Zheng's War with tavok

ZhengTann has sent out a challenge to any who thinks they can marshal a superior Pokemon squad to his.
This challenge was taken up by tavok in the belief that even under ZhengTann's rules, he can still defeat him through superior tactics and sheer power.
Zheng's declarations of the rules all must abide by are as follows:
4v4 Singles (minimum 1 NFE)
3-day DQ
2 Substitutions
Infinite Recoveries/Chills
Arena = ASB Standard Arena, without natural Rock sources

And now, to herald the battle, march in the opposing squads.
Zheng's team consists of:
Haxorus(*) Natsu (M)
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Just like his namesake, Natsu is an orphan, having no recollection of his parents’ fate. As such, Natsu loneliness made him grew to be very independent, to the point where he will erupt in great battle fury whenever his freedom is threatened. However, he is very much attached to his trainer, Zt, looking up to him as a partner as they search the wilds for Natsu’s direct lineage. Natsu doesn’t sharpen his tusks on a regular basis – unlike some Axews, he prefers a thicker tusk, even though they break off at pretty much the same intervals due to his affinity for intense fights. Natsu is always in a fierce competition with Gray, often challenging the other into mock spars, but the rivalry comes with respect and loyalty towards each other too. Natsu fights with the ferocity that comes with every Dragon – by fang and claw, for the very survival of his world and existence.

Beaten down at every turn never shakes Natsu's confidence - to him, a loss is just another step towards being stronger. Having new members to the team suddenly wrought certain changes to his fighting spirit. Willing to forsake his own safety for that of his friends, Natsu's newfound family is his main source of strength to improve himself and keep going.

Learning to fight with a clear mind, even in the midst of battle rage, is not easy - but Natsu is now one of the few that did it. Through rigorous training, he bridged the gap between instinct and thought, acting on cues his opponent didn't even realise to counter and parry at precisely the same time they make their move. Broadening his mind's eye also allows Natsu to make use of the environment more efficiently, as well as track his opponents battle habits - something only Gajeel can match, which became a newfound reason they keep coming to blows.


Nature: Jolly (+15% Speed, -1 SpA, +14% Acc)

Type:
Dragon Type: Dragon STAB; Thrash or Outrage will not be disrupted by oncoming damage.

Abilities:
Ability 1: Mold Breaker
Type: Passive
Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Ability 2: Rivalry
Type: Passive
This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender, and decreasing the power of all its attacks by two (2) when it attacks an opponent of the opposite gender.

Ability 3: Unnerve (DW unlocked)
Type: Passive
The Pokemon's presence causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Stats:
HP: 100
Atk: Rank 6
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 112 (+14% Acc)
Size Class: 3
Weight Class: 5

EC: 9/9
MC: 1
AC: 5/5

Attacks (69/69):
Aerial Ace
Aqua Tail
Assurance (*)
Attract
Brick Break
Bulldoze
Confide
Counter
Cut
Dig (*)
Double Team
Draco Meteor
Dragon Claw
Dragon Dance
Dragon Pulse
Dragon Rage (*)
Dragon Tail
Dual Chop (*)
Earthquake
Endeavour
Endure
Facade
False Swipe (*)
Fling
Focus Blast
Focus Energy
Frustration
Giga Impact
Grass Knot
Guillotine
Harden
Hidden Power Fire
Hone Claws
Hyper Beam
Incinerate
Iron Tail (*)
Leer (*)
Low Kick
Night Slash (*)
Outrage
Payback
Poison Jab
Protect
Rain Dance
Razor Wind
Rest
Return
Reversal (*)
Roar
Rock Slide
Rock Smash (*)
Rock Tomb
Round
Scary Face (*)
Scratch (*)
Shadow Claw
Slash (*)
Sleep Talk
Snore
Strength
Substitute
Superpower
Surf
Sunny Day
Swagger
Swords Dance
Taunt
Toxic
X-Scissor (*)
Shelgon - Happy (M)
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What is there to say about Happy, besides his namesake? When Natsu found the egg, he's very excited to have a younger brother who'd also be a Dragon. And so he went to great pains to help it hatch - asking Elfman to warm it up, sleeping with it every night, hugging it as everybody travel. It took a week for Natsu's wishes to come true, and Happy has been sticking around Natsu ever since. Even though Happy have no wishes to evolve, he would still stand up for Natsu (who's much stronger than him), simply because they're great partners. Happy is also the only one whom Natsu wouldn't pick a brawl with - which says a lot about their camaraderie.

