Welcome, battlers, to the opening of your battle! On the left, we have ZhengTann and on the Right, Ute! Let's Check their teams!
Team ZhengTann:
Status:
Notes:
ZhengTann sends out first
Ute sends out and orders
ZhengTann issues orders
I give you some lovely things to read.
Team ZhengTann:
Bayleef - Wendy (F)
They say the calmest waters often hide the most turbulent undercurrents, the stillest air often the premonition to the most terrible storms. So does Wendy. She's nice and pretty, often the team's peacemaker (pacemaker too), but her spirit is indomitable. In battle, Wendy wields the very force of nature itself - the plants and the wind that blows between leaves are her primary defence. Wendy is very trusting of strangers, despite Charla's frequent rebukes, but the fact that they're inseparable makes most Daycare visitors hesitate - except for Zheng. Wendy looks upon Natsu and Gray as big brothers, and they respond in kind - protective of their siblings as if of the same lineage.
After months of travel, Zheng intends to find a suitable place to build a small monastery, where he can have a roof over his family's head while he preaches and travels on his own. Wendy is the first to express support for the idea - a plant must have roots, after all. The outside world has weathered her and given her experience, but she remains hopeful of the promise of a better present and future - especially when she founds herself having fun with the girls in the family, or going about on errands with the lads. She is determined to protect the family's roots, as she calls their indomitable spirit, and will fight if the challenges arise.
Nature: Calm (+1 SpD, -1 Atk)
Type:
Grass type: Grass STAB; immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poisonpowder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Petal Dance will not be disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source.
fat Bloom Command said:
For the next six (6) actions, this Pokemon's "Grass," "Powder," and "Seed" status-moves will have fifteen (15) added points to their Base Accuracy (e.g. Grasswhistle goes from 55 Base Acc to 70 Base Acc). Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Abilities:
Ability 1: Overgrow
Type: Passive
When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2).
Ability 2: Leaf Guard (DW Unlocked)
Type: Passive
In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Stats:
HP: 90
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 4 (+)
Spe: 60
Size Class: 2
Weight Class: 2
EC: 4/9 Next Evolution at 9
MC: 0
DC: 5/5
Attacks:
Tackle
Growl
Razor Leaf
Reflect
PoisonPowder
Synthesis
Magical Leaf
Natural Gift
Light Screen
Safeguard
Solarbeam
Aromatherapy
Sweet Scent
Ancient Power
Counter
Leaf Storm
Giga Drain
Leech Seed
Magic Coat
Mud-Slap
Endure
Ingrain
Protect
Double Team
Sunny Day
Energy Ball
Bullet Seed
Substitute
Sleep Talk
Worry Seed
Grass Knot
Snore
Rest

After months of travel, Zheng intends to find a suitable place to build a small monastery, where he can have a roof over his family's head while he preaches and travels on his own. Wendy is the first to express support for the idea - a plant must have roots, after all. The outside world has weathered her and given her experience, but she remains hopeful of the promise of a better present and future - especially when she founds herself having fun with the girls in the family, or going about on errands with the lads. She is determined to protect the family's roots, as she calls their indomitable spirit, and will fight if the challenges arise.
Nature: Calm (+1 SpD, -1 Atk)
Type:
Grass type: Grass STAB; immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poisonpowder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Petal Dance will not be disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source.
fat Bloom Command said:
For the next six (6) actions, this Pokemon's "Grass," "Powder," and "Seed" status-moves will have fifteen (15) added points to their Base Accuracy (e.g. Grasswhistle goes from 55 Base Acc to 70 Base Acc). Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Abilities:
Ability 1: Overgrow
Type: Passive
When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2).
Ability 2: Leaf Guard (DW Unlocked)
Type: Passive
In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Stats:
HP: 90
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 4 (+)
Spe: 60
Size Class: 2
Weight Class: 2
EC: 4/9 Next Evolution at 9
MC: 0
DC: 5/5
Attacks:
Tackle
Growl
Razor Leaf
Reflect
PoisonPowder
Synthesis
Magical Leaf
Natural Gift
Light Screen
Safeguard
Solarbeam
Aromatherapy
Sweet Scent
Ancient Power
Counter
Leaf Storm
Giga Drain
Leech Seed
Magic Coat
Mud-Slap
Endure
Ingrain
Protect
Double Team
Sunny Day
Energy Ball
Bullet Seed
Substitute
Sleep Talk
Worry Seed
Grass Knot
Snore
Rest
Bolderdash - Erza (F)
A swordsman wields the blade with graceful precision, just as Erza uses her attacks with dangerous beauty. She walked in on one of Gray and Natsu’s brawls, and the resulting free-for-all wore on for half a day before Zheng can subdue her with a Pokeball. Unknowingly for her, that fight left a lasting impression on the two – they’re cautious almost to the point of fearful whenever in her company since then. Wendy and Charla looks up to her as a role model, though, and it was Erza who took care of them, even though she was newer to the family.
