Zekrom vs Mulan 2v2 Singles

2v2 singles
3 recovery/3 chills
7 day DQ
All abilities
Training item
2 sub
Switch?? (Opponent Decides).

Arena: ASB Arena

Zekrom's pokemon...
At first I had considered adjusting this (to add the Pichu sprite, ask Zekrom what he meant by putting the question marks after Seismic Toss on Charizard, etc., but then decided to just post it as it was sent). Although I will ask Zekrom to explain the whole question mark thing in this thread if he wants to be able to use Seismic Toss.

Pichu [T-Bolt] (Male)
Nature: Mild (+ SpA - Def )
Type:
electric.gif

Abilities:
Static
Lightning Rod(Hidden+Locked)

HP: 80
Atk: 2
Def: 0-
SpA: 3+
SpD: 2
Spe: 60
SC: 1
WC: 1
BRT: 10

EC: 1/9
MC: 2
AC: 1/5
KOC: 0

Moves:
Thunder Shock
Charm
Tail Whip
Thunder Wave
Sweet Kiss
Nasty Plot


Egg Moves:


Bide
Endure
Disarming Voice
Wish
Volt Tackle


TM/HM:

Volt Switch
Grass Knot
Thunder Bolt
Double Team
Thunder Wave

006.gif


Charizard
Male
Nature: Timid
Type:
fire.gif
Abilities: Blaze/ [Hidden Locked - Solar Power)


Stats:
HP: 100
Atk: 2 [-]
Def: 3
SpA: 4
SpD: 3
Spe: 115 [+15%] & [+15% Acc]
Size Class: 2
Weight Class: 2
Base Rank Total: 16

EC: 9/9
MC: 15
AC: 5/5
KOC: 0

Attacks:
Level Up
Scratch
Growl
Ember
Leer
Metal Claw
Smokescreen
Rage
Dragon Rage
Scary Face
Fire Fang
Slash
Heat Wave
Shadow Claw
Air Slash
Flame Burst



Egg Moves


Ancient Power
Bite
Dragon Dance
Dragon Pulse
Flare Blitz


TM/HM

Dragon Claw
Protect
Flamethrower
Substitute
Power-Up Punch
Thunder Punch
Steel Wing
Shadow Claw
Bulldoze


other ???


Seizmic Toss ???

Mulan's pokemon
306.png
Nature: Brave (+Attack , -15% Speed, -10 Evasion)
Type: Steel/Rock
Abilities: Sturdy, Rock Head, Heavy Metal

Stats:
HP: 100
Atk(+): 5
Def: 8
SpA: 2
SpD: 2
Speed(-): 42
SC: 4
WC: 8 (Heavy Metal: 10)
BRT: 22

aggron-mega.png
Mega-Aggron(Crassus) (Male)
Nature: Brave (+Attack , -15% Speed, -10 Evasion)
Type: Steel
Abilities: Sturdy, Rock Head, Heavy Metal, Filter

Stats:
HP: 100
Atk(+): 6
Def: 10
SpA: 2
SpD: 3
Speed(-): 43
SC: 4
WC: 8 (Heavy Metal: 11)
BRT: 26

EC: 9/9
MC: 0
AC: 5/5

Moves(56/114 for 136 MC):
Tackle
Harden
Mud-Slap
Headbutt
Metal Claw
Iron Defense
Roar
Take Down
Iron Head
Protect
Double Edge
Metal Burst
Automize
Heavy Slam
Iron Tail
Metal Sound

Head Smash
Superpower
Reversal
Body Slam
Endeavor
Stealth Rock
Curse, Dragon Rush, Screech, Smelling Salts, Stomp 5 moves for 15 MC

Magnet Rise
Aqua Tail
Focus Punch
Endure
Counter
Low Kick
Endeavor
Mimic
Fire Punch
Seismic Toss
Dynamic Punch
Earth Power
Thunder Punch
Block, Dragon Pulse, Ice Punch, Icy Wind, Outrage, Shock Wave, Spite, Uproar 8 moves for 16 MC
Ancient Power, Defense Curl, Fury Cutter, Headbutt, Mega Kick, Mega Punch, Rollout, Snore 8 moves for 24 MC

