The Rules said:2v2 NFE Doubles
48h DQ
Training items only
All abilities
ASB Arena
Switch = Ok
zarator's team:

Charmeleon (Garyx) (M)
Nature: Lonely (Attack raised; Defense lowered)
Type: Fire
Abilities Blaze, Solar Power (HA LOCKED)
Stats:
HP 90
Atk: Rank 4 (+)
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 3
Spe: 80
Size Class: 2
Weight Class: 2
Base Rank Total: 16
EC: 4/9
MC: 0
AC: 3/5
Attacks (37 moves):
Air Cutter
Bide
Brick Break
Counter
Crunch
Dig
Dragon Dance
Dragon Rage
Dragon Rush
Ember
Endure
Fire Blast
Fire Fang
Fire Pledge
Fire Punch
Fire Spin
Flame Burst
Flamethrower
Flare Blitz
Focus Punch
Growl
Iron Tail
Leer
Metal Claw
Protect
Rage
Reflect
Rock Slide
Scary Face
Scratch
Slash
Smokescreen
Substitute
Thunder Punch
Toxic
Will-O-Wisp

Dragonair (Horus-Re) (M)
Nature: Quiet (Sp. Attack increased; Speed and evasion lowered)
Type: Dragon
Abilities: Shed Skin, (HA) Marvel Scale
Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 60 (-)
Size Class: 4
Weight Class: 2
Evasion reduced by 10%
Base Rank Total: 18
EC: 5/9
MC: 0
AC: 5/5
Attacks (27 moves)
Agility
Aqua Jet
Bide
Dragon Dance
Dragon Pulse
Dragon Rage
Dragon Tail
Endure
Extremespeed
Fire Blast
Haze
Hyper Beam
Iron Tail
Leer
Light Screen
Outrage
Protect
Reflect
Safeguard
Slam
Substitute
Surf
Thunderbolt
Thunder Wave
Toxic
Twister
Wrap
PTPlatinum's team:

Gurdurr [Klondike] (M)
NATURE: Adamant
TYPE: Fighting
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
ABILITIES: Guts / Sheer Force / Iron Fist (H, Locked)
Guts: This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by three (3). Pokemon with Guts ignore the attack drop from burn.
Sheer Force: By default this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect. When toggled, no effect.
Iron Fist: The Base Attack Power of this Pokemon's "Punch" attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamic Punch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunder Punch, Power-Up Punch)
Sheer Force: By default this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect. When toggled, no effect.
Iron Fist: The Base Attack Power of this Pokemon's "Punch" attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamic Punch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunder Punch, Power-Up Punch)
STATS:
HP: 100
Atk: 5 [+]
Def: 3
SpA: 1 [-]
SpD: 2
Spe: 40
Size Class: 2
Weight Class: 3
Base Rank Total: 16
EC: 4/9
MC: 0
AC: 3/5
ATTACKS
PHYSICAL
Bide
Chip Away
Counter
Dig
Drain Punch
Fire Punch
Focus Punch
Ice Punch
Knock Off
Low Kick
Mach Punch
Payback
Poison Jab
Pound
Rock Throw
Rock Tomb
Thunder Punch
Wake-Up Slap
SPECIAL
--
STATUS
Endure
Focus Energy
Leer
Protect
Toxic
Wide Guard

Colosshale [Crimson] (M)
NATURE: Jolly [+22% Accuracy]
TYPE: Dark / Water
Dark: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
ABILITIES: Rebound / Storm Drain / Flare Boost (H, Locked)Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Rebound: The Pokemon is able to bounce one layer of an entry hazard back from their side of the field to the other side with their immense strength and intuition. Command: Activate Rebound (target hazard layer) - 5 En - Removes a layer of hazards from the user's side of the field. Places a layer of the same type on the opponent's field. In battles with more than two teams, the user must target a team to Rebound to.
Storm Drain: This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. If this ability was triggered by an opponent's attack, the natural stage is adjusted.
Flare Boost: This Pokemon's body can harness the heat from a burn into internal energy, fueling its mental capabilities. When Burned, the Pokemon's special attacks have three (3) more Base Attack Power.
Storm Drain: This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. If this ability was triggered by an opponent's attack, the natural stage is adjusted.
Flare Boost: This Pokemon's body can harness the heat from a burn into internal energy, fueling its mental capabilities. When Burned, the Pokemon's special attacks have three (3) more Base Attack Power.
STATS
HP: 100
Atk: 2
Def: 2
SpA: 2 [-]
SpD: 3
Spe: 98 [+]
Size Class: 4
Weight Class: 9
Base Rank Total: 16
EC: 0/6
MC: 0
AC: 0/5
ATTACKS
LEVEL-UP
Leer
Tackle
Bubble Beam
Bite
Rapid Spin
Body Slam
EGG
Encore
Fake Out
Fire Fang
Sucker Punch
Thunder Fang
TM/HM
Toxic
Protect
Earthquake
Rock Slide
U-turn
PTPlatinum sends out, equips, and orders.
zarator orders.
I ref.