Chargestone Cave is the hallowed ground for all of Erza's ancestry, yet she decides that she will withhold her instincts to evolve for the sake of her family. Small but close-knit, everyone looks up to Erza as the big sister, even though her quirks with boys sometimes astonished the girls and make the shy ones (like Juvia and Wendy) blush. After a series of long, drawn out clashes with Mirajane, both of them seemed to have settled to a cordial relationship, mutually agreeing to avoid mentioning the past conflicts, opting instead to look after the girls together and knock the boys down a peg or two when they get too loud.
Nature: Modest (+1 SpA, -1 Atk)
Type:
Rock type: Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Fast Guard, Harden, Iron Defense, Light Screen, Protect, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by 2 BAP during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.
Abilities:
Ability 1: Levitate
Type: Passive
This Pokemon naturally floats above the earth when released or easily takes flight, evading the all seismic moves. Earth Power will have 3 less BAP. Dig and Dive can still strike a Levitating Pokemon, but only if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Other Ground moves can still hit.
Ability 2: Technician
Type: Passive
This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
Ability 3: Mold Breaker (DW Unlocked)
Type: Passive
Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 5 (+)
SpD: Rank 2
Spe: 110
Size Class: 1
Weight Class: 3
EC: 7/9 Next Evolution at 9
MC: 0
DC: 5/5
Attacks:
Acupressure
AncientPower
Defense Curl
Disable
Double Team
Earth Power
Energy Ball
Fire Blast
Flamethrower
Flash Cannon
Giga Drain
Heat Wave
Hidden Power Ice 6
Hone Claws
Hyper Beam
Magnet Rise
Mud Shot
Mud-Slap
Ominous Wind
Paleo Wave
Power Gem
Protect
Rest
Rock Blast
Rock Polish
Rollout
Sandstorm
Shadow Ball
Sleep Talk
Smack Down
Snore
Stealth Rock
Substitute
Sunny Day
Swift
Tackle
Toxic
Trick
Vacuum Wave
Volt Switch

Chargestone Cave is the hallowed ground for all of Erza's ancestry, yet she decides that she will withhold her instincts to evolve for the sake of her family. Small but close-knit, everyone looks up to Erza as the big sister, even though her quirks with boys sometimes astonished the girls and make the shy ones (like Juvia and Wendy) blush. After a series of long, drawn out clashes with Mirajane, both of them seemed to have settled to a cordial relationship, mutually agreeing to avoid mentioning the past conflicts, opting instead to look after the girls together and knock the boys down a peg or two when they get too loud.
Nature: Modest (+1 SpA, -1 Atk)
Type:
Rock type: Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Fast Guard, Harden, Iron Defense, Light Screen, Protect, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by 2 BAP during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.
Abilities:
Ability 1: Levitate
Type: Passive
This Pokemon naturally floats above the earth when released or easily takes flight, evading the all seismic moves. Earth Power will have 3 less BAP. Dig and Dive can still strike a Levitating Pokemon, but only if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Other Ground moves can still hit.
