Rules said:3v3 Rental FE Singles
2 Recoveries, 5 Chills per mon
Substitutions: 3
Megas: 1
Switch = OK
Abilities = ALL
Items = ALL
Arena = ASB Tournament Arena
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Well, helo again! Nice to see you talking about with members of the community and borrowing their Pokemons.
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Well, about that, err-
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"Psst, what he doesn't know won't hurt him"
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-rr Yeah! Ahahaha.
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"Well anyway, just let me read these out before we battle:-"
- This battle is intended to introduce basic strategy elements.Tutors should teach the player about combinations and the damage formula.
- Whenever possible, the tutor should showcase useful ASB effects like D/E moves, Torment, Endure, Encore, or Counter.
- Tutors should teach the player about proper team-building, match-up control, item selection, and substitution abuse.
- During the match, the tutor should give tips on moves and what-not both before and after they order. Hint at what moves would be helpful or explain what strategy would have worked better.

Kitsunoh [Erik] (M)
Nature: Jolly
Type: Ghost / Steel
Abilities:
Frisk (Passive)
Limber (Passive)
Cursed Body (Passive) (H, unlocked)
Stats:
HP: 100
Atk: 4
Def: 3
SpA: 1 (-)
SpD: 3
Spe: 127 (+)
+19% Accuracy
Size Class: 3
Weight Class: 4
Base Rank Total: 19
EC: 6/6
MC: 0
AC: 5/5
Moves:
Copycat
Curse
Dig
Earthquake
Endeavour
Endure
Fake Out
Feint Attack
Flail
Hex
Ice Punch
Imprison
Iron Defense
Iron Head
Iron Tail
Knock Off
Lick
Magic Coat
Metal Burst
Metal Claw
Meteor Mash
Odor Sleuth
Pain Split
Payback
Perish Song
Phantom Force
Protect
Psycho Shift
Rest
Revenge
Roar
Rock Slide
Role Play
Safeguard
Scratch
Shadow Ball
Shadow Claw
Shadow Sneak
Shadow Strike
Sleep Talk
Substitute
Sucker Punch
Super Fang
Taunt
Thunder Fang
Torment
Toxic
Trick
U-turn
Will-o-Wisp
Yawn
---
51 Moves

Nidoqueen [♀]
Types: Poison/Ground
Claim Date: 11/21/15
Evolved(Nidorina): 12/1/15
Evolved(Nidoqueen): 12/4/15
Abilities::
Poison Point/Rivalry/Sheer Force (unlocked)
Nature: Mild(+SpA, -Def)
Stats:
HP: 100
Atk: 3
Def: 2 (-)
SpA: 4 (+)
SpD: 3
Spe: 76
Size Class: 3
Weight Class: 4
Base Rank Total: 18
EC: 9/9
MC: 0
AC: 5/5
Attacks(36/132):
Beat Up
Bite
Body Slam
Counter
Crunch
Dig
Disable
Double Kick
Double Team
Earth Power
Earthquake
Endure
Fire Blast
Flatter
Focus Energy
Fury Swipes
Growl
Helping Hand
Ice Beam
Iron Tail
Poison Fang
Poison Sting
Poison Tail
Protect
Scratch
Skull Bash
Sludge Bomb
Sludge Wave
Substitute
Super Fang
Superpower
Tackle
Tail Whip
Toxic
Toxic Spikes
Water Pulse

Sableye [Yamirami] (F)
Nature: Brave (+1 Atk, -15% Spe, -10% Eva)
Type: Dark/Ghost
Abilities: Keen Eye / Stall / Prankster (Unlocked) / Magic Bounce (Mega)
Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 43 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 16