With Zheng's retreat, Happy decided that he can't just rely on Natsu to protect him - he wants to be Natsu's comrade in battle. And to do that, he has to train evolve. He started by facing cooked fishes and refused to eat them, then eating only the bones and the scales. All those calcium and minerals actually helped him to grow that rigid exterior around his body, going so far as to cover his mouth so that he can barely eat. Still, he trained......

..... Until one day he broke out of the shell in another evolution. Then ate so much fish because he's hungry. And he still was - until Tanner bough a Salamencite to sate his energy hunger. Turns out, evolving while being hungry is not a good thing for Pokemon's, because that deprivation will haunt the rest of the evolution.

Nature: Mild (+1 Spa, -1 Def)

Type:
Dragon Type: Dragon STAB; -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Thunderbolt against Salamence.) Unable to have Thrash or Outrage disrupted by oncoming damage.

Flying Type: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.

Abilities:
Ability 1: Intimidate
Type: Trigger
When Happy initially goes out into the battlefield, his intimidating appearance shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.

Ability 2: Moxie (Unlocked)
Type: Passive
Happy gets excited after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

110px-373Salamence-Mega.png

Ability 3: Aerilate
By default, Happy's Normal-type moves are Flying-type moves, and have an additional two (2) BAP boost. When toggled, Happy's Normal-type attacks have been energized to increase BAP by two (2). Only Normal-typed moves changed by Aerilate receive this boost, and not all Flying-type moves. If a Pokemon has been skill-swapped multiple abilities that change Normal-type attacks, the attacks become dual-typed, but the BAP boosts of the abilities do not stack.

Stats:
HP: 100
Atk: Rank 5
Def: Rank 2 (-)
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 100

Base Ranks Total: 22
Size Class: 4
Weight Class: 5

Stats (Mega-Evo):
HP: 100
Atk: Rank 6
Def: Rank 4 (-)
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 120

Base Ranks Total: 27
Size Class: 4
Weight Class: 5

EC: 9/9
MC: 0
AC: 5/5

Attacks:
Rage
Bite
Leer
Headbutt
Focus Energy
Ember
Zen Headbutt
Crunch
Dragon Claw
Dragon Breath
Flamethrower
Double-Edge
Scary Face
Thunder Fang
Fly
Dragon Tail
Ember

Endure
Hydro Pump
Twister
Dragon Pulse
Fire Fang
Dragon Rage
Thrash

Brick Break
Aerial Ace
Shadow Claw
Toxic
Protect
Rock Slide
Rock Tomb
Facade
Cut
Frustration
Rock Smash
Incinerate
Rest
Roar
Draco Meteor
Aqua Tail
Heat Wave
Hyper Voice
Iron Tail
Tailwind
Bulldoze
Return
Earthquake
Steel Wing
Stone Edge
Fire Blast
Hyper Beam
Roost
Sleep Talk
Substitute

Defog
Jet - Ninjask (M)
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His dream is to be fast. He became friends with everyone faster than Laxus, but he always felt... vulnerable. Hence the dream. He wanted to be fast, so that if trouble comes, it'll never catch him. So that when enemies come, they'll never know what hit them. So that when sorrow comes, he'll be long gone.

But for Levy, and for Droy, he'll slow down. Because he found that one thing he'll give up speed for - a team. And because of that, he learned to control his speed. Because some times, for friends to catch up with you, you'll have to move faster than ever before.

