Approved by Eevee General, waiting on art from a guy
Welcome to the Zero Sum Metagame! This is simply OU with a twist: all damage you take your opponent also recovers and all health your opponent recovers you take. Put simply, I lose 50% you heal 50%, I heal 50% you lose 50%.
Banlist:
Ubers
Nothing else yet
More details:
Damage includes basic attacks, entry hazards, status, Leech Seed, and trapping moves like Infestation.
The health is calculated by percentages rather than individual hit points
Recovery moves can damage the opponent
You cannot get over 100% Health
The health always goes to the Pokemon that's currently out, if my Skarmory set up Stealth Rock but Talonflame is on the field, the health from Stealth Rock goes to Talonflame
In the case of healing moves like Giga Drain or Draining Kiss, health recovered is 50/75% of the damage as normal plus the same HP as you dealt
Recoil from moves like Flare Blitz, as well as Life Orb, is healed back by your opponent
Heal Block does prevent the extra recovery
Regenerator will not damage the opponent
Possible new strats:
+2 priority+recovery+setup sounds great
Even more recovery from healing moves and Leech Seed
Entry hazards got a lot better and weaknesses got hit hard, we'll see if that's enough to nerf priority recovering Brave Birds
This meta is coded and waiting to be implemented
Welcome to the Zero Sum Metagame! This is simply OU with a twist: all damage you take your opponent also recovers and all health your opponent recovers you take. Put simply, I lose 50% you heal 50%, I heal 50% you lose 50%.
Banlist:
Ubers
Nothing else yet
More details:
Damage includes basic attacks, entry hazards, status, Leech Seed, and trapping moves like Infestation.
The health is calculated by percentages rather than individual hit points
Recovery moves can damage the opponent
You cannot get over 100% Health
The health always goes to the Pokemon that's currently out, if my Skarmory set up Stealth Rock but Talonflame is on the field, the health from Stealth Rock goes to Talonflame
In the case of healing moves like Giga Drain or Draining Kiss, health recovered is 50/75% of the damage as normal plus the same HP as you dealt
Recoil from moves like Flare Blitz, as well as Life Orb, is healed back by your opponent
Heal Block does prevent the extra recovery
Regenerator will not damage the opponent
Possible new strats:
+2 priority+recovery+setup sounds great
Even more recovery from healing moves and Leech Seed
Entry hazards got a lot better and weaknesses got hit hard, we'll see if that's enough to nerf priority recovering Brave Birds
This meta is coded and waiting to be implemented
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