Earthquake
Aerial Ace
Shadow Claw
Rock Slide
Dig
Rain Dance
Hone Claws
Rest
Sleep Talk
Brick Break
Dragon Claw
Dragon Tail
Fire Blast
Thunderbolt
Thunder Wave
Ice Beam
Payback
Sandstorm
Attract, Blizzard, Bulldoze, Confide, Cut, Dark Pulse, Double Team, Facade, Flamethrower, Flash Cannon, Fling, Focus Blast, Frustration, Giga Impact, Hidden Power, Hone Claws, Hyper Beam, Incinerate, Power-Up Punch, Return, Rock Polish, Round, Secret Power, Smack Down, Solar Beam, Stone Edge, Strength, Substitute, Sunny Day, Surf, Swagger, Taunt, Thunder, Toxic 35 moves for 70 MC
Water Pulse
Whirlpool
Avalanche
Captivate, Natural Gift, Rock Climb 3 moves for 9 MC

Kitsunoh(Masuku)(Female)
frontnormal-mkitsunoh.png
Nature: Jolly (+15% Speed, +19 Accuracy, -1 Special Attack)
Type: Ghost/Steel
Ability: Frisk / Limber / Cursed Body

Stats:
HP: 100
Attack: 4
Defense: 3
Spe Attack(-): 1
Spe Defense: 3
Speed(+): 127
SC: 3
WC: 4
Accuracy: +19

EC: 6/6
MC: 0
AC: 5/5

Moves(68/106 for 88 MC):
Scratch
Iron Defense
Lick
Odor Sleuth
Metal Burst
Faint Attack
Shadow Sneak
Curse
Shadow Strike
Perish Song
Fake Out
Iron Head
Imprison
Tail Whip
Metal Claw
Revenge
Copycat
Memento
Shadow Claw

Magic Coat
Pain Split
Trick
Role Play
Knock Off
Endeavor
Superpower
Low Kick
Ominous Wind
Thunder Punch
Snatch
Sucker Punch
Ice Punch
Icy Wind
Super Fang
Last Resort, Snore, Spite 3 moves for 6 MC
Fury Cutter, Headbutt 2 moves for 6 MC.

Meteor Mash
Phantom Force
Foul Play
Psycho Shift
Yawn
Hex
Feather Dance, Flail, Metal Sound 3 moves for 9 MC

Will-o-Wisp
Dig
Thief
Protect
Taunt
Psychic
Return
Frustration
Roar
U-Turn
Rain Dance
Flash
Taunt
Double Team
Safeguard
Torment
Earthquake
Substitute
Swagger
Rock Slide
Shadow Ball
Aerial Ace
Giga Impact
Psych Up
Toxic
Bulldoze
Hone Claws, Hidden Power, Sunny Day, Hyper Beam, Frustration, Facade, Rest, Attract, Round, False Swipe, Fling, Embargo, Payback, Retaliate, Gyro Ball, Dream Eater, Sleep Talk, Flash Cannon, Trick Room, Rock Smash, Dark Pulse, Confide, Cut, Strength 26 moves for 52 MC
Endure
Defog
Iron Tail, Secret Power, Captivate, Natural Gift, 4 moves for 12 MC

Zekrom2525 sends out and equips.
Mulan15262 sends out, equips and orders.
Zekrom2525 orders.

(Also, Zekrom had said in his original post that the opponent chose whether or not it was switch- so could Mulan please tell me what he wants on that?)
 
Lets do Switch = OK.

Also, the moves in a big list at the bottom of each section are the moves that the pokemon does not know. Just saying that because normally the moves are in red, but you removed the color.
 
Masuku the Kitsunoh @ Exp. Share

Dig - Earthquake - Dig
If Pichu uses Bide, then replace the next three actions Will-o-Wisp - Toxic - Earthquake.
If Pichu uses Thunder Wave, then use Taunt, but only once.
 