Nature: Adamant (+Atk; -SpA)

Type:
Bug type: Bug STAB; Adds an additional guaranteed attack on all multi-hit moves (does not include two hit moves) with a total hit cap of five (5).

Flying type: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.

Abilities:
Ability 1: Speed Boost
Type: Passive
Jet increases his speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that occurs at the end of each round (stats other than Speed are still affected).

Ability 2: Infiltrator (Unlocked)
Type: Passive
Through a combination of speed and small size, Jet can easily circumvent the effects of Light Screen, Mist, Reflect, Safeguard, and Substitute with all of his attacks.

Stats:
HP: 100
Atk: 4 (+)
Def: 2
SpA: 1 (-)
SpD: 2
Spe: 160
Size Class: 1
Weight Class: 2
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Fury Swipes
Harden
Leech Life
Metal Claw
Mind Reader
Mud-Slap
Sand-Attack
Scratch
Slash
Agility

Bug Bite
Faint Attack
Final Gambit
Gust
Silver Wind

Sandstorm
Dig
Substitute
Night Slash
Protect
Aerial Ace
Frustration
String Shot
Rest
Sleep Talk
Facade
X-Scissor
Bug Buzz
Giga Drain
Snore
Cut
Return
Thief
U-turn
Roost
Flash
Swords Dance
Droy - Grotle (M)
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Jet is Droy's fastest new friend. Often hungry and wanting food, Droy would implore Jet to help him find stuff to eat. Often after raiding the kitchens, the pair would sneak about the monastery, looking for places to hide while they eat. But when he's not eating, Droy can often be seen working on the gardens and the orchard with Wendy, doing his chores by helping around to make new fresh produce - which he'll eat, of course.

Nature: Sassy (+SpDef, -15% Speed, -10% Acc)

Type:
Grass Type: Grass STAB; immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poisonpowder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.


Abilities:
Ability 1: Overgrow
Type: Passive
When Droy's HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solar Beam from 12 to 14)

Ability 2: Shell Armour (Unlocked)
Type: Passive
Droy's thick body and craggy carapace prevents it from taking critical hits.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 2
SpD: Rank 3 (+)
Spe: 26 (-)
Size Class: 1
Weight Class: 2
BRT: 14

EC: 7/9
MC: 0
AC: 5/5

Attacks:
Tackle
Withdraw
Absorb
Razor Leaf
Curse
Bite
Mega Drain
Leech Seed
Synthesis
Leaf Storm
Crunch
Giga Drain

Grassy Terrain
Seed Bomb
Worry Seed
Stockpile
Wide Guard

Bullet Seed
Reflect
Light Screen
Safeguard
Protect
Stealth Rock
Grass Knot
Toxic
Rock Smash
Substitute
Superpower
A dragon of powerful descent: with no limits on accessing its stone of old, it can access its full potential.
A monstrously strong dragon, a fighter for meditation: attacks the enemy with its full force.
A weirdly quick bug-thingy: it can use its full.. quickness?
And a grassy turtle of the earth: it is prepared to harness the energy it finds in battling, and access a full evolution.

Tavok chose to rise to this challenge with:
475.png

Tommy (Gallade (M))
Nature: Jolly (+Spe, +10% accuracy, -SpA)

Type:

- Psychic: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

- Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.

Abilities:

- Steadfast (Passive): If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

- Justified (Passive) (UNLOCKED): This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way will be maintained at the end of each round.