Ability 2: Technician
Type: Passive
This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
Ability 3: Mold Breaker (DW Unlocked)
Type: Passive
Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 5 (+)
SpD: Rank 2
Spe: 110
Size Class: 1
Weight Class: 3
EC: 7/9 Next Evolution at 9
MC: 0
DC: 5/5
Attacks:
Acupressure
AncientPower
Defense Curl
Disable
Double Team
Earth Power
Energy Ball
Fire Blast
Flamethrower
Flash Cannon
Giga Drain
Heat Wave
Hidden Power Ice 6
Hone Claws
Hyper Beam
Magnet Rise
Mud Shot
Mud-Slap
Ominous Wind
Paleo Wave
Power Gem
Protect
Rest
Rock Blast
Rock Polish
Rollout
Sandstorm
Shadow Ball
Sleep Talk
Smack Down
Snore
Stealth Rock
Substitute
Sunny Day
Swift
Tackle
Toxic
Trick
Vacuum Wave
Volt Switch
Murkrow – Gajeel (M)
Gajeel is rather different, compared to the rest of the lot - probably his dark instincts gave him a bit of a "lone wolf" attitude. Efficient in his ways, smart in his pose, Gajeel would have a hard time fitting in - except that the girls are incredibly forgiving, and while the guys wouldn't hesitate bringing on a throwdown (save for Elfman, who repaid his indifference with barely a shrug), they never keep past grudges. Its what drove Gajeel to approach Zheng after many days of stalking them - eating, living, fighting with the affectionate way only siblings might have had. He is no slouch either - holding his own even against Erza is no small feat in the family.
Nature: Mild (+1 SpA, -1 Def)
Type:
Dark type: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Flying type: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than 4. Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Abilities:
Ability 1: Insomnia
Type: Passive
This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Ability 2: Super Luck
Type: Passive
This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.
Ability 3: Prankster (DW Unlocked)
Type: Passive
The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 91
Size Class: 1
Weight Class: 1
EC: 5/6 Next Evolution at 6
MC: 0
DC: 5/5
Attacks:
Assurance
Astonish
Dark Pulse
Drill Peck
Faint Attack
Fly
Foul Play
Haze
Heat Wave
Icy Wind
Night Shade
Peck
Protect
Psychic
Psycho Shift
Pursuit
Quash
Quick Attack
Roost
Sky Attack
Sleep Talk
Sucker Punch
Tailwind
Taunt
Torment
Toxic
Wing Attack

Nature: Mild (+1 SpA, -1 Def)
Type:
Dark type: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Flying type: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than 4. Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Abilities:
Ability 1: Insomnia
Type: Passive
This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Ability 2: Super Luck
Type: Passive
This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.
Ability 3: Prankster (DW Unlocked)
Type: Passive
The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 91
Size Class: 1
Weight Class: 1
EC: 5/6 Next Evolution at 6
MC: 0
DC: 5/5
Attacks:
Assurance
Astonish
Dark Pulse
Drill Peck
Faint Attack
Fly
Foul Play
Haze
Heat Wave
Icy Wind
Night Shade
Peck
Protect
Psychic
Psycho Shift
Pursuit
Quash
Quick Attack
Roost
Sky Attack
Sleep Talk
Sucker Punch
Tailwind
Taunt
Torment
Toxic
Wing Attack
Armaldo - Pantherlily (M)
Gajeel was the one who found Pantherlily's Claw Fossil discarded at the entrance of a mine. Seeing the Murkrow's penchant for it, Zheng decided to go to the nearest archaeological lab and revive it. Pantherlily and Gajeel have been quite attached to each other ever since. They share the same camaraderie towards each other as Natsu and Gray, but at least they didn't have the head-splitting rivalry that the other pair always do. Often after a training session, Gajeel would take Pantherlily up for flight trips, while the latter demonstrates the pleasure of submersion in water. The rest of the family often help Pantherlily too, since he's still much less comfortable on terrestrial environment - Wendy loved piggybacking him and Charla together, while the latter doesn't mind that much.
Pantherlily's much larger size now meant that he would no longer be the protected fossiling now, but a respected fighter in his own right. Swinging his claws with the strength of a shield bash, Pantherlily trains everyday by felling trees for firewood and clearing debris around the monastery backyard. Often in the evenings, the only sounds there are the rustling of his claws as no fallen leaf ever touches the ground.
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
Type:
Bug type: Bug STAB; Adds an additional guaranteed attack on all multi-hit moves (does not include two hit moves) with a total hit cap of five (5).
Rock type: Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Fast Guard, Harden, Iron Defense, Light Screen, Protect, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by 2 Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.
Abilities:
Ability 1: Battle Armour
Type: Passive
Pantherlily’s thick armor prevents him from taking critical hits.