Nature: Brave (+1 Atk, -15% Spe, -10% Eva)
Type: Dark/Ghost
Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 5
SpA: Rank 3
SpD: Rank 4
Spe: 17 (-)
Size Class: 1
Weight Class: 5
Base Rank Total: 18
AC: 5/5
Moves: (112/112)
Aerial Ace
Astonish
Attract
Body Slam
Brick Break
Calm Mind
Captivate
Confide
Confuse Ray
Counter
Cut
Dark Pulse
Dazzling Gleam
Detect
Dig
Double Team
Double-Edge
Dream Eater
Dynamic Punch
Embargo
Endure
Facade
Fake Out
Feint
Feint Attack
Fire Punch
Flash
Flatter
Fling
Focus Punch
Foresight
Foul Play
Frustration
Fury Cutter
Fury Swipes
Gravity
Headbutt
Helping Hand
Hidden Power (Ground)
Hone Claws
Ice Punch
Icy Wind
Imprison
Incinerate
Knock Off
Leer
Lick
Low Kick
Low Sweep
Magic Coat
Mean Look
Mega Kick
Mega Punch
Metal Burst
Metronome
Mimic
Moonlight
Mud-Slap
Nasty Plot
Natural Gift
Night Shade
Nightmare
Octazooka
Ominous Wind
Pain Split
Payback
Poison Jab
Power Gem
Power-Up Punch
Protect
Psych Up
Psychic
Punishment
Quash
Rain Dance
Recover
Rest
Retaliate
Return
Rock Smash
Rock Tomb
Role Play
Round
Scratch
Secret Power
Seismic Toss
Shadow Ball
Shadow Claw
Shadow Sneak
Shock Wave
Signal Beam
Sleep Talk
Snarl
Snatch
Snore
Spite
Substitute
Sucker Punch
Sunny Day
Swagger
Taunt
Telekinesis
Thief
Thunder Punch
Tickle
Torment
Toxic
Trick
Water Pulse
Will-O-Wisp
Wonder Room
Zen Headbutt

Arche is rarely seen outside of her Pokeball because she suffers from agoraphobia and anxiety around others. Elizabeth knows the scars she bears has something to do with her condition, but Arche chooses to avoid communicating about them. Elizabeth gives Arche support during their solo training sessions to help ease her out of her self-imposed shell. With Elizabeth's support, Arche has been able to make friendships with Miere, Aftae, and Agro.
♪♪♪
Arche [♀] [Greninja]
[Type]
Water / Dark
[Abilities]
Torrent
When at 33% or lower HP, Water-type attacks are increased by 2 BAP.
Protean (✓)
When using a damaging attack, changes type to match the move used.
[Stats and Nature]
Nature: Naive [+ Speed, - Special Defense]
HP: 100
Atk: 3
Def: 3
SpA: 4
SpD: 2 (-)
Speed: 141 (+23% Accuracy)
Base Stat Total: 21
Size Class: 3
Weight Class: 3
[Counters]
EC: 9/9
MC: Maxed! Bonus CC: 5
AC: 5/5
[Moves] (77/77)
Acrobatics
Aerial Ace
Attract
Bestow
Blizzard
Bounce
Brutal Swing
Bubble
Camouflage
Confide
Cut
Dark Pulse
Dig
Dive
Double Team
Echoed Voice
Extrasensory
Facade
Feint Attack
Fling
Frustration
Giga Impact
Grass Knot
Growl
Gunk Shot
Happy Hour
Haze
Hidden Power Fairy
Hydro Cannon
Hydro Pump
Hyper Beam
Ice Beam
Ice Punch
Icy Wind
Lick
Low Kick
Mat Block
Mind Reader
Mud Sport
Night Slash
Pound
Power Up Punch
Protect
Quick Attack
Rain Dance
Rest
Return
Rock Slide
Rock Smash
Rock Tomb
Role Play
Round
Scald
Secret Power
Shadow Sneak
Sleep Talk
Smack Down
Smokescreen
Snatch
Snore
Spikes
Spite
Strength
Substitute
Surf
Swagger
Taunt
Thief
Toxic
Toxic Spikes
U-turn
Waterfall
Water Pledge
Water Pulse
Water Shuriken
Water Sport
Work Up
[Raid moves]
Shadow Mend