<shinyfairymon> Before reffing Zekrom and Mulan's battle, I want to double check on the legality of Zekrom's usage of Bide. Can you really use moves during the time you're biding, or can you not? And if not (like I suspect), then what do I do about Zekrom's orders?
<Avnomke> no
<Avnomke> he uses bide every turn in that case'

The above is what I got from IRC, just in case Zekrom is confused as to why his orders weren't followed as he asked.
Also, to Mulan, I'm sorry for not keeping the red- when I copied and pasted the information, the color didn't show up, and I don't know how to do color in this text.

Zekrom2525's Pokemon
Pichu
HP:80
EN: 100
Status: None
Item: None

Mulan15262's Pokemon
Masuku the Kitsunoh
HP: 100
EN: 100
Status: None
Item: Exp. Share

Flavor: And the round starts off with Pichu biding its time, and waiting for the right moment to attack. In response, a small portion of the fog around Kitsunoh separates from its body and then starts eerily burning, before drifting towards Pichu and affecting him with a ghostly will-o-wisp.
Pichu continues biding its time instead of attacking, and Kitsunoh continues to take advantage of this with status moves. Yet again, a portion of the fog separates from Kitsunoh's body, and this time turns a sickly purple as it drifts towards Pichu, damaging it with toxic poison.
Pichu finally stops biding its time and attacks... or at least tries to. However, because Kitsunoh had previously stuck to status moves, the attempt fails to do any damage. Kitsunoh then takes advantage of the end of the bide and responds by focusing its energies to summon a massive earthquake, shaking the very foundations of the arena.

Round 1
Pichu uses Bide!

Kitsunoh uses Will-o-Wisp!
RNG to Hit: 6442/10000=Yes.
Pichu is burned!
-7 EN!

-2 HP from burn (Pichu)!

Round 2
Pichu is holding its bide!

Kitsunoh uses Toxic!
RNG to Hit: 7078/10000=Yes.
Pichu is badly poisoned!
-7 EN!

-2 HP from burn (Pichu)!
-1 HP from Toxic poison (Pichu)!

Round 3
Pichu releases its bide!
0*1.75=0 Damage.
-(6+0)/2=3 EN!

Kitsunoh uses Earthquake!
RNG to Crit: 2236/10000=No.
(BAP:8+ARB:6-DRB:0)*1.5=21.
-10 EN!

- 2 HP from burn (Pichu)!
-1 HP from Toxic poison (Pichu)!

Zekrom's pokemon
Pichu
HP: 51
EN: 97
Status: burned; Toxic poison (-2 HP)
Item: None

Mulan's pokemon
Kitsunoh
HP: 100
EN: 76
Status: None
Item: Exp. Share

Pichu's Toxic poison worsened (-2)!

Zekrom2525 orders.
Mulan15262 orders.
 
Earthquake has a BAP of 10 and a EN cost of 7, so Pichu should have 3 less HP and Kitsunoh should have 3 more energy.

Taunt - Earthquake - Dig
 
You're right, Mulan, I'm so terribly sorry. I don't know what I was thinking, and I know I can do better. I'll try to avoid those sorts of stupid mistakes in the future.

Zekrom's pokemon
Pichu
HP: 48
EN: 97
Status: burned; toxic poison (-2)
Item: None

Mulan's pokemon
Kitsunoh
HP: 100
EN: 79
Status: None
Item: Exp. Share

Flavor: Well, this match... is certainly unusual. Kitsunoh starts off by taunting Pichu into a rage. Pichu responds by trying to wish for better health, but is blocked by the taunt.
Kitsunoh then strikes the Earth with its powerful steel claws, sending a tremulous earthquake to Pichu's direction. Pichu attempts to shoot its thunder in waves at Kitsunoh to paralyze it, but fails due to the taunt.
Kitsunoh then digs underground, ready to make the finishing blow. During the time Kitsunoh is underground, Pichu tries to prepare to endure the next attack, but yet again the taunt stops it. Kitsunoh then bursts from the soil to slam into Pichu- KOing the opponent, but also making a contact move against an opponent with Static! Kitsunoh has a bit of bad luck, as she gains paralysis from Pichu's ability!