Stats:

HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 92 (+10% accuracy)
Size Class: 3
Weight Class: 4
Base Rank Total: 21

EC: 9/9
MC: 0
AC: 5/5
KOC: 0



Moves (44/??):

- Calm Mind
- Close Combat
- Confusion
- Dazzling Gleam
- Destiny Bond
- Disable
- Disarming Voice
- Double Team
- Drain Punch
- Draining Kiss
- Encore
- Feint
- Fury Cutter
- Growl
- Heal Pulse
- Helping Hand
- Hypnosis
- Knock Off
- Leaf Blade
- Leer
- Low Kick
- Lucky Chant
- Magic Coat
- Magical Leaf
- Memento
- Night Slash
- Pain Split
- Protect
- Psychic
- Psycho Cut
- Quick Guard
- Reflect
- Skill Swap
- Slash
- Stored Power
- Taunt
- Teleport
- Thunder Wave
- Torment
- Trick
- Wide Guard
- Will-O-Wisp
- Zen Headbutt
683.png

Lira (Aromatisse (F))
Nature: Modest (+SpA, -Atk)

Type:

- Fairy: Fairy STAB: -1 EN on non-Fairy typed Nature, Sound, and Scent moves (Stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent)

Abilities:

- Healer (Passive): This Pokemon emits a light, airy aura that surrounds its allies in a multiple battle. At the end of each round, there is a 30% chance any allies in a multiple battle will have all their status conditions healed.

- Aroma Veil (Passive) (UNLOCKED): This Pokemon and its allies on the field can not be effected by Attract, Disable, Encore, Taunt, or Torment.

Stats:

HP: 110
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 29
Size Class: 2
Weight Class: 2
Base Rank Total: 19

EC: 6/6
MC: 0
AC: 5/5
KOC: 0


Moves (63/63) - MAXED, 4 CC BONUS

- After You
- Aromatherapy
- Aromatic Mist
- Attract
- Calm Mind
- Captivate
- Charge Beam
- Charm
- Confide
- Covet
- Dazzling Gleam
- Disable
- Disarming Voice
- Double Team
- Drain Punch
- Draining Kiss
- Dream Eater
- Echoed Voice
- Endeavor
- Energy Ball
- Facade
- Fairy Wind
- Flail
- Flash
- Flash Cannon
- Frustration
- Giga Impact
- Gyro Ball
- Heal Bell
- Heal Pulse
- Helping Hand
- Hidden Power (Ground)
- Hyper Beam
- Light Screen
- Magic Coat
- Misty Terrain
- Moonblast
- Odor Sleuth
- Protect
- Psychic
- Psych Up
- Psyshock
- Rain Dance
- Reflect
- Refresh
- Rest
- Return
- Round
- Secret Power
- Skill Swap
- Sleep Talk
- Snore
- Substitute
- Sunny Day
- Swagger
- Sweet Kiss
- Sweet Scent
- Thunder
- Thunderbolt
- Torment
- Toxic
- Trick Room
- Wish
A quiet smug Spritzee, Lira was found when Tavok was traveling
through a town looking for a place to rest. The Spritzee, not being able
to resist the urge to show her beauty, tried to make Gambo and Randy fall
in love with her using her nice looks and an Aromatic Mist.

Gambo and Randy, however, were unimpressed, and just followed Tavok to a
nearby hotel.

Angry at this, Lira attacked them at their room, shooting Dazzling Gleams all around.
While Gambo covered Tavok, Randy rushed towards her and knocked her out.
She was caught inmediatly after.

In his stay with Tavok, Lira has learned that being modest is a good thing, and she
tries her best to not fall back into her old habits (although she can't help herself
when there are other girls around).

Lira quickly became a great asset for the team, helping the other Pokémon with her
healing abilities, which became even greater when she managed to evolve after a fight
with Matezoide's Pokémon.
323.png

Rori (Camerupt (F))
Nature: Quiet (+SpA, -Spe)

Type:

- Fire: Fire STAB; immune to burn status. Brighten Command.

Brighten Command: For the next six (6) actions, all this Pokemon's attacks with have their accuracy increased by one stage. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

- Ground: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.

Abilities:

- Magma Armor (Passive): This Pokemon has a strong, heated armor that makes it incapable of being frozen. The armor also reduces the Base Attack Power of all incoming attacks by one (1).