July is a bit of an anarchist who doesn't like to follow any rules. In public, she'll often tease random strangers and start fights with those she doesn't like. Elizabeth keeps her in check most of the time, but July resents her slightly for it. She doesn't seem to dislike Elizabeth too much, though, since she resides peacefully in Elizabeth's home.
♪♪♪
July [♀] [Infernape]
[Type]
Fire / Fighting
[Abilities]
Blaze
When at 33% or lower HP, Fire-type attacks are increased by 2 BAP.
Iron Fist (✓)
Powers up punching moves by 2 BAP.
[Stats and Nature]
Nature: Naive [+ Speed, - Special Defense]
HP: 100
Atk: 4
Def: 3
SpA: 4
SpD: 2 (-)
Speed: 125 (+18% Accuracy)
Base Stat Total: 21
Size Class: 3
Weight Class: 4
[Counters]
EC: 9/9
MC: 0
AC: 5/5
[Moves]
Acrobatics
Blast Burn
Blaze Kick
Brick Break
Calm Mind
Close Combat
Counter
Dig
Earthquake
Ember
Encore
Endure
Fake Out
Feint
Fire Blast
Fire Punch
Fire Spin
Flame Charge
Flame Wheel
Focus Blast
Focus Punch
Fury Swipes
Giga Impact
Grass Knot
Gunk Shot
Hyper Beam
Iron Tail
Leer
Low Sweep
Mach Punch
Nasty Plot
Poison Jab
Protect
Punishment
Quick Guard
Rock Slide
Scratch
Solar Beam
Stealth Rock
Stone Edge
Substitute
Taunt
Thunder Punch
Torment
U-Turn
Will-o-Wisp


Mawile [M] [Crusher]
Nature: Sassy
Type: Steel/Fairy || Steel/Fairy (Mega)
[Abilities]
Hyper Cutter (Passive)
This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
Intimidate (Trigger)
When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage (and adjusting the natural stage) by one (1). If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.
Command: Activate Intimidate - 5 En - Lowers all foes' Attack (and adjusting the natural stage) by one (1) stage. Only usable if a foe entered play this round.
Sheer Force (Toggle) [Hidden]
By default this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect. When toggled, no effect.
Huge Power (Passive) [Mega]
This Pokemon has immense inner strength that grows with its development, raising its Attack and its Base Rank Total by one Rank for each evolution level (first of three stages = 1, first of two stages or second of three stages = 2, fully evolved = 3). If Skill Swapped, the swapped Pokemon's Attack and Base Rank Total is only raised by one Rank.
[Stats]
HP: 90
Atk: 3
Def: 3
SpA: 2
SpD: 3+
Spe: 43-
-10% Evasion
Size Class: 1
Weight Class: 2
Base Rank Total: 14
[Mega Stats]
HP: 90
Atk: 4 [7 HP]
Def: 5
SpA: 2
SpD: 4+
Spe: 43-
-10% Evasion
Size Class: 2
Weight Class: 2
Base Rank Total: 18 [21 HP]
[Counters]
EC: N/A
MC: 0
AC: 5/5
[Moves] [102|102] [+6 CC]
Ancient Power
Astonish
Attract
Baton Pass
Bite
Body Slam
Brick Break
Captivate
Charge Beam
Confide
Counter
Crunch
Dark Pulse
Double-Edge
Double Team
Dynamic Punch
Embargo
Endure
Facade
Fairy Wind
Fake Tears
False Swipe
Feint Attack
Fire Blast
Fire Fang
Flamethrower
Flash Cannon
Fling
Focus Blast
Focus Punch
Foul Play
Frustration
Giga Impact
Grass Knot
Growl
Guard Swap
Headbutt
Hidden Power [Ground]
Hyper Beam
Ice Beam
Ice Fang
Ice Punch
Icy Wind
Incinerate
Iron Defense
Iron Head
Knock Off
Last Resort
Magnet Rise
Mega Kick
Mega Punch
Metal Burst
Mimic
Misty Terrain
Mud-Slap
Natural Gift
Pain Split
Payback
Play Rough
Poison Fang
Power-Up Punch
Protect
Psych Up
Punishment
Rain Dance
Rest
Return
Rock Slide
Rock Smash
Rock Tomb
Round
Sandstorm
Secret Power
Seismic Toss
Shadow Ball
Sing
Slam
Sleep Talk
Sludge Bomb
Snatch
Snore
Solar Beam
Spit Up
Stealth Rock
Stockpile
Stone Edge
Strength
Substitute
Sucker Punch
Sunny Day
Super Fang
Swagger
Swallow
Sweet Scent
Swords Dance
Taunt
Thunder Fang
Thunder Punch
Tickle
Torment
Toxic
Vice Grip

"You've done incredibly well thus far on your own - now's the time to showcase what you've learned!"
AC 424s
Zt has no numbers
AC loans a 4
Zt 4 reffs