Round 1
Kitsunoh uses Taunt!
Pichu is taunted!
-10 EN!

Pichu uses wish!
But it fails because of the taunt!
-4+(48/10)=8.8 EN!

-2 HP from burn (Pichu)!
- 2 HP from Toxic poison (Pichu)!

Round 2
Kitsunoh uses Earthquake!
RNG to crit: 4244/10000=no.
(BAP: 10+ARB:6-DRB:0)*1.5=24.
-7 EN!

Pichu uses Thunderwave!
But it fails because of the taunt!
-7 EN!

-2 HP from burn (Pichu)!
-2 HP from Toxic poison (Pichu)!

Round 3
Kitsunoh uses dig!
Kitsunoh burrowed underground.

Pichu uses Endure!
But it fails because of the taunt!
-15 EN!

Kitsunoh uses dig!
RNG to Crit: 6870/10000=No.
(BAP:8+ARB:6-DRB:0)*1.5=21
-10 EN!
RNG for Static: 2704/10000=yes.
Kitsunoh is paralyzed!

Pichu is KOed!

Zekrom's Pokemon
Pichu
HP: KO
EN: KO
Status: KO
Item: None

Mulan's Pokemon!
Kitsunoh
HP: 100
EN: 70
Status: Paralysis (20%)
1 KOC

Zekrom2525 automatically sends out Blaze the Charizard and chooses whether to equip.
Mulan15262 orders.
Zekrom2525 orders.
Item: Exp. Share
 
Pichu is supposed to use Struggle on a2 and a3, the only time a move simply fails due to something like Taunt is the action taunt is used. Also, Pichu shouldn't have spent energy on trying to use Wish on a1 because it failed due to Taunt. The only time a move costs energy to fail is if it simply does not have the desired effect due to the move itself (i.e. consecutive p/e moves or trying to use a move that requires you to have the energy cost when you don't).

Anyways, since Zekrom's item doesn't matter to my orders, I'll go ahead and order.


Psycho Shift - Rock Slide - Rock Slide
If Kitsunoh is fully paralyzed, push actions back.
If Charizard uses Substitute AND Kitsunoh is paralyzed, use Rock Slide that action and Psycho Shift the one after.
 
Ugh, I'm sorry Mulan. I guess I'm newer than I thought. After reffing that one battle and having the post without any mistakes, I thought I could do this, but apparently there are still some details of the rules I need to brush up on- such as what happens when a move fails, and the things that cause struggle.
 
Okay- let me calculate the damage Struggle did to Kitsunoh first.

a2
Pichu uses Struggle!
RNG to Crit: 3853/10000=No.
(BAP:5+ARB:3-DRB:4.5)=3.5

a3
Pichu uses Struggle!
RNG to Crit: 1543/10000=No.
(BAP:5+ARB:3-DRB:4.5)=3.5

Zekrom's Pokemon:
Charizard
HP: 100
EN: 100
Status: None
Item: Amulet Coin

Mulan's Pokemon:
Kitsunoh
HP: 93
EN: 70
Status: Paralysis (20%)
Item: Exp. Share
1 KOC

Flavor: When Charizard takes advantage of Kitsunoh's paralysis-lowered speed to stomp the ground to create shock waves to bulldoze the fox spirit, it scores a critical hit! And it suddenly becomes clear why Mulan was willing to risk a contact move against a pokemon with static: psycho shift. However, when Kitsunoh tries it, she becomes paralyzed instead!
Charizard then takes advantage of Kitsunoh's lowered speed to gather the strenght of thunder within its claws, and then curl them up into a massive punch against Kitsunoh. Kitsunoh's bad luck continues, as when it tries to use psycho shift, it is paralyzed yet again! Its Cursed Body does disable Charizard's attack, for all of the good that will do Kitsunoh.
Charizard yet again bulldozes Kitsunoh with the same attack as before. Kitsunoh finally manages to successfully use psycho shift without worrying about paralysis, successfully transferring its paralysis to Charizard!

a1
Charizard uses Bulldoze!
RNG for Crit: 389/10000=Yes.
(BAP:6+Crit:3+ARB:3-DRB:4.5)*1.5=11.25
Kitsunoh's speed is lowered by 1 stage!
-5 EN!