- Solid Rock (Passive): This Pokemon's body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).

- Anger Point (Passive) (UNLOCKED): When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0). Critical hits from self-targeting moves do not activate Anger Point.

Stats:

HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 34 (-) (-10% evasion)
Size Class: 4
Weight Class: 6
Base Rank Total: 19
latest

Rori (Camerupt (F))
Nature: Quiet (+SpA, -Spe)

Type:

- Fire: Fire STAB; immune to burn status. Brighten Command.

Brighten Command: For the next six (6) actions, all this Pokemon's attacks with have their accuracy increased by one stage. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

- Ground: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.

Abilities:

- Magma Armor (Passive): This Pokemon has a strong, heated armor that makes it incapable of being frozen. The armor also reduces the Base Attack Power of all incoming attacks by one (1).

- Solid Rock (Passive): This Pokemon's body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).

- Anger Point (Passive) (UNLOCKED): When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0). Critical hits from self-targeting moves do not activate Anger Point.

- Sheer Force (Toggle) (MEGA): At default this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect. When toggled, no effect.

Stats:

HP: 100
Atk: Rank 5
Def: Rank 4
SpA: Rank 7 (+)
SpD: Rank 4
Spe: 17 (-) (-10% evasion)
Size Class: 4
Weight Class: 7
Base Rank Total: 23

EC: 6/6
MC: 0
AC: 5/5
KOC: 0



Moves (52/80)

- Amnesia
- Ancient Power
- Body Slam
- Bulldoze
- Curse
- Dig
- Double-Edge
- Earth Power
- Earthquake
- Ember
- Endure
- Eruption
- Explosion
- Facade
- Fire Blast
- Fissure
- Flame Burst
- Flame Charge
- Flamethrower
- Flash Cannon
- Focus Energy
- Giga Impact
- Growl
- Growth
- Heat Wave
- Hidden Power (Ice)
- Hyper Beam
- Incinerate
- Iron Head
- Lava Plume
- Magnitude
- Mimic
- Mud-Slap
- Overheat
- Protect
- Rest
- Roar
- Rock Polish
- Rock Slide
- Sandstorm
- Self-Destruct
- Sleep Talk
- Solar Beam
- Stealth Rock
- Stone Edge
- Substitute
- Sunny Day
- Tackle
- Take Down
- Toxic
- Will-O-Wisp
- Yawn
657.png

Frogger (Frogadier (M))
Nature: Hasty (+Spe, -Def, +22% accuracy)

Type:

- Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Abilities:

- Torrent (Passive): When this Pokemon's HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 11 to 13)

- Protean (Toggle) (UNLOCKED): By default, this Pokemon switches their type before striking with each damaging attack to match the attack they are about to use, and keep that type until another damaging move is used. The energy cost for the attack is calculated based on their type before using the move. When toggled, the Pokemon reverts back to their natural typing. Pokemon that also have Color Change ability may select whether to keep their current type or the damaging attack's type each action.

Stats:

HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 112 (+) (+22% accuracy)
Size Class: 1
Weight Class: 2
Base Rank Total: 16

EC: 8/9
MC: 0
AC: 5/5
KOC: 0



Moves (32/??):

- Acrobatics
- Blizzard
- Bounce
- Bubble
- Camouflage
- Dig
- Dive
- Double Team
- Fling
- Grass Knot
- Growl
- Gunk Shot
- Hydro Pump
- Lick
- Low Kick
- Mind Reader
- Mud Sport
- Pound
- Protect
- Quick Attack
- Rock Slide
- Round
- Smack Down
- Smokescreen
- Substitute
- Surf
- Taunt
- Thief
- Toxic Spikes
- U-Turn
- Water Pulse
- Water Sport
Found along Dientes in a cave near a spring, the two shiny water types had stolen some food from the group before being found.

With their hideout discovered, the two of them prepared for their last stand.

