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Building a good stall team can be quite hard because of the main goal of the team. A perfect stall team would be able to counter every single possible threat with ease, forcing switches until residual damage finishes off the other team, or stalling indefinitely until the other Pokemon run out of PP. In reality, this isn't possible; we would be playing a pointless game if it was. The goal of a stall builder is to get as close to this ideal team as possible.
In an unbroken metagame where there's nothing too good not to use (Tentacruel in rain *cough* Excadrill *cough*), you use the typings of Pokemon to narrow down the options for the backbone of your team. Applicable in DPP and BW, the 3 known requirements for an ideal stall team (with options tailored to BW OU) are as follows:
Steel is the single best defensive type—resisting 12 of the 17 types; no other individual type resists more than 4. Equally important, it is the sole resist to the most powerful type in the game: Dragon. Physically bulky Steel-types include Forretress, Skarmory, Ferrothorn, Steelix, and Bronzong, and Specially bulky Steel-types include Ferrothorn, Empoleon, Bronzong, Jirachi, and Heatran.
Let's remember to apply common sense here—everyone who's faced a Blissey or a Chansey knows exactly what stops the largest amount of special attackers. It is possible to build a solid team without one of the optional Steel-types above. Tangrowth is the single possible defensive substitute for a physically defensive Steel-type, it is the Blissey of physical walls. As long as your other Steel-type can take two Choice Band Outrages from a Haxorus you're good to go. Blissey or Chansey can be directly thrown into the specially bulky Steel-type slot. The same applies to Tyranitar with its ability to instantaneously jump up its Special Defense with Sand Stream. Note that if Blissey isn't used a Grass-type with Natural Cure is incredibly handy to block status from bulky Water-types, such as Rotom-W.
Steel-types are simply weak to Fighting, and if you have a special wall of any sort you'll have an opening to Fighting-types. They are conveniently the next most powerful attackers after Dragons, not including weather-boosted attacks. To determine when your Fighting weakness is sufficiently covered, you check if you can handle Fighting + Ice and Fighting + Dark combos, originating from Swords Dance Lucario running one of either. Both of these combos have near perfect coverage (Fighting + Ghost in fact is perfect), if you can handle them both physically and specially you can handle any Fighting-type. Slowbro, Gyarados, Mew, Deoxys-D, Cresselia, Sableye, Jellicent, and Tentacruel all resist Fighting and Ice, protecting them from Weavile, whereas Gliscor, Sableye, Gyarados, Salemence, Zapdos, Nidoqueen, and Dragonite perform well against Fighting and Dark, helping against Scrafty.
Again, not all teams can fit these specially selected Pokemon for the job. If you can't fit one of the above in to check your Fighting weaknesses, Hippowdon and Quagsire can act as excellent checks.
There's something special about bulky Water-types that makes them stand out defensively, they are the last group of Pokemon that famously handle more than the rest. They are generally the most solid stops to Water- and Fire-types when you need them, the last stand-out offensive types. They tend to have very few weaknesses and great mixed defenses letting them beat many Pokemon lacking super effective or set-up moves. As an added bonus, this pool contains a high concentration of the moves Perish Song, Haze, Dragon Tail, and Roar, as well as the single viable Unaware user, letting them take on a lot of stat-boosters that stall can't stop from setting up. Politoed, Tentacruel, Vaporeon, Jellicent, Starmie, Gyarados, Slowbro, Quagsire, Milotic, Slowking, Suicune, Swampert, Empoleon, Gastrodon, and Rotom-W are all common choices, each with their own defining trait.
There are no substitutes here defensively.
Once these 3 bases are covered your team will approach its maximum defensive potential. The easiest way to build is to choose which Pokemon you would like to fill specific roles, such as entry hazards, spinblocking, or attacking, then building around them.
You may be wondering if there are any good stall teams that verify this formula. Here are a few examples for skeptics.
There you have it, 4 revolutionary stall teams that, when taken apart, prove this formula.
There are a few unique options to handle threats on stall teams: trappers. When you have a specific weakness you need covered, you can easily ensure that they won't get out of hand with the amount of competent trappers available. Scizor, Tyranitar, Wobbuffet, Magnezone, and Dugtrio are all great examples of Pokemon who can trap notable threats reliably, whether it be for winning the weather war, preventing Terrakion from eating your team, or trapping Latios.
No, offensive players will surely find it useful to completely understand the backbones of defensive teams while even balanced teams can use this guide. If they rely on switching into threats often to handle them they probably have substitutes from this guide and/or trappers to make it happen! Hopefully this has given you a greater understanding of how defense in Pokemon works. Have fun applying it and enjoy your extra confidence!
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