Kitsunoh uses Psycho Shift!
RNG for Paralysis: 253/10000=Yes.
Kitsunoh is paralyzed! It can't move!
Paralysis decays to 15%.

a2
Charizard uses Thunder Punch!
RNG to Crit: 9117/10000=No.
RNG for Cursed Body:791/10000=Yes.
(BAP:8+ARB:3-DRB:4.5)=6.5
Cursed Body disables Thunder Punch!
-6 EN!

Kitsunoh uses Psycho Shift!
RNG for Paralysis: 65/10000=Yes.
Kitsunoh is paralyzed! It can't move!
Paralysis decays to 10%.

a3
Charizard uses Bulldoze!
RNG to Crit: 2548/10000=No.
(BAP:6+ARB:3-DRB:4.5)*1.5=6.75
3.5*.4=1.4 Recoil.
Kitsunoh's speed drops by 1 stage!
-5 EN!

Kitsunoh uses Psycho Shift!
RNG for Paralysis: 8538=No.
Charizard gains paralysis (10%).
Kitsunoh is cured of paralysis!
-7 EN!

Kitsunoh's speed drop decays by 1 stage!

Charizard
HP: 99
EN: 84
Status: Paralysis (10%); Thunder Punch disabled (5a)
Item: Amulet Coin

Kitsunoh
HP: 68
EN: 63
Status: Speed -1 stage
Item: Exp. Share
1 KOC
 
Charizard
HP: 99
EN: 84
Status: Paralysis (10%); Thunder Punch disabled (5a)
Item: Amulet Coin

Kitsunoh
HP: 68
EN: 63
Status: Speed -1 stage
Item: Exp. Share
1 KOC

Flavor: And this is the round where Kitsunoh manages to turn its previous bad luck back around! Initially, Kitsunoh's smoky form fades away. Charizard attempts to bulldoze its opponent as it has before, but its paralysis stops it. Kitsunoh then reappears as a phantom, unleashing a powerful force at the Charizard.
Kitsunoh then quickly follows that up by forming rocks above itself, and then causing them to slide onto Charizard. Charizard retaliates by firing a fierce flame in short bursts.
The events of action 1 repeat, as Kitsunoh yet again dissipates before Charizard can get the chance to bulldoze into her, and then the phantom fox strikes back with the same force as before.

a1
Kitsunoh disappears into the shadow dimension!

Charizard uses bulldoze!
RNG for paralysis:101/10000=Yes.
Charizard is paralyzed! It can't move!
Paralysis decays to 5%.

Kitsunoh uses Phantom Force!
RNG for Crit:9048/10000=No.
(BAP:9+STAB:3+ARB:6-DRB:4.5)=13.5
-11 EN!

a2
Kitsunoh uses Rock Slide!
RNG for Crit:9514/10000=No.
(BAP:8+ARB:6-DRB:4.5)*2.25=21.375
-6 EN!

Charizard uses Flame Burst!
RNG for paralysis:3036/10000=no.
RNG for Crit: 4887/10000=No.
(BAP:7+STAB:3+ARB:6-DRB:4.5)*1.5=17.25
-5 EN!

a3
Kitsunoh disappears into the shadow dimension!

Charizard uses Bulldoze!
RNG for paralysis:9805/10000=No.
Kitsunoh's Phantom Force causes it to evade the attack!
-5 EN!

Kitsunoh uses Phantom Force!
RNG for Crit:6821/1000=No.
(BAP:9+STAB:3+ARB:6-DRB:4.5)=13.5
-11 EN!

Charizard's Paralysis decays to 0.
Kitsunoh's speed drop decays to 0.

Charizard
HP: 51
EN: 74
Status: Thunder Punch disabled (2a).
Item: Amulet Coin

Kitsunoh
HP: 51
EN: 35
Status: None
Item: Exp. Share
1 KOC

Mulan15262 orders.
Zekrom2525 orders.
 