Frogger, being the tricky frog he is, hid behind Dientes while assaulting the team with quick, varied attacks.
However, even when working in tandem, they where no match for Gambo.

After being defeated, the water types were surprised to see that the trainer didn't finish them off: instead, he just took half of the provisions and left, leaving the other half for them.

Touched by Tavok's actions, the two little guys decided to join him in his journey.

Frogger is a strategist, using formations and tactics to fight even when he was in the wild along with Dientes. He became even more unpredictable upon mastering Protean, his specie's ability to change type according to the attack they're using: he uses it both offensively and defensively, according to the situation.

When outside of battles, he is playful and easy going, getting along with Flare, Ryu and, obviously, Dientes.

An unfinished frog
Prepared to rise up for this
Fight with general

A new betrayer
Of the core of its full line
which power it has

A little cleric
Of the great fairy powers
And it's skilled attacks

And last but not least
Camel of great potential
To wreck all it sees

And first Zheng must choose
What to send out and equip
Then tavok does so

Too tavok orders
Then zheng mimics his forced path
With his sub abuse

And yes I will write
Rest of flavor in haiku
Because I want to
 
I'm starting to wonder why my teams are so Ice-weak lately. And I hate that frog with a passion, so it'll be marked for dead the moment it steps out into the field, promise.
291.png
focusband.png

"What do they mean, no rocks around here?"
Jet (Ninjask w/ Focus Band).
 
Obvious U-Turn is obvious. Too bad it is kinda easy to stop.

323.png
Rori the Camerupt @ Cameruptite
[Mega Evolve] Heat Wave - Rock Slide - Heat Wave

- IF U-Turn THEN Roar the last time it is used.
- IF Ninjask is in the evasive stage of a damaging evasive move when you would move THEN Stealth Rock the first time, Focus Energy the second and Amnesia the third.
 
I knew there was a reason I had Lava Plume there. I mean, not like I was getting any extra damage past 20 anyway.
 
291.png
v
latest

Ninja and camel
Face off as fire and bug
Wish to kill other
100/100 100/100
Camerupt used Heat Wave!
Hit 229 y
Crit 1459 n
(10+3+10.5-3)*1.5=30.75 damage
Burn 772 n
-7 EN

Ninjask used Dig, under and up!
Crit 1532 n
(18+6-6)*1.5=24 damage
-42 EN
a2
Camerupt used Rock Slide!
(seriously, when he flavortypes about it, you should probably remember)
-6 EN

Ninjask is cooling down!
a3
Ninjask used U-Turn!
Crit 1307=n
(7+3+6-6)/1.5=6.66 damage

Camerupt used Roar!
-7 EN
The bug runs away
As the camel smacks with fire
And forgets no rocks

But the fire humped
takes quite a good advantage
against the bug thing

And gets it burned up
How it may shrivel to die
and fall to its might
latest

69/80
291.png

80/51
ZhengTann may order, and must send out Grotle.
And then may tavok as well.
And then I will ref.
 
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My sub means Camerupt should Roar A3.
EDIT: Oh, and Ninjask's Focus Band means he only takes 20 damage max. from attacks.
 
Tavok4.png

"U sure about that?"

Fire Blast - Flamethrower - Fire Blast

- [ONCE] IF Light Screen THEN Focus Energy and restart queue.
- IF P/E move THEN Stealth Rock the first instance and Sunny Day the second, restarting the queue each time. Only do so once in a row.
 
yeah, will do first thing tomorrow.

I need to develop some system for remembering what matches I need to ref even after I check my alerts, really.

