3-1.5)*1.5 = 17.25
-6 EN

Baltoy used Dazzling Gleam!
Crit [<=625] 6088; NO
Damage: (8)*1.5 = 12
-6 EN

Action 3
Vullaby used Foul Play!
Crit [<=625] 424; YES
Damage: (10+3+3-1.5)*1.5 = 21.75
Baltoy fainted!
-10 EN
====
Wonder Room (2r)

baltoy.png
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KO HP | 64 EN
2/3/3/2/47 (-10% Evasion)

vullaby.png
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44 HP | 63 EN
2/4/1/3/60

Rewards
Agender Nerd
1 CC
Baltoy: 1 EC, 3 MC, 1 AC

Willow Wisps
1 CC
Vullaby: 1 EC, 3 MC, 1 AC, 1 KO

jayelt413
3 UC
 
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