Ability 2: Swift Swim (DW Unlocked)
Type: Passive
Pantherlily can move deceptively fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Stats:
HP: 100
Atk: Rank 6 (+)
Def: Rank 4
SpA: Rank 3
SpD: Rank 3
Spe: 39 (-10%)
Size Class: 3
Weight Class: 4
EC: 6/6 Next Evolution at 6
MC: 0
DC: 5/5
Attacks:
Aerial Ace
AncientPower
Aqua Tail
Block
Body Slam
Brick Break
Cross Poison
Crush Claw
Cut
Dig
Double Team
Double-Edge
Endure
Fury Cutter
Harden
Iron Defense
Iron Tail
Low Kick
Metal Claw
Mud Sport
Mud-Slap
Protect
Rapid Spin
Rock Blast
Rock Polish
Rock Slide
Rock Smash
Sand-Attack
Sandstorm
Scratch
Screech
Slash
Sleep Talk
Smack Down
Stealth Rock
String Shot
Struggle Bug
Substitute
Superpower
Toxic
Water Gun
Water Pulse
X-Scissor

Pantherlily's much larger size now meant that he would no longer be the protected fossiling now, but a respected fighter in his own right. Swinging his claws with the strength of a shield bash, Pantherlily trains everyday by felling trees for firewood and clearing debris around the monastery backyard. Often in the evenings, the only sounds there are the rustling of his claws as no fallen leaf ever touches the ground.
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
Type:
Bug type: Bug STAB; Adds an additional guaranteed attack on all multi-hit moves (does not include two hit moves) with a total hit cap of five (5).
Rock type: Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Fast Guard, Harden, Iron Defense, Light Screen, Protect, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by 2 Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.
Abilities:
Ability 1: Battle Armour
Type: Passive
Pantherlily’s thick armor prevents him from taking critical hits.
Ability 2: Swift Swim (DW Unlocked)
Type: Passive
Pantherlily can move deceptively fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Stats:
HP: 100
Atk: Rank 6 (+)
Def: Rank 4
SpA: Rank 3
SpD: Rank 3
Spe: 39 (-10%)
Size Class: 3
Weight Class: 4
EC: 6/6 Next Evolution at 6
MC: 0
DC: 5/5
Attacks:
Aerial Ace
AncientPower
Aqua Tail
Block
Body Slam
Brick Break
Cross Poison
Crush Claw
Cut
Dig
Double Team
Double-Edge
Endure
Fury Cutter
Harden
Iron Defense
Iron Tail
Low Kick
Metal Claw
Mud Sport
Mud-Slap
Protect
Rapid Spin
Rock Blast
Rock Polish
Rock Slide
Rock Smash
Sand-Attack
Sandstorm
Scratch
Screech
Slash
Sleep Talk
Smack Down
Stealth Rock
String Shot
Struggle Bug
Substitute
Superpower
Toxic
Water Gun
Water Pulse
X-Scissor
Team Ute:
Smoochum [Female] [Albinass]
Types: Ice/Psychic
Abilities::
Oblivious/Forewarn/Hydration (H)
Nature: Hasty (+10 Spe, +13 Acc, -1 Def)
Stats:
HP: 90
Atk: Rank 2
Def: Rank 0 (-)
SpA: Rank 3
SpD: Rank 3
Spe: 75 (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 14
EC: 0/6
MC: 0
AC: 0/5
Attacks:
Level Up
Pound
Lick
Sweet Kiss
Powder Snow
Confusion
Sing
Heart Stamp
Mean Look
Fake Tears
Egg
Fake Out
Miracle Eye
Nasty Plot
Wake-Up Slap
Wish
TM/HM
Psyshock
Hail
Protect
Shadow Ball
Substitute
Inkay [Female] [Belinda]
Types: Dark/Psychic
Abilities::
Contrary / Suction Cups / Infiltrator (H)
Nature: Quirky (No effect)
Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 45
Size Class: 1
Weight Class: 1
Base Rank Total: 12