Switching to Aggron @ Exp. Share. Zekrom2525 can't counterswitch because he has no other pokemon, so I'll order.


Head Smash * 3
If Charizard is under the effects of a successful p/e move, use Hone Claws.
If Charizard successfully uses Substitute, use Rock Slide.
 
Charizard
HP: 51
EN: 74
Status: Thunder Punch disabled (2a).
Item: Amulet Coin

Aggron
HP: 100
EN: 100
Status: None
Item: Exp. Share

Flavor: The round starts off with Charizard protecting itself from any possible onslaught, while Aggron takes advantage of the lull in the battle to hone its claws.
Charizard then tries playing defensively, putting up a smokescreen to hide itself from Aggron. In this turn, it seems to have worked, negating the accuracy boost from hone claws enough that Aggron's head smash misses.
Then, Charizard tries to stop Aggron with a thunderous punch... which does practically nothing in terms of damage output. Aggron yet again tries a head smash, and this time succeeds, significantly lowering Charizard's HP.

a1
Charizard uses Protect!
-7+(0/2.5)=7 EN!

Aggron uses Hone Claws!
-6 EN!

a2
Charizard uses smokescreen!
-4+0=4 EN!

Aggron uses Head Smash!
RNG to Hit: 9770/10000=No.
But it misses!
-8 +(10/2.5)=12 EN!

a3
Charizard uses thunder punch!
RNG to Crit: 3192/10000=No.
RNG for Effect Chance: 451/10000=Yes.
((BAP:8-1)+ARB:3-DRB:11)=-1...Damage increased to 1.
-6 EN!

Aggron uses Head Smash!
RNG to Hit: 4089/10000=Yes.
RNG to Crit:1053/10000=No.
(BAP:12+7+ARB:10-DRB:4.5)*1.5=36.75
-8 +(10/2.5)+4=16 EN!

Hone Claws decays by 1 stage!

Charizard
HP:14
EN: 57
Status: None
Item: Amulet Coin

Aggron
HP: 99
EN: 66
Status: -1 Accuracy
Item: Exp. Share

Zekrom2525 orders.
Mulan15262 orders.
 
Aggron should not be at -1 Accuracy. Hone Claws boosts attack and accuracy, and then Smoke Screen lowers accuracy. That would leave Aggron at 0 Accuracy and +1 Attack, which then decays to 0 in both.
Also, for the Head Smash, it should have done (19+3+7.5-4.5)(9/4)+2=58.25 damage. You forgot to factor in STAB, gave Aggron too high of an Attack stat (it has rank 5 attack, not rank 7), forgot that rock strikes both Fire and Flying for SE damage, and ignored Aggron's +1 Attack. This new damage amount would be enough to KO Charizard.
 
...I'm sorry. Some of the mistakes were me misunderstanding the rules, and some were me just making stupid mistakes. I could go into detail about which were which, but I won't bother you with that. Instead, I'll just say you were right about the calculations, and ask if it's possible to give UC earned, because you definitely deserve mine with all of the reffing you did for me this battle.

Zekrom2525 gains 3 CC.

Pichu gains 1 EC.
Pichu gains 2 MC.
Pichu gains 1 AC.

Charizard gains 0 EC.
Charizard gains 3 MC.
Charizard gains 0 AC.

Mulan15262 gains 2 CC.

Kitsunoh gains 0 EC.
Kitsunoh gains 4 MC.
Kitsunoh gains 0 AC.
Kitsunoh gains 1 KOC.

Aggron gains 0 EC.
Aggron gains 4 MC.
Aggron gains 0 AC.
Aggron gains 1 KOC.

IF it's legal to give UC to somebody, THEN Mulan can have my 6 UC.

IF it's not legal to give UC away, THEN I get the 6 UC.
 
No, you can have the UC. Making mistakes is part of learning to ref, and everyone (or at least almost everyone) has made similar mistakes when they were new. Punishing players for those mistakes would simply scare away new players from joining.
 
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