Sorry for wait.
 
tavok ZhengTann
latest
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69/80 90/100
5/4/7/4/17 3/3/2/3/24
Grotle used Light Screen!
A light screen was put up!
-10 EN

Camerupt used Focus Energy!
-time-waste-
-12 En
a2
Grotle used Toxic!
Camerupt was badly poisoned!
-7 EN

Camerupt used Fire Blast!
Hit(<1520) 1577 n
WHAT THE HECK
This is the fourth time in a row that a move with over 90% accuracy has missed in my reffing.
-8 EN
-1 health poisoned camel doesn't want water
a3
Grotle used Stealth Rock!
-rocks are good-
-why does stealth rock not need a rock source-
-12 EN

Camerupt used Flamethrower!
Crit 101<100 sadistic RNG says no
(7+10-4.5+3)*1.5=23.25 damage
Burn 455<160 no(don't you wish you could switch these though?)
-7 EN

-1 hp POISON IS NOT FOOD
latest
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67/63 73/71
5/4/7/4/17 3/3/2/3/24
rocks, useless energy 3a/light screen 3a
Cameruptite/Focus Band

EDIT: ZhengTann up first.
 
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I wouldn't say useless, as he'll probably switch out (then again, the switch will probably be salamence and cyances are I would have to switch, but eh)
 
I have Focus Sash on Grotle so Grotle should have taken only [(9/2)+10-4.5+3-2]*1.5 = 16.5 damage, being left with 73 HP post-round. Also why use Salamence when I have what once is the most devastating force of the catridge game?
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focussash.png

"Err, okay, maybe I can't take all of it..."
612.png
choiceband.png

"My turn then! I'm all fired up!"
Switch phase initiated. Natsu (Haxorus w/ Choice Band) coming in. Counterswitch?
 
I'll be honest: I had forgotten this existed.

Counterswitch accepted.

Lira the Aromatisse @ Weakness Policy IN

Draining Kiss - Moonblast - Draining Kiss

- [ONCE] IF Haxorus uses a D/E move THEN Trick Room and restart queue.
- IF damaging steel type combo THEN Protect and push actions back.
 
*sheepish grin*

388.png

73/71
3/3/2/3/24
none
Focus Band
latest

67/63

5/4/7/4/17
rocks
Cameruptite
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110/100 100/100
110/2/3/5/3/29 100/9/3/1/3/112
rocks +14% Acc
Weakness Policy Choice Band
Aromatisse was hurt by stealthy rocks!
-12 HP
a1
Haxorus used Iron Tail!
Hit 834<1424 y
Crit 36<100 y
(8+12+3-4.5)*1.5=28.25 damage
ACTIVATION: WEAKNESS POLICY(+2 natural Atk/SpA Aromatisse)
Def drop 918>480 n
-7 EN

Aromatisse used Draining Kiss!
Crit 632>100 n
(2.5+7.5+3-4.5)*1.5+4=16.75 damage
16.75*.75=12.5625 heal Aromatisse
-6 EN
a2
Haxorus used Iron Tail!
Hit 238<1424 y
Crit 666<100 devil's don't crit
(8+12-4.5)*1.5=23.25 damage
Def drop 1478>480 n
-9 EN

Aromatisse used Moonblast!
Crit 1554>100 n
(10+7.5+3-4.5)*1.5+4=28 damage
SpA drop 1278>480 n
-6 EN
a3
Haxorus used Iron Tail!
Hit 1442>1424 n
-11 EN

Aromatisse used Draining Kiss!
Crit 1042>100 n
(2.5+7.5+3-4.5)*1.5+4=16.75 damage
16.75*.75=12.5625 heal Aromatisse
-6 EN
And the perfume lives
A strong life, filled with its strength
And heals for itself

Labels self a tank
Barely any pain but rocks
That it cannot heal
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612.png

70/82 46/73
110/2/3/5/3/29 100/9/3/1/3/112
rocks +14% Acc
+2 Atk, +2 SpA(na.)/Choice Ban

ZhengTann shall order
and be followed by tavok
so I may then ref
 
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As much as I like the idea of an incredibly weakened Haxorus that I can easily take down next round, Zt should have had a 3A light screen up, meaning less damage to haxorus and less healing for Aroma.
phoenixlegend
 
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