EC: 0/6
MC: 0
AC: 0/5
Attacks:
Level Up
Tackle
Peck
Constrict
Reflect
Foul Play
Swagger
Psywave
Topsy Turvy
Hypnosis
Psybeam
Switcheroo
Egg
Camouflage
Destiny Bond
TM/HM
Protect
Thunderbolt
Flamethrower
Aerial Ace
Rock Slide
Substitute
Trick Room
Dark Pulse
Honedge [Male] [Xiphos]
Types: Steel/Ghost
Abilities::
No Guard
Nature: Serious (no effect)
Stats:
HP: 90
Atk: Rank 3
Def: Rank 4
SpA: Rank 2
SpD: Rank 2
Spe: 28
Size Class: 2
Weight Class: 1
Base Rank Total: 15
EC: 0/9
MC: 0
Attacks:
Level Up
Tackle
Swords Dance
Fury Cutter
Metal Sound
Pursuit
Autotomize
Shadow Sneak
Aerial Ace
TM/HM
Protect
Brick Break
Reflect
Facade
Rest
Shadow Claw
Rock Slide
Sleep Talk
Substitute
Flash Cannon
Happiny [Female] [Ayla]
Types: Normal
Abilities::
NAtural Cure / Serene Grace / Friend Guard (H)
Nature: Adamant (+1 Atk, -1 SpA
Stats:
HP: 110
Atk: Rank 2 (+)
Def: Rank 1
SpA: Rank 0 (-)
SpD: Rank 3
Spe: 30
Size Class: 1
Weight Class: 2
Base Rank Total: 12
EC: 0/9
MC: 0
AC: 0/5
Attacks:
Level Up
Pound
Charm
Copycat
Refresh
Sweet Kiss
Egg
Aromatherapy
Counter
Gravity
Helping Hand
Metronome
TM/HM
Toxic
Protect
Return
Frustration
Substitute

Types: Ice/Psychic
Abilities::
Oblivious/Forewarn/Hydration (H)
Nature: Hasty (+10 Spe, +13 Acc, -1 Def)
Stats:
HP: 90
Atk: Rank 2
Def: Rank 0 (-)
SpA: Rank 3
SpD: Rank 3
Spe: 75 (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 14
EC: 0/6
MC: 0
AC: 0/5
Attacks:
Level Up
Pound
Lick
Sweet Kiss
Powder Snow
Confusion
Sing
Heart Stamp
Mean Look
Fake Tears
Egg
Fake Out
Miracle Eye
Nasty Plot
Wake-Up Slap
Wish
TM/HM
Psyshock
Hail
Protect
Shadow Ball
Substitute

Types: Dark/Psychic
Abilities::
Contrary / Suction Cups / Infiltrator (H)
Nature: Quirky (No effect)
Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 45
Size Class: 1
Weight Class: 1
Base Rank Total: 12
EC: 0/6
MC: 0
AC: 0/5
Attacks:
Level Up
Tackle
Peck
Constrict
Reflect
Foul Play
Swagger
Psywave
Topsy Turvy
Hypnosis
Psybeam
Switcheroo
Egg
Camouflage
Destiny Bond
TM/HM
Protect
Thunderbolt
Flamethrower
Aerial Ace
Rock Slide
Substitute
Trick Room
Dark Pulse

Types: Steel/Ghost
Abilities::
No Guard
Nature: Serious (no effect)
Stats:
HP: 90
Atk: Rank 3
Def: Rank 4
SpA: Rank 2
SpD: Rank 2
Spe: 28
Size Class: 2
Weight Class: 1
Base Rank Total: 15
EC: 0/9
MC: 0
Attacks:
Level Up
Tackle
Swords Dance
Fury Cutter
Metal Sound
Pursuit
Autotomize
Shadow Sneak
Aerial Ace
TM/HM
Protect
Brick Break
Reflect
Facade
Rest
Shadow Claw
Rock Slide
Sleep Talk
Substitute
Flash Cannon

Types: Normal
Abilities::
NAtural Cure / Serene Grace / Friend Guard (H)
Nature: Adamant (+1 Atk, -1 SpA
Stats:
HP: 110
Atk: Rank 2 (+)
Def: Rank 1
SpA: Rank 0 (-)
SpD: Rank 3
Spe: 30
Size Class: 1
Weight Class: 2
Base Rank Total: 12
EC: 0/9
MC: 0
AC: 0/5
Attacks:
Level Up
Pound
Charm
Copycat
Refresh
Sweet Kiss
Egg
Aromatherapy
Counter
Gravity
Helping Hand
Metronome
TM/HM
Toxic
Protect
Return
Frustration
Substitute
Status:
ZhengTann
0000
No current active Pokemon
Ute
0000
No current active Pokemon
0000
No current active Pokemon
Ute
0000
No current active Pokemon
Notes:
ZhengTann sends out first
Ute sends out and orders
ZhengTann issues orders
I give you some lovely things to read.
Last edited: