Zyxwvut

FortColors

formerly Fort Colorcastle
quote="Iggy Azalea, convMessage: 1998191, member: 243770"]
aurumoth.gif

Ayahuasca [♀][Ayahuasca]
Type: Bug/Psychic
Bug - Adds an additional guaranteed attack on all multi-hit moves (does not include two hit moves) with a total hit cap of five (5).
Psychic - Can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Weak Armor:
(Toggle) At default the Pokemon loosens its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit. When toggled, no effect.
No Guard: (Passive) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy as well as ignoring the effects of Double Team, evasive moves, Dodge, Sky Drop, and evasive damaging moves. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does the Pokemon sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.
Illusion (HA): (Passive) Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Pokemon with Illusion with the info on said Pokemon and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]

Nature: Rash (+1 SpA, -SpD)

Stats:
HP: 110
Atk: 5
Def: 4
SpA: 6 (+)
SpD: 1 (-)
Spe: 94
Size Class: 4
Weight Class: 5
Base Rank Total: 23

EC: 9/9
MC: 11
AC: 5/5
Attacks:
Level Up
Quiver Dance
Dragon Dance
Silver Wind
Tackle
String Shot
Bug Bite
Sunny Day
Heal Pulse
Confusion
Wish
Zen Headbutt

Egg
Bug Buzz
Close Combat
Counter
Disable
Hydro Pump
Megahorn

TM/HM
Blizzard
Focus Blast
Protect
Psychic
Psyshock
Shadow Ball
Struggle Bug
Substitute
Thunder

Move Tutor
Helping Hand
Magic Coat
necturna.gif

Tessa Gray [♀][Theresa Gray]
Type: Grass/Ghost
Grass - Immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poisonpowder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.
Ghost - Immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.

Abilities:
Forewarn:
(Passive) This Pokemon is more adept than usual at sensing and reacting to the opponent's attacks. As a result, it gets a bonus move substitution that must have a condition in the format "If Pokemon X uses move Y", with no further qualifiers or additional clauses allowed. This bonus substitution may go anywhere in the list of substitutions the pokemon makes, but it must be indicated with "Bonus" or "Bonus Sub" or something similar in front of the bonus substitution.
Telepathy (HA): (Passive) This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.

Nature: Naughty (+1 Atk, -1 SpD)

Stats:
HP: 100
Atk: 6 (+)
Def: 4
SpA: 3
SpD: 4 (-)
Spe: 81
Size Class: 3
Weight Class: 3
Base Rank Total: 23

EC: 6/6
MC: 3
AC: 5/5

Attacks (34/73):
Level Up
Thunder Fang
Poison Fang
Super Fang
Leer
Vine Whip
Absorb
Ominous Wind
Shadow Sneak
Toxic Spikes
Will-o-Wisp
Hex
Power Whip

Egg
Giga Drain
Gravity
Leaf Blade
Leaf Storm
Sketch - Soak

TM/HM
Energy Ball
Payback
Protect
Rest
Shadow Ball
Shadow Claw
Solar Beam
Sleep Talk
Stone Edge
Substitute
Thief
Torment

Move Tutor
Knock Off
Skill Swap
Snatch
Synthesis
Trick
lucario.gif

Will Herondale [♂] [William Herondale]
Type: Fighting/Steel
Fighting - Ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Steel - Immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.

Abilities:
Steadfast:
(Passive) If this Pokemon is flinched, it becomes aware of the speed difference and increases its Speed (adjusting the natural stage) by one (1) stage to make up the difference.
Inner Focus: (Passive) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Justified (HA): (Passive) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's Attack will increase one (1) stage (adjusting the natural stage).

Nature: Naive (+15% Speed, +11% Accuracy, -1 SpD)

Stats:
HP:
100
Atk: 4
Def: 3
SpA: 4
SpD: 2 (-)
Spe: 104 (+)(+12% Accuracy)
Size Class: 3
Weight Class: 4
Base Rank Total: 20

EC: 6/6
MC: 5
AC: 5/5

lucario-mega.gif

Type: Fighting/Steel
Ability: Adaptability
Adaptability: (Passive) The moves that match this Pokemon's type have their Base Attack Power increased by two (2).

Stats:
HP:
100
Atk: 6
Def: 3
SpA: 5
SpD: 2 (-)
Spe: 129 (+)(+19% Acc.)
Size Class: 3
Weight Class: 4
Base Rank Total: 24

Attacks (34/103):
Level Up:

Extreme Speed
Dragon Pulse
Close Combat
Aura Sphere
Detect
Metal Claw
Foresight
Quick Attack
Endure
Counter
Feint
Force Palm
Power-Up Punch
Copycat
Swords Dance
Screech
Metal Sound
Reversal
Bone Rush
Heal Pulse

Egg:
Blaze Kick
Bullet Punch
Iron Defense
Follow Me
High Jump Kick
Vacuum Wave

TM/HM:
Earthquake
Focus Blast
Rock Slide
Shadow Claw
Substitute
Sunny Day

Move Tutor
Drain Punch
Ice Punch
[/quote]
quote="Mamoswindle, convMessage: 1998187, member: 164955"]
448.png

Lucario [Female] [Aurora]
Types:
Fighting - Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Steel - Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.

Abilities:
Steadfast - If this Pokemon is flinched, it becomes aware of the speed difference and increases its Speed (adjusting the natural stage) by one (1) stage to make up the difference.

Inner Focus - When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Justified - This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's Attack will increase one (1) stage (adjusting the natural stage).

Nature: Naive, -1 SpDef, +15% Spe, 12% Acc boost

Stats:
HP: Value 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 4
SpD (-): Rank 2
Spe (+): Value 104
Size Class: 3
Weight Class: 4
Base Rank Total: 20

Mega-Lucario:

Types:

Fighting - Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Steel - Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
Abilities:
Steadfast - If this Pokemon is flinched, it becomes aware of the speed difference and increases its Speed (adjusting the natural stage) by one (1) stage to make up the difference.

Inner Focus - When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Justified - This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's Attack will increase one (1) stage (adjusting the natural stage).

Adaptability - The moves that match this Pokemon's type have their Base Attack Power increased by two (2).

Nature: Naive, -1 SpDef, +15% Spe, 19% Acc boost
Stats:
HP:
Value 100
Atk: Rank 6
Def: Rank 3
SpA: Rank 5
SpD (-): Rank 2
Spe (+): Value 129
Size Class: 3
Weight Class: 4
Base Rank Total: 24


EC: 6/6
MC: 0
AC: 5/5

Attacks (34/102):
Level Up
Quick Attack
Foresight
Endure
Counter
Feint
Force Palm
Copycat
Reversal
Screech
Nasty Plot
Final Gambit
Extreme Speed
Dragon Pulse
Close Combat
Aura Sphere
Dark Pulse
Detect
Metal Claw
Bone Rush
Me First
Power-Up Punch
Metal Sound

Egg
Blaze Kick
Bullet Punch
High Jump Kick
Sky Uppercut
Crunch

TM/HM
Earthquake
Shadow Claw
Swords Dance
Poison Jab
Rock Slide
Ice Punch
Thunder Punch
302.png

Sableye [Female] [Stitch]
Types:
Dark - Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
Ghost - Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.

Abilities::
Keen Eye - This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its vision also enables it to see through any attempts by an opponent to increase their own evasion.

Stall - This Pokemon has a watchful eye and immense patience. It can be ordered to attack last on any action regardless of ordinary attack priority. If an opponent orders their Pokemon to attack after the user of Stall, that attack will fail. Against another user of Stall, the trainer who issues attacks first has precedence and the opponent's attack will fail.

Prankster (Locked) - The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks a +1 increase in priority level.

Nature:
Brave, -Spe, +Atk

Stats:
HP: Value 90
Atk (+): Rank 4
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe (-): Value 43
Size Class: 1
Weight Class: 2
Base Rank Total: 16

MC: 0
AC: 0/5

Attacks (22/112):
Level Up
Mean Look
Zen Headbutt
Leer
Scratch
Foresight
Night Shade
Astonish
Fury Swipes
Detect
Shadow Sneak
Feint Attack
Fake Out
Punishment

Egg
Captivate
Imprison
Metal Burst
Recover
Sucker Punch

TM/HM
Taunt
Payback
Shadow Claw
Dazzling Gleam
Will-o-Wisp
[/quote]
 
Lucy: 100 hp / 100 en
lucario.gif
Will Herondale [♂] [William Herondale]
Type: Fighting/Steel -
Abilities: steadfast/inner focus/justified
Nature:
Naive (+15% Speed, +11% Accuracy, -1 SpD)
Stats:
HP:
100
Atk: 4
Def: 3
SpA: 4
SpD: 2 (-)
Spe: 104 (+)(+12% Accuracy)
Size Class: 3
Weight Class: 4

Mamo: 90 hp / 100 en
302.png
Sableye [Female] [Stitch]
Types: dark/ghost
Abilities: why are these so noncompact / keen eye / stall / prankster
Nature:
Brave, -Spe, +Atk
Stats:
HP:
Value 90
Atk (+): Rank 4
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe (-): Value 43
Size Class: 1
Weight Class: 2

=========

A1:
Lucario used struggle!
Crit Roll: 3/16 no
(5)= 5
-2 hp recoil
-5 en

Sableye used Metal Burst!
Fixed: 6.25 dmg
-7.67 en

A2:
Lucario used struggle!
Crit Roll: 5/16 no
(5)= 5
-2 hp recoil
-9 en

Sableye used Metal Burst!
Fixed: 6.25 dmg
-11.67 en

A3:
Lucario used struggle!
Crit Roll: 13/16 no
(5)= 5
-2 hp recoil
-13 en

Sableye used Metal Burst!
Fixed: 6.25 dmg
-15.67 en

=========

Lucy: 75 hp / 73 en
lucario.gif
Will Herondale [♂] [William Herondale]
Type: Fighting/Steel -
Abilities: steadfast/inner focus/justified
Nature:
Naive (+15% Speed, +11% Accuracy, -1 SpD)
Stats:
HP:
100
Atk: 4
Def: 3
SpA: 4
SpD: 2 (-)
Spe: 104 (+)(+12% Accuracy)
Size Class: 3
Weight Class: 4

Mamo: 75 hp / 65 en
302.png
Sableye [Female] [Stitch]
Types: dark/ghost
Abilities: why are these so noncompact / keen eye / stall / prankster
Nature:
Brave, -Spe, +Atk
Stats:
HP:
Value 90
Atk (+): Rank 4
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe (-): Value 43
Size Class: 1
Weight Class: 2
 
Shadow Claw ~ Night Shade ~ Shadow Claw
IF Lucario uses a stat boosting move use taunt that action
IF Lucario uses Counter, use Dazzling Gleam that action
 
Lucy: 75 hp / 73 en
lucario.gif
Will Herondale [♂] [William Herondale]
Type: Fighting/Steel -
Abilities: steadfast/inner focus/justified
Nature:
Naive (+15% Speed, +11% Accuracy, -1 SpD)
Stats:
HP:
100
Atk: 4
Def: 3
SpA: 4
SpD: 2 (-)
Spe: 104 (+)(+12% Accuracy)
Size Class: 3
Weight Class: 4

Mamo: 75 hp / 65 en
302.png
Sableye [Female] [Stitch]
Types: dark/ghost
Abilities: why are these so noncompact / keen eye / stall / prankster
Nature:
Brave, -Spe, +Atk
Stats:
HP:
Value 90
Atk (+): Rank 4
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe (-): Value 43
Size Class: 1
Weight Class: 2

=========

A1:
Lucario used Foresight!
^
-6 en

Sableye used Shadow Claw!
Crit Roll: 1/8 yes
(7+3+3+1.5) = 14.5 dmg
-4 en

A2:
Lucario used Aura Sphere!
Crit Roll: 14/16 no
(8+3+1.5)*1.5 = 18.75 dmg
-5 en

Sableye used Night Shade!
10 dmg lol
-4 en

A3:
Lucario used Close Combat
Crit Roll: 4/16 no
-1def -1sdef
(12+3+1.5)*1.5= 24.75 dmg
-7 en

Sableye used Shadow Claw!
Crit Roll: 7/8 no
(7+3+1.5) = 11.5 dmg
-4 en

=========

Lucy: 37 hp / 55 en / -1 def / -1 sdef
lucario.gif
Will Herondale [♂] [William Herondale]
Type: Fighting/Steel -
Abilities: steadfast/inner focus/justified
Nature:
Naive (+15% Speed, +11% Accuracy, -1 SpD)
Stats:
HP:
100
Atk: 4
Def: 3
SpA: 4
SpD: 2 (-)
Spe: 104 (+)(+12% Accuracy)
Size Class: 3
Weight Class: 4

Mamo: 31 hp / 53 en
302.png
Sableye [Female] [Stitch]
Types: dark/ghost
Abilities: why are these so noncompact / keen eye / stall / prankster
Nature:
Brave, -Spe, +Atk
Stats:
HP:
Value 90
Atk (+): Rank 4
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe (-): Value 43
Size Class: 1
Weight Class: 2
 
Last edited:
Lucy: 37 hp / 55 en / -1 def / -1 sdef
lucario.gif
Will Herondale [♂] [William Herondale]
Type: Fighting/Steel -
Abilities: steadfast/inner focus/justified
Nature:
Naive (+15% Speed, +11% Accuracy, -1 SpD)
Stats:
HP:
100
Atk: 4
Def: 3
SpA: 4
SpD: 2 (-)
Spe: 104 (+)(+12% Accuracy)
Size Class: 3
Weight Class: 4

Mamo: 31 hp / 53 en
302.png
Sableye [Female] [Stitch]
Types: dark/ghost
Abilities: why are these so noncompact / keen eye / stall / prankster
Nature:
Brave, -Spe, +Atk
Stats:
HP:
Value 90
Atk (+): Rank 4
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe (-): Value 43
Size Class: 1
Weight Class: 2

=========

A1:
Lucario endure
-15 en

Sableye recover
+20 hp
-11 en

A2:
Lucario Close Combat
-1def -1sdef
Crit Roll: 7/16 no
(12+3+1.5)*1.5 = 24.75 dmg
-7 en

Sableye Metal Burst
Fixed: 30.9725 dmg
-14.25 en

A3:
Sableye detect!
-16.9 en

Lucario Close Combat
evaded
-11 en

==========

Lucy: 6 hp / 22 en / -2 def / -2 sdef
lucario.gif
Will Herondale [♂] [William Herondale]
Type: Fighting/Steel -
Abilities: steadfast/inner focus/justified
Nature:
Naive (+15% Speed, +11% Accuracy, -1 SpD)
Stats:
HP:
100
Atk: 4
Def: 3
SpA: 4
SpD: 2 (-)
Spe: 104 (+)(+12% Accuracy)
Size Class: 3
Weight Class: 4

Mamo: 26 hp / 11 en
302.png
Sableye [Female] [Stitch]
Types: dark/ghost
Abilities: why are these so noncompact / keen eye / stall / prankster
Nature:
Brave, -Spe, +Atk
Stats:
HP:
Value 90
Atk (+): Rank 4
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe (-): Value 43
Size Class: 1
Weight Class: 2
 
